Getting a Custom Elements using a Chrome Addon Content Script - google-chrome-extension

When I execute this code in the console of a website, it goes well, and reaches the console.log('defined').
However, when I execute it via a chrome extension content script, I keep getting "undefined" in my customElements prints. Why?
const script = document.createElement('script')
script.setAttribute('type', 'module');
script.setAttribute('src', 'https://unpkg.com/pose-viewer#0.2.3/dist/pose-viewer/pose-viewer.esm.js');
document.body.appendChild(script);
while (!window.customElements.get('pose-viewer')) {
await new Promise(resolve => requestAnimationFrame(resolve))
console.log(window.customElements.get('pose-viewer'))
}
console.log('defined')
I can see the script being injected to the page and loaded well via the network tab.
Additionally, if I run this through the chrome extension, and then try window.customElements.get('pose-viewer') in the console, it works.

Load it via custom loader and inject to verify customelements
In Content Script
const script = document.createElement('script');
script.setAttribute('src', chrome.extension.getURL("js/customloader.js"));
document.body.appendChild(script);
And the js/customloader.js
const script = document.createElement('script')
script.setAttribute('type', 'module');
script.setAttribute('src', 'https://unpkg.com/pose-viewer#0.2.3/dist/pose-viewer/pose-viewer.esm.js');
script.onload = function() {
verifyCustomElements().then(fn => {
console.log('defined')
console.log(window.customElements)
})
}
document.body.appendChild(script);
async function verifyCustomElements(){
while (!window.customElements.get('pose-viewer')) {
await new Promise(resolve => requestAnimationFrame(resolve))
consol.log("checking")
console.log(window.customElements.get('pose-viewer'))
}
}
The defined now is ready to do customElements Stuff Now :)

Check if adding tabs to the list of permissions solves it.

Related

Slash command registers command from wrong folder discord.js14

I'm tired of trying to solve this. First off, here is my deployment code
const { REST, Routes } = require('discord.js');
const fs = require('node:fs');
const { client_id } = require('./config.json')
const commands = [];
// Grab all the command files from the commands directory you created earlier
const commandFiles = fs.readdirSync('./slashCommands').filter(file => file.endsWith('.js'));
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const command = require(`./slashCommands/${file}`);
commands.push(command.data.toJSON());
}
// Construct and prepare an instance of the REST module
const rest = new REST({ version: '10' }).setToken(process.env.TOKEN);
// and deploy your commands!
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationCommands(client_id),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
It is supposed to get the command from the "slashCommand" folder. So I run 'node deploy-commands.js' and it works.
The problem is when I do the slash command '/ping', I get this error:
/home/runner/Nocinel/commands/ping.js:8
message.reply('🏓 **Ball is going over the net...**').then(m => { m.edit(`**🏓 Pong!\n:stopwatch: Uptime: ${Math.round(message.client.uptime / 60000)} minutes\n:sparkling_heart: Websocket Heartbeat: ${message.client.ws.ping}ms\n:round_pushpin: Rountrip Latency: ${m.createdTimestamp - message.createdTimestamp}ms**`) });
^
TypeError: m.edit is not a function
at /home/runner/Nocinel/commands/ping.js:8:73
repl process died unexpectedly: exit status 1
Now this error indicates that I am running a command from my "command" folder rather than my "slashCommand" folder. Which doesnt make sense because I explicitly coded it to only get commands from the "slash command folder"
I have restarted, deleted, waited for an hour, and tested it multiple times, it always gives the same disappointing result. I see absolutely nothing wrong with my code.
There is no problem with registring comannd (deploy-comannds.js is only registring comannds not using making them work). Problem have to be in your index.js you have to handle interaction comannds to your folder slashComannds. Registring comannds was sucessfull.
Documentation:
https://discordjs.guide/creating-your-bot/command-handling.html#loading-command-files

Why webdriverio can't find element?

await this.browser.url(url);
await this.browser.pause(5000);
const link = await $('a');
It opens the URL but after a pause I get the following error:
TypeError: Cannot read property 'isDevTools' of undefined
how to fix this?
Just need to use $ as browser object funtion
const link = await this.browser.$('a');
For anyone else seeing this issue, I later realized I was importing the $ command from the package, which was not correct. It was added without my knowledge – I think VS Code auto-imported while writing more tests.
import $ from 'webdriverio/build/commands/browser/$'; <<-- Removed this and it worked fine.
describe('Connect Apps / Manage Apps', async () => {
before(async () => {
const elem = await $('.results');
await elem.waitForDisplayed(5000, true);
});

Playwright: Upload files from non-input element that cannot be used page.setInputFiles?

I'm working on uploading files through non-input HTML tag on Playwright.
For example, you can use setInputFiles like this, and this works:
await page.setInputFiles('input[type="file"]', './headphone.png')
But apparently setInputFiles only works for input element, something like this will be error:
await page.setInputFiles('label.ImageUpload__label ', './headphone.png');
The HTML I'm working on is like this:
<div id="ImageUpload" class="ImageUpload u-marginB10">
<label class="ImageUpload__label js-dragdrop-area" for="selectFileMultiple">
<span class="ImageUpload__hide">drag and drop or select files</span>
<span class="ImageUpload__text"><span class="js-dragdrop-num">10</span>up to</span>
</label>
</div>
So, is it possible to upload files to such HTML elements with Playwright?
NodeJs: https://playwright.dev/python/docs/api/class-filechooser
page.on("filechooser", (fileChooser: FileChooser) => {
fileChooser.setFiles(["/path/to/a/file"]);
})
Python: https://playwright.dev/python/docs/api/class-filechooser/
with page.expect_file_chooser() as fc_info:
page.click("upload")
file_chooser = fc_info.value
file_chooser.set_files("/path/to/a/file")
Java: https://playwright.dev/java/docs/api/class-filechooser
FileChooser fileChooser = page.waitForFileChooser(() ->
page.click("upload"));
fileChooser.setFiles(Paths.get("myfile.pdf"));
To upload a file using Playwright use setInputFiles(selector, files[, options]) function. This method takes the selector of the input element and the path to the file you want to upload.
The files parameter value can be a relative path (relative to the current working directory) or an absolute path. I strongly suggest that you use an absolute path to ensure predictable behavior.
test("upload a file", async ({ page }) => {
console.log(resolve(__dirname, "bar.png"));
await page.goto("http://127.0.0.1:8080/upload-file/");
await page.locator('input[name="foo"]').click();
await page
.locator('input[name="foo"]')
.setInputFiles(resolve(__dirname, "bar.png"));
await page.click("input[type=submit]");
});
Alternatively, you can read the file into a Buffer and dispatch drop event onto the target element with DataTransfer payload. This is useful when you are testing a drag-and-drop area:
const dataTransfer = await page.evaluateHandle(
async ({ fileHex, localFileName, localFileType }) => {
const dataTransfer = new DataTransfer();
dataTransfer.items.add(
new File([fileHex], localFileName, { type: localFileType })
);
return dataTransfer;
},
{
fileHex: (await readFile(resolve(__dirname, "bar.png"))).toString("hex"),
localFileName: fileName,
localFileType: fileType,
}
);
await page.dispatchEvent("#drop_zone", "drop", { dataTransfer });
await expect(page.locator("text=bar.png")).toBeVisible();
You can further simplify the above code using createDataTransfer utility from playwright-utilities:
const dataTransfer = await createDataTransfer({
page,
filePath: resolve(__dirname, "bar.png"),
fileName: "bar.png",
fileType: "image/png",
});
await page.dispatchEvent("#drop_zone", "drop", { dataTransfer });
await expect(page.locator("text=bar.png")).toBeVisible();
Try this example locally by cloning the Playwright Playground repository:
git clone --branch test/upload-file https://punkpeye#github.com/punkpeye/playwright-playground.git
cd playwright-playground
npm install
npx playwright test tests/upload-file
Found another alternative to upload that worked in my case. We create a buffer from memory and drag and drop the file to the upload button.
// Read your file into a buffer.
const buffer = readFileSync('file.pdf');
// Create the DataTransfer and File
const dataTransfer = await scope.page.evaluateHandle((data) => {
const dt = new DataTransfer();
// Convert the buffer to a hex array
const file = new File([data.toString('hex')], 'file.pdf', { type: 'application/pdf' });
dt.items.add(file);
return dt;
}, buffer);
// Now dispatch
await page.dispatchEvent('YOUR_TARGET_SELECTOR', 'drop', { dataTransfer });
if using typescript, add this to the top of the file:
import {readFileSync} from 'fs';
Github issue: https://github.com/microsoft/playwright/issues/10667#issuecomment-998397241
I had the same issue so I decided to use AutoIt to upload files with Playwright.
AutoIt v3 is a freeware BASIC-like scripting language designed for automating Windows GUI and general scripting.
I used AutoIT to handle the Windows File Upload dialog, which cannot be handled using Playwright.
Creating Script
Download AutoIt: https://www.autoitscript.com/site/autoit/downloads/
Open SciTE Script Editor and type the followng:
WinWaitActive("Choose files")
Send("C:\ChromeDriver\text.txt")
Send("{ENTER}")
If it does not work, change Choose files to whatever title is on the top left of the upload dialog.
Click save and name it something like upload.au3 and save it in the root directory of your test.
Example of Save Location
Right click your newly created file and click Compile Script
Executing the script in your test
Create execFile function of child process modules in node.js. Reference: https://nodejs.org/api/child_process.html#child_process_child_process_execfile_file_args_options_callback
Add this to the top of your .spec.ts test file:
var exec = require('child_process').execFile;
var upload_script = function(){
exec('upload.exe', function(err, data) {
console.log(err)
});
}
Open the upload dialog, then call the function in your test
// Click Browse
await page.locator('#browse').click();
// Execute Upload Script
upload_script();
You have to run your test headed or it will not work:
npx playwright test --headed

Node PhantomJS script onResourceError path issue

Having some trouble using the webpage API in a phantomJS script I'm using for load testing.
I'm running the script in a child process, like so:
var path = require('path');
var childProcess = require('child_process');
var binPath = require('phantomjs').path;
var childArgs = [
path.join(__dirname, 'phantom-script.js')
];
var spawn = childProcess.spawn;
var child = spawn(binPath, childArgs);
child.stdout.on('data', function(data) {
const buf = Buffer.from(data);
console.log('stdout:', buf.toString());
});
child.stderr.on('data', function(data) {
const buf = Buffer.from(data);
console.log('stderr:', buf.toString());
});
And my simple phantomJS script:
var webPage = require('webpage');
var page = webPage.create();
page.onConsoleMessage = function (msg) {
console.log(msg);
};
page.onResourceError = function(resourceError) {
console.log(resourceError.errorCode + ':', resourceError.errorString);
};
function runScript() {
page.open('<webpage-url>', function(status) {
console.log('Status:', status);
if (status === 'success') {
page.evaluate(function() {
console.log('Title:', document.title);
});
}
});
}
runScript();
So to start the phantomJS script, if both of these files are in the test/ directory, and my current directory is up one from that: node test/child-process.js, which then spawns the child process and runs my phantomJS script.
So, this gets the script to run, but it always fails in page.open because of a resource error. Replacing my url with Google's, or really any website, works fine.
The error logged in onResourceError is stdout: 202: Cannot open file:///Users/<user>/path/to/local/current/directory: Path is a directory.
This is always the path from which I'm running this script. If I move down a directory into test/ and run it with node child-process.js, the error instead logs that directory.
As a headless browser, I assumed phantomJS would interface with a webpage like any client would, just without rendering the template--what does the current directory from which the script was run have anything to do with opening the webpage? Why would it be trying to load resources from my local directory when the webpage URL points to a public website, hosted at the IP and PORT specified in the first argument of page.open (e.g. xx.xxx.xx.xx:PORT)?
I'm at a bit of a loss here. The phantomJS path and all that is correct, since it runs the script fine. I just don't understand why page.open would attempt to open the directory from which the script was called--what does that have to do with its function, which is to open the URL and load it to the page?
Not sure if this is even worthy of answering--as opposed to just deleting.
I figured it out when I manually typed in the argument www.google.com, instead of copy/pasting from the browser, and and I got this as the path in the error: file:///Users/<user>/path/to/local/current/directory/www.google.com.
Now I know why I couldn't find a SO question for it. A stupid error on my part at any rate, it would've been a quick debug if the error had appended the IP address and PORT (my "url") to the end of the file path like it did for www.google.com, a clear indicator that it's not pinging a URL.
TL;DR: It's a URL, you need http(s)://...

How can I force external links from browser-window to open in a default browser from Electron?

I'm using the BrowserWindow to display an app and I would like to force the external links to be opened in the default browser. Is that even possible or I have to approach this differently?
I came up with this, after checking the solution from the previous answer.
mainWindow.webContents.on('new-window', function(e, url) {
e.preventDefault();
require('electron').shell.openExternal(url);
});
According to the electron spec, new-window is fired when external links are clicked.
NOTE: Requires that you use target="_blank" on your anchor tags.
new-window is now deprecated in favor of setWindowOpenHandler in Electron 12 (see https://github.com/electron/electron/pull/24517).
So a more up to date answer would be:
mainWindow.webContents.setWindowOpenHandler(({ url }) => {
shell.openExternal(url);
return { action: 'deny' };
});
Improved from the accepted answer ;
the link must be target="_blank" ;
add in background.js(or anywhere you created your window) :
window.webContents.on('new-window', function(e, url) {
// make sure local urls stay in electron perimeter
if('file://' === url.substr(0, 'file://'.length)) {
return;
}
// and open every other protocols on the browser
e.preventDefault();
shell.openExternal(url);
});
Note : To ensure this behavior across all application windows, this code should be run after each window creation.
If you're not using target="_blank" in your anchor elements, this might work for you:
const shell = require('electron').shell;
$(document).on('click', 'a[href^="http"]', function(event) {
event.preventDefault();
shell.openExternal(this.href);
});
I haven't tested this but I assume this is should work:
1) Get WebContents of the your BrowserWindow
var wc = browserWindow.webContents;
2) Register for will-navigate of WebContent and intercept navigation/link clicks:
wc.on('will-navigate', function(e, url) {
/* If url isn't the actual page */
if(url != wc.getURL()) {
e.preventDefault();
openBrowser(url);
}
}
3) Implement openBrowser using child_process. An example for Linux desktops:
var openBrowser(url) {
require('child_process').exec('xdg-open ' + url);
}
let me know if this works for you!
For anybody coming by.
My use case:
I was using SimpleMDE in my app and it's preview mode was opening links in the same window. I wanted all links to open in the default OS browser. I put this snippet, based on the other answers, inside my main.js file. It calls it after it creates the new BrowserWindow instance. My instance is called mainWindow
let wc = mainWindow.webContents
wc.on('will-navigate', function (e, url) {
if (url != wc.getURL()) {
e.preventDefault()
electron.shell.openExternal(url)
}
})
Check whether the requested url is an external link. If yes then use shell.openExternal.
mainWindow.webContents.on('will-navigate', function(e, reqUrl) {
let getHost = url=>require('url').parse(url).host;
let reqHost = getHost(reqUrl);
let isExternal = reqHost && reqHost != getHost(wc.getURL());
if(isExternal) {
e.preventDefault();
electron.shell.openExternal(reqUrl);
}
}
Put this in renderer side js file. It'll open http, https links in user's default browser.
No JQuery attached! no target="_blank" required!
let shell = require('electron').shell
document.addEventListener('click', function (event) {
if (event.target.tagName === 'A' && event.target.href.startsWith('http')) {
event.preventDefault()
shell.openExternal(event.target.href)
}
})
For Electron 5, this is what worked for me:
In main.js (where you create your browser window), include 'shell' in your main require statement (usually at the top of the file), e.g.:
// Modules to control application life and create native browser window
const {
BrowserWindow,
shell
} = require('electron');
Inside the createWindow() function, after mainWindow = new BrowserWindow({ ... }), add these lines:
mainWindow.webContents.on('new-window', function(e, url) {
e.preventDefault();
shell.openExternal(url);
});
I solved the problem by the following step
Add shell on const {app, BrowserWindow} = require('electron')
const {app, BrowserWindow, shell} = require('electron')
Set nativeWindowOpen is true
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 1350,
height: 880,
webPreferences: {
nativeWindowOpen: true,
preload: path.join(__dirname, 'preload.js')
},
icon: path.join(__dirname, './img/icon.icns')
})
Add the following listener code
mainWindow.webContents.on('will-navigate', function(e, reqUrl) {
let getHost = url=>require('url').parse(url).host;
let reqHost = getHost(reqUrl);
let isExternal = reqHost && reqHost !== getHost(wc.getURL());
if(isExternal) {
e.preventDefault();
shell.openExternal(reqUrl, {});
}
})
reference https://stackoverflow.com/a/42570770/7458156 by cuixiping
I tend to use these lines in external .js script:
let ele = document.createElement("a");
let url = "https://google.com";
ele.setAttribute("href", url);
ele.setAttribute("onclick", "require('electron').shell.openExternal('" + url + "')");

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