I need to display a message dialog - just text, maybe an icon. Since there is no mouse or keyboard, there can't be no buttons, as I don't want to confuse people. It will be run from a python subprocess, so I'll programatically close it when I need to. I looked into zenity, but it doesn't offer an option to use no buttons, so I settled on yad, but I'm not able to get it to look right. Example:
yad --infobox --text-align=center --no-buttons --text="Error: relax, this is just a test" --image=abrt
Is there a way to configure it to not have that unnecessary space where the buttons would be, and to vertically align the content?
Related
Sublime displays one panel at a time. Is there a way to cascade the panels on top of each other. For example when displaying the console, if I do super+f, the find panel should also display along with the console panel.
This is not possible; Sublime only wants to display a single panel at time and so the command that opens a panel implicitly closes any panel that might already be open first (at least logically).
This is part of the original design philosophy. As seen in the excerpt below, a desire to maximize space as much as possible is also one of the reasons why the find panel (for example) is a panel and not a Dialog or something else that would take up unnecessary space.
Unobtrusive, minimal chrome. The focus should be on the text, not fourteen different toolbars.
Don't obscure the text with dialogs.
Use the pixels you've got. Full screen, multi monitor and editing files side by side should all be possible.
I must have hit a setting in ST3 and caused my program to display results in a panel instead of in a buffer. How do I get it back so that find-text results go into their own tab? I've done some digging around but I can't find what I did.
In the Find in Files panel, there is a series of buttons to the left of the Find field, and the right most one of those is the one that controls whether the find results show up in a panel or in a buffer.
Note that the button may look different in your version as it appears that you're using a different theme (the image below shows the default theme). You can verify that you have the correct button based on the tool tip text.
Windows get focus is meaning that you can type in something in that. But at the same time, I hope that windows not to cover some others. How to config gnome 3 to implement that?
Leaving a window in focus though not on top of the screen is quite easy in Gnome. It is possible to give each and every window a special attribut which will shift their priority on the screen.
First, right click the titlebar of the application which should always be on top. A small menu should pop up. Now just select the option "Always on top" and you are done. This option may be parsed to multiple windows. Independently of which window is in focus, the application with this attribute will always cover it.
By the way the so called "Titlebar Actions" can be configured through the gnome-tweak-tool. Under the "Windows" tab you may define what should happen on a double click, a middle click or a secondary/right-mouse click.
I need to create a magnifier like feature in my app. Like the "loupe" effect on the iphone !
The problem is that I need to do that inside a popup window and I don't get how to make it work !
The popup window display a grid of colors that I generate and draw one by one using shapeDrawables. What I want is to display that color bigger, zoom on it when the user touch and move his finger around the popup window (color grid). The idea is to create a tracking-zooming effect on the colors so the user can see more clearly under wich color his finger is currently located.
Problems are :
I can't seem to create another popup window on top of this one, Android limitation I think ?
If I modify the current shapeDrawable, resize it, change the boundaries, It needs to re-display the popup window before it takes effect (which is not acceptable of course)
So, anyone knows of a way I could draw over that popup window ?
EDIT :
I've tried solving this issue using a Custom Toast object...But it doesn't quite do the trick. It works, but toast object appears slowly and so the touch motion is not in sync at all with the user movement over the color grid.
I'm not sure if this will help you or not, but you might be able to accomplish this by using a second Activity... this second Activity would use Android's translucent theme if you include the following attribute in your manifest:
<activity android:theme="#android:style/Theme.Translucent">
This second activity will now only contain what you place in your layout. That is... the "real" activity you're running will still be visible behind it (anywhere you don't cover it up with views in the new layout).
You also might prefer Theme.Dialog if you really want to resemble a popup.
Something to keep in mind if you take this approach is you will probably want to override onWindowFocusChanged() in the new activity, and finish() in the event of you losing focus. Additionally, you'll need to figure out how to share your data between the two activities.
Using LWUIT framework to develop mobile application.
In LWUIT by default first command is placed in the left and subsequent commands will be placed in the right menu of the form including the command which is already placed in form left.I need to add two menus to form.Left menu contains general application specific commands such as "Minimize","Back" and "Exit". Right Menu contains screen specific commands such as "Play Audio","Play Video" etc... Initially left softbutton of the form contains the text "Options" and the right softbutton of the form contains the text "Menu". When user selects "Options", a menu will be displayed with the following commands:
Minimize
Back
Exit
When user selects right soft button "Menu", a menu will be displayed with screen specific commands:
Play Audio
Play Video etc...
Commands of the right menu keeps changing from one form to another form, whereas the commands of left menu remains the same for all screens(forms). I know command menu can be customized by overriding "Form.createCommandList(Vector)" which returns a list. But here in my case I need two lists(menus). One at the left of the form and the other one at the right of the form.Please do help me in resolving this issue.
A LWUIT menu is just a dialog containing a List (or buttons for touch menu or pretty much anything you want), so to implement this just create a Command called options and place it in the left soft button. When options is pressed just show the dialog with your "additional commands". Since a List can accept a command array or vector doing something like this can be really easy.
You can look at the code for MenuBar which is pretty simple, you can also replace the menu bar component in the latest version LWUIT (SVN at the moment) but that seems redundant for this particular use case.