How can I turn a popup menu invisible? - menu

I'm working with Progress release 11.6, appBuilder and procedure editor.
I'm creating a new window, based on another one. That other window contains a browser, on which a popup menu is attached.
In my copy I don't want to see the popup menu at this moment (in other words, I'd like to disable it, so that the user does not see it).
I have tried putting VISIBLE to FALSE, HIDDEN to TRUE, but I'm always getting into problems.
My code looks as follows, does anybody know how I can turn the popup-menu invisible?
DEFINE MENU popup-menu-browser
MENU-ITEM m_Copy LABEL "Copy" ACCELERATOR "CTRL-C"
MENU-ITEM m_Cut LABEL "Cut" ACCELERATOR "CTRL-X"
...
browser-object:POPUP-MENU = MENU popup-menu-browser:HANDLE
// not working:
MENU POPUP-MENU-browser:HIDDEN = TRUE.

You need to remove the popup-menu:
MENU POPUP-MENU-browser = ?.
Or make it insensitive:
MENU POPUP-MENU-browser:SENSITIVE = FALSE.
Complete example:
define browse br with size 40 by 10.
define menu mb
menu-item mhide label "Hide"
.
on choose of menu-item mhide do:
browse br:popup-menu:sensitive = false.
end.
on " " anywhere do:
browse br:popup-menu:sensitive = true.
end.
browse br:popup-menu = menu mb:handle.
define frame fr
br
with
size 42 by 12
view-as dialog-box
.
enable all with frame fr.
view frame fr.
wait-for close of frame fr.
Beware that when switching between popup menus, you will lose the values of check boxes - see knowledge base article 000054795

Related

Can't add icon to Action Right Click Drop Down Menu in Notes Client View

I am trying to add an icon to the Right Click, Drop Down Menu , on an Action, in a View. The icon shows up in the Action Bar (with no text, but that is how it's supposed to work) at the top (see image) but in the drop down menu, it does not appear, only the text does. Is there something I am missing? Is this not suppported?
In my opinion this feature is only supported for actions in the action bar:

How to add custom options menu when Right Click on edit tool - Livecode

I want to create object and I want to add custom options menu when Right Click on edit tool.
This image :
I want to add custom menu on top "Edit Script"
How do I do ?
Not sure what you really are asking. When you right-click on an object, the IDE throws up a menu because it invokes the command: revPopUpMenu. Try this, just put the command in a button script.
If you want to make this your own, without hacking the IDE menu, then why not use a normal click and show a pullDown menu instead. You can populate the menu items as you wish, including especially the ability to populate on the fly based on the object clicked on, or any other attributes that might be local to that object or event.
Craig Newman
Here's an example to add to the IDE's context menu - originally posted on the livecode forums. There's also an example stack you can download : http://forums.runrev.com/viewtopic.php?f=9&t=18613
# catch the IDE's context menu message
on revHookBuildObjectEditorContextMenu pMenuTarget, pMenuName, #pMenu, pModifiedMenu
# custom menu item
put "Custom Item" & "-" & LF before pMenu
pass revHookBuildObjectEditorContextMenu
end revHookBuildObjectEditorContextMenu
# catch the IDE's message when an item is selected from the context menu
function dispatchContextMenuPick pMenuName, pItem
switch word 1 to -1 of pItem
case "Custom Item"
answer "Custom Item Selected"
exit to top
break
end switch
pass dispatchContextMenuPick
end dispatchContextMenuPick
To get it to work, put the code above into a button then use;
insert the script of button "MyFrontScript" into front

ExtJS 4: Prevent Ext.grid.Panel header menu from closing after clicking "Columns" sub menu

The Sencha ExtJS framework Ext.grid.Panel component is great for representing result set data. However, it gets rather annoying for end-users when they try to enable and disable the columns in the grid. When you click the right side of a column header, a down arrow appears indicating there's a menu. When you click that arrow, a menu drops down. In any other HTML application based menu (or desktop app menu), you can either hover over a [sub] menu option or click the [sub] menu option and the next sub menu pops out. In the case of the Ext.grid.Panel, when you click a menu option on the main header menu hoping to expand the nested sub-menu, the entire root (column header) menu disappears. This would be represented as an enhancement by Sencha since there is a workaround--that being don't click on the menu option "Columns". It still works if you don't click, but it's just not intuitive. Who is bright enough to fix this in the extjs 4 framework code?
According to source files in the documentation this behavior is fixed in 4.1.2 (which is not available yet for public).
But!
Ext.define('MenuFix', {
override: 'Ext.menu.Item',
onClick: function () {
return this.menu ? null : this.callParent(arguments);
}
});

How to programatically manipulate a popup menu on multiple dynamic widgets in Progress

Language: Progress 10.1C
I have a Windows form, and on it I dynamically create a number of widgets (toggle-boxes in this case). I can create anything from 0 to 64 widgets, depending on how many do-hickies the user has in the current collection. As the user changes from one collection to another, the widgets are deleted or created as needed. The form will resize according to how many widgets are displayed.
The user can check any number of them and perform certain processes on the checked items by selecting actions from a menu bar, toolbar or keyboard shortcuts. But I also want the user to be able to right-click on a single widget, which should bring up a popup menu with actions that can be performed on just the one clicked item, whether it's checked or not.
In itself, this is pretty straight forward. In the past I had done this kind of thing (in other languages) by having a single popup menu that pops up when the user clicks on any one of the dynamic controls. But I'm having a hard time doing this simple thing in Progress:
I am unable to have one popup menu that responds to the right-click of all the widgets. I tried creating a single popup menu, and then as I create each dynamic widget, I set its popup-menu attribute to this menu. The problem is that a menu can only be applied to one widget. Once I've assigned it to Widget1, I cannot assign it to Widget2. This leads one to think of creating a seperate but identical menu for each widget. And as the widgets are destroyed and recreated, so will these menus. In a single session I will create and destroy hundreds or even thousands of these identical menus, while the user might use one of them once or twice. Or not at all. So this does not seem like a good option to me.
My next solution would be to create a single menu which I can pop up programatically, but all attempts to programatically pop up a menu have failed. I have tried APPLY "MENU-DROP" TO MENU MyMenu and other similar things and I cannot for the life of me figure out how to do it. I also find it very difficult to search for information on this. It's as if nobody else has ever tried this, and the rare cases where someone has asked about it, there has been no satisfactory answers. I'm suspecting this cannot be done.
While trying all these things, I have also had endless problems with the events MOUSE-MENU-DOWN, MOUSE-MENU-UP and MOUSE-MENU-CLICK. MOUSE-MENU-CLICK seems to never happen, not for my dynamic widgets anyway. I am unable to figure out why. MOUSE-MENU-UP occurs sometimes, but it depends on what happens in MOUSE-MENU-DOWN and other events of the widgets as well as the widgets' parents. I have not been able to figure out exactly when it will or won't fire, it's very counter-intuitive. MOUSE-MENU-DOWN is the only one I can count on firing.
So: I can't show a menu programatically, I can only show it by right clicking on the menu's parent. The only way to avoid having hundreds of identical menus, is to have a popup menu on the parent of the widgets, for example the default frame.
With a static popup menu on the default frame, I can right-click on the widgets and the menu will come up, but it comes up if I click anywhere in the frame. I can disable the menu, and then in the right-click event of the widget, I enable it. This works very well the first time; if I click anywhere in the frame, nothing happens (the menu is diabled), but if I click on my widget, the menu is enabled and pops up. Yay! But now the menu is enabled and now it pops up if I right-click anywhere, on buttons, empty space, progress bars, etc. When do I disable it again? After the menu has popped up, the user can click anywhere and the menu will dissappear. There is no event that fires when the menu is closed, so I'm stuck.
Sorry about the long ramblings, I'll restate the question briefly: I want to have one popup menu that pops up when the user right-clicks one of a number of dynamically created widgets.
Using Tom's answer, this is how I implemented it:
/* Somewhere in Control Definitions... */
DEFINE MENU m_Popup
MENU-ITEM m_Test1 LABEL "Test 1"
MENU-ITEM m_Test2 LABEL "Test 2".
/* Somewhere, where I need to dynamically create the widgets. */
/* Loop through the items in the temp table and create a widget for each. */
FOR EACH ttItem BY ttItem.ItemName:
CREATE TOGGLE-BOX hWidget
ASSIGN
FRAME = FRAME DEFAULT-FRAME:HANDLE
LABEL = STRING(ttItem.ttItemName)
TRIGGERS:
ON MOUSE-MENU-DOWN PERSISTENT RUN GetMenu IN THIS-PROCEDURE.
END TRIGGERS.
END.
/* If the user right-clicks on any one of the widgets, this procedure */
/* is run with SELF being the widget that was clicked on. */
PROCEDURE GetMenu:
/* Remove the menu from its current owner and assign it to SELF. */
MENU m_Popup:OWNER:POPUP-MENU = ?.
SELF:POPUP-MENU = MENU m_Popup:HANDLE.
END PROCEDURE.
/* The user clicks on one of the menu items */
/* Here SELF is the menu item that was clicked. I can */
/* get m_Popup from SELF:PARENT and the widget it was */
/* was assigned to from SELF:PARENT:OWNER. */
ON CHOOSE OF MENU-ITEM m_Test1
DO:
MESSAGE "You selected " SELF:LABEL " for " SELF:PARENT:OWNER:LABEL.
END.
My buddy Mike Fechner (who is not currently on SO but who does this stuff a lot more than I do) tells me that, while this example is static, something very similar should work:
Procedure getMenu:
DEFINE INPUT PARAMETER phWidget AS HANDLE NO-UNDO.
DO WITH FRAME {&FRAME-NAME}:
FILL-IN-1:POPUP-MENU = ? .
FILL-IN-2:POPUP-MENU = ? .
FILL-IN-3:POPUP-MENU = ? .
END.
phWidget:POPUP-MENU = MENU POPUP-MENU-FILL-IN-1:HANDLE .
END procedure.
ON RIGHT-MOUSE-DOWN of all three fill-in’s you "RUN getMenu (SELF)." to steal the popup menu from whomever has it.

Selecting and Deselecting segment on UISegmentedControl?

I've added a segmented control as the right bar button item of my navigation bar. The control has two segments and I'm attempting to use the control as bar button items. So I was wondering haw can I deselect a selected segment once the user preses it. I've already tried setting the selectedSegmentIndex property to -1 when the action method is called but that is preventing the segment from even being highlighted. Any idea on how can can get the segments to behave like bar button item?
do segmentedControl.momentary = YES; during setup or if using IB, select the Momentary checkbox in the Attributes Inspector.

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