How to get Rust Vec buffer? - rust

I want to dynamically allocate an array at runtime, so I use Vec to implement it. And I want to use a raw pointer to point the array address, like this:
fn alloc(&mut page: Page) {
page.data = vec![0; page.page_size].as_mut_ptr();//it's a Vec<u8>
}
I want to know if the pointer directly points to the vec buffer, and the length is exactly the page.page_size?
The effect I want to have is just like the following C code:
void alloc(Page* page) {
page->data = (u8*)malloc(page->page_size);
}

As far as I know the only guarantee you get from vec in this case, when it is created by new() or vec![] macro is it will have reserved at least page_size bytes of data. To reserve exact amount of bytes create it with Vec::with_capacity().
When working with raw pointers it is the responsibility of the programmer to ensure the data lives long enough. In this example the vec will only live within alloc so when your function return the address it will free the buffer at the same time.

Related

Why does Rust return a different address for a vector and its first element?

I am trying to print the address of a vector.
fn main() {
let g = vec![1,2,3];
println!("great {:p}, {:p}", &g, &g[0])
}
This prints great 0x7fff379f9e90, 0x564dc99e29d0
I am wondering why the addresses are different. To the best of my knowledge, I can't directly print g as we could do in C++. So I did &g. That should still give the address of the vector (the starting point) which is the same thing as &g[0].
Why are they different?
Why are they different ?
Because they are different. &g is the address of the vector struct on the stack.
Much like std::vector, a Rust Vec is a triple of {buffer*, size, capacity}. &g gets you an address to that structure, not the address of the vec's internal buffer (which is accessible through &*g, or g.as_slice(), or g.as_ptr()).
According to the documentation, when you print &g you are printing the address in the stack of the structure definition of Vec
Documentation:
https://doc.rust-lang.org/std/vec/struct.Vec.html

Malloc an array with Rust Layout [duplicate]

This question already has answers here:
Rust manual memory management
(3 answers)
Closed 1 year ago.
My current code:
use std::alloc::{alloc, dealloc, Layout};
unsafe {
let n = 0x10000; // I get this value from a function
let layout = Layout::new::<[u8; n]>();// n is non-constant value issue E0435 E0425
let mut ptr = alloc(layout);
*(ptr as *mut u8) = 42;
}
What if I want to allocate 0x10000 of heap? I have read Layout documentation but I miss the example about allocating more than one u8. (Layout::new::<u8> works fine)
Is it the best way to allocate memory (unsafely) in Rust? Also what would be the best safe way to do it ?
Alternatively I have been using (which works very well):
let n = 0x10000;
let mut v<u8>; = Vec::with_capacity(n);
unsafe { v.set_len(n); }
To allocate a slice of size items of type T, you should just create a vector of them:
// resizable vector of 0x10000 items:
let vec: Vec<u8> = vec![0u8; 0x10000];
// unique pointer (Box) to a fixed-slice of 0x10000 items:
let boxed_slice: Box<[u8]> = vec![0u8; 0x10000].into_boxed_slice();
Note that this initialized each value of the array to 0, which is necessary because Rust generally expects values to be initialized (and uninitialized memory can lead to undefined behavior, even for integer types like u8).
Generally speaking, I'd also recommend that you avoid using std::mem::alloc directly in your code. When using it, you need to think more carefully about how you handle memory, there's more room for mistakes, and there are rarely any significant advantages over the safe variant above. Even if you want to allocate uninitialized memory and initialize it yourself, you're likely better off with Vec<MaybeUninit<T>> or Box<[MaybeUninit<T>], which provide a safer (but still unsafe) interface for uninitialized memory.

How does exactly rust handle return values

I've got question about my code:
pub fn get_signals(path: &String) -> Vec<Vec<f64>> {
let mut rdr = csv::ReaderBuilder::new().delimiter(b';').from_path(&path).unwrap();
let mut signals: Vec<Vec<f64>> = Vec::new();
for record in rdr.records(){
let mut r = record.unwrap();
for (i, value) in r.iter().enumerate(){
match signals.get(i){
Some(_) => {},
None => signals.push(Vec::new())
}
signals[i].push(value.parse::<f64>().unwrap());
}
}
signals
}
How exactly does Rust handle return? When I, for example write let signals = get_signal(&"data.csv".to_string()); does Rust assume I want a new instance of Vec(copies all the data) or just pass a pointer to previously allocated(via Vec::new()) memory? What is the most efficient way to do this? Also, what happens with rdr? I assume, given Rusts memory safety, it's destroyed.
How exactly does Rust handle return?
The only guarantee Rust, the language, makes is that values are never cloned without an explicit .clone() in the code. Therefore, from a semantic point of view, the value is moved which will not require allocating memory.
does Rust assume I want a new instance of Vec(copies all the data) or just pass a pointer to previously allocated (via Vec::new()) memory?
This is implementation specific, and part of the ABI (Application Binary Interface). The Rust ABI is not formalized, and not stable, so there is no standard describing it and no guarantee about this holding up.
Furthermore, this will depend on whether the function call is inlined or not. If the function call is inlined, there is of course no return any longer yet the same behavior should be observed.
For small values, they should be returned via a register (or a couple of registers).
For larger values:
the caller should reserve memory on the stack (properly sized and aligned) and pass a pointer to this area to the callee,
the callee will then construct the return value at the place pointed to, so that by the time it returns the value exists there for the caller to use.
Note: by the size here is the size on the stack, as returned by std::mem::size_of; so size_of::<Vec<_>>() == 24 on 64-bits architecture.
What is the most efficient way to do this?
Returning is as efficient as it gets for a single call.
If however you find yourself in a situation where, say, you want to read a file line by line, then it makes sense to reuse the buffer from one call to the other which can be accomplished either by:
taking a &mut references to the buffer (String or Vec<u8> say),
or taking a buffer by value and returning it.
The point being to avoid memory allocations.

Splitting a `Vec`

I'm trying to write a little buffer-thing for parsing so I can pull records off the front of as I parse them out, ideally without making any copies and just transferring ownership of chunks of the front of the buffer off as I run. Here's my implementation:
struct BufferThing {
buf: Vec<u8>,
}
impl BufferThing {
fn extract(&mut self, size: usize) -> Vec<u8> {
assert!(size <= self.buf.len());
let remaining: usize = self.buf.len() - size;
let ptr: *mut u8 = self.buf.as_mut_ptr();
unsafe {
self.buf = Vec::from_raw_parts(ptr.offset(size as isize), remaining, remaining);
Vec::from_raw_parts(ptr, size, size)
}
}
}
This compiles, but panics with a signal: 11, SIGSEGV: invalid memory reference as it starts running. This is mostly the same code as the example in the Nomicon, but I'm trying to do it on Vec's and I'm trying to split a field instead of the object itself.
Is it possible to do this without copying out one of the Vecs? And is there some section of the Nomicon or other documentation that explains why I'm blowing everything up in the unsafe block?
Unfortunately, that's not how memory allocators work. It might have been possible in the past, when memory was at a premium, but today's allocators are geared for speed rather than memory preservation.
A common implementation of memory allocators is to use slabs. Basically, it's:
struct Allocator {
less_than_32_bytes: List<[u8; 32]>,
less_than_64_bytes: List<[u8; 64]>,
less_than_128_bytes: List<[u8; 128]>,
less_than_256_bytes: List<[u8; 256]>,
less_than_512_bytes: List<[u8; 512]>,
...
}
When you request 96 bytes, it takes an element from less_than_128_bytes.
When you free that element, it frees all of it, not just the first N bytes, and the whole block is now re-usable. Any pointer inside the block is now dangling and should NOT be dereferenced.
Furthermore, trying to free a pointer in the middle of a block will only confuse the allocator: it won't find it, because the contract is that you address blocks by their first byte.
You violated the contract using unsafe code, BOOM.
The solution I propose is simple:
use a single Vec<u8> containing the whole buffer to parse
use slices into this Vec for parsing
Rust will check the lifetimes, so your slices cannot outlive the buffer, and slicing a slice further (s[..offset], s[offset..]) does not allocate.
If you don't mind one allocation, there's Vec::split_off which allocates a new Vec big enough for the split part.

What happens if I call Vec::from_raw_parts with a smaller capacity than the pointer actually has?

I have a vector of u8 that I want to interpret as a vector of u32. It is assumed that the bytes are in the right order. I don't want to allocate new memory and copy bytes after casting. I got the following to work:
use std::mem;
fn reinterpret(mut v: Vec<u8>) -> Option<Vec<u32>> {
let v_len = v.len();
v.shrink_to_fit();
if v_len % 4 != 0 {
None
} else {
let v_cap = v.capacity();
let v_ptr = v.as_mut_ptr();
println!("{:?}|{:?}|{:?}", v_len, v_cap, v_ptr);
let v_reinterpret = unsafe { Vec::from_raw_parts(v_ptr as *mut u32, v_len / 4, v_cap / 4) };
println!("{:?}|{:?}|{:?}",
v_reinterpret.len(),
v_reinterpret.capacity(),
v_reinterpret.as_ptr());
println!("{:?}", v_reinterpret);
println!("{:?}", v); // v is still alive, but is same as rebuilt
mem::forget(v);
Some(v_reinterpret)
}
}
fn main() {
let mut v: Vec<u8> = vec![1, 1, 1, 1, 1, 1, 1, 1];
let test = reinterpret(v);
println!("{:?}", test);
}
However, there's an obvious problem here. From the shrink_to_fit documentation:
It will drop down as close as possible to the length but the allocator may still inform the vector that there is space for a few more elements.
Does this mean that my capacity may still not be a multiple of the size of u32 after calling shrink_to_fit? If in from_raw_parts I set capacity to v_len/4 with v.capacity() not an exact multiple of 4, do I leak those 1-3 bytes, or will they go back into the memory pool because of mem::forget on v?
Is there any other problem I am overlooking here?
I think moving v into reinterpret guarantees that it's not accessible from that point on, so there's only one owner from the mem::forget(v) call onwards.
This is an old question, and it looks like it has a working solution in the comments. I've just written up what exactly goes wrong here, and some solutions that one might create/use in today's Rust.
This is undefined behavior
Vec::from_raw_parts is an unsafe function, and thus you must satisfy its invariants, or you invoke undefined behavior.
Quoting from the documentation for Vec::from_raw_parts:
ptr needs to have been previously allocated via String/Vec (at least, it's highly likely to be incorrect if it wasn't).
T needs to have the same size and alignment as what ptr was allocated with. (T having a less strict alignment is not sufficient, the alignment really needs to be equal to satsify the dealloc requirement that memory must be allocated and deallocated with the same layout.)
length needs to be less than or equal to capacity.
capacity needs to be the capacity that the pointer was allocated with.
So, to answer your question, if capacity is not equal to the capacity of the original vec, then you've broken this invariant. This gives you undefined behavior.
Note that the requirement isn't on size_of::<T>() * capacity either, though, which brings us to the next topic.
Is there any other problem I am overlooking here?
Three things.
First, the function as written is disregarding another requirement of from_raw_parts. Specifically, T must have the same size as alignment as the original T. u32 is four times as big as u8, so this again breaks this requirement. Even if capacity*size remains the same, size isn't, and capacity isn't. This function will never be sound as implemented.
Second, even if all of the above was valid, you've also ignored the alignment. u32 must be aligned to 4-byte boundaries, while a Vec<u8> is only guaranteed to be aligned to a 1-byte boundary.
A comment on the OP mentions:
I think on x86_64, misalignment will have performance penalty
It's worth noting that while this may be true of machine language, it is not true for Rust. The rust reference explicitly states "A value of alignment n must only be stored at an address that is a multiple of n." This is a hard requirement.
Why the exact type requirement?
Vec::from_raw_parts seems like it's pretty strict, and that's for a reason. In Rust, the allocator API operates not only on allocation size, but on a Layout, which is the combination of size, number of things, and alignment of individual elements. In C with memalloc, all the allocator can rely upon is that the size is the same, and some minimum alignment. In Rust, though, it's allowed to rely on the entire Layout, and invoke undefined behavior if not.
So in order to correctly deallocate the memory, Vec needs to know the exact type that it was allocated with. By converting a Vec<u32> into Vec<u8>, it no longer knows this information, and so it can no longer properly deallocate this memory.
Alternative - Transforming slices
Vec::from_raw_parts's strictness comes from the fact that it needs to deallocate the memory. If we create a borrowing slice, &[u32] instead, we no longer need to deal with it! There is no capacity when turning a &[u8] into &[u32], so we should be all good, right?
Well, almost. You still have to deal with alignment. Primitives are generally aligned to their size, so a [u8] is only guaranteed to be aligned to 1-byte boundaries, while [u32] must be aligned to a 4-byte boundary.
If you want to chance it, though, and create a [u32] if possible, there's a function for that - <[T]>::align_to:
pub unsafe fn align_to<U>(&self) -> (&[T], &[U], &[T])
This will trim of any starting and ending misaligned values, and then give you a slice in the middle of your new type. It's unsafe, but the only invariant you need to satisfy is that the elements in the middle slice are valid.
It's sound to reinterpret 4 u8 values as a u32 value, so we're good.
Putting it all together, a sound version of the original function would look like this. This operates on borrowed rather than owned values, but given that reinterpreting an owned Vec is instant-undefined-behavior in any case, I think it's safe to say this is the closest sound function:
use std::mem;
fn reinterpret(v: &[u8]) -> Option<&[u32]> {
let (trimmed_front, u32s, trimmed_back) = unsafe { v.align_to::<u32>() };
if trimmed_front.is_empty() && trimmed_back.is_empty() {
Some(u32s)
} else {
// either alignment % 4 != 0 or len % 4 != 0, so we can't do this op
None
}
}
fn main() {
let mut v: Vec<u8> = vec![1, 1, 1, 1, 1, 1, 1, 1];
let test = reinterpret(&v);
println!("{:?}", test);
}
As a note, this could also be done with std::slice::from_raw_parts rather than align_to. However, that requires manually dealing with the alignment, and all it really gives is more things we need to ensure we're doing right. Well, that and compatibility with older compilers - align_to was introduced in 2018 in Rust 1.30.0, and wouldn't have existed when this question was asked.
Alternative - Copying
If you do need a Vec<u32> for long term data storage, I think the best option is to just allocate new memory. The old memory is allocated for u8s anyways, and wouldn't work.
This can be made fairly simple with some functional programming:
fn reinterpret(v: &[u8]) -> Option<Vec<u32>> {
let v_len = v.len();
if v_len % 4 != 0 {
None
} else {
let result = v
.chunks_exact(4)
.map(|chunk: &[u8]| -> u32 {
let chunk: [u8; 4] = chunk.try_into().unwrap();
let value = u32::from_ne_bytes(chunk);
value
})
.collect();
Some(result)
}
}
First, we use <[T]>::chunks_exact to iterate over chunks of 4 u8s. Next, try_into to convert from &[u8] to [u8; 4]. The &[u8] is guaranteed to be length 4, so this never fails.
We use u32::from_ne_bytes to convert the bytes into a u32 using native endianness. If interacting with a network protocol, or on-disk serialization, then using from_be_bytes or from_le_bytes may be preferable. And finally, we collect to turn our result back into a Vec<u32>.
As a last note, a truly general solution might use both of these techniques. If we change the return type to Cow<'_, [u32]>, we could return aligned, borrowed data if it works, and allocate a new array if it doesn't! Not quite the best of both worlds, but close.

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