How do you fix missing Unity WebGL il2cppOutput files? - unity-webgl

I'm trying to export my game into WebGL but for some reason it pops up with 4 errors in the image below. I looked at youtube tutorials on this issue and changing settings such as the compression format to Disabled but none of them worked.
The errors in WebGL Unity Build

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unresolved reference: fillMaxSize() and unresolved reference: size() error in android studio with Kotlin

I started very basic android development and from the very first day it seems that android studio and kotlin are just like a bundle of problems. Like after first installation of androidstudio I build the basic samples on Kotlin and it worked fine. After few hours I got a notification on androidstudio about some update so I did it and then every thing stopped working I looked for solution on Internet and tried for 2-3 hours but didn't get it back working. Then I uninstalled everything related to androidstudio on my PC and re-installed it and then it started to work again.
After few days I started to implement a tutorial and I used the same code and configuration described in tutorial but on the very first step where they just created a basic sample application without any thing and it started to show errors like Unresolved reference: fillMaxSize and Unresolved reference: size and I couldn't find any solid solution on Internet and surprisingly found out that internet is full of these kind of issues on androidstudio.
In the project I am using the function fillMaxSize() in another file where it works 100% fine but in the same project but in different file it gives error. Can anybody give a solution to this?
Apart from this I just want to ask that is android development in general is like this? That every time you go 1 line further and you see new errors and then you have to spend hours on internet and look for solutions and you then found tons of queries about these errors on internet and nothing is clear and particularly working for your case but it is kind of similar error_
Adding new imports, changing plugin versions, adding plugins, changing dependencies and versions.
After few hours I got a notification on androidstudio about some update so I did it and then every thing stopped working
Updates of course are good as they try to fix or enhance something. However, some updates will add, remove or change some previous working functions to achieve the fixing or enhancing purpose. And that's why some programs require certain version of Software instead of always the latest one to run.
In the project I am using the function fillMaxSize() in another file where it works 100% fine but in the same project but in different file it gives error
In this case, you will have to check whether you have really added the corresponding import to that particular file. If there is really configuration problem, it should not have worked in one file but not the other. import is something that you have to do in every file using that function.

Gatsby Image plugin sizing problem div height

I'm having a problem that I can't seem to figure out.
On the live version of my new site I have created an image overlay hover effect. This hover effect works perfectly when I am developing locally but when I deploy the same site to Netlify for some reason my overlay div is abut 7 pixels higher than the image itself.
So here you can see the overlay fits perfectly (local dev server):
And here (deployed to Netlify) you can see the overlay is too high by a few pixels:
Any idea what might be going on here?
I'm using Gatsby Image Plugin at the latest version.
The site is https://rockymountainweb.ca/our-work/ if you want to take a look.
Things I've tried:
Updating Gatsby Image Plugin
Redeploying site / clearing build cache.
If I juggle things around in Dev Tools I can pull the <div class="overlay"> up into the <div class = ".data-gatsby-image-wrapper"> div and it is sized correcly, but there's no way that I can see to include children within the component. If I try that I get a build error.
Crying in a high pitched whine.
Thanks for any pointers!
Regards, John.

Hand interaction working in Editor but not on Hololens 2

I am currently developing my first hololens 2 application. In it, I create an interactable with box collider at runtime. In the Unity editor I can grab and move it around, but on Hololens, if I try to grab it, nothing happens. Does anyone have any leads on why this could be?
EDIT: The Example App is installed and Hand Tracking works as intended. The issue seems to not be caused by faulty sensors
Properties (at runtime, after instantiating):
It is recommended to double-check the Unity Project Setting to troubleshoot, please follow this doc to declare the appropriate capabilities. And then you need to configure the XR Plugin. For XR SDK, please follow this link: Getting started with MRTK and XR SDK, for Legacy XR, have a look at For Legacy XR.
After this, please try deploying the scene Assets/MRTK/Examples/Demos/HandTracking/Scenes/HandInteractionExamples.unity to your device. Do you see the same behavior? This will help narrow down if it's an issue with your configuration or an issue with your scene.
Besides, we always recommend the latest Unity LTS (Long Term Support) stream as the best version to develop MR app, and the current recommendation is to use Unity 2019.4: https://unity3d.com/unity/qa/lts-releases

Not able to load large 3D obj Files in Unity Webgl

I'm trying to load 3D obj file in webgl project. The obj files with size around 50mb, it is giving an error in the Browser. I referred this web site and used this script, which gives us various configurations for a webgl build but that didn't help too.
I'm using AsImpL for importing obj file in Unity 2020.1.0a12. I have attached the Screenshot of the Browser Page that is giving the error.
Please let me know if there is a solution for this problem?

Unity not Building and running game

I have started working in a Unity for last couple of days :) . I love the Android Studio(being as an Android Developer). But now I have to change the game a little bit , it seems like its an easy task but My Unity environment is not working properly.
Well I have installed the Unity 4.6 and a day beofre it was runing the game nicely. I have changed some coding , for example adding the ads and some other stuff and all went in the way as expected. But then, after some more specific work, I have noticed that Unity is not building the game and hence not running it on my device.
What is happening:
I dont know, as when I click to ctrl+b (to build and run) to run the project the building process starts and stops imediately showing no error in the log. So I deleted the game after back up move the game in the new directory delte some files as I was reading some help on the internet.
After doing that the project is now able to show me the error and it states that
The animation state xyz could not be played because it could not be
found.
Where as I can see that this file is in assets folder. I really do not know why it is still showing me this error. I have re Imported the assets many time but its not helping me out.
Please tell me how to resolve this issue , I know its compiler type error as far as I think (just from my experience from the Eclipse). Please suggest me a way to run my project.
Not sure will that help but maybe you can try "Re-import all packages".... I bumped into some problem same as your where I have the script/prefab but the Editor is throwing up some errors but I did not get the same error message as yours.

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