How to convert android project to Native SDK - android-studio

I've an android project and it needs to be converted to SDK so that other apps will be able to use it. Can anyone tell me the process step by step.

Related

Why does QiSDK fail to resolve?

I'm trying to make an application for SoftBank's robot Pepper using Android Studio, Java and QiSDK as recommended on their website. After I create a robot application that adds the needed QiSDK dependencies to the project, those would not resolve after a gradle project sync. Image of a warning message.
I tried to create a project on different devices, but got the same result. Is it maybe a problem that I am using a newer version of Android Studio 2021.3.1 Patch 1?

Is using the Android Studio IDE the only you can build a signed APK using Capacitor 3?

I recently migrated to Capacitor 3, and it appears that a few things have changed in terms of generated an APK with Ionic/Capacitor. Previously you were able to use the CLI to sign and build your release version of the APK, but now it appears that you need to use the Android Studio IDE to do so.
I am unable to figure out how to build my app within Android Studio.
It does not appear that I have any options available under my Build menu once the IDE launches after running the build command. I can see all of my files in the IDE, but I am unsure of what to do next.
Does anyone have any suggestions on where to begin when trying to use Android Studio for the first time for a production build?
Can you still use the previous CLI commands to sign your app?
Edit
Here is a screen shot of my Build menu from Android Studio:
SDK Platforms:
SDK Tools:
Go to Build -> Generate Signed Bundle/APK and follow the steps. You can provide the previous key that you used for signing. More info here

How to generate an IOS IPA in windows using Android studio for a Flutter app?

I am new to this flutter based app creation. Now I successfully created one sample app in my windows system android studio with flutter plugin that app also running successful. OK, now I want to generate the IPA app for the same application. I don't know how to generate the IPA for IOS device in using android studio? anyone help me please..
I am using windows 10 system and my android studio version as 3.4.2
I want to generate .ipa file in android studio, like how i generate .apk file in android studio.
The only way to generate an IPA from you windows machine is by using a CI/CD service like Codemagic using the steps described in this article:
link your repository (Github, BitBucket , or Gitlab).
from settings > build for platforms > IOS
change the .app file you received to .zip and extract it.
You will find a file called Runner.app, put in a folder and compress it back.
change the extension from .zip to .ipa.
And here's your first IOS build without a Mac device.

standalone sdk manager in Android Studio

Tools => Android => SDK Manager to open SDK manager, and then check the "Show Package Details" to see the the list of installed and not installed components.
I try to find "Sample" folder under individual Android version, but I just unable to find the "Sample" component. I am very upset because I want to install Gesture builder that is inside the "Sample" folder.
By accident, I click the "Launch Standalone SDK" to launch the screen that looks similar to the SDK manager on eclipse, and I find the Sample folder.
Anyone can tell me what the reason I am unable to find the Sample folder on opened SDK manager (there are 3 tabs: SDK Platforms, SDK Tools and SDK update Sites)
Thanks
You need to download the samples for the particular sdk you're targeting. Furthermore, samples change from sdk to sdk.
So first find out which sdk, did the Gestures Builder sample come from, and then download that samples for that sdk.
After that, use the Android Studio wizard to create a project from the sample. Just be sure to target the same sdk (you can always change that target sdk later, once you have the sample).
Using Android Studio is best way to do it. There is no need to go to the folder itself and do things manually.
Actually, GesturesBuilder seems to be very old, it's api level 4 (Android 1.6). No wonder you have trouble finding it. My suggestion would be not to bother with it and try to find a more recent project example directly from github.com

How to work with android studio along side with Unity 3D

I 'm just getting started with Unity 3D and I 'm going through android games development learning and I wonder how to setup Unity to work with android studio ?
For the majority of your tasks, you will not be working in Android Studio. You will be working directly in Unity. The only reason you would need to work in Android Studio would be to create native plug-ins for additional functionality that is not provided in the Unity Engine.
A detailed description of the requirements to build for Android are available in the Unity3D documentation. An abbreviated description:
When you are ready to test on your device, you will build for Android: File>Build Settings, and select Android from the list
You will need to have the Android SDK installed, and have at least one API Level installed using the Android SDK Manager (minimum).
In Edit>Project Settings>Player Settings, open Other Settings. Choose the Minimum API Level for your game. This API level must be installed using the Android SDK Manager
Finally, When you've finished building, you will have a .APK file.
You can copy to your Android device, and install with a file manager. -OR-
You can install it on an Android Emulator.
I hope this helps in some way!

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