Built in AVD Skins? - android-studio

Is there any place I can get the default AVD built in skins that come with Android Studio?
I'm trying to avoid a reinstall, so I was wondering if I could get a link or someone could share.
They're located in:
C:\Users\User\AppData\Local\Android\Sdk\skins
I'm looking for Pixel 5 in particular. If someone could zip the folder and send or let me know if there's a repository available. Google comes up with little to no results.

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Android Studio Stuck on Loading Start Screen Screen

This is more of a helpful tip/warning than a question. For someone else that might attempt what I did. Android Studio Dolphin (Not sure about other versions) on Mac and also Windows is stuck on Startup Screen after I installed 5 plugins for CSV support at the same time (Rainbow CSV, Cap-Hadoop, ExcelEditor, ExcelReader, and CSV).
Below is the image of the issue
enter image description here
If anyone has a solution that will be awesome.
I just encountered the same issue today, I was able to fix it by deleting those plugins from the app's data roaming folder, you can access them by typing %APPDATA% in the "Run" app (Windows Key + R) or directly in the folder explorer.
Once there, Google -> AndroidStudio2021.3 (or whatever version you are using) -> Plugins.
EDIT: Mac equivalent is User/Library/Application Support/Google/"version of Android Studio"/plugins
Library might be hidden in User folder so Shift+Command+. to show it
(thanks to TwistenTiger)
Hope it helps!

After stop inistallition in midway. How can I delete SDK tools and re-inistal it?

I am new at android studio. In SDK manager I just selected a lot of SDK tool and their versions by sellecting "show package details". Then I selected ok and install. There was too many package so my C:\ disc was nearly full and had no space to install rest of the package. So I stopped the installition midway .
My question is: How can I delete my old SDK tools? All seems not installed. In the progress it was above the 50 percent of installition so some should had been installed.
I am using these SDKs for Mobile Game made by Unity GameEngine, and I do no want to make a critical mistake(if it is critical).
After that I wish to re-inistall some only I need.
Edit:As I see there is a clickable Optimize disc space when I click It it says
It can delete these files without an issue.
.../SDK/.temp is ~10GB
.../SDK/.downloadintermediates is ~900MB
*Are all 10GB file is my not-inistalled packages.If so, is this the way I should go for this problem?

Location menu in extended controls of Android Studio virtual device

I need to import a .gpx file to my virtual device (something I'm attempting for the first time today), but I'm having a problem I can't find any reference to anywhere else. I'm either having a moment and missing something that should be obvious or there's an issue with the specific build I have that's causing an issue. I have Android Studio 3.5.3 installed and I've tried multiple different virtual devices.
All references to the menu page referenced in my title that I can find online look like this:
While my version of that page looks like this:
That "Import GPX/KML" button always appears to be greyed out. What am I missing here?
Eventually found the cause of this and a solution. The issue was caused by an Android emulator release that updated the Location settings to include a Google Maps based UI. Release notes here, though I've found the 29.2.11 release on 03/12 also contained the UI change: https://androidstudio.googleblog.com/2019/12/emulator-29212-stable-google-maps-ui.html. On my Windows 10 computers this also removed the option of importing a GPX file (not sure if this was an intentional choice by Google or a bug). Not sure if it will affect Linux or Mac users but I've observed the issue on multiple Windows 10 devices.
The fix I found for the issue was to downgrade my emulator to 29.2.1. That version can be found here:
http://dl.google.com/android/repository/emulator-darwin-5889189.zip
http://dl.google.com/android/repository/emulator-windows-5889189.zip
http://dl.google.com/android/repository/emulator-linux-5889189.zip
In Windows, next go to C:\Users[username]\AppData\Local\Android\Sdk\emulator. Those of a cautious disposition can backup this folder, but either way the package.xml file will be needed and everything else can be moved or deleted. Edit the details in the XML to match the version number of the downloaded emulator. Copy the downloaded files to this location along with the package.xml. Then just make sure not to download the update again when Android Studio is opened.

Vuzix sdk loading error cvc-elt.1.a cannot find the declaration of element 'sdk: sdk-addon'

I am trying to load the SDK for Vuzix through the SDK manager in Android Studio but for some reason it will not display the downloads in 'SDK platforms' and 'SDK tools'.
In the 'SDK update sites' tab next to the Vuzix link I added there is a red exclamation point that displays " cvc-elt.1.a cannot find the declaration of element 'sdk: sdk-addon' " when hovered over.
I am new to SDK's and have no idea what to do for this error. I've downloaded the android SDK's and sources for 26,25,24, and 23 thinking it could help but the error still shows up.
I still don't know what the error means but I solved it by connecting to my hotspot instead of my work network.
So my guess is it was a firewall issue or something, if anyone else has this error.
This means that the parser does not know the namespace. I tried it on Win7 and android studio 2.3.3 with the same result.
I tried it without the namespace or running android studio with oracle sdk. Both failed.
At the moment I try to run it on a virtual linux machine. Android Studio 2.3.3 will parse the addon xml file and download the files.
On Win7 I installed them manually, but they were not really integrated into to system and I stucked when I wanted to use the barcode SDK. maybe I am able some day to add simply this jar lib -
On a first look using linux seems to be the solution. But than I run into problems with the case sensitve file system. The vuzix SDK seems to need a linux system on a case insensitve file system.
*facepalm* and I am quite sure that i will fail at all. On linux a simple GUI compiles only against API 26 without errors.

Creating Content Project on Monogame

I am trying to use Monogame for the first time.
I found creating a content project is impossible on Visual Studio 2012,
so I would like to know if I can create some .xnb (contents) files from another PC and move it in my PC that Visual Studio 2012 is installed.
This is because I failed to install Windows Phone SDK in my PC for some reason.
My OS was Windows 7 so I could not install Windows Phone SDK.
So, is it possible to create a content project on another PC and move it into my PC? Or, can I copy the .xnb files to my PC?
Thanks in advance for your help.
You can create the xnb files from whichever system you want by using an XNA game project.
The steps to follow would be:
Create a new XNA Game project (it needs to be a game and not a content project).
Add the assets you want to port into the content project of the game.
Compile.
Go to the output folder and copy all the xnb files.
In your monogame project, add the existing xnb files to the project's Content folder.
Change their properties to: "Content" for "Build Action" and "Copy if newer" for output directory.
You can find a tutorial (written by me) explaining exactly how to use sounds and spritefonts in Monogame here. This can be helpful given that these files need to be created from an external project as Monogame was not able to used them without being in xnb format; and was also unable to create this format for itself.
One last thing, it is also possible to install XNA in VS 2012/2013 and Windows 8/8.1 without any problem by using XNA Refresh. This may help you in avoiding the need to use another computer for this process.

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