Parcel - add svg sprite - svg

Colleagues, I'm trying Parcel as an alternative to webpack project builder and I like it, but there are two BUTs that I still can't beat (here are links to starting builds - build on Parcel
and build on webpack):
1) In the assembly under the webpack, I used svg-sprite-loader to create svg sprites, which adds immediately after opening body svg with symbols like this:
there is no such plugin in the parcel assembly, I tried to install parcel-plugin-svg-sprite, but it does not compile a separate sprite (at least I did not find such a solution in the documentation).
As a result, for now, I am inserting svg in the way described in the parcel documentation (I use a pug in the project):
svg
use (href = "../../ icons / facebook.svg")
but in this case, I only get an empty space ((
2) When building a project, i get one folder with a lot of files, which is not very convenient, in the documentation I found that i can use the -d flag to set a name for the folder in which building the project, but did not find how to separate html/css/js/imgs by folders.
Thanks in advance for any help.

I don't think that there is yet a plugin for parcel2 that will allow you to easily create svg sprites. The parcel-plugin-svg-sprite package you mentioned is for parcel 1, so it is not expected to work. (In general, you can expect parcel 2 plugins to conform to this naming scheme - packages that start with parcel-plugin are probably for parcel 1).
As a workaround, the easiest way to use svgs in a pug template built with parcel would be to use an <img> or an <object> tag with a src property, e.g:
img(src="../../icons/facebook.svg")
or
object(data="../../icons/facebook.svg")
Doing it this way, where the svg file is "external" has a few limitations(discussed in the docs), notably there will be an extra round trip to download each svg (this would be good for caching, but bad if there were hundreds of svgs on your site). Also, you can't style the svg with css from the surrounding document.
You can avoid the first limitation (extra server round trip) by using css background-image/background property with a data URL (see docs)
.pug file
.icon-test
.(s)css file
.icon-test {
background-image: url('data-url:../../icons/facebook.svg'); ​
​}
​(In react-based projects there is a way to avoid both these limitations and get parcel to inject the SVG as inline JSX through the #parcel/transformer-react-svg plugin (see docs), but I'm not aware of a similar plugin (yet) for pug templates.)
You can control the structure of the output files in parcel's dist folder by writing a custom namer plugin. I explained how to do this in this answer.

The plugin developer for the first parcel made the build for the parcel v2, and I say thank you! Here is the plugin, tested it with html and pug, everything works! https://github.com/Epimodev/parcel-plugin-svg-sprite

Related

Interactive dependency map on rustdoc?

When I make projects with C++, I often use doxygen to generate the documentations, doxygen has a neat feature that generates interactive dependency graphs (like call dependencies, inheritance dependencies etc...)
This tool, embedded in the html docs, allows you to zoom in and out and drag things around.
I am trying to generate a dependency graph for the current crates of a project, this looks like this:
The image is generated using depgraph.
I have 2 issues.
Issue 1) is, as the dependency graph grows, the image becomes harder and harder to read:
This could be solved by having a zoom and pan feature like doxygen, but I have got no idea how to generate and inject that kind of html (and maybe js?) into the autodocs from rustod.
Issue 2) is that the svg file is unaffected by the css and having the white and black color scheme looks kinda ugly, this is less important but it would be nice if the svg could mirror the css theme.
Rustdoc allows for the injection of custom CSS and HTML/JS before and after the generated content. You can do this via various command-line arguments.
see: https://doc.rust-lang.org/rustdoc/command-line-arguments.html
To add custom HTML to the header you can use the --html-in-header argument.
$ rustdoc src/lib.rs --html-in-header header.html
Where header.html is your custom header HTML
This flag takes a list of files, and inserts them inside the <body>
tag but before the other content rustdoc would normally produce in the
rendered documentation.
see: https://doc.rust-lang.org/rustdoc/command-line-arguments.html#--html-before-content-include-more-html-before-the-content
$ rustdoc src/lib.rs --html-after-content extra.html
Where extra.html is your custom HTML to include after the content.
This flag takes a list of files, and inserts them before the </body>
tag but after the other content rustdoc would normally produce in the
rendered documentation.
see: https://doc.rust-lang.org/rustdoc/command-line-arguments.html#--html-after-content-include-more-html-after-the-content
Finally for custom CSS
$ rustdoc src/lib.rs --extend-css extra.css
Where extra.css is your custom css definitions.
With this flag, the contents of the files you pass are included at the
bottom of Rustdoc's theme.css file.
While this flag is stable, the contents of theme.css are not, so be
careful! Updates may break your theme extensions.
see: https://doc.rust-lang.org/rustdoc/command-line-arguments.html#-e--extend-css-extend-rustdocs-css
Unfortunately I don't have any example rust doc html - so it is hard to say exactly what should be included in your injected HTML/CSS/JS to achieve your desired results. My suggestion is that you try and if you get stuck to ask a more specific question and provide an example of the code.

Enabling Resource Aggregation with Bootstrap 3

I'm using Bootstrap files within my application and I want to enable "Use runtime optimized JavaScript and CSS resources".
the problem I have is once enabled; glyphicons-halflings-regular.eot, glyphicons-halflings-regular.svg and glyphicons-halflings-regular.woff cannot be found:
I know for Bootstrap 2.3 we could use a Theme that loads a .CSS file that changes relative locations as described here http://www.bootstrap4xpages.com/bs4xp/site.nsf/article.xsp?documentId=F435B6DC54486B67C1257B6B002E5A6C&action=openDocument
So, what should I do to handle relative locations with Bootstrap 3?
You have to tweak the path to the web font resoureces in the Bootstrap CSS files.
Delete the part with "../" and replace it with the relative path to the font files within your project structure, e.g.
bootstrap/fonts/...
Then aggregation will load the fonts correctly.
This does not answer your question but if you want to use Bootstrap 3 you'd be MUCH better off using the Boostrap4Xpages project on OpenNTF.org. It will perform better and the resource aggregation will work better. It's easy to install and use but it is a plugin on the sever so that needs to be done. It's not self contained to the NSF. Try and move to this if at all possible.
Regarding the actual question. I'm not sure I know the answer specifically. I do know that using relative links can sometimes be a problem if the browser's URL doesn't have the page.xsp portion. So it works on the page.xsp and NOT the default launch XPage where the URL ends with the database.nsf. What I've done in the past there is set the application to launch to something like "start.xsp" and in that page in beforePageLoad to a redirect to "home.xsp". This forces the browser url to always show the page name and made life a little easier when dealing with adding projects to WebContent.

tideSDK + less.js + SVG font-face

I just started trying out the TideSDK to deploy a website to .exe and .app, which for the most part is fantastic.
The problem that I'm currently coming across is that all my CSS styles are written in .less styles utilizing the less.js framework. Inside of here, I have custom font-faces declared, and when deployed to a standard web browser, they apply fine to all the elements that use them.
When deployed through Tide, it doesn't seem to stick unless I take all my styling out of .less style sheets and put them back into regular .CSS files, which leads me to believe that there is some sort of compile time change that Tide is using internally when deployed the actual view of the application.
I have no idea how to go about fixing this. As a note, I'm not getting any
[Error] Error finding
errors from the Tide console, which leads me to believe that the .svg's are being found, just not applied.
UPDATE:
It seems I was using wrong syntax in the src: url('...'), so the CSS in the .less file was actually failing silently. I'm getting a pretty strange [Error] Error finding... file for the .svg now. The URL that is inside this line of CSS is being prepended by app: 3 times.
After several hours of looking at this problem, I eventually have figured it out. Couple of things to note when you are using the combination of these frameworks:
less.js spits out really odd path directories when using
src: url('...');
As a solution for this, you can use the import directive that is available to you in less and put the #font-face declarations inside of that .css style sheet. By importing a plain .css style sheet, you are telling less.js to treat it as regular .css, and the muxed url that gets spit out won't happen.
#import "../css/style.css";
After putting the import directive and confirming that the SVG was indeed being generated under Resources - Fonts in the Chrome inspector, I proceeded to take a look at the SVG file itself to determine if there was something wrong in the CSS naming conventions for the SVG file. According to this answer, and the blog post within it, your SVG name should be using:
font-family
value in the naming scheme from the SVG meta data
src: url('YourSVGFont.svg#Silkscreen') format('svg');
when in fact, you should be using the font id, at least that was the solution in my case:
src: url('YourSVGFont.svg#slkscrb') format('svg');
This is the image embedded in the blog post so that you can see what I'm talking about, and see where in the SVG meta data these two names are placed.

Create a map with clickable provinces/states using SVG, HTML/CSS, ImageMap

I am trying to create an interactive map where users can click on different provinces in the map to get info specific to that province.
Example:
archived: http://www.todospelaeducacao.org.br/
archived: http://code.google.com/p/svg2imap/
So far I've only found solutions that have limited functionality. I've only really searched for this using an SVG file, but I would be open to other file types if it is possible.
If anyone knows of a fully functioning way to do this (jQuery plug-in, PHP script, vector images) or a tutorial on how to do it manually please do share.
jQuery plugin for decorating image maps (highlights, select areas, tooltips):
http://www.outsharked.com/imagemapster/
Disclosure: I wrote it.
Sounds like you want a simple imagemap, I'd recommend to not make it more complex than it needs to be. Here's an article on how to improve imagemaps with svg. It's very easy to do clickable regions in svg itself, just add some <a> elements around the shapes you want to have clickable.
A couple of options if you need something more advanced:
http://jqvmap.com/
http://jvectormap.com/
http://polymaps.org/
I think it's better to divide my answer to 2 parts:
A-Create everything from scratch (using SVG, JavaScript, and HTML5):
Create a new HTML5 page
Create a new SVG file, each clickable area (province) should be a separate SVG Polygon in your SVG file,
(I'm using Adobe Illustrator for creating SVG files but you can find many alternative software products too, for example Inkscape)
Add mouseover and click events to your polygons one by one
<polygon points="200,10 250,190 160,210" style="fill:lime;stroke:purple;stroke-width:1"
onmouseover="mouseOverHandler(evt)"
onclick="clickHandler(evt)" />
Add a handler for each event in your JavaScript code and add your desired code to the handler
function mouseOverHandler(evt) {};
function clickHandler(evt) {};
Add the SVG file to your HTML page (I prefer inline SVG but you can use linked SVG file too)
Upload the files to your server
B-Use a software like FLDraw Interactive Image Creator (only if you have a map image and want to make it interactive):
Create an empty project and choose your map image as your base image when creating the new project
Add a Polygon element (from the Shape menu) for each province
For each polygon double click it to open the Properties window where you can choose an event type for mouse-over and click,
also change the shape opacity to 0 to make it invisible
Save your project and Publish it to HTML5, FLDraw will create a new folder that contains all of the required files for your project that you can upload to your server.
Option (A) is very good if you are programmer or you have someone to create the required code and SVG file for you,
Option (B) is good if you don't want to hire someone or spend your own time for creating everything from scratch
You have some other options too, for example using HTML5 Canvas instead of SVG, but it's not very easy to create a Zoomable map using HTML5 Canvas,
maybe there are some other ways too that I'm not aware of.
Just in case anyone will search for it - I used it on several sites, always the customization and RD possibilities were a perfect fit for what I needed. Simple and it is free to use:
Clickable CSS Maps
One note for more scripts on a site: I had some annoying problems with getting to work a map (that worked as a graphic menu) in Drupal 7. There where many other script used, and after handling them, I got stuck with the map - it still didn't work, although the jquery.cssmap.js, CSS (both local) and the script in the where in the right place. Firebug showed me an error and I suddenly eureka - a simple oversight, I left the script code as it was in the example and there was a conflict. Just change the front function "$" to "jQuery" (or other handler) and it works perfect. :]
Here's what I ment (of course you can put it before instead of the ):
<script type="text/javascript">
jQuery(function($){
$('#map-country').cssMap({'size' : 810});
});
</script>
Go to SVG to Script
with your SVG the default output is the map in SVG
Code which adds events is also added but is easily identified and can be altered as required.
I have been using makeaclickablemap for my province maps for some time now and it turned out to be a really good fit.
I had the same requirements and finally this Map converter worked for me. It is the best plugin for any map generation.
Here is another image map plugin I wrote to enhance image maps: https://github.com/gestixi/pictarea
It makes it easy to highlight all the area and let you specify different styles depending on the state of the zone: normal, hover, active, disable.
You can also specify how many zones can be selected at the same time.
The following code may help you:
$("#svgEuropa [id='stallwanger.it.dev_shape_DEU']").on("click",function(){
alert($(this).attr("id"));
});
Source
You have quite a few options for this:
1 - If you can find an SVG file for the map you want, you can use something like RaphaelJS or SnapSVG to add click listeners for your states/regions, this solution is the most customizable...
2 - You can use dedicated tools such as clickablemapbuilder (free) or makeaclickablemap (i think free also).
[disclaimer] Im the author of clickablemapbuilder.com :)
<script type="text/javascript">
jQuery(function($){
$('#map-country').cssMap({'size' : 810});
});
</script>
strong text

App / script for cleaning up SVG files?

I'm looking for an app or a script (web service) that can clean up SVG files, by that I mean removing possible copious data such as metadata. When creating the SVG file I've used standard settings in Adobe Illustrator. Upon export the paths look like this -
M 678.567,252.999 c-0.546-1.307-3.898-3.118-5.005-4.007c-1.596-1.276-1.42-3.375-3.09-4.381c-4.297-2.571-9.604-3.125-13.746-5.916
While I need them be cleaned up and reordered in way like this -
M 600.375,693.40625 598.75,695.03125 596.125,694.34375 594.57422,700.50391 592.25,700.16406 591.875,702.59375 593.875,705.53125 592.75,706.40625 593.9375,710.53125 592.75,710.65625 590.3125,712.90625 589,711.96875 587.1875,712.90625 586.8125,711.40625 584.125,710.53125 581.9375,711.03125
Fairly new to working with SVG. What I need these paths for is drawing up a map with Raphael JS and it seems only to take the paths in that particular way.
I tried Scour (http://www.codedread.com/scour/) but with no success unfortunately (the web service isn't working and there were problems running the procedure with Terminal).
To me it looks like Raphaël should support all of the path syntax in SVG 1.1.
Anyway, ReadySetRaphael.com is a site that provides conversion of a subset of SVG to Raphaël code.
Convert .ttf (or other format) to .svg: https://everythingfonts.com/ttf-to-svg .
Convert the svg. to icons separated icomoon.io/app/#/select,
-Import icons'
-Select the icons that you want export
-Click en 'Generate SVG, PNG, PDF'

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