How to convert Camera captured image to Scanned image in Xamarin iOS? - xamarin.ios

I need a Xamarin iOS code to convert image to scanned image, or I need a code to scan a image( eg: ID card, Passport) using camera option for better resolution.
how to achieve this using Xamarin iOS?

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Xamarin Forms - libvlcsharp fullscreen mode

Is there way to play video in fullscreen mode in Xamarin Forms with library - libvlcsharp ?
I'm connecting to ip camera, the view is fine but not in fullscreen.
I made code for double tap detection and now I'm looking for method to do it in fullscreen by this library
Install LibVLCSharp.Forms 3.1.1-alpha, it contains a media player element with built-in support for multiple aspect ratios.
Will be released in LibVLCSharp.Forms stable soon.

Sony D2203 and google cardboard

I have a sony xperia E3 (D2203) I can build the demo for google cardboard and load the apk in the phone. When I open it it does starts, I see a menu with [reset] [recenter] [VR mode]
But the movement tracking is not working.
There is also a settings icon, when I click it leads to the cadboard app in google Play store. and In there I find out that my device is not compatible with it.
Can I work with this phone without this configuration app ?
Google Cardboard needs a built-in gyroscope to accurately track movements. Sony D2203 doesn't have this hardware, so it won't be much fun playing with Cardboard.

Integration media foundation transform with zxing library

We have made an bar code and QR code scanner app for windows surface tablets 8.1. We have used ZXing library and implemented by keeping "Scan Code" button on UI.
But we want auto recognition feature without using button click. We have heard about Media Foundation transform (MFT) in .net whoch can be used to process each video frame. If we start recording video using media capture element once application launches, then MFT can be used to process each video frame automatically.
But we are not getting how to integrate MFT with ZXing library?If at all there is any paid library, let me know.
You can get autorecognition and detect any barcode/QR code in your app with this:
https://github.com/mmaitre314/VideoEffect#realtime-video-analysis-and-qr-code-detection (For decoding it uses ZXing)
Tried out and works. Just install the nuget package, and read the sample app:
https://github.com/mmaitre314/VideoEffect/tree/master/VideoEffects/QrCodeDetector

onclick playSound Method not working in intel xdk

i am not able to play the audio file onclick of a button.
here is the code i got from the xdk website.
function audioBtn()
{
// play the sound
intel.xdk.player.playSound("sounds/anything.wav");
}
the audio location is:
C:\Users\abc\Documents\pqr\www\sounds\anything.wav
Thanks in advance....
Intel XDK Emulator doesn't support playing audio files using the intel.xdk Player object, but this does work within the Intel App Preview mobile app for testing by scanning the QR Code under the Test tab.
For example, you can play audio files (supported by your platform of course) within your application in App Preview or on device as follows
intel.xdk.player.playSound(intel.xdk.webRoot + "sounds/anything.wav");
intel.xdk.webroot contains the path for the www/ directory.

Stream/Play audio files on mobile browsers

I am trying to create a mobile website and want to be able to play/stream audio files.I have tried html5's audio tag and tried testing it on opera mobile 10 simulator but it does not work. I have lots of audio files and the audio should be auto played.
sidenote:
Also, i need to test my website for android and iphone mobile phones. I am downloading android emulator for windows. I tried searching for iphone emulator for windows but there are none...
Phone emulators aren't always a good indicator as they do not usually have a media player installed. The best way to test is to find someone with an actual Andriod / Blackberry / iPhone.
You should try the same HTML5 code with an actual phone. Note that Opera Mobile 10 does not have support for the video/audio tag. If you're interested in streaming to mobiles without HTML5, you should check this FAQ entry for more information.

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