how to make a layout model and instanciate multiple autonomous copy - android-studio

To animate a shuffle of three cards,
I'm triying to make an objet like a card.
The first card in front, can be swipped.
After it goes behind the two others.
Actualy, i use 3 identicals copy/Paste layouts with in the main layout. Because i d'ont know how to instanciate for 3 time the first cards layout. this 3 layout have an image with an id for first layout, id for second ...
for the moment, my swippe animation work by a sleight of hand.
When the user move the first card outside the screen.
the image of the first card change by the same of the second card image.
after the first card move to his initial position with animator set to 0ms .
And the second card change for next swippe his image.
Is not a real cards object.
Is ok for two cards, but for more...
what solutions for make any object that use the same layout_exemple but not the same in layout_exemple images ?
=)

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Input with overlapping elements inside a FrameLayout

I have a game (Unity3d) that is running on Android where its View is contained in a FrameLayout. The game view covers the entire screen.
I am adding (in code) another view next to this view another button view (the 2 views overlap - see images below).
The button does not receive any input.
According to the documentation for FrameLayout, it is advisable to use a single element under it, but multiple views are also possible.
Why does my button not receive any input?
Attaching the view state as captured in Eclipse.

How to display the restricted rows in ListView

I have taken the horizontal list view.I am able to display the images in list view.It is displaying all the images horizontally.But my requirement is i need to show only 4 images in a row.If there is 5th image then it should come in the second row(for each row there should me only 4 images).How can i do this.Actually i am struck up here.I think you are able to understand my problem.Thank You.
I am using JavaFX 2.x
As far as I understand, if you need to allocate only 4 images in a row, and the 5th+ images transfer on the next row, you will be able to use a GridPane :
http://docs.oracle.com/javafx/2/layout/builtin_layouts.htm
where you could obviously set position of ImageView. Seems, it works so : you determine your own ListCell, and set its graphic node to be a gridpane, and configure grid pane as you wish.
Also, take a look on a flow pane, possibly, it will help you.
If I'm wrong with a recipe, please, try to describe your trouble again (code/screenshot). I'm not comletely sure about it.

iPhone SDK building an Omnigraffle like app

I have been trying to find an example or some hints on how to create an app that I could drag, resize, rotate images onto a UIView and then save the individual pieces (including their size, rotation and placement) and the entire UIView into CoreData. Kind of like the omnigraffle app.
Any tutorials, examples or anything on any piece of the app would be greatly appreciated.
for dragging a view
http://www.cocoacontrols.com/platforms/ios/controls/tkdragview
for roting a view http://www.cocoacontrols.com/platforms/ios/controls/ktonefingerrotationgesturerecognizer
for resizing a view
http://www.cocoacontrols.com/platforms/ios/controls/spuserresizableview
What respects to core data, its actually pretty straightforward just, gather the classes in one view, see the properties you need to save, and the new one you will need for your app and thats it.
Like:
Object Canvas containing a many relationship to morphlingViews wich contain all the properties as center, color, width, height, angle, UIPath (if you plan to create custom shapes) layer position (so it gets drawn correctly) and if you plan to connect the views as omnigraffle add a many realtionship to self (in morphlingViews) so you can take the center of different morphlingViews and add a simple line between them. (and a string if you plan to add drawInRect method to allow users to write in the objects, then it will be a good idea to add the text properties as well).
You can also add Quartz Composer drawing styles properties to the object, as shadow, shadowColor, shadowOffset, or add patterColor to add resizable background.

show popovers on uilabel touch in iphone

I have a number of UILabels on a single view of a iphone application ios 4.3. How to handle touch events for all these labels at one time? I wanted to show pop overs on touch of that label. I know popovers are not available on iphone and will be making my custom ones.
what i did was using UITapGestureRecognizer and adding an action #selector(labelTap:) and then doing [label addGestureRecognizer:TapGestureRecognizerObject. But when i use the same UITapGestureRecognizer for all my UIlabels only the last added label shows the tap action.
i have set userInteractionEnable to YES.
Can any one point me to the right direction?
You need to create separate UITapRecognizer for tracking different UILabel, when a UIGestureRecognizer is added to multiple views, it will only track event from last it added to. To better understand why you need different instances of UITapRecognizer, think of it as a UIView that only handles touches event but doesn't do any drawing.

Zooming Entire ScrollView

I have a series of PDFScrollViews (like the one given in the sample code on Apple Developer) inside a UIScrollView but I want them to all scroll at once no matter where in the ScrollView the Pinch-Zoom action happens, currently this only happens to the one PDFScrollView that is pinched and the other stay the same size. The basic goal I'm trying to achieve here is to make a series of PDFs act as one homogeneous PDF to the user.
implement scroll view's delegate method
-(UIView *) viewForZoomingInScrollView: (UIScrollView *) ScrollView
And return your PDF view.
hope it 'll work

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