How do I get an up/down arrow adjustmnet like in this image instead of the +/- adjustments. I didn't see anything the the spinbutton documentation addressing this.
You image is old school GTK (probably from GTK2). If you look at the widgets gallery from GTK3 and GTK4, you will see that the spin button has changed looks.
Looking at the different options in Glade, I found that GtkSpinButton inherits from GtkOrientable. You can set orientation to be either horizontal or vertical. I tried both options in Glade and neither gives the result you are looking for.
Vertical
Horizontal
In both cases, you have those -/+ you want to get rid of.
So to answer your question, sadly : no.
Related
My project's Min SDK is 21. My SeekBar currently looks like this.
However, I want to change the color of the dot and the amount of progress. I have tried adjusting every attribute that takes a Resource. Either nothing happens or the dot disappears completely. Other posts have recommended adjusting attributes like thumbTint that do not exist.
It is recommended to use Material Slider instead of Seekbar. They are actually the same in function and appearence.
Here is the documentation to Sliders
Also theming sliders is very easy
I don't want to hide time, but want to use full screen
In the storyboard on the interface controller settings I set the checkbox "Full Screen" and "Fixed to screen edges" to ON.
In the storyboard I can see the full screen mode is working and the WKInterfaceGroup is scaled to the entire display.
But unfortunately on the watch device/simulator it does not work.
The group has alignment center/center OR center/top and width and height are set to "Relative to Container"
How can I really use the full screen mode?.
I just have to add a label equal to Time in top black space. I want to show some text here. I have seen this in some other apps, They are using this space. Even in Apple design guide lines docs, they use this space. I am adding these reference screenshots also.
In above pictures, you can see they used this top space for titles. I also want to add a label to show some text equal to time.
Any help would be greatly appreciated.
This is a really weird bug. After digging around I've found a way to fill the whole screen. It's not pretty but I'm consistently getting full screen if i'm adding a sprite kit scene into a "main group". Again; it's not an elegant fix but it works and isn't really that resource intensive. Hope this works for you too!
Is it possible to make the SplitPane as thin as possible? I don't want to see the line which divides the panes. But I want to be able to resize the SplitPane with the mouse.
You can change the divider's look with CSS.
Check this (very cool) example: Address Application
and the answer provided on a similar Question
I have a segment control with 5 segments. I need custom images to be shown on each segment for selected and deselected each.
Problem
The problem is when I place image programmatically on selection of segment I get default blue color on the left side of the segments
This seems to be a bug found in iOS6 at the moment. The solution is to change the segmentedControlStyle of the UISegmentedControl to UISegmentedControlStyleBar and set the momentary property to YES.
UISegmentedControl image highlighting bug in iOS6
I finally found a workaround. I changed the UISegmentControl style to Bar and set state Momentary to YES which removed the default blue color on selection. I guess this is a bug in iOS6. Found the solution from another stack overflow question. Thanks to verbumdei
I'm currently working on a flash project, which will use multiple scroll areas.
I'm trying to find out how to create a scroll area like I see on stackoverflow, and make it function similarly.
Whenever someone posts their lines of code to stackoverflow, the scroll area scrollbar looks exactly like the scrollbar in the web browser, and is able to be scrolled with the mousewheel smoothly, without affecting the webpage scrolling.
Example: disable mouse wheel scrolling while cursor over flex app?
Could anyone please explain to me how I can do this in my flash project?
Thanks!!
You wouldn't need flash to do this... This is accomplished using CSS. You would just need to put the portion you wanted to function like that in a div (or any HTML container for that matter) and then define such properties as min-height, max-height, min-width, max-width, overflow, etc. I think there's one that determines the presence of the scroll bars but I don't remember what it is for sure. Very easy to do this and flash would be a bit of overkill.