How to use socket.io properly with express app - node.js

I wonder how do I use socket.io properly with my express app.
I have a REST API written in express/node.js and I want to use socket.io to add real-time feature for my app. Consider that I want to do something I can do just by sending a request to my REST API. What should I do with socket.io? Should I send request to the REST API and send socket.io client the result of the process or handle the whole process within socket.io emitter and then send the result to socket.io client?
Thanks in advance.

Question is not that clear but from what I'm getting from it, is that you want to know what you would use it for that you cant already do with your current API?
The short answer is, well nothing really.. Websockets are just the natural progression of API's and the need for a more 'real-time' interface between systems.
Old methods (and still used and relevant for the right use case) is long polling where you keep checking back to the server for updated items and if so grab them.. This works but it can be expensive in terms of establishing a connection, performing a lookup, then closing a connection.
websockets keep that connection open, allowing both the client and server to communicate real time. So for example, lets say you make an update to your backend data and want users to get that update, using long polling you would rely on each client to ping back to the server, check if there is an update and if so grab it. This can cause lags between updates, some users have updated data while other do not etc.
Now, take the same scenario with websockets, you make an update to the backend data, hit submit, this then emits to your socket server. Socket server takes the call, performs the task ( grabs updated data ) and emits it to the users, each connected user instantly gets that update.
Socket servers are typically used for things like real time chats or polling where packets are smaller but they are also used for web games etc. Depending on the size of your payloads will determine how best to send data back and forth because the larger the payload the more resources / bandwidth it will take on the socket server so its something to consider.

Related

Sending a notification to user using Node.js

I am looking for a solution to my problem. I have Node.js server serving my web application where user can log in. I want to handle a situation where one user A performs specific action and user B associated with this action gets real life notification. Is there a module that would help me or there is some other solution?
What you are describing is "server push" where the server proactively notifies a user on their site of some activity or event. In the web browser world these days, there are basically two underlying technology options:
webSocket (or some use socket.io, a more feature rich library built on top of webSocket)
server sent events (SSE).
For webSocket or socket.io, the basic idea is that the web page connects back to the server with a webSocket or socket.io connection. That connection stays live (unlike a typical http connection that would connect, send a request, receive a response, then close the connection). So, with that live connection, the server is free to send the client (which is the web page in a user's browser), notifications at any time. The Javascript in the web page then listens for incoming data on the connection and, based on what data it receives, then uses Javascript to update the currently displayed web page to show something to the user.
For server sent events, you open an event source on the client-side and that also creates a lasting connection to the server, but this connection is one-way only (the server can send events to the client) and it's completely built on HTTP. This is a newer technology than webSocket, but is more limited in purpose.
In both of these cases, the server has to keep track of which connection belongs to which user so when something interesting happens on the server, it can know which connection to notify of the event.
Another solution occasionally used is client-side polling. In this case, the web page just regularly sends an ajax call to the server asking if there are any new events. Anything new yet? Anything new yet? Anything new yet? While this is conceptually a bit simpler, it's typically far less efficient unless the polling intervals are spaced far apart, say 10 or 15 minutes which limits the timeliness of any notifications. This is because most polling requests (particularly when done rapidly) return no data and are just wasted cycles on your server.
If you want to notify userB, when both of you are simultaneously online during the action, then use websockets to pass message to a two-way channel to notify userB.
If you want to notify them whenever, regardless of online status, use a message queue.

EventStreams (SSE) - Broadcasting updates to clients. Is it possible?

I have React web application and REST API (Express.js).
I found that usage of EventStream is better choice if you do not want to use long-polling or sockets (no need to send data client->server).
Usecase:
User opens page where is empty table where other users can add data by POST /data.
This table is filled with initial data from API by GET /data.
Then page is connected to EventStream on /data/stream and listen for updates
Someone add new row and table needs to be updated...
Is possible to broadcast this change (new row added) from backend (controller for adding rows) to all users what are connected to /data/stream?
It is generally not good practice to have a fetch for the initial data, then a separate live stream for updates. That's because there is a window where data can arrive on the server between the initial fetch and the live update stream.
Usually, that means you either miss messages or you get duplicates that are published to both. You can eliminate duplicates by tracking some kind of id or sequence number, but that means additional coding and computation.
SSE can be used for both the initial fetch and the live updates on a single stream, avoiding the aforementioned sync challenges.
The client creates an EventSource to initiate an SSE stream. The server responds with the data that is already there, and thereafter publishes any new data that arrives on the server.
If you want, the server can include an event-id with each message. Then if a client becomes disconnected, the SSE client will automatically reconnect with the last-event-id, and the data flow resumes from where it left off. On the client-side, the auto-reconnect and resume from last-event-id is automatic as it is spec-ed by the standard. The developer doesn't have to do anything.
SSE is kind of like a HTTP / REST / XHR request that stays open and continues to stream data, so you get the best of both worlds. The API is lightweight, easy to understand, and standards-based.
I will try to answer myself :)
I never thought I can use just whatever pub/sub system on backend. Every user what connects to stream (/data/stream) gets subscribed and server will just publish when receive new row from POST /data

Sending messages between clients socket.io

I'm working on a chat application and using socket.io / node for that. Basically I came up with the following strategies:
Send message from the client which is received by the socket server which then sends it to the receiving client. On the background I store that to the message on the DB to be retrieved later if the user wishes to seee his old conversations.
The pros of this approach is that the user gets the message almost instantly since we don't wait for the DB operation to complete, but the con is that if the DB operation failed and exactly that time the client refreshed its page to fetch the message, it won't get that.
Send message form the client to the server, the server then stores it on the DB first and then only sends it to the receiving client.
The pros is that we make sure that the message will be received to the client only if its stored in the DB. The con is that it will be no way close to real time since we'll be doing a DB operation in between slowing down the message passing.
Send message to the client which then is stored on a cache layer(redis for example) and then instantly broadcast it to the receiving client. On background keep fetching records from redis and updating DB. If the client refreshes the page, we first look into the DB and then the redis layer.
The pros is that we make the communication faster and also make sure messages are presented correctly on demand. The con is that this is quite complex as compared to above implementations, and I'm wondering if there's any easier way to achieve this?
My question is whats the way to go if you're building a serious chat application that ensures both - faster communication and data persistence. What are some strategies that app like facebook, whatsapp etc. use for the same? I'm not looking for exact example, but a few pointers will help.
Thanks.
I would go for the option number 2. I've been doing myself Chat apps in node and I found out that this is the best option. Saving in a database takes few milliseconds, which includes the 0.x milliseconds to write in the databse and the few milliseconds of latency in communication ( https://blog.serverdensity.com/mongodb-benchmarks/ ).
SO I would consider this approach realtime. The good thing with this is that if it fails, you can display a message to the sender that it failed, for whatever reason.
Facebook, whatsapp and many other big messaging apps are based on XMPP (jabber) which is a very, very big protocol for instant messaging and everything is very well documented on how to do things but it is based in XML, so you still have to parse everything etc but luckily there are very good libraries to handle with xmpp. So if you want to go the common way, using XMPP you can, but most of the big players in this area are not following anymore all the standards, since does not have all the features we are used to use today.
I would go with doing my own version, actually, I already something made (similar to slack), if you want I could give you access to it in private.
So to end this, number 2 is the way to go (for me). XMPP is cool but brings also a lot of complexity.

How are Node.js+Socket.io+MongoDB webapps truly asynchronous?

I have a good old-style LAMP webapp. A week ago I needed to add a push notification mechanism to it.
Therefore, what I did was to add node.js+socket.io on the server and poll the MySQL database every 10 seconds using node.js to check whether there were new items: if so, I would have sent them to the client(s) with socket.io.
I was pretty happy with the result, even if that is not a proper realtime notification (as there is a lag of up to 10 secs).
Now, I am about to build a new webapp which will need push notifications, too. I am wondering whether to go with the same approach as the first one (that I believe is more stable and mature) or to go totally Node.js, without PHP and Apache. As for the database, I have already decided to go for MongoDB.
Finally, my question is: if I go for Node.js+Socket.io+MongoDB will I get a truly near-real-time webapp? I mean, as soon as a new record is inserted into MongoDB, will there be some sort of event triggered that I can catch via node.js, do some checking on it and, if relevant, send the notification to the client? Or will there be anyway some sort of polling on the db server-side and lag, as with my first LAMP webapp?
A related question: can you build a realtime webapp on MySQL without doing any polling as I did with my first app. Or do you need MongoDB (or Redis)?
I hope this question is not too silly - sorry, I am just starting with Node.js and co.
Thanks.
I understand your problem because I switched to node.js from php/apache/mysql too.
Generally node.js is stable, modules and your scripts are the main reasons for errors
Real-time has nothing to do with database, it's all about client and server, you can query as many data as you want in your requests and push it to the other client.
Choosing node.js is very wise but it's harder to implement.
When you insert a new record to your db, the event is the request itself, you will make a push event along with the database query something like:
// Please note this is not real code, just an example of the idea
app.get('/query', function(request, response){
// Query your database
db.query('SELECT * FROM users', function(rows){
// Push notification to dan
socket.emit('database_query_executed', 'to_dan', rows);
// End request
response.end('success');
})
})
Of course you can use MySQL! And any database you want, as I said real-time has nothing to do with databases because the database is in the middle of the process and it's totally optional.
If you want to use node.js for push notifications and php/apache for mysql then you will need to create 2 requests for each server something like:
// this is javascript
ajax('http://node.yoursite.com/push', node_options)
ajax('http://php.yoursite.com/mysql_query', php_options)
or if you want just one request, or you want to use a form, you can call your php and inside php you can create an http or net request to node.js from php, something like:
// this is php
new HttpRequest('http://node.youtsite.com/push', HttpRequest::METH_GET);
Using:
A regular MongoDB Collection as the Store,
A MongoDB Capped Collection with Tailable Cursors as the Queue,
A Node worker with Socket.IO watching the Queue as the Worker,
A Node server to serve the page with the Socket.IO client, and to receive POSTed data (or however else the data gets added) as the Server
It goes like:
The new data gets sent to the Server,
The Server puts the data in the Store,
The Server adds the data's ObjectID to the Queue,
The Queue will send the newly arrived ObjectID to the open Tailable Cursor on the Worker,
The Worker goes and gets the actual data in the ObjectID from the Store,
The Worker emits the data through the socket,
The client receives the data from the socket.
This is 'push' from the initial addition of the data all the way to receipt at the client - no polling, so as real-time as you can get given the processing time at each step.
Re: triggers in MongoDB - please see this answer: https://stackoverflow.com/a/12405093/1651408
There are much more convenient triggers in MySQL, but to call Node.js from them would require a bit of work with MySQL UDFs (user-defined functions), for instance pushing data through a Unix socket. Please note that this is necessary only when other applications (besides your Node.js process) are updating the database, and be sure to choose InnoDB as storage in this case (row- vs. table-level locking).
Can see no big problem with your technology choice of sockets.io, even if client-side web sockets aren't supported, you'll fall back (gracefully, I hope) to polling.
Finally, your question is not silly at all, since push technology is definitely superior to the flood of polling requests - it scales better. EDIT: However, would not describe either technology as real-time.
Another EDIT: for a quite well-known and successful setup of this kind please read this: http://blog.fogcreek.com/the-trello-tech-stack/
Have you discovered Chole? It works separately from your web sever and interfaces with it by using HTTP POSTs. That way you can code your web app any which way you want.
Actually Using Push Technology like Socket.IO helps you to use
the server's resource efficiently and also helps you to leverage old browsers to modern browsers making websocket or websocket-like connection.
10 sec polling is a HTTP request which is expensive especially when a lot of users present.
Unlike polling technology, push technology is relatively cheap. Users' client is opening a dedicated socket(ie. websocket) to listen to the server's push notification.
And usually your client-side JavaScript do some actions when the push notification is received.
Using your LAMP stack and Socket.IO with different port (other than 80) will be good enough to implement what you need.
But using Node.js + MongoDB + Socket.IO actually helps you to manage your server's resource much efficiently.
Because those three have non-blocking nature.
If you understand non-blocking concept correctly and implement your app appropriately,
your identical app, an app with same feature but with different language and different database, would be able to handle a lot more requests than general LAMP stack.
Above picture is a famous chart of comparing Non-blocking vs Thread way to handle concurrency
Apache(Thread) vs Nginx(Non-blocking)
MySQL is a great database. I believe you won't need join and transactions for realtime notification.
MongoDB does not have those two features unless you implement similar features by yourself.
Because of not having those two and some characteristics of its own, MongoDB can store and fetch data much faster than traditional SQL databases.
Switching from MySQL to MongoDB will decrease the time taking to insert and fetch data.
with JS you can open a socket to your server (not old browser), the server will have a ah-hoc program (on an ad-hoc port, so you need the permission to open door and run program on your server) that will send data (almost) realtime from and to the client, and without the HTTP's protocol overhead.old browser will just fall-back to polling mechanism.
I can't see other way to do this (probably there are already "coocked" framework that do this)

RESTful backend and socket.io to sync

Today, i had the idea of the following setup. Create a nodejs server along with express and socket.io. With express, i would create a RESTful API, which is connected to a mongo. BackboneJS or similar would connect the client to that REST API.
Now every time the mongodb(ie the data in it iam interested in) changes, socket.io would fire an event to the client, which would carry a courser to the data which has changed. The client then would trigger the appropriate AJAX requests to the REST to get the new data, where it needs it.
So, the socket.io connection would behave like a synchronize trigger. It would be there for the entire visit and could also manage sessions that way. All the payload would be send over http.
Pros:
REST API for use with other clients than web
Auth could be done entirely over socket.io. Only sending token along with REST requests.
Use the benefits of REST.
Would also play nicely with pub/sub service like Redis'
Cons:
Greater overhead, than using pure socket.io.
What do you think, are there any great disadvantages i did not think of?
I agree with #CharlieKey, you should send the updated data rather than re-requesting.
This is exactly what Tower is doing:
save some data: https://github.com/viatropos/tower/blob/development/src/tower/model/persistence.coffee#L77
insert into mongodb (cursor is a query/persistence abstraction): https://github.com/viatropos/tower/blob/development/src/tower/model/cursor/persistence.coffee#L29
notify sockets: https://github.com/viatropos/tower/blob/development/src/tower/model/cursor/persistence.coffee#L68
emit updated records to client: https://github.com/viatropos/tower/blob/development/src/tower/server/net/connection.coffee#L62
The disadvantage of using sockets as a trigger to re-request with Ajax is that every connected client will have to fetch the data, so if 100 people are on your site there's going to be 100 HTTP requests every time data changes - where you could just reuse the socket connections.
I think that pushing the updated data with the socket.io event would be better than re-requesting the lastest. Even better you could only push the modified pieces of data decreasing the amount of data sent over the line. Overall though a interesting idea.
I'd look into Now.js since it does pretty much exactly what you need.
It creates a namespace which is shared among the client and server. The server can call functions on the client directly and vice versa.
That is if you insist on your current infrastructure decision to use MongoDB and Node.js, otherwise there would be CouchDB which is a full web server and document database with sophisticated replication mechanisms built-in.

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