Where can you find the Microsoft C++ Redistributable: Change Log / Bug Fixes - visual-c++

Background
Prior to release, we are required to review the Change Log / Bug Fixes for all third-party dependencies.
Question
Do you know where I can find the: Microsoft's Visual C++ Redistributes change log?
Visual Studio has release notes, but this does not specifically reference the C++ Redistributable.
The Distributed Code sub-section does mention Visual C++ Runtime Files, but I don't see a change log.
Any input you can provide would be greatly appreciated.
Related Resources
Microsoft Support
Can download redistributable? Yes
Has change logs? NO
Visual Studio Subscriptions downloads
Can download redistributable? Yes
Has change logs? NO
Microsoft Developer Community bug list
If you really want to get down in the weeds, this website is an option... but be prepared to spend a lot of time looking. I personally find that the search engine for this website is not great.

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Compilation of Release configuration fails (ILT0005)

I've updated Visual Studio 2015 to Update 2 recently. Since then, I'm not able to compile my already published app anymore. Even a new blank UWP project does not compile. I get the following error message:
ILT0005: "C:\Program Files (x86)\MSBuild\Microsoft.NetNative\x86\ilc\Tools\nutc_driver.exe #"C:\Users\locked\documents\visual studio 2015\Projects\App1\App1\obj\x86\Release\ilc\intermediate\MDIL\App1.rsp"" Exitcode -1073740791
I completely uninstalled all Visual Studio relevant components and reinstalled them, which didn't solve the problem. Unfortunately, I'm not able to update my app at the moment.
I'm running Windows 10 Build 10586.218
It is a bug in .NET Native compiler, affecting German localization only (based on our current knowledge). We are looking into solutions (a fix with reasonable shipping vehicle, or better workaround). Stay tuned.
[Update] The fix shipped on 6th May as "Universal Windows App Development Tools - Tools (1.3.2)". Go to Control Panel - Programs - Programs and Features - Visual Studio ... - Modify, check Tools (1.3.2), then click Update. All languages now work (German, French, Italian, etc.).
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i had exactly this issue on french platform and found this solution : https://social.msdn.microsoft.com/Forums/en-US/9d590372-d82c-4075-9ea9-504a22c9502f/cant-compile-in-net-native-ilt005-error?forum=wpdevelop
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Indie license does not have Visual Studio support. An Indie license requires you to use Xamarin Studio on a Mac. There should not be any restrictions on using specific components.
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Does XMLSpy integration package work with Visual Studio 2012

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So I followed the steps on the Altova download site (basically just run the package and you're done). Nothing changed in VS. So I decided to download the 1326 page PDF manual for XMLSpy to see if there was some extra help in there:
http://www.altova.com/documents/XMLSpyPro.pdf
On page 490, it mentions going into your VS/Common7/IDE directory and running devenv.exe /setup which I did. After that, again, nothing changed.
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I actually created a support ticket with Altova for the issue as well, but thought I'd try here for some first hand experiences.
Whelp, Altova support responded to my ticket. The answer is, since Visual Studio is a 32-bit only application, XMLSpy integration will not work when running the 64-bit version of XMLSpy/XMLSpy integration package.
This is despite the fact that both a 64-bit version of XMLSpy AND a 64-bit version of the Visual Studio Integration package exist side-by-side on the download page (as of writing this answer). I have a feeling that it might only exist for the Eclipse integration.
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Visual Studio - Mylyn Equalivent [duplicate]

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(Resharper is irrelevant).
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http://dsmaddin.codeplex.com/
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She said that they've notice about Mylyn, but are still looking on it.
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You may be interested in this news from Tasktop: http://tasktop.com/blog/tasktop/eclipse-mylyn-microsoft-visual-studio
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Getting others to use my apps with Visual C++

I am learning how to build games in Visual C++ and when I upload them so friends can check them out, they all end up with messages saying it can not run. I did some research and found that it is because I am compiling against a Dynamic library instead of a static library. Correct me if I am wrong anywhere please. Upon further research, I found that a lot of people do not advise going this direction but instead include the files needed by my game.
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