Can I monkey patch the phantomjs browser api with execute_script? - poltergeist

Im trying to test an application with some native JavaScript features disabled e.g. querySelector ...
So I thought this might work before the call to visit:
page.execute_script("document.querySelector = null")
but it doesn't work, any thoughts on how I could achieve this?
Cheers
John

Have a look at the :extensions option. This allows you to define a JS file which gets preloaded into the browser.

Related

How to use and access the preference in thunderbird , in Webextension environment ,not in the legacy

Currently using this method as a legacy method.
this.prefService = Components
.classes["#mozilla.org/preferences-service;1"]
.getService(Components.interfaces.nsIPrefService);
this.prefBranch = this.prefService.getBranch(root);
but i did not get a complete idea about how to use this in the webextension environment thunderbird .any api in order to use this feature ?
I solved my issue, by using Web Extension experiment.
Implemented the same legacy extension function with the Web Extension Experiment Specification and that solved my need at this moment.
the link mentioned below.
https://thunderbird-webextensions.readthedocs.io/en/68/how-to/experiments.html
https://firefox-source-docs.mozilla.org/toolkit/components/extensions/webextensions/functions.html
I think you can use the storage.local API (see documentation, it seems to work the same for Firefox and Thunderbird). This allows you to store data related to your add-on with something like:
let settingItem = browser.storage.local.set(
keys // object
)
and to retrieve or remove it after that (see available methods).

Drag 'n' Drop files to a Chrome Package App?

Has anyone successfully implemented drag and drop with files from desktop to the app?
I've tried just putting this drag 'n' drop example into the index file but I just get this error:
Can't open same-window link to "file:///C:/Users....whatever"; try target="_blank".
Please share your stories, what you've tried and if you have succeed :)
Some resources to help you:
New Chrome Packaged Apps codelab that we've been working on covers drag-and-drop in both AngularJS and pure JavaScript.
AngularJS drag-and-drop: https://github.com/GoogleChrome/chrome-app-codelab/tree/master/lab5_data/angularjs/2_drop_files
JavaScript drag-and-drop: https://github.com/GoogleChrome/chrome-app-codelab/tree/master/lab5_data/javascript/2_drop_files
There's an early version of docs too for AngularJS drag-and-drop for Chrome at developer.chrome.com/trunk/apps/app_codelab5_data.html#handle_drag_and_dropped_files_and_urls
We're working on the docs to cover both samples though.
I have done this a while ago and it worked.
The problem you've got is that you are creating a file url, then trying to navigate to the url. The navigation is failing, not the read. It's failing due to CSP, and you probably won't be able to override that with a different CSP due to security restrictions we've placed on allowable CSPs.
But, you should be able to just read the file and use the content. You need to change that sample code to use ReadAsText or ReadAsArrayBuffer instead of readAsDataURL. Look here for more details.
Please let us know how you get on!
Just listening for drop won't work. You will have to prevent the default functionality of dragover.
document.body.addEventListener('dragover', function(e) {
e.preventDefault();
}
document.body.addEventListener('drop', function(e) {
alert('it works!')
}

Output to Chrome console from Node.js

I'm looking for a way to output Node variables directly into the google chrome browser console. The same way a console.log() works on the client side. Something like this for php. This would greatly speed up development.
NOTE:
Since the old answer (written in september 2014) refers to an older version of node-inspector, my instructions are not relevant anymore in 2017. Also, the documentation has gotten a lot better, so I have updated my original answer:
node-inspector is what you need.
It opens up an instance of Chrome with its developer tools for debugging.
It's also easy to use:
1. Install
$ npm install -g node-inspector
2. Start
$ node-debug app.js
Source: https://github.com/node-inspector/node-inspector
You might want to try NodeMonkey - https://github.com/jwarkentin/node-monkey
I know it's an old question but came on top of my Google search so maybe somebody will find my answer useful.
So you can use node --inspect-brk index.js
Now, all you have to do is basically just type chrome://inspect in your Chrome address bar and click Open dedicated DevTools for Node
In DevTools, now connected to Node, you’ll have all the Chrome DevTools features you’re used to:
Complete breakpoint debugging, stepping w/ blackboxing
Source maps for transpiled code
LiveEdit: JavaScript hot-swap evaluation w/ V8
Console evaluation with ES6 feature/object support and custom object formatting
Sampling JavaScript profiler w/ flamechart
Heap snapshot inspection, heap allocation timeline, allocation profiling
Asynchronous stacks for native promises
Hope that helped.
The closest thing to this I've seen is Node JS console object debug inspector
See this post for usage and potential issues: http://thomashunter.name/blog/nodejs-console-object-debug-inspector/
For users with nodejs on linux via ssh-shell (putty):
Problem with nodejs on linux-ssh-shell is, that you have no browser connected.
I tried all this solutions, but didnt get it to work.
So i worked out a solution with firebase (https://firebase.google.com), because my project uses firebase.
If you are familiar with firebase, than this is a great way. If not, firebase is worth using in combination with nodejs - and its free!
In the server-side-script (started with node) use a own function log():
// server-side:
// using new firebase v3 !
var fbRootRef = firebase.database();
var fbConsoleRef = fbRootRef.ref("/console");
var log = function(args) {
fbConsoleRef.set({'obj': args});
}
// inside your server-code:
log({'key':'value'});
On client-side you create a firebase-reference on this console-object:
// client side:
fbRootRef.child('/console').on('value', function(d) {
var v = d.val();
console.log(v);
});
Now everything logged on server-side with the log() - function is transferred in realtime to the firebase-database and from there triggering the client-console-reference and logged into the browsers console.
If anyone needs help, i will explain in more detail and could give a more extended version of this logging with types (console./log/warn/info), grouping with title-info (i.e. server says: (filename + line).
Setting up firebase for your project is done in max 30 minutes, inserting the console-function in 30 minutes. I think its worth the time!
You can use bonsole, a simple way to log something in browser. Even in Linux, you can go to the LAN's ip to check it.
The most simple way with least dependencies is using a WebSocket connection to send the messages to the browser. Any WebSocket example you can find on the internet will suffice to accomplish this. Everything else requires to be heavily integrated into the host system and wouldn't work if you want to actually run this on a remote server. You can also send commands to the server directly from the browser console this way.
Links:
https://www.npmjs.com/package/websocket
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_client_applications

Testing Node.js app with Zombie

I am writing a node.js app in coffee-script using the express framework. After exploring a couple of options I finally decided to use mocha and zombie.js. However, I am having a hard testing the UI. For example, to implement a successful user authentication I do the following: see the code pasted here my_gist
What I really wanted to do is the following:
call get '/sessions/new', which will call the SessionsController and display the authentication form
then I'll call the browser.visit method, enter the values for the fields and submit the form, which will generate a post method
if the username and password are correct, I'll expect the SessionsController to react accordingly and redirect to the right page.
Unfortunately, whenever I run the tests it complains about Zombie: require is not defined ReferenceError: require is not defined. It turns out it doesn't like the two lines in my /javascripts/app.js
require("coffee-script")
require('./tfs.coffee')
Even when I try to extract any information from the browser after the visit method, I just get undefined values. Apparently none of my assertions is being tested. It just passes the test. Is there anything I am doing wrong? Has anyone testing coffee-script written app in express using Zombie.js faced that problem? what could be the fix?
If /javascripts/app.js is being loaded from the browser, you would want to make sure that RequireJS (or some other browser framework that defines require) is loaded first, or load them in your HTML document:
<script src="coffee-script.js" type="text/javascript"></script>
<script src="tfs.coffee" type="text/coffee"></script>
You might need to wait until the page is fully loaded before extracting values.

How to use YUI 3 History standalone without the loader?

Using YUI scripts on our SSL page turned out to break the SSL connection because they dynamically load scripts from yahoo (combo) over a http connection.
As we only use the history manager of YUI 3, I wanted to host the code on our server. If I copy the code from http://yui.yahooapis.com/combo?3.2.0/build/yui/yui-min.js&3.2.0/build/oop/oop-min.js&3.2.0/build/dom/dom-base-min.js&3.2.0/build/dom/selector-native-min.js&3.2.0/build/dom/selector-css2-min.js&3.2.0/build/event-custom/event-custom-min.js&3.2.0/build/event/event-base-min.js&3.2.0/build/node/node-base-min.js&3.2.0/build/event/event-synthetic-min.js&3.2.0/build/json/json-min.js&3.2.0/build/history/history-min.js&3.2.0/build/history/history-hash-ie-min.js It does not work anymore ("Y.History.getBookmarkedState is not a function" says firebug).
Does anyone know how to do that correctly?
Thanks
You're loading the modules correctly, but you're trying to use the deprecated History API (from YUI <=3.1.x). In YUI 3.2.0, the History Utility was rewritten, and the API is not backwards-compatible.
You can still use the old API in 3.2.0 by loading the history-deprecated module instead of history. Alternatively (and preferably) you can migrate to the new API, which is simpler and more flexible than the old one. You'll find a migration guide in the History Utility documentation.
I guess you should check the API. I've checked the code from this combo and it really loads History and submodules.
YUI({ bootstrap: false }).use('history', function(Y) {
Y.log(Y.History);
});
It shows outputs G(); Also I found getBookmarkedState declaration inside history-deprecated submodule so it seems like something new is used instead of this.

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