Cmake vcpkg and Bullet - linux

I am very much lost here and could really use some help.
I'm working on an Honours project for next year that involves a physics simulation using Bullet and Vulkan for rendering. After a few months of work I have most of the project functioning. It needs a lot of refactoring and cleaning which will be the next stage.
I have been using a makefile but wish to migrate to CMake for a few reasons. Mainly because it seems to be the standard and because I want to compile for different OS's in the future (I'm running Linux but may need to deploy on Windows or Mac). Finally, I was recompiling the whole project for even a small change, which was beginning to become a problem as I started Unit Testing more.
The old makefile is as follows :
ROOT_DIR:=$(shell dirname $(realpath $(firstword $(MAKEFILE_LIST))))
OWN_INCLUDES = \
-I$(ROOT_DIR)/src/Domain \
-I$(ROOT_DIR)/src/Vk \
-I$(ROOT_DIR)/src/Ui \
-I$(ROOT_DIR)/src/Service
ADD_INCLUDES = \
-I/opt/bullet3-master/src \
-I/opt/vk_mem_alloc \
-I/opt/stb_image \
-I/opt/tiny_obj_loader/ \
-I/opt/imgui-vulkan/
BULLET_INCLUDE_PATHS_LIBS = -L/opt/bullet3-master/src/BulletCollision/ \
-L/opt/bullet3-master/src/BulletDynamics/ \
-L/opt/bullet3-master/src/LinearMath/ \
-lBulletDynamics -lBulletCollision -lLinearMath
VULKAN_SDK_PATH = /opt/Vulkan_SDK/1.2.162.1/x86_64
CFLAGS = -std=c++17 -I$(VULKAN_SDK_PATH)/include $(OWN_INCLUDES) $(ADD_INCLUDES)
LDFLAGS = -L$(VULKAN_SDK_PATH)/lib `pkg-config --static --libs glfw3` -lvulkan $(BULLET_INCLUDE_PATHS_LIBS)
IMGUI_CPP_PATHS = /opt/imgui-vulkan/*.cpp
OWN_CPP_PATHS = src/*.cpp src/Domain/*.cpp src/Vk/*.cpp src/Ui/*.cpp src/Service/*.cpp
###### Unit Testing Paths
UNIT_TEST_INCLUDE = -I/opt/catch-header/
UNIT_TESTS_PATH = $(ROOT_DIR)/unit_tests/*.cpp
VulkanRun: $(OWN_CPP_PATHS) $(IMGUI_CPP_PATHS)
g++ $(CFLAGS) -o VulkanRun $(OWN_CPP_PATHS) $(IMGUI_CPP_PATHS) $(LDFLAGS)
Unit_Test: $(UNIT_TESTS_PATH) src/Domain/*.cpp src/Vk/*.cpp src/Ui/*.cpp src/Service/*.cpp $(IMGUI_CPP_PATHS)
g++ $(UNIT_TEST_INCLUDE) $(CFLAGS) -o Unit_Test $(UNIT_TESTS_PATH) src/Domain/*.cpp src/Vk/*.cpp src/Ui/*.cpp src/Service/*.cpp $(IMGUI_CPP_PATHS) $(LDFLAGS)
VulkanDebug: $(OWN_CPP_PATHS) $(IMGUI_CPP_PATHS)
g++ $(CFLAGS) -g -o VulkanDebug $(OWN_CPP_PATHS) $(IMGUI_CPP_PATHS) $(LDFLAGS)
VulkanOpt: $(OWN_CPP_PATHS) $(IMGUI_CPP_PATHS)
g++ $(CFLAGS) -O3 -o VulkanOpt $(OWN_CPP_PATHS) $(IMGUI_CPP_PATHS) $(LDFLAGS)
.PHONY: test clean
run: VulkanRun
LD_LIBRARY_PATH=$(VULKAN_SDK_PATH)/lib
VK_LAYER_PATH=$(VULKAN_SDK_PATH)/etc/vulkan/explicit_layer.d
./VulkanRun
test: Unit_Test
LD_LIBRARY_PATH=$(VULKAN_SDK_PATH)/lib
VK_LAYER_PATH=$(VULKAN_SDK_PATH)/etc/vulkan/explicit_layer.d
./Unit_Test
debug: VulkanDebug
LD_LIBRARY_PATH=$(VULKAN_SDK_PATH)/lib
VK_LAYER_PATH=$(VULKAN_SDK_PATH)/etc/vulkan/explicit_layer.d
optimise: VulkanOpt
LD_LIBRARY_PATH=$(VULKAN_SDK_PATH)/lib
VK_LAYER_PATH=$(VULKAN_SDK_PATH)/etc/vulkan/explicit_layer.d
./VulkanOpt
7 clean:
rm -f VulkanRun
rm -f Unit_Test
rm -f VulkanDebug
rm -f VulkanOpt
I installed cmake using the latest install script for 3.21.0.
I created a CMakeLists.txt in the root of the project as follows :
cmake_minimum_required(VERSION 3.21.0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17")
project(LanderSim)
file(GLOB_RECURSE SOURCES "src/**.cpp")
add_executable(main ${SOURCES})
find_package(Bullet CONFIG REQUIRED)
if (BULLET_FOUND)
include_directories(${BULLET_INCLUDE_DIRS})
target_link_libraries(main PRIVATE LinearMath Bullet3Common BulletDynamics BulletSoftBody)
endif (BULLET_FOUND)
After many hours of trying I decided to try vcpkg. Following the install instructions from bullet :
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install bullet3
This resulted in errors of
CMake Error at CMakeLists.txt:11 (find_package):
Could not find a package configuration file provided by "Bullet" with any
of the following names: BulletConfig.cmake bullet-config.cmake
Looking in CMakeCache.txt i see "Bullet_DIR:PATH=Bullet_DIR-NOTFOUND"
I found the BulletConfig.make file in "/home/ash/vcpkg/installed/x64-linux/share/bullet3" and in "/home/ash/vcpkg/packages/bullet3_x64-linux/share/bullet3" and set the MakeCache.txt var Bullet_DIR:PATH to these variables (tested one at a time).
Running again I get CMake set_and_check() function not recognised. Or something to that effect. Looking in the BulletConfig.make file I see these set_and_check() functions aren't recognised by the linter. I cant find any information about them being deprecated online but I assume this is the case. So I change to set() and CMake then succeeds and builds its files.
Running make I then get an error.
fatal error: btBulletDynamicsCommon.h: No such file or directory,
#include <btBulletDynamicsCommon.h>
I tried prepending bullet/ to the include path as others had this issue but it causes the same error.
So I must be doing something wrong and I'm obviously not understanding the process that CMake uses to add includes and link libraries. I'm sure, given the popularity of CMake, that there must be something obvious. But I've spent about 10 hours over a few days searching and trying different variations and I'm starting to get very frustrated.
I've bounced off CMake before (hence why I was working with a makefile for months), but I'm determined to do this properly. I just could really use some help if anyone knows how to get CMake to generate a makefile that can see a package installed with vcpkg.
Or indeed if the vcpkg of Bullet is out of date, then a way to link and include it with CMake alone would be great. I just thought vcpkg would be easier as it provides a cleaner file structure by default as well as a CMake config file.
Thanks.
EDIT1
I've used 'cmake .' and 'cmake . -DCMAKE_TOOLCHAIN_FILE=/home/ash/vcpkg/scripts/buildsystems/vcpkg.cmake' to build the makefile. Both result in the same missing headers errors when calling make.
EDIT2
All CMake files were removed from the project (except CMakeLists.txt) before each call to cmake to ensure no values were stored there.
EDIT3
Poked around a bit more. Here is the BulletConfig.cmake file :
#
# BulletConfig.cmake(.in)
#
# Use the following variables to compile and link against Bullet:
# BULLET_FOUND - True if Bullet was found on your system
# BULLET_USE_FILE - The file making Bullet usable
# BULLET_DEFINITIONS - Definitions needed to build with Bullet
# BULLET_INCLUDE_DIR - Directory where Bullet-C-Api.h can be found
# BULLET_INCLUDE_DIRS - List of directories of Bullet and it's dependencies
# BULLET_LIBRARIES - List of libraries to link against Bullet library
# BULLET_LIBRARY_DIRS - List of directories containing Bullet' libraries
# BULLET_ROOT_DIR - The base directory of Bullet
# BULLET_VERSION_STRING - A human-readable string containing the version
set(PACKAGE_PREFIX_DIR /home/ash/installed/x64-linux)
set ( BULLET_FOUND 1 )
set ( BULLET_USE_FILE "${PACKAGE_PREFIX_DIR}/share/bullet3/UseBullet.cmake" )
set ( BULLET_DEFINITIONS "" )
set ( BULLET_INCLUDE_DIR "${PACKAGE_PREFIX_DIR}/include/bullet" )
set ( BULLET_INCLUDE_DIRS "${PACKAGE_PREFIX_DIR}/include/bullet" )
set ( BULLET_LIBRARIES "LinearMath;Bullet3Common;BulletInverseDynamics;BulletCollision;BulletDynamics;BulletSoftBody" )
set ( BULLET_LIBRARY_DIRS "${PACKAGE_PREFIX_DIR}/lib" )
set ( BULLET_ROOT_DIR "${PACKAGE_PREFIX_DIR}" )
set ( BULLET_VERSION_STRING "3.17" )
# Load targets
if(NOT TARGET Bullet3Common)
file(GLOB CONFIG_FILES "${PACKAGE_PREFIX_DIR}/share/bullet3/*Targets.cmake")
foreach(f ${CONFIG_FILES})
include(${f})
endforeach()
set(_DIR)
endif()
As stated before a few of the set functions were set_and_check(). So I changed to set() as apparently cmake 3.21 has no set_and_check() function. After a little testing by printing message(), i found that PACKAGE_PREFIX_DIR was not being set anywhere. So that is why I've set it explicitly in this file. The variables are now set correctly as reported by message() in the CMakeLists.txt file. But still it make cannot find the header files.
EDIT4
I created an empty project and ran through each library I wanted to include. Everything works except for Bullet3. However it does now see the header files. What changed between the two CMakeFiles? Nothing as far as I can tell. I'll need to find out because I have to port this project over but in the meantime this is another issue with the package.
from /home/ash/projects/C++/CMakeImportTests/src/main.cpp:22:
/home/ash/vcpkg/installed/x64-linux/include/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h:77:10:
fatal error: LinearMath/btVector3.h: No such file or directory
77 | #include "LinearMath/btVector3.h"
I think this is the same issue as described #7877
If i remove all includes of Bullet but leave the CMakeList.txt untouched, we get this error:
[ 50%] Building CXX object CMakeFiles/main.dir/src/main.cpp.o
[100%] Linking CXX executable main
/usr/bin/ld: cannot find -lLinearMath
/usr/bin/ld: cannot find -lBullet3Common
/usr/bin/ld: cannot find -lBulletDynamics
/usr/bin/ld: cannot find -lBulletSoftBody
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/main.dir/build.make:104: main] Error 1
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/main.dir/all] Error 2
make: *** [Makefile:91: all] Error 2
Is this a clue that some environment variable is not set?
EDIT5
There seems to be an ordering dependency for the target_link_library call. The suggested usage is:
target_link_libraries(main PRIVATE LinearMath Bullet3Common BulletDynamics BulletSoftBody)
Checking bullet.pc in the libs/ directory i found
Libs: -L${libdir} -lBulletSoftBody -lBulletDynamics -lBulletCollision -lLinearMath
So I tried rearranging and following the pattern:
target_link_libraries(main PRIVATE BulletSoftBody BulletDynamics BulletCollision Bullet3Common LinearMath)
Additionally there was also a need to manually link directories.
target_link_directories(main PRIVATE ${BULLET_LIBRARY_DIRS})
This now compiles without error in my test project. It seems LinearMath must be after most of the other libraries (although it can be before Bullet3Common it seems).
For some reason it's still not finding the header files when I copy the exact same CMake commands over to my main project. So I'm not free of this yet.
I should say that I was able to remove the change I made to BulletConfig.cmake of setting PACKAGE_PREFIX_DIR statically.
So just to recap my issue. A small test project works and I can use bullet and number of other libraries that I use in my main project. But if i copy this working CMakeLists.txt to my main project it can no longer find the headers and throws this error :
btBulletDynamicsCommon.h: No such file or directory
8 | #include <btBulletDynamicsCommon.h>
Bullet_DIR:PATH=/home/ash/vcpkg/installed/x64-linux/share/bullet3 is the same in both cases.

After all that.
The set_and_include() error is a known issue and mathisloge over at vcpkg git said the Bullet package needs to be updated. The workaround is to change the calls to set().
The ordering of the target libraries is important. The suggested way in the Bullet vcpkg package is :
target_link_libraries(main PRIVATE LinearMath Bullet3Common BulletDynamics BulletSoftBody)
But this fails to compile. It should be:
target_link_libraries(main PRIVATE BulletSoftBody BulletDynamics BulletCollision Bullet3Common LinearMath)
Also had to tell cmake the link directories using :
target_link_directories(main PRIVATE ${BULLET_LIBRARY_DIRS})
Then I still had header missing errors. But after a restart things just started working again. Hopefully there is enough here to help someone if they hit similar problems.

Related

How to run CLion with SFML and CMake on Linux? Errors in Make and audio?

I'm pretty new to installing, rearranging files, and somewhat writing code on Linux. When tasked to install CLion along with SFML and CMake, I've come into a lot of problems figuring out how to make them work. I'm currently using a Debian GNU/Linux bullseye/sid(copied straight from what I saw), so if there's anything specific about that, that'd be nice to know too.
The problem in particular that I'm encountering is when I decide to run my file. I get these set of errors.
/usr/bin/ld: attempted static link of dynamic object `/home/user/Development/sfmlbuild/lib/libsfml-audio.so'
collect2: error: ld returned 1 exit status
make[3]: *** [CMakeFiles/sfml_project.dir/build.make:88: sfml_project] Error 1
make[2]: *** [CMakeFiles/Makefile2:76: CMakeFiles/sfml_project.dir/all] Error 2
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/sfml_project.dir/rule] Error 2
make: *** [Makefile:118: sfml_project] Error 2
This is what I have in my CMakeLists.txt as well, which I assume locates most of the SFML files, so CLion can use them.
cmake_minimum_required(VERSION 3.7)
set(PROJECT_NAME sfml_project)
project(${PROJECT_NAME})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -static")
set(CMAKE_CXX_STANDARD 14)
set(SOURCE_FILES main.cpp)
if (CMAKE_BUILD_TYPE STREQUAL "Release")
add_executable(${PROJECT_NAME} WIN32 ${SOURCE_FILES})
else ()
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
endif ()
set(SFML_ROOT "/home/user/Development/sfmlbuild")
cmake_policy(SET CMP0074 NEW)
set(SFML_STATIC_LIBRARIES FALSE)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules")
find_package(SFML REQUIRED COMPONENTS audio graphics window system)
if (SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif ()
I'm unsure what to do from here, or if there's anything wrong in particular with how I have my CLion setup. I set my CMake application to the folder where I have my sfml_project. And my sfmlbuild which contains the Linux version of SFML, downloaded from the suit, is in a separate folder which is where the libsfml-audio.so is located inside of. As for the build, execution, and development part of the CLion program, I have the Toolchains to detect the Make, C compiler, and C++ compiler where I also left the profile that's available to default. Maybe those have to do with something that's wrong, but I'm honestly unsure what to do from here.
If anyone can provide me feedback, small or large, then I would greatly appreciate it and try to get back as fast as I can with responses on whether or not I've done certain things.
I furthermore apologize as this is my first time utilizing this website to ask for any questions, so if this is a question poorly done, I accept my inexperience, and I hope to do better next time.
---Edit Update---
I suppose I should've put what the errors were exactly as well, so I'll add them here too.
For make[3]: Error 1
# External object files for target sfml_project
sfml_project_EXTERNAL_OBJECTS =
sfml_project: CMakeFiles/sfml_project.dir/main.cpp.o
sfml_project: CMakeFiles/sfml_project.dir/build.make
sfml_project: /home/user/Development/sfmlbuild/lib/libsfml-audio.so
sfml_project: /home/user/Development/sfmlbuild/lib/libsfml-graphics.so
sfml_project: /home/user/Development/sfmlbuild/lib/libsfml-window.so
sfml_project: /home/user/Development/sfmlbuild/lib/libsfml-system.so
sfml_project: CMakeFiles/sfml_project.dir/link.txt
#$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=/home/user/CLionProjects/sfml_project/CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Linking CXX executable sfml_project"
//Line #88 is the next one which the error refers to.
$(CMAKE_COMMAND) -E cmake_link_script CMakeFiles/sfml_project.dir/link.txt --verbose=$(VERBOSE)
For make[2], Error 2:
# All Build rule for target.
CMakeFiles/sfml_project.dir/all:
$(MAKE) -f CMakeFiles/sfml_project.dir/build.make CMakeFiles/sfml_project.dir/depend
//The next line is line 76 for which error 2 occurs with make[2].
$(MAKE) -f CMakeFiles/sfml_project.dir/build.make CMakeFiles/sfml_project.dir/build
#$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --progress-dir=/home/user/CLionProjects/sfml_project/CMakeFiles --progress-num=1,2 "Built target sfml_project"
.PHONY : CMakeFiles/sfml_project.dir/all
For make[1], Error 2:
# Build rule for subdir invocation for target.
CMakeFiles/sfml_project.dir/rule: cmake_check_build_system
$(CMAKE_COMMAND) -E cmake_progress_start /home/user/CLionProjects/sfml_project/CMakeFiles 2
//The next line is 83 for which make[1] occurs.
$(MAKE) -f CMakeFiles/Makefile2 CMakeFiles/sfml_project.dir/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/user/CLionProjects/sfml_project/CMakeFiles 0
.PHONY : CMakeFiles/sfml_project.dir/rule
The make error is as follows, Error 2:
# Build rule for target.
sfml_project: cmake_check_build_system
//The next line is 118 for the make error.
$(MAKE) -f CMakeFiles/Makefile2 sfml_project
.PHONY : sfml_project
I apologize for posting all of this information so late; I still don't quite understand too much, but I hope this gives some more information for aid.
One potential issue is your find_package flag, looking on at a project I've made I used
find_package(SFML 2.5.1 COMPONENTS graphics audio REQUIRED)
Try putting the version number
another issue, according to this website SFML_ROOT is replaced by SFML_DIR. Hers the website: https://en.sfml-dev.org/forums/index.php?topic=24070.0

/usr/bin/ld: ../freeglut/libfreeglut_static.a(freeglut_state.o): undefined reference to symbol 'XGetWindowAttributes' in make of Box2d

I followed this and it showed me steps for installing.
I have dependencies previously installed.
unzip Box2D_v2.1.2.zip
cd Box2D_v2.1.2/Box2D/Build
cmake ..
make
At the last step of make I got the following message.
/usr/bin/ld: ../freeglut/libfreeglut_static.a(freeglut_state.o): undefined reference to symbol 'XGetWindowAttributes'
//usr/lib/x86_64-linux-gnu/libX11.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
I searched online everyone said to compile with -X11flag but this a make file and i dont much abou that
This error occurs because the CMakeLists.txt file in Testbed is not configured for Linux.
To fix this, open the file Box2D_v2.1.2/Box2D/Testbed/CMakeLists.txt and change the following lines accordingly.
From this:
if(APPLE)
# We are not using the Apple's framework version, but X11's
include_directories( /usr/X11/include )
link_directories( /usr/X11/lib )
set (OPENGL_LIBRARIES GL GLU GLUT X11)
endif(APPLE)
To this:
if(UNIX)
# We are not using the Apple's framework version, but X11's
include_directories( /usr/X11/include )
link_directories( /usr/X11/lib )
set (OPENGL_LIBRARIES GL GLU X11)
endif(UNIX)
This worked for me.
Build example, box2d_2.3.1 : Old software, "older" compiler is used ...
tar xvf box2d_2.3.1+ds.orig.tar.xz
cd box2d-2.3.1/Box2D/
mkdir build && cd build/
CC=gcc-5 CXX=g++-5 cmake -DBOX2D_INSTALL=ON -DBOX2D_BUILD_SHARED=ON -DBOX2D_BUILD_STATIC=ON -DBOX2D_BUILD_EXAMPLES=OFF ../
make
.
[100%] Linking CXX shared library libBox2D.so
[100%] Built target Box2D_shared
Link, box2d_2.3.1 http://cdn-fastly.deb.debian.org/debian/pool/main/b/box2d/box2d_2.3.1+ds.orig.tar.xz
Note : Works as well with the year 2010 version Box2D_v2.1.2 https://code.google.com/archive/p/box2d/downloads

Understanding `Makevars` for linking to external C library in R package

I am working on a package which includes C code from third-party library (SUNDIALS). The package compiles and works (i.e., is able to solve a test ODE) with the following Makevars file performing static linking
CXX=clang++
PKG_CPPFLAGS = -I../inst/include
PKG_LDFLAGS = /usr/local/lib
PKG_LIBS= $(LAPACK_LIBS) $(BLAS_LIBS) $(FLIBS) $(PKG_LDFLAGS)/libsundials_cvode.a $(PKG_LDFLAGS)/libsundials_nvecserial.a
However, a slightly modified version (based on the example in R-Exts, i.e. -
PKG_LIBS = -L$(XML_DIR)/lib -lxml2) of Makevars (below) fails
CXX=clang++
PKG_CPPFLAGS = -I../inst/include
PKG_LDFLAGS = /usr/local/lib
PKG_LIBS= $(LAPACK_LIBS) $(BLAS_LIBS) $(FLIBS) -L$(PKG_LDFLAGS) -lsundials_cvode -lsundials_nvecserial -lm
fails with the following error message.
Error: package or namespace load failed for ‘Rcppsbmod’ in dyn.load(file, DLLpath = DLLpath, ...):
unable to load shared object '/Library/Frameworks/R.framework/Versions/3.4/Resources/library/Rcppsbmod/libs/Rcppsbmod.so':
dlopen(/Library/Frameworks/R.framework/Versions/3.4/Resources/library/Rcppsbmod/libs/Rcppsbmod.so, 6): Library not loaded: libsundials_cvode.3.dylib
Referenced from: /Library/Frameworks/R.framework/Versions/3.4/Resources/library/Rcppsbmod/libs/Rcppsbmod.so
Reason: image not found
Error: loading failed
Execution halted
ERROR: loading failed
* removing ‘/Library/Frameworks/R.framework/Versions/3.4/Resources/library/Rcppsbmod’
* restoring previous ‘/Library/Frameworks/R.framework/Versions/3.4/Resources/library/Rcppsbmod’
Exited with status 1.
I am not sure why it is looking for the libraries in another location when I am specifying PKG_LDFLAGS as /usr/local/lib.
As an aside, the test example which comes which the SUNDIALS package compiles and works with the following command
gcc -Wall cvRoberts_dns.c -o cvRoberts_dns.exe -I/usr/local/include -L/usr/local/lib/ -lsundials_cvode -lsundials_nvecserial -lm
So, I know that the library is installed properly and correct files (for linking) are available at /usr/local/lib location.
The entire package source code can be found at - https://github.com/sn248/Rcppsbmod
Any help or guidance will be highly appreciated!
System-wide dynamic linking, as in your second use case which fails, requires the cooperation of the dynamic linker on your system.
That means after build and copyring the libraries to /usr/local/lib you must typically run sudo ldconfig to update the linker cache.
You can check if the libraries are know by grep'ing through the output of ldconfig -p. On my system, no sundials:
edd#rob:~$ ldconfig -p | grep sundials
edd#rob:~$
Relatedly you can (locally) use different directories by declaring them in
/etc/ld.so.conf.d/somefile.conf -- but that is of course not portable and would not help you with a package designated for CRAN.
The use of static libraries you build as part of your package as in your first example would work as it does not require any system assistance. It just takes longer the build the libraries each time.
I am fighting with similar issues, c.f. Runtime linking R-extension on MacOS. My current workaround is to set the rpath at compile time. In your case that would mean:
CXX=clang++
PKG_CPPFLAGS = -I../inst/include
PKG_LDFLAGS = /usr/local/lib
PKG_LIBS= $(LAPACK_LIBS) $(BLAS_LIBS) $(FLIBS) -L$(PKG_LDFLAGS) -lsundials_cvode -lsundials_nvecserial -lm -Wl,-rpath,$(PKG_LDFLAGS)
However, this does not fix your problems. Comparing the error messages I see one difference: In your case the library libsundials_cvode.3.dylib is not found, while in my case it is #rpath/libaf.3.dylib. This means that the library you installed identifies itself as libsundials_cvode.3.dylib. You can check this with
$ otool -L /usr/local/lib/libsundials_cvode.3.dylib
/usr/local/lib/libsundials_cvode.3.dylib:
/usr/local/opt/sundials/lib/libsundials_cvode.3.dylib (compatibility version 3.0.0, current version 3.1.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.0.0)
In your case the second output line should not contain an absolute path but only the basename of the library. My installation uses brew, which typically uses absolute paths as library names. In some trivial tests I had no problem with linking an R extension with these libraries.
I see several possibilities:
Try SUNDIAL from brew.
Adjust the library path in your installed libraries with
install_name_tool -id /usr/local/lib/libsundials_cvode.3.dylib /usr/local/lib/libsundials_cvode.3.dylib
to use absolute paths.
Adjust the library path in your installed libraries with
install_name_tool -id '#rpath/libsundials_cvode.3.dylib' /usr/local/lib/libsundials_cvode.3.dylib
and set rpath as above.
Adjust the name of the library your R extension is looking for with this addition to Makevars
all: $(SHLIB)
#if command -v install_name_tool; then install_name_tool -change libsundials_cvode.3.dylib /usr/local/lib/libsundials_cvode.3.dylib $(SHLIB); fi

Use Cmake to run CppuTests

I have used CMake to make a library and then made a test exe. After building, I would like to automatically run my test cases. Here is my CMakeLists.txt. It makes the .exe OK but does not run it. I am using Linux.
cmake_minimum_required (VERSION 2.8.7)
project (tests)
set(LIBRARY_NAME exetests)
set(LIBRARY_SOURCES RunAllTests.cpp Tests.cpp )
set(CMAKE_CXX_FLAGS "-fPIC -Werror -O2 -std=c++0x -g")
add_executable(exetests ${LIBRARY_SOURCES})
target_link_libraries(exetests CppUTest )
target_link_libraries(exetests CppUTestExt )
target_link_libraries(exetests testLibrary )
#THIS IS WRONG. EXE is not Run
add_custom_target( COMMAND ./exetests )
You can use CTest for testing of executables created by CMake. In your CMakeLists.txt, use commands enable_testing and add_test
...
enable_testing()
...
add_executable(exetests ${LIBRARY_SOURCES})
...
add_test(NAME mytest1 COMMAND exetests)
in your binary directory, compile make exetests and run testing by ctest. Some additional information could be found on CMake Wiki.
From the documentation:
The second signature adds a custom command to a target such as a library or executable. This is useful for performing an operation before or after building the target. The command becomes part of the target and will only execute when the target itself is built. If the target is already built, the command will not execute.
add_executable(RunAllTests RunAllTests.cpp)
target_link_libraries(RunAllTests imp_cpputest LedDriverTest LedDriver sprintfTest RuntimeErrorStub)
add_custom_command( TARGET RunAllTests COMMAND cd ../bin && ./RunAllTests POST_BUILD)

Raspberry Pi bcm_host include directories

I'm trying to write a simple program that uses EGL, but when I include bcm_host.h, gcc says it doesn't exist, so I add /opt/vc/include to the makefile, it says that another header is missing, I add another directory, and now, after 6 folders, I don't really want to do it anymore but gcc wants more. I have looked at the /opt/vc/src/hello_pi/Makefile.include file, and it adds just 3 folders. So the question is: what am I doing wrong?
Here's the makefile:
LIB_DIR = -L/opt/vc/lib
INCLUDE_DIRS = -I/opt/vc/include -I/opt/vc/include/interface/vcos/ -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmc_host/linux -I/opt/vc/include/interface/vmcs_host -I/opt/vc/include/interface/vchi -I/usr/include/SDL -I-
LIBS = -lSDL
bin:
gcc $(LIB_DIRS) $(INCLUDE_DIRS) $(LIBS) main.c
I included bcm_host.h in a project where I was using code from the dispmax example. I have very similar makefile settings, with the exception that I added -lbcm_host as a library:
# Include the Broadcom hardware interface library
XINCDIR += /opt/vc/include
XINCDIR += /opt/vc/include/interface/vcos/pthreads
XLIBS += -L/opt/vc/lib/ -lbcm_host
That worked for me, although I wasn't trying to use EGL specifically. You probably need -lEGL instead or in addition.

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