I'm currently working on a game that connects to a Node.js server for multiplayer data.
The game is developed in Unreal Engine 4 and uses the Socket.io plugin to connect to the Node.js server (cors, express being used).
Everything works locally. So now I'm trying to move on to hosting the server remotely and connecting the unreal client to the remote Node.js server.
I looked into Heroku and set myself up, everything is working fine on its end to my knowledge - I created a tester page with a success message when you load the URL and that comes through.
My first question is - what am I doing wrong when I use unreal to point the socket.io plugin to the server url?
The socket.io plugin asks for a port #, I've tried the following:
http:/{my server/heroku url}:8080/
http:/{my server/heroku url}:3000/
http:/{my server/heroku url}:18279/ (which was given to me by Heroku).
http:/{my server/heroku url}/
So far the game does not connect to the deployed server, the way it does locally.
Any suggestions on what could be going wrong/what am I failing to do next?
A few things after researching:
I do have http-session-affinity enabled
Since the server is working locally, I'm going to make the assumption that the deployed code is not the issue, and that it has to do with the way I'm trying to connect.
is it possible that I have further authorization to config? Such as allowing the unreal game/client to connect to the server/that the client is being blocked some how?
I figured out the issue, it had to do with how my Node.js server code was calling socket.io.
If you come across this issue please send me a message or comment here and I will be happy to send you the code that worked.
Related
I created a react App which talks to a node back-end. Everything works fine in development mode. The connection between the front-end and back-end is made through websocket.
Most interesting thing is, that after doing yarn build to create the production build of the app, all the pages work fine. The only thing is that, the page that integrates connection with the back-end is returning error when I inspected it in the browser. I am using Apache Server to run the build version of the app on localhost.
I am using Apache server since python server throws errors on page refresh.
Below is the screenshot. As you can see, node server command, return the expected response from the backend app. The structure of the app is also shown; revealing the relationship between the front-end (smartschool and smartresult) and back-end (smartapi). Only the smartresult makes the request to back-end. How do I resolve this connection problem? Any help will be appreciated. Thank you.
Hi I've been trying to figure this out for some time now. It's kind of hard to explain... Ill try and give some background : I'm trying to create a pwa that can work on WAN and LAN for when offline. ---- So I have a client and server, if I host the client and server both locally I'm having no issues I can connect to one another directly and everything, the socket.io and web socket work great. If I host the client and server both on Heroku they work great as well. The problem comes when I host the client on Heroku and the server locally -- which in the application I'm working on I need this. Im able to still connect to the other user if im using the WAN connection portion but if I try to make the connection using LAN it throws errors. I'm not sure what is going on, I'm still fairly new socketio, websockets, etc... ---- Here is the error I am getting Error Image. Here are my imports on the server - imports-server, how I'm setting up the server - server setup, how I set up the connection on the client -- client setup. Sorry if I wasn't clear on my explanation, thank you for help.
I have a websocket server running via NodeJS, and have deployed it to Heroku. There are two separate web applications I wrote that communicate with the websocket server. On localhost, I simply run the node server, load up the applications in a web browser, and all works fine. In Heroku, however, I can't seem to get anything to connect to the url ws://url:port - it just returns an err request timeout.
I don't want to deploy my html using Express per their example. Maybe I could, but this is a test case where some web applications get to be pretty huge.
Is my issue that I have to use wss instead of ws?
Or backing up further, is this a good use case for Heroku or is there something else I should use?
The easiest description of what I'm trying to do: Two websites hosted somewhere that isn't Heroku both communicating with a NodeJS-based websocket server hosted on Heroku.
Thanks for your help!
Alright, I feel pretty dumb because this is about as easy an answer as it gets. For anyone else trying to do the same thing, you don't need to specify the port (Heroku port is for internal use only, and the heroku url you are provided is on port 80). Simply connect using wss (e.g. wss://your-app.herokuapp.com)
I created an Electron for a tiny company that connects to a Socket.io server. This app obtains the username of the logged in user and the MAC address and sends this info to the server for processing. All of this is working fine with regular desktops. Now, another company wants the same app, but they have a thin client architecture. Is there a way to get the app to run in this kind of architecture?
I am having a hart time figuring it out. I have never dealt with thin clients.
1) In the thin client architecture, would I have my socket.io server code and the app in the same server then? If they are in the same server, how could I get the app to connect to the socket.io server? They are in the same machine, so I am confused.
2) One problem is the app can't obtain the MAC of the thin client because once executed from the thin client it will end up getting the MAC of the server. Is there a way to obtain the MAC of the thin client using Node.js? Is there another way of using Node to recognize some sort of id for the thin client?
I would like the thin client to log in to the server, execute my app automatically, connect to the socket.io server, and send to it the username of the logged in user and the MAC address of the thin client. Is this possible? Do you have any suggestions on how to accomplish this?
You have to use the serverside code of the library for your server. E.g. node express.
Then you have to use the client side code of the library in a client side application. E.g. electron
Electron is a combination of node and chromium and you have to install the final build on the clients machine(s).
Of course, you can do all the things you ask about. Just read the socket.io docs. Its very easy, you can do it by specifying the host IP and listening/emitting events.
I try to make a client-server app with socket.io.
Socket.io server seems work but the client cannot connect to it. The error i get is about the '/socket.io/socket.io.js' like what it is unable to load it.
So here are my questions
is it mandatory to have server and client in the same folder as we can see in the official demo ?
can we make a nodejs socket.io server without express ?
Depending on how your project is setup, you need to create 2 server files, 1 for the app, and one for the websockets, and every time a user opens the app it should open(and be told where to try and open the connection) a connection to the websockets server. On my websockets apps I have the app running on localhost:3000, and websockets server on localhost:3001 (and tell the app to look for a server on 3001), so really you don't need to have the server files in the same folder, they can be in 2 opposite ends of your computer, as long as the app points to the server, then your fine, once a connection has been opened, the websocket server will see the client, and it should work! Let me know if that make sense.
No, you can download socket.io front-end lib from another sources, for example cdn. Be sure you installed the right version.
Yes, you can make it without express. Express is just another option for creating an socket.io server.
For example, currently in my project that is written in another back-end node framework i'm using the code below to establish the socket.io server.
const io = require("socket.io")(2337);
io.on("connection", socket =>
// some code
)
I fixed the problem of websocket communication between my server and my client.
After inspected my html client file, i saw on the console this error message 'ReferenceError: io is not defined'.
I google that error and i found this.