Make thousands of connection to websocket - node.js

I have node js app with websocket
And deploy on ubunto service i want to know how may connection can this server handed before ram and cpu full
Is there any tool to make thousands of connect and manage it ?

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Horizontal scaling with a node.js app & socket io

My team and I are working on a digital signage platform.
We have ~ 2000 Raspberry Pi around the world connected to a Nodejs server using Socket IO. The Raspberries are initiating the connection.
We would like to be able to scale horizontally our application on multiple servers but we have a problem that we can’t figure out.
Basically, the application stores the sockets of the connected Raspberry in an array.
We have an external program that calls the API within the server, this results by the server searching which sockets will be "impacted" by the API call and send them the informations.
After lots of search, we assume that we have to stores the sockets (or their ID) elsewhere (Redis ?), to make the application stateless. Then, any server can respond to a API call and look the sockets in a central place.
Unfortunately, we can’t find any detailed example on how to do that.
Can you please help us ?
Thanks
(You can't store sockets from multiple server instances in a shared datastore like redis: they only make sense in the context of the server where they were initiated).
You will need a cluster of node.js servers to handle this. There are various ways to make a cluster. They all involve directing incoming connections from your RPis to a "generic" hostname, for example server.example.com. Behind that server.example.com hostname will be multiple node.js servers.
Each incoming connection from each RPi connects to just one of those multiple servers. (You know this, I believe.) This means one node.js server in your cluster "owns" each individual RPi.
(Telling you how to rig up a cluster of node.js servers is beyond the scope of this answer. Hints: round-robin DNS or a reverse-proxy nginx front end.)
Then, you want to route -- to fan out -- the incoming data from each API call to each server in the cluster, so the server can route it to the RPis it owns.
Here's a good way to handle that:
Set up a redis cache or other shared data store. It can be very small.
When each node.js server starts, have it register itself as active. That is, have it place its own specific address for handling API calls into the shared server. The specific address is probably of the form 12.34.56.78:3000: that is, an IP address and port.
Have each server update that address every so often, once a minute or so, to show it is still alive.
When an API call arrives at server.example.com, it will come to a more-or-less randomly chosen node.js server instance.
Get that server to read the list of server addresses from the redis cache
Get that server to repeat the API call to all servers except itself. Add a parameter like repeated=yes to the repeated API calls.
Then, each server looks at its list of connected sockets and does what your application requires.
On server shutdown, have the server unregister itself -- remove its address from redis -- if possible.
In other words, build a way of fanning out the API calls to all active node.js servers in your cluster.
If this must scale up to a very large number (more than a hundred or so) node.js servers, or to many hundreds of API calls a minute, you probably should investigate using message queuing software.
SECURE YOUR REDIS server from random cybercreeps on the internet.

Multiple Socket.io app processes cause each client socket connects and disconnects repeatedly

I am working on a nodejs app with Socket.io and I did a test in a single process using PM 2 and it was no errors. Then I move to our production environment(We use Google Cloud Compute Instance).
I run 3 app processes and a iOS client connects to the server.
By the way the iOS client doesn't keep the socket connection. It doesn't send disconnect to the server. But it's disconnected and reconnect to the server. It happens continuously.
I am not sure why the server disconnects the client.
If you have any hint or answer for this, I would appreciate you.
That's probably because requests end up on a different machine rather than the one they originated from.
Straight from Socket.io Docs: Using Multiple Nodes:
If you plan to distribute the load of connections among different processes or machines, you have to make sure that requests associated with a particular session id connect to the process that originated them.
What you need to do:
Enable session affinity, a.k.a sticky sessions.
If you want to work with rooms/namespaces you also need to use a centralised memory store to keep track of namespace information, such as the Redis/Redis Adapter.
But I'd advise you to read the documentation piece I posted, things might have changed a bit since the last time I've implemented something like this.
By default, the socket.io client "tests" out the connection to its server with a couple http requests. If you have multiple server requests and those initial http requests don't go to the exact same server each time, then the socket.io connect will never get established properly and will not switch over to webSocket and it will keep attempting to use http polling.
There are two ways to fix this.
You can configure your clients to just assume the webSocket protocol will work. This will initiate the connection with one and only one http connection which will then be immediately upgraded to the webSocket protocol (with socket.io running on top of that). In socket.io, this is a transport option specified with the initial connection.
You can configure your server infrastructure to be sticky so that a request from a given client always goes back to the exact same server. There are lots of ways to do this depending upon your server architecture and how the load balancing is done between your servers.
If your servers are keeping any client state local to the server (and not in a shared database that all servers access), then you will need even a dropped connection and reconnect to go back to the same server and you will need sticky connections as your only solution. You can read more about sticky sessions on the socket.io website here.
Thanks for your replies.
I finally figured out the issue. The issue was caused by TTL of backend service in Google Cloud Load Balancer. The default TTL was 30 seconds and it made each socket connection tried to disconnect and reconnect.
So I updated the value to 3600s and then I could keep the connection.

socket.io client can't upgrade from XHR long polling to websocket

We have a server which do implement socket.io in NodeJS on Heroku.
We have a bunch of clients (Raspberry pi's) destributed on different networks across our country. They do implement socket.io clients in a NodeJS application.
It do work very well on 17/18 devices. We do have one device which are not able to upgrade the socket.io connection from a long-polling type to an actual websocket.
I cannot find the reason why.
Our server is setup with the following options:
Server settings
This is what the logs on our heroku server tells about the connection with the problematic client:
Heroku logs
As all clients are setup exactly the same way, i do not actually suspect any problems on the raspberries themselves.
Could it be a network problem where this one client is located?
- Behind the router, blocking some port etc?
Hope you have some suggestions to what the problem could be.
You tell if you need anymore information.

Node.js server as both a Socket.io host and client

For historical reasons and technical necessity our app has the following configuration:
The node.js workers need to connect (using Socket.IO-Client) to the node.js database access point AND listen for a connection from the node.js servers (using Socket.IO). I am having issues getting both to connect and I am wondering, do I need to use different ports for each Socket.IO-client or can they operate on the same port?
Right now, things seem to connect for a moment, but no data is passed along.
Adding larger version of the image: Larger Image

Create websocket connection between another server and a client

I'm building a desktop application where clients will interface with the server through the browser, but will also connect to eachother using a local node.js server. This means that every client has a local node.js server running.
I want to allow users to connect to the central webserver with the browser, and then initialize direct connections to other client's local node.js server. Is there a production ready way to expose a local node.js server to the outside world, or otherwise proxy the connection between the two?
Right now, my solution is to use localtunnel to expose the server, and then make a connection. As far as I understand, this is not recommended, and I'm looking for something better.

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