Blessed.js in the browser - browser

does anyone had some luck in using Blessed.js in the browser?
I found some thread referring to Browserify export but was unable to make it work.
https://github.com/chjj/blessed/issues/168
My gol is to use it with xtermjs.
Thanks

Related

Struggling to take a React webpage screenshot

I want to take a screenshot of a React application webpage which opens at the following url when I run my application locally :
http://localhost:3400/someapi/email
I have unsuccessfully tried to take the screenshot with phantom (https://www.npmjs.com/package/phantom)
It failed because phantomJS has no support for ES6.
Also, I could not inject polyfill core.js (https://www.npmjs.com/package/core-js) to
the phantom js page with async await, as I am using Node v.6.9.1.
Any other alternatives/npm packages which makes this process of taking screenshot of a react webpage easy for me?
**Any detailed example would be much appreciated!

Uncaught TypeError: ia.createSVGPathSegLinetoAbs is not a function

After Chrome browser got updated to 48.0 version I am facing this issue where I am not able to load my svg editor.In my console window I can find the message "Uncaught TypeError: ia.createSVGPathSegLinetoAbs is not a function " I have followed the suggestions given at this earlier post Alternative for deprecated SVG pathSegList but request someone to please give a detail description of the fix for this issue. Also please suggest me the steps to include pollyfill.js if thats the fix for this issue .
The instructions on the polyfill page tell you what to do.
Copy the polyfill JS file to your webserver. Then add the script tag to your HTML page (or your SVG file).
<script src="pathseg.js"></script>
Is there some other problem preventing you from doing this?

Drag 'n' Drop files to a Chrome Package App?

Has anyone successfully implemented drag and drop with files from desktop to the app?
I've tried just putting this drag 'n' drop example into the index file but I just get this error:
Can't open same-window link to "file:///C:/Users....whatever"; try target="_blank".
Please share your stories, what you've tried and if you have succeed :)
Some resources to help you:
New Chrome Packaged Apps codelab that we've been working on covers drag-and-drop in both AngularJS and pure JavaScript.
AngularJS drag-and-drop: https://github.com/GoogleChrome/chrome-app-codelab/tree/master/lab5_data/angularjs/2_drop_files
JavaScript drag-and-drop: https://github.com/GoogleChrome/chrome-app-codelab/tree/master/lab5_data/javascript/2_drop_files
There's an early version of docs too for AngularJS drag-and-drop for Chrome at developer.chrome.com/trunk/apps/app_codelab5_data.html#handle_drag_and_dropped_files_and_urls
We're working on the docs to cover both samples though.
I have done this a while ago and it worked.
The problem you've got is that you are creating a file url, then trying to navigate to the url. The navigation is failing, not the read. It's failing due to CSP, and you probably won't be able to override that with a different CSP due to security restrictions we've placed on allowable CSPs.
But, you should be able to just read the file and use the content. You need to change that sample code to use ReadAsText or ReadAsArrayBuffer instead of readAsDataURL. Look here for more details.
Please let us know how you get on!
Just listening for drop won't work. You will have to prevent the default functionality of dragover.
document.body.addEventListener('dragover', function(e) {
e.preventDefault();
}
document.body.addEventListener('drop', function(e) {
alert('it works!')
}

Can I monkey patch the phantomjs browser api with execute_script?

Im trying to test an application with some native JavaScript features disabled e.g. querySelector ...
So I thought this might work before the call to visit:
page.execute_script("document.querySelector = null")
but it doesn't work, any thoughts on how I could achieve this?
Cheers
John
Have a look at the :extensions option. This allows you to define a JS file which gets preloaded into the browser.

Output to Chrome console from Node.js

I'm looking for a way to output Node variables directly into the google chrome browser console. The same way a console.log() works on the client side. Something like this for php. This would greatly speed up development.
NOTE:
Since the old answer (written in september 2014) refers to an older version of node-inspector, my instructions are not relevant anymore in 2017. Also, the documentation has gotten a lot better, so I have updated my original answer:
node-inspector is what you need.
It opens up an instance of Chrome with its developer tools for debugging.
It's also easy to use:
1. Install
$ npm install -g node-inspector
2. Start
$ node-debug app.js
Source: https://github.com/node-inspector/node-inspector
You might want to try NodeMonkey - https://github.com/jwarkentin/node-monkey
I know it's an old question but came on top of my Google search so maybe somebody will find my answer useful.
So you can use node --inspect-brk index.js
Now, all you have to do is basically just type chrome://inspect in your Chrome address bar and click Open dedicated DevTools for Node
In DevTools, now connected to Node, you’ll have all the Chrome DevTools features you’re used to:
Complete breakpoint debugging, stepping w/ blackboxing
Source maps for transpiled code
LiveEdit: JavaScript hot-swap evaluation w/ V8
Console evaluation with ES6 feature/object support and custom object formatting
Sampling JavaScript profiler w/ flamechart
Heap snapshot inspection, heap allocation timeline, allocation profiling
Asynchronous stacks for native promises
Hope that helped.
The closest thing to this I've seen is Node JS console object debug inspector
See this post for usage and potential issues: http://thomashunter.name/blog/nodejs-console-object-debug-inspector/
For users with nodejs on linux via ssh-shell (putty):
Problem with nodejs on linux-ssh-shell is, that you have no browser connected.
I tried all this solutions, but didnt get it to work.
So i worked out a solution with firebase (https://firebase.google.com), because my project uses firebase.
If you are familiar with firebase, than this is a great way. If not, firebase is worth using in combination with nodejs - and its free!
In the server-side-script (started with node) use a own function log():
// server-side:
// using new firebase v3 !
var fbRootRef = firebase.database();
var fbConsoleRef = fbRootRef.ref("/console");
var log = function(args) {
fbConsoleRef.set({'obj': args});
}
// inside your server-code:
log({'key':'value'});
On client-side you create a firebase-reference on this console-object:
// client side:
fbRootRef.child('/console').on('value', function(d) {
var v = d.val();
console.log(v);
});
Now everything logged on server-side with the log() - function is transferred in realtime to the firebase-database and from there triggering the client-console-reference and logged into the browsers console.
If anyone needs help, i will explain in more detail and could give a more extended version of this logging with types (console./log/warn/info), grouping with title-info (i.e. server says: (filename + line).
Setting up firebase for your project is done in max 30 minutes, inserting the console-function in 30 minutes. I think its worth the time!
You can use bonsole, a simple way to log something in browser. Even in Linux, you can go to the LAN's ip to check it.
The most simple way with least dependencies is using a WebSocket connection to send the messages to the browser. Any WebSocket example you can find on the internet will suffice to accomplish this. Everything else requires to be heavily integrated into the host system and wouldn't work if you want to actually run this on a remote server. You can also send commands to the server directly from the browser console this way.
Links:
https://www.npmjs.com/package/websocket
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_client_applications

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