Somehow Android Studio does not find cocoapods, even though it is correctly installed in the system via brew install coocapods. The Android Studio console looks like it doesn't get the correct PATH.
Note: Starting Android Studio through a terminal / iTerm with
open /Applications/Android\ Studio.app
does mitigate the issue, Android Studio then somehow gets the right path. But im wondering how i can archieve the same result for a start directly from the application directory / spotlight-search? Why does Android Studio not resolve the right PATH?
Android Studio Version 2021.1.1, macOS
Console output after click on "Flutter doctor":
/Users/[...]/flutter/bin/flutter doctor --verbose
[✓] Flutter (Channel stable, 2.8.1, on macOS 12.1 21C52 darwin-x64, locale de-DE)
• Flutter version 2.8.1 at /Users/[...]/flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 77d935af4d (6 weeks ago), 2021-12-16 08:37:33 -0800
• Engine revision 890a5fca2e
• Dart version 2.15.1
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
• Android SDK at /Users/[...]/Library/Android/sdk
• Platform android-30, build-tools 30.0.3
• Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 11.0.11+0-b60-7590822)
• All Android licenses accepted.
[!] Xcode - develop for iOS and macOS (Xcode 13.2.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
✗ CocoaPods not installed.
CocoaPods is used to retrieve the iOS and macOS platform side's plugin code that responds to your plugin usage on the Dart side.
Without CocoaPods, plugins will not work on iOS or macOS.
For more info, see https://flutter.dev/platform-plugins
To install see https://guides.cocoapods.org/using/getting-started.html#installation for instructions.
...
Starting a terminal in Android Studio or starting iTerm, output:
flutter doctor -v
[✓] Flutter (Channel stable, 2.8.1, on macOS 12.1 21C52 darwin-x64, locale de-DE)
• Flutter version 2.8.1 at /Users/[...]/flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 77d935af4d (6 weeks ago), 2021-12-16 08:37:33 -0800
• Engine revision 890a5fca2e
• Dart version 2.15.1
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
• Android SDK at /Users/[...]/Library/Android/sdk
• Platform android-30, build-tools 30.0.3
• Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 11.0.11+0-b60-7590822)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 13.2.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• CocoaPods version 1.11.2
...
Fixed in Android Studio Bumblebee 2021.1.1.1.21 Patch 1 for Mac.
I just installed the latest ANDROID STUDIO Bumblebee 2021.1.1.1.21 Patch 1 for Mac Intel. I loaded an older FLUTTER app into it and ran, (from the run arrow in the IDE), it against an iPhone 8 Simulator device. The CocoaPods error did NOT appear and the app launched in the Simulator device. It seems to me that this update has fixed that error.
#scrimau wrote the best description of this issue.
Here's some further info:
echo $PATH (using Android Studio's Terminal) produces different results depending on which of the two methods is used to start Android Studio.
The same directories appear in both echo $PATH results, but the directories are shuffled around.
It almost seems like the sequence of directories (as shown by echo $PATH) might have something to do with the different behaviors.
(Sorry: This should have been a comment. I can't find a way to change an answer to a comment. I'll be more careful next time.)
Android Studio Bumblebee 2021.1.1.1.21 Patch 1 seems to have fixed this issue. In the release notes there is a similar issue mentioned:
Issue #216364005: Env variables not sourced when launched from Mac OS X to Monterey Dock
Related
I'm using Android Studio and Flutter. I have an iOS simulator running, and flutter doctor (output below) recognizes it, but my device list only shows Pixel_3a_API_30_x86 as a greyed out option. I had no issues with different versions or anything of the like before this. It just seemingly randomly became un-selectable. Has anyone had this issue? I've looked in the View > Tool Windows menu, but nothing looked right. If I run flutter run in the terminal of Android Studio, it runs in the simulator.
How mine looks:
How it should look (excuse the poor quality):
flutter doctor -v
[✓] Flutter (Channel beta, 1.25.0-8.2.pre, on macOS 11.1 20C69 darwin-arm, locale en-US)
• Flutter version 1.25.0-8.2.pre at /Users/user/dev_tools/flutter
• Framework revision b0a2299859 (13 days ago), 2021-01-05 12:34:13 -0800
• Engine revision 92ae191c17
• Dart version 2.12.0 (build 2.12.0-133.2.beta)
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.3)
• Android SDK at /Users/user/Library/Android/sdk
• Platform android-30, build-tools 30.0.3
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 12.3)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 12.3, Build version 12C33
• CocoaPods version 1.10.0
[✓] Android Studio (version 4.1)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
[✓] Connected device (1 available)
• iPhone 12 Pro Max (mobile) • AE85AE12-714C-436A-B0B1-DAC8733FB2BE • ios • com.apple.CoreSimulator.SimRuntime.iOS-14-3 (simulator)
• No issues found!
Note: I am on the beta channel, but I have been before and worked as expected.
I've got to be missing something dumb.
EDIT:
Adding another photo of a different Flutter project on the same machine that is working as expected:
homie :)
had something very similar I just deleted my device closed the application down and then reinstalled the device
I don't know why I'm getting this error when I am running my project I would appreciate if some one could help me. I'm new to Flutter and Android Studio.
flutter doctor
[✓] Flutter (Channel beta, v1.11.0, on Mac OS X 10.15.3 19D76, locale en-GB)
• Flutter version 1.11.0 at /Users/tobiadegoroye/flutter
• Framework revision 856a90e67c (4 months ago), 2019-11-08 18:00:01 -0800
• Engine revision af04338413
• Dart version 2.7.0
[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
• Android SDK at /Users/tobiadegoroye/Library/Android/sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-29, build-tools 29.0.2
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_212-release-1586-b4-5784211)
• All Android licenses accepted.
[!] Xcode - develop for iOS and macOS (Xcode 11.2.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 11.2.1, Build version 11B500
✗ CocoaPods installed but not working.
You appear to have CocoaPods installed but it is not working.
This can happen if the version of Ruby that CocoaPods was installed with is different from the one being used to invoke it.
This can usually be fixed by re-installing CocoaPods. For more info, see https://github.com/flutter/flutter/issues/14293.
To re-install CocoaPods, run:
sudo gem install cocoapods
[✓] Android Studio (version 3.6)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin version 44.0.2
• Dart plugin version 192.7761
• Java version OpenJDK Runtime Environment (build 1.8.0_212-release-1586-b4-5784211)
[!] IntelliJ IDEA Community Edition (version 2019.3)
• IntelliJ at /Applications/IntelliJ IDEA CE.app
✗ Flutter plugin not installed; this adds Flutter specific functionality.
✗ Dart plugin not installed; this adds Dart specific functionality.
• For information about installing plugins, see
https://flutter.dev/intellij-setup/#installing-the-plugins
[✓] Connected device (1 available)
• Android SDK built for x86 • emulator-5554 • android-x86 • Android 10 (API 29) (emulator)
! Doctor found issues in 2 categories.
It's likely that gradlew isn't set as an executable on your machine, and causes ProcessException: Permission Denied errors. Try running chmod +x gradlew on your Mac OS.
I am creating an app using Flutter with Andriod Studio. I am trying to upload a project to GitHub using the VCS 'Import into Version Control' to create a repository for the program but it keeps getting stuck with an error saying that the file is too big to upload to GitHub. I'm not sure why this is the case as it's not a very large program and I've cloned a file similar in size to this one from GitHub before.
(I'm using a MacBook Pro)
Thanks in advance for any help.
Also here is the flutter doctor output
[✓] Flutter (Channel stable, v1.9.1+hotfix.5, on Mac OS X 10.15.1 19B88, locale en-GB)
• Flutter version 1.9.1+hotfix.5 at /Users/AdamWood/Developer/flutter
• Framework revision 1aedbb1835 (9 weeks ago), 2019-10-17 08:37:27 -0700
• Engine revision b863200c37
• Dart version 2.5.0
[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
• Android SDK at /Users/AdamWood/Library/Android/sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-29, build-tools 29.0.2
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 11.3)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 11.3, Build version 11C29
• CocoaPods version 1.8.4
[✓] Android Studio (version 3.5)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin version 42.0.1
• Dart plugin version 191.8593
• Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405)
[!] Connected device
! No devices available
! Doctor found issues in 1 category.
Process finished with exit code 0
try to import the proyect with nothing, and make your first commit with all the proyect files
Whenever I run flutter build IOS, it seems to work fine, however when it gets to the point of "Building Dart Code", it just gets stuck there forever.
I was however been able to run flutter build apk successfully before this.
This is the flutter doctor -v output:
[✓] Flutter (Channel beta, v0.11.3, on Mac OS X 10.13.6 17G65, locale en-GB)
• Flutter version 0.11.3 at /Users/../flutter
• Framework revision 72bf075e8d (4 days ago), 2018-11-09 20:36:17 -0800
• Engine revision 5646e86a6f
• Dart version 2.1.0 (build 2.1.0-dev.9.3 9c07fb64c4)
[✓] Android toolchain - develop for Android devices (Android SDK 27.0.3)
• Android SDK at /Users/../Library/Android/sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-27, build-tools 27.0.3
• Java binary at: /Library/Java/JavaVirtualMachines/jdk1.8.0_191.jdk/Contents/Home/bin/java
• Java version Java(TM) SE Runtime Environment (build 1.8.0_191-b12)
• All Android licenses accepted.
[✓] iOS toolchain - develop for iOS devices (Xcode 10.0)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 10.0, Build version 10A255
• ios-deploy 1.9.2
• CocoaPods version 1.5.3
[✓] Android Studio (version 3.2)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin version 30.0.1
• Dart plugin version 181.5656
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1136-b06)
[!] Android Studio
• Android Studio at /Applications/Android/Contents
✗ Flutter plugin not installed; this adds Flutter specific functionality.
✗ Dart plugin not installed; this adds Dart specific functionality.
✗ Android Studio not found at /Applications/Android/Contents
• Try updating or re-installing Android Studio.
[✓] VS Code (version 1.24.1)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 2.20.0
[✓] Connected device (1 available)
• .. iPhone • 77afb908fc6c490d3fca62cdde9a74ab4e45b4f0 • ios • iOS 11.4.1
! Doctor found issues in 1 category.
I will also post where exactly gets stuck:
-MacBook-Pro:flutterLoginApp-master4OK ..$ flutter build ios
Building Login for device (ios-release)... Automatically signing iOS for device deployment using specified development team in Xcode project: ...
Starting Xcode build... ├─Building Dart code... 1.6s //and just gets stuck here forever ...
Current beta version(0.11.3) is not working and gets stuck when building the release version on ios.
The fix for now is downgrade your flutter version or change to master branch while the beta version is stuck.
You can do this using flutter channel master and then flutter upgrade on your terminal.
I have switched to master channel and run: flutter build ios --release and all started to work fantastically fantastic.
According to the solution posted here, https://github.com/flutter/flutter/issues/24139, you can redirect the output to a file with something like > build.log to fix this issue.
Try flutter run --release > build.log
When I ran flutter doctor it reports that my Android Studio Flutter and Dart plugins are not installed, even though I have the latest installed - and in fact, I can build and deploy a flutter app to a mobile device from Android Studio. I think either my config somewhere isn't correct or flutter doctor has a bug.
When I run flutter doctor -v I get the following:
d:\Dev\Flutter>flutter doctor -v
[√] Flutter (Channel master, v0.5.8-pre.264, on Microsoft Windows [Version 10.0.17134.165], locale en-AU)
• Flutter version 0.5.8-pre.264 at D:\Dev\Flutter\Flutter
• Framework revision b32c77a012 (12 hours ago), 2018-08-07 17:09:14 -0700
• Engine revision 7f083e54fe
• Dart version 2.0.0-dev.69.5.flutter-b04def964c
[√] Android toolchain - develop for Android devices (Android SDK 27.0.3)
• Android SDK at D:\Android\sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-27, build-tools 27.0.3
• ANDROID_HOME = D:\Android\sdk
• Java binary at: d:\Android\Android Studio\jre\bin\java
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1024-b02)
• All Android licenses accepted.
[√] Android Studio
• Android Studio at d:\Android\Android Studio
X Flutter plugin not installed; this adds Flutter specific functionality.
X Dart plugin not installed; this adds Dart specific functionality.
• android-studio-dir = d:\Android\Android Studio
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1024-b02)
[√] Connected devices (1 available)
• HTC PN071 • HT485W903981 • android-arm • Android 5.0.2 (API 21)
• No issues found!
I am running Windows 10 using Android Studio 3.1.4. I have switched flutter git branch to master. I have tried uninstall and reinstall the plugins but no success so far.
Below is my Android Studio plugin screenshot:
Go to
Settings > languages and frameworks > flutter
And then on the sdk path browse the directory where you have downloaded flutter. And check to see if it works
Since you are not using the conventional C: drive. Make sure you do not have another version of android studio installed on your system. This would lead flutter to detect a different version without the flutter plugin.
If there is no duplicate installed, there may just be residual files (ie: a backup).
This is just a guess but I hope this helps :)
Just in case someone else ran into this issue, it turns out that my channel was on 'stable' (1.22.1), switching to 'dev' solved the problem. This is a issue, will certanily been fixed in future 'stable' releases.
enter image description here
in case mine i have both android studio and intellij idea installed on my system so i uninstalled intellij idea that fixed my problem
This isn't an issue. Just ignore it. I also only use vscode and get this "issue". Maybe it would be good changing that issue to a info or warning because it could unsettle new flutter developers.