I try to make a client-server app with socket.io.
Socket.io server seems work but the client cannot connect to it. The error i get is about the '/socket.io/socket.io.js' like what it is unable to load it.
So here are my questions
is it mandatory to have server and client in the same folder as we can see in the official demo ?
can we make a nodejs socket.io server without express ?
Depending on how your project is setup, you need to create 2 server files, 1 for the app, and one for the websockets, and every time a user opens the app it should open(and be told where to try and open the connection) a connection to the websockets server. On my websockets apps I have the app running on localhost:3000, and websockets server on localhost:3001 (and tell the app to look for a server on 3001), so really you don't need to have the server files in the same folder, they can be in 2 opposite ends of your computer, as long as the app points to the server, then your fine, once a connection has been opened, the websocket server will see the client, and it should work! Let me know if that make sense.
No, you can download socket.io front-end lib from another sources, for example cdn. Be sure you installed the right version.
Yes, you can make it without express. Express is just another option for creating an socket.io server.
For example, currently in my project that is written in another back-end node framework i'm using the code below to establish the socket.io server.
const io = require("socket.io")(2337);
io.on("connection", socket =>
// some code
)
I fixed the problem of websocket communication between my server and my client.
After inspected my html client file, i saw on the console this error message 'ReferenceError: io is not defined'.
I google that error and i found this.
Related
I'm currently working on a game that connects to a Node.js server for multiplayer data.
The game is developed in Unreal Engine 4 and uses the Socket.io plugin to connect to the Node.js server (cors, express being used).
Everything works locally. So now I'm trying to move on to hosting the server remotely and connecting the unreal client to the remote Node.js server.
I looked into Heroku and set myself up, everything is working fine on its end to my knowledge - I created a tester page with a success message when you load the URL and that comes through.
My first question is - what am I doing wrong when I use unreal to point the socket.io plugin to the server url?
The socket.io plugin asks for a port #, I've tried the following:
http:/{my server/heroku url}:8080/
http:/{my server/heroku url}:3000/
http:/{my server/heroku url}:18279/ (which was given to me by Heroku).
http:/{my server/heroku url}/
So far the game does not connect to the deployed server, the way it does locally.
Any suggestions on what could be going wrong/what am I failing to do next?
A few things after researching:
I do have http-session-affinity enabled
Since the server is working locally, I'm going to make the assumption that the deployed code is not the issue, and that it has to do with the way I'm trying to connect.
is it possible that I have further authorization to config? Such as allowing the unreal game/client to connect to the server/that the client is being blocked some how?
I figured out the issue, it had to do with how my Node.js server code was calling socket.io.
If you come across this issue please send me a message or comment here and I will be happy to send you the code that worked.
I having some doubts that:-
what is need to use the socket.io client we can use only the socket.io server to stop refreshing the app.
what is different between the socket.io client and socket.io server.
check this link
socket-io.client is the code for the client-side implementation of socket.io. That code may be used either by a browser client or by a server process that is initiating a socket.io connection to some other server (thus playing the client-side role in a socket.io connection).
A server that is not initiating socket.io connections to other servers would not use this code. This has been made a little more confusing that it probably should be because when using socket.io, it appears that both client and server are using the same socket.io.js file (because they both refer to a file with the same name), but is not actually the case. The server is using a different file than the client.
From the Github page for socket-io.client:
A standalone build of socket.io-client is exposed automatically by the socket.io server as /socket.io/socket.io.js. Alternatively you can serve the file socket.io.js found at the root of this repository.
Keep in mind that there are unique features that belong to client and server so it should not be a surprise that they use some different code. Though they share code for parsing the protocol and things like that, the server has the ability to run a server or hook into an existing web server and it has methods like .join() and .leave() and data structures that keep track of all the connected sockets and is expected to live in the node.js environment. The client has the ability to initiate a connection (send the right http request), do polling if webSockets are not supported, build on a native webSocket implementation if present, etc....
I'd like to make a app with React-Native that's accept connections from another devices (Desktops or mobiles) through raw tcp sockets (like node's Net API) or WebSockets (like Socket.io). The point is that, socket server must be running on the React-Native's App.
I already tried Socket.io and react-native-tcp, it works when i make the server run on a nodeJS's application and the client on RN's app, but not the reverse.
When i try to import Socket.io and make it listen on a port, a error is raisen, because RN don't have node's http module. Just Socket.io/clients works.
I think that i'm doing something wrong, but is really possible to do that? and what is the best way?
Obs: I'm really new in RN's world.
No, we can't create a server although if we create a server we can't connect any other external applications to the server.
So create a server and deploy it in any could service then use it in your react-native app.
I need to make system what is used on page: https://www.csgohunt.com/
They have 3 socket.io servers running on: ws.csgohunt.com, chat.csgohunt.com, csgohunt.com
First two seems to be running on different http server, but when you connect to all 3 sockets from website csgohunt.com (You can see it from network tab), then all 3 sockets communictating.
Whats more interesting is, that even those 2 sockets what runs on different http server share express session and they know when user is logged and when not.
I have working Express + Socket.IO + Passport app where session sharing works fine when you connect to socket server running on same http server as express. But when I start nsecond socket server on different http server (but same app) and using same sessionStore, second server not see sessions.
Whats the best way to achieve this kind of system? I don't want to have 1 socket server for everything.
EDIT: I found that they using Heroku. Is this giving them possibility to do what I described? I have absolutely no expirience with it.
I'm wondering how I can connect to a socket.io websocket server externally. I've been using wscat to test connections but to no avail. The code I'm using is here. Anyways, I've tried wscat'ing to where I deployed it, which is c9, but that hasn't worked. I've recieved an ECONNREFUSED error from wscat. Is there a specific thing I need to do to enable socket.io connections from outside of a page hosted on the same server? The end game is to be able to connect to the socket.io server with an iOS app.
Thanks
You must use a Socket.IO library for your language. Socket.IO is not plain websockets and cannot be used as such.
Instead, look at something like: https://github.com/pkyeck/socket.IO-objc