How can I define AccountId32 constant? [duplicate] - rust

This code gives an error:
#[derive(Default)]
struct A {
b: Option<()>,
c: Option<()>,
}
const a: A = A {
b: None,
..Default::default()
};
error[E0015]: calls in constants are limited to constant functions, tuple structs and tuple variants
--> src/lib.rs:9:7
|
9 | ..Default::default()
| ^^^^^^^^^^^^^^^^^^
In this small example it's not a big problem, but if I have a struct composed by multiple structs that implement the Default trait, not being able to use it becomes at minimum an inconvenience.
While I could write this, it wouldn't have the flexibility that Default provides:
impl A {
const fn new(b: Option<()>) -> Self {
A { b, c: None }
}
}
const a: A = A::new(None);
Is there any way to avoid doing that?

The ..Default::default() syntax is not restricted to Default::default(), so you can write a const fn default-like function and use that inside of a constant:
struct A {
b: Option<()>,
c: Option<()>,
}
impl A {
const fn new() -> A {
A {
b: None,
c: None,
}
}
}
impl Default for A {
fn default() -> A {
// implementing using new() instead of #[derive]
// to avoid diverging implementations
A::new()
}
}
const a: A = A {
b: None,
..A::new()
};
Run in Playground

No, it is not possible to use traits in a constant context. This is still being discussed in RFC #2632 — Calling methods on generic parameters of const fns.
See also:
Can I use const with overloading operators in Rust?

Related

How do i resolve type annotations needed cannot infer type for type parameter `T` ? What type annotation is needed to compile this code?

The blockchain struct definition, It defines a type and i use the type
pub struct Blockchain<T = SledDb> {
pub storage: T,
pub chain: Vec<Block>,
pub tip: Arc<RwLock<String>>,
pub height: AtomicUsize,
pub mempool: Mempool,
pub wallet: Wallet,
pub accounts: Account,
pub stakes: Stake,
pub validators: Validator,
}
This code is checking if stake is valid.The code for mining a block, the error is immited by is_staking_valid function. I don't know what type its asking for since i already specified one.
impl<T: Storage> Blockchain<T> {
pub fn is_staking_valid(
balance: u64,
difficulty: u32,
timestamp: i64,
prev_hash: &String,
address: &String,
) -> bool {
let base = BigUint::new(vec![2]);
let balance_diff_mul = base.pow(256) * balance as u32;
let balance_diff = balance_diff_mul / difficulty as u64;
let data_str = format!("{}{}{}", prev_hash, address, timestamp.to_string());
let sha256_hash = digest(data_str);
let staking_hash = BigUint::parse_bytes(&sha256_hash.as_bytes(), 16).expect("msg");
staking_hash <= balance_diff
}
pub fn mine_block(&mut self, data: &str) -> Option<Block> {
if self.mempool.transactions.len() < 2 {
info!("Skipping mining because no transaction in mempool");
return None;
}
let balance = self
.stakes
.get_balance(&self.wallet.get_public_key())
.clone();
let difficulty = self.get_difficulty();
info!("New block mining initialized with difficulty {}", difficulty);
let timestamp = Utc::now().timestamp();
let prev_hash = self.chain.last().unwrap().hash.clone();
let address = self.wallet.get_public_key();
if Blockchain::is_staking_valid(balance, difficulty, timestamp, &prev_hash, &address){
let block = self.create_block(&data, timestamp);
self.storage.update_blocks(&prev_hash, &block, self.height.load(Ordering::Relaxed));
Some(block)
} else {
None
}
}
}
Please find the compiler error below
error[E0282]: type annotations needed
--> src/blocks/chain.rs:173:12
|
173 | if Blockchain::is_staking_valid(balance, difficulty, timestamp, &prev_hash, &address){
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type for type parameter `T`
For more information about this error, try `rustc --explain E0282`.
Minimized example:
pub struct Blockchain<T> {
pub storage: T,
}
impl<T> Blockchain<T> {
pub fn is_staking_valid() {
todo!()
}
pub fn mine_block(&mut self) {
Blockchain::is_staking_valid();
}
}
Playground
The reason for this error is that Blockchain::<T1>::is_staking_valid and Blockchain::<T2>::is_staking_valid are, as well as compiler is concerned, two separate, entirely unrelated functions. Yes, they have the same code, and yes, they will be deduplicated by the optimizer, but this doesn't have to be the case - e.g., if this function used some associated item available on T:
trait Stakable {
const IS_VALID: bool;
}
impl Stakable for () {
const IS_VALID: bool = false;
}
impl Stakable for i32 {
const IS_VALID: bool = true;
}
struct Blockchain<T> {
pub _storage: T,
}
impl<T: Stakable> Blockchain<T> {
fn validate() {
if !T::IS_VALID {
panic!("Type is not valid");
}
}
}
fn main() {
// This panics - we catch this panic and show that it has indeed happened
std::panic::catch_unwind(|| Blockchain::<()>::validate()).unwrap_err();
// This executes successfully
Blockchain::<i32>::validate();
}
Playground
Because of the possible ambiguity, compiler refuses to choose by itself and forces you to make the selection explicitly.
So, you have several possible ways to go:
Make is_staking_valid a free function, instead of associated function of Blockchain. In this case, it won't be able to depend on Blockchain's type parameter, therefore the call will be unambiguous.
Call Self::is_staking_valid instead of Blockchain::is_staking_valid. In this case, Self will be replaced with Blockchain::<T>, with T taken from the currently executed method; this will, again, resolve ambiguity.
Make is_staking_valid a method on Blockchain, i.e. make it receive &self, and call it via self.is_staking_valid().
Not recommended, but still possible, - make is_staking_valid an associated function on Blockchain<T> for some specific T, e.g.:
pub struct Blockchain<T> {
pub storage: T,
}
impl Blockchain<()> {
// Note - no free type parameters here!
pub fn is_staking_valid() {
todo!()
}
}
impl<T> Blockchain<T> {
pub fn mine_block(&mut self) {
// Here, `Blockchain` is `Blockchain::<()>` - the method is set
Blockchain::is_staking_valid();
}
}

How can I make a struct which may or may not have a field defined?

I'm working on an implementation of polynomials which uses a C library in the case of integer coefficients. However, I want to define a different implementation when coefficients come from some other ring. When we will be using the C library we need to handle some underlying values which we pass to C, grouped in a struct. Otherwise, there is no need for these values to be defined. How can I implement this? Here is a mock up of what I want:
pub struct Poly<T> {
coeff_type: T,
c_value: StructDependingOnT, // only needs to be defined when T is an integer for example
}
My thought was to have a trait specifying when a coefficient type means we will be using the C library:
pub struct Poly<T> {
coeff_type: T,
}
pub trait UsesC<T> { // T is the underlying c_value needed above
fn get_c_value(&self) -> T;
}
impl UsesC<StructDependingOnT> for Poly<CoefficientType> {
fn get_c_value(&self) -> StructDependingOnT {
// ??
}
}
The issue here is c_value is not a field of the struct. Is there a way to have a field defined only sometimes, like when it implements a certain trait? Defining an associated constant for UsesC is close to what I want, but it would need to be mutable.
You can't cause the field to disappear, but you can use a zero-sized type.
It requires a bit of trickery using a new trait with an associated type for each T you want to support.
fn main() {
let p1: Poly<f32> = Poly::default();
let p2: Poly<i32> = Poly::default();
println!("p1 = {:?}", p1); // "p1 = Poly { coeff_type: 0.0, c_value: () }"
println!("p2 = {:?}", p2); // "p2 = Poly { coeff_type: 0, c_value: IntRing }"
}
use core::fmt::Debug;
pub trait Polyable {
type Extra: Default + Debug;
}
#[derive(Default, Debug)]
pub struct Poly<T: Polyable> {
coeff_type: T,
c_value: <T as Polyable>::Extra,
}
#[derive(Default, Debug)]
pub struct IntRing {}
impl Polyable for i32 {
type Extra = IntRing;
}
impl Polyable for f32 {
type Extra = ();
}

Can Rust constant expressions use traits like Default?

This code gives an error:
#[derive(Default)]
struct A {
b: Option<()>,
c: Option<()>,
}
const a: A = A {
b: None,
..Default::default()
};
error[E0015]: calls in constants are limited to constant functions, tuple structs and tuple variants
--> src/lib.rs:9:7
|
9 | ..Default::default()
| ^^^^^^^^^^^^^^^^^^
In this small example it's not a big problem, but if I have a struct composed by multiple structs that implement the Default trait, not being able to use it becomes at minimum an inconvenience.
While I could write this, it wouldn't have the flexibility that Default provides:
impl A {
const fn new(b: Option<()>) -> Self {
A { b, c: None }
}
}
const a: A = A::new(None);
Is there any way to avoid doing that?
The ..Default::default() syntax is not restricted to Default::default(), so you can write a const fn default-like function and use that inside of a constant:
struct A {
b: Option<()>,
c: Option<()>,
}
impl A {
const fn new() -> A {
A {
b: None,
c: None,
}
}
}
impl Default for A {
fn default() -> A {
// implementing using new() instead of #[derive]
// to avoid diverging implementations
A::new()
}
}
const a: A = A {
b: None,
..A::new()
};
Run in Playground
No, it is not possible to use traits in a constant context. This is still being discussed in RFC #2632 — Calling methods on generic parameters of const fns.
See also:
Can I use const with overloading operators in Rust?

How to use traits for function overloading in Rust? [duplicate]

I am modeling an API where method overloading would be a good fit. My naïve attempt failed:
// fn attempt_1(_x: i32) {}
// fn attempt_1(_x: f32) {}
// Error: duplicate definition of value `attempt_1`
I then added an enum and worked through to:
enum IntOrFloat {
Int(i32),
Float(f32),
}
fn attempt_2(_x: IntOrFloat) {}
fn main() {
let i: i32 = 1;
let f: f32 = 3.0;
// Can't pass the value directly
// attempt_2(i);
// attempt_2(f);
// Error: mismatched types: expected enum `IntOrFloat`
attempt_2(IntOrFloat::Int(i));
attempt_2(IntOrFloat::Float(f));
// Ugly that the caller has to explicitly wrap the parameter
}
Doing some quick searches, I've found some references that talk about overloading, and all of them seem to end in "we aren't going to allow this, but give traits a try". So I tried:
enum IntOrFloat {
Int(i32),
Float(f32),
}
trait IntOrFloatTrait {
fn to_int_or_float(&self) -> IntOrFloat;
}
impl IntOrFloatTrait for i32 {
fn to_int_or_float(&self) -> IntOrFloat {
IntOrFloat::Int(*self)
}
}
impl IntOrFloatTrait for f32 {
fn to_int_or_float(&self) -> IntOrFloat {
IntOrFloat::Float(*self)
}
}
fn attempt_3(_x: &dyn IntOrFloatTrait) {}
fn main() {
let i: i32 = 1;
let f: f32 = 3.0;
attempt_3(&i);
attempt_3(&f);
// Better, but the caller still has to explicitly take the reference
}
Is this the closest I can get to method overloading? Is there a cleaner way?
Yes, there is, and you almost got it already. Traits are the way to go, but you don't need trait objects, use generics:
#[derive(Debug)]
enum IntOrFloat {
Int(i32),
Float(f32),
}
trait IntOrFloatTrait {
fn to_int_or_float(&self) -> IntOrFloat;
}
impl IntOrFloatTrait for i32 {
fn to_int_or_float(&self) -> IntOrFloat {
IntOrFloat::Int(*self)
}
}
impl IntOrFloatTrait for f32 {
fn to_int_or_float(&self) -> IntOrFloat {
IntOrFloat::Float(*self)
}
}
fn attempt_4<T: IntOrFloatTrait>(x: T) {
let v = x.to_int_or_float();
println!("{:?}", v);
}
fn main() {
let i: i32 = 1;
let f: f32 = 3.0;
attempt_4(i);
attempt_4(f);
}
See it working here.
Here's another way that drops the enum. It's an iteration on Vladimir's answer.
trait Tr {
fn go(&self) -> ();
}
impl Tr for i32 {
fn go(&self) {
println!("i32")
}
}
impl Tr for f32 {
fn go(&self) {
println!("f32")
}
}
fn attempt_1<T: Tr>(t: T) {
t.go()
}
fn main() {
attempt_1(1 as i32);
attempt_1(1 as f32);
}
Function Overloading is Possible!!! (well, sorta...)
This Rust Playground example has more a more detailed example, and shows usage of a struct variant, which may be better for documentation on the parameters.
For more serious flexible overloading where you want to have sets of any number of parameters of any sort of type, you can take advantage of the From<T> trait for conversion of a tuple to enum variants, and have a generic function that converts tuples passed into it to the enum type.
So code like this is possible:
fn main() {
let f = Foo { };
f.do_something(3.14); // One f32.
f.do_something((1, 2)); // Two i32's...
f.do_something(("Yay!", 42, 3.14)); // A str, i32, and f64 !!
}
First, define the different sets of parameter combinations as an enum:
// The variants should consist of unambiguous sets of types.
enum FooParam {
Bar(i32, i32),
Baz(f32),
Qux(&'static str, i32, f64),
}
Now, the conversion code; a macro can be written to do the tedious From<T> implementations, but here's what it could produce:
impl From<(i32, i32)> for FooParam {
fn from(p: (i32, i32)) -> Self {
FooParam::Bar(p.0, p.1)
}
}
impl From<f32> for FooParam {
fn from(p: f32) -> Self {
FooParam::Baz(p)
}
}
impl From<(&'static str, i32, f64)> for FooParam {
fn from(p: (&'static str, i32, f64)) -> Self {
FooParam::Qux(p.0, p.1, p.2)
}
}
And then finally, implement the struct with generic method:
struct Foo {}
impl Foo {
fn do_something<T: Into<FooParam>>(&self, t: T) {
use FooParam::*;
let fp = t.into();
match fp {
Bar(a, b) => print!("Bar: {:?}, {:?}\n", a, b),
Baz(a) => print!("Baz: {:?}\n", a),
Qux(a, b, c) => {
print!("Qux: {:?}, {:?}, {:?}\n", a, b, c)
}
}
}
}
Note: The trait bound on T needs to be specified.
Also, the variants need to be composed of combinations of types that the compiler wouldn't find ambiguous - which is an expectation for overloaded methods in other languages as well (Java/C++).
This approach has possibilities... it would be awesome if there's a decorator available - or one were written that did the From<T> implementations automatically when applied to an enum. Something like this:
// THIS DOESN'T EXIST - so don't expect the following to work.
// This is just an example of a macro that could be written to
// help in using the above approach to function overloading.
#[derive(ParameterOverloads)]
enum FooParam {
Bar(i32, i32),
Baz(f32),
Qux(&'static str, i32, f64),
}
// If this were written, it could eliminate the tedious
// implementations of From<...>.
The Builder
Another approach that addresses the case where you have multiple optional parameters to an action or configuration is the builder pattern. The examples below deviate somewhat from the recommendations in the link. Typically, there's a separate builder class/struct which finalizes the configuration and returns the configured object when a final method is invoked.
One of the most relevant situations this can apply to is where you want a constructor that takes a variable number of optional arguments - since Rust doesn't have built-in overloading, we can't have multiple versions of ___::new(). But we can get a similar effect using a chain of methods that return self. Playground link.
fn main() {
// Create.
let mut bb = BattleBot::new("Berzerker".into());
// Configure.
bb.flame_thrower(true)
.locomotion(TractorTreads)
.power_source(Uranium);
println!("{:#?}", bb);
}
Each of the configuration methods has a signature similar to:
fn power_source(&mut self, ps: PowerSource) -> &mut Self {
self.power_source = ps;
self
}
These methods could also be written to consume self and return non-reference copies or clones of self.
This approach can also be applied to actions. For instance, we could have a Command object that can be tuned with chained methods, which then performs the command when .exec() is invoked.
Applying this same idea to an "overloaded" method that we want to take a variable number of parameters, we modify our expectations a bit and have the method take an object that can be configured with the builder pattern.
let mut params = DrawParams::new();
graphics.draw_obj(params.model_path("./planes/X15.m3d")
.skin("./skins/x15.sk")
.location(23.64, 77.43, 88.89)
.rotate_x(25.03)
.effect(MotionBlur));
Alternatively, we could decide on having a GraphicsObject struct that has several config tuning methods, then performs the drawing when .draw() is invoked.

Why must the associated type be specified in a collection of trait object references?

Here is an offending example (Playground):
// Some traits
trait Behaviour {
type Sub: SubBehaviour;
}
trait SubBehaviour {}
// Some implementations of these traits
struct A;
impl Behaviour for A {
type Sub = B;
}
struct B;
impl SubBehaviour for B {}
// Struct that holds a collection of these traits.
struct Example<'a> {
behaviours: Vec<&'a dyn Behaviour>,
}
impl<'a> Example<'a> {
fn add_behaviour<T: Behaviour>(&mut self, b: &'a T) {
self.behaviours.push(b);
}
}
fn main() {
let b = A;
let mut e = Example {
behaviours: Vec::new(),
};
e.add_behaviour(&b);
}
I get:
error[E0191]: the value of the associated type `Sub` (from trait `Behaviour`) must be specified
--> src/main.rs:17:29
|
3 | type Sub: SubBehaviour;
| ----------------------- `Sub` defined here
...
17 | behaviours: Vec<&'a dyn Behaviour>,
| ^^^^^^^^^ help: specify the associated type: `Behaviour<Sub = Type>`
Why must this type must be specified, particularly in this case where we are only storing a reference to the object? How can I get this code to work?
All types must be statically known at compile time. If Rust would allow different associated types for elements of a Vec, type information could depend on indices which are only known at runtime.
I find it helpful to consider a smaller example:
trait Behaviour {
type T;
fn make_t(&self) -> T;
}
fn foo(my_vec: Vec<&dyn Behaviour>, index: usize) {
let t = my_vec[index].make_t(); //Type of t depends on index
}
You were on the right track to fixing this though. I assume you introduced the SubBehaviour trait because you realized you need to put restrictions of what T can be. The thing is, in that case you don't need an associated type anymore.
trait SubBehaviour {}
trait Behaviour {
fn make_t(&self) -> Box<dyn SubBehaviour>;
fn ref_t(&self) -> &dyn SubBehaviour; // also fine
}
fn some_function(my_vec: Vec<&dyn Behaviour>, index: usize) {
let t1 = my_vec[index].make_t();
}
The only limitation is that in your definition of Behaviour you can not do anything which would depend on the size of T, (like allocating it on the stack or moving it) since the size of T can not be specified by the SubBehaviour trait.
You need to specify the associated type of the trait (i.e. Behavior<Sub = ???>).
When adding the associated type at all places, it compiles:
struct Example<'a, S: SubBehaviour + 'a> {
behaviours: Vec<&'a Behaviour<Sub = S>>,
}
impl<'a, S: SubBehaviour> Example<'a, S> {
fn add_behaviour<T: Behaviour<Sub = S>>(&mut self, b: &'a T) {
self.behaviours.push(b);
}
}
See this in action on the Playground
So the answer to your first question is covered by Tim's answer and is correct, you might not want your Example to be generic. In that case, you need to use some sort of type erasure:
// Some traits
trait Behaviour {
type Sub: SubBehaviour;
}
trait SubBehaviour {}
// Some implementations of these traits
struct A;
impl Behaviour for A {
type Sub = B;
}
struct B;
impl SubBehaviour for B {}
struct AnyBehaviour {
closure: Box<Fn()>,
}
impl AnyBehaviour {
fn new<U: SubBehaviour, T: Behaviour<Sub = U>>(b: &T) -> Self {
let closure = || {
//let sub = T::Sub::new();
println!("Can use T here");
};
AnyBehaviour {
closure: Box::new(closure),
}
}
}
// Struct that holds a collection of these traits.
struct Example {
behaviours: Vec<AnyBehaviour>,
}
impl Example {
fn add_behaviour<U: SubBehaviour, T: Behaviour<Sub = U>>(&mut self, b: &T) {
self.behaviours.push(AnyBehaviour::new(b));
}
}
fn main() {
let b = A;
let mut e = Example {
behaviours: Vec::new(),
};
e.add_behaviour(&b);
}
Within the closure, you have access to all the types needed call the traits functions with whatever subtype needed.
Why this happens, is mostly because you actually need a definition of the associated type in order for the trait to be "complete" so the compiler can work with it. Tim's answer answers that by the definition to be higher up in the chain (outside of Example) instead of inside.

Resources