Digital Watermarking: Blind detection with linear correlation - security

I'm trying to understand how a blind detection (detection without cover work) works, by applying linear correlation.
This is my understand so far:
Embedding (one-bit):
we generate a reference pattern w_r by using watermarking key
W_m:we multiply w_r with an strength factor a and take the negative values if we want to embedd a zero bit.
Then: C = C_0 + W_m + N,where N is noise
Blind detection (found in literature):
We need to calculate the linear correlation between w_r and C, to detect the appearance of w_r in C. Linear correlation in genereal is the normalizez scalar product = 1/(j*i) *C*w_r
C consists of C_0*w_r + W_m*w_r + w_*r*N. It is said that, because the left and the right term is probably small, but W_m*w_r has large magnitude, therefore LC(C,w_r) = +-a * |w_r|^2/(ji)
This makes no sense to me. Why should we only consider +-a * |w_r|^2/(ji) for detecting watermarks, without using C ?. This term LC(C,w_r) = +-a * |w_r|^2/(ji) is independent from C?
Or does this only explain why we can say that low linear correlation corresponds to zero-bit and high value to one-bit and we just compute LC(C,w_r) like we usually do by using the scalar product?
Thanks!

Related

Word2Vec Subsampling -- Implementation

I am implementing the Skipgram model, both in Pytorch and Tensorflow2. I am having doubts about the implementation of subsampling of frequent words. Verbatim from the paper, the probability of subsampling word wi is computed as
where t is a custom threshold (usually, a small value such as 0.0001) and f is the frequency of the word in the document. Although the authors implemented it in a different, but almost equivalent way, let's stick with this definition.
When computing the P(wi), we can end up with negative values. For example, assume we have 100 words, and one of them appears extremely more often than others (as it is the case for my dataset).
import numpy as np
import seaborn as sns
np.random.seed(12345)
# generate counts in [1, 20]
counts = np.random.randint(low=1, high=20, size=99)
# add an extremely bigger count
counts = np.insert(counts, 0, 100000)
# compute frequencies
f = counts/counts.sum()
# define threshold as in paper
t = 0.0001
# compute probabilities as in paper
probs = 1 - np.sqrt(t/f)
sns.distplot(probs);
Q: What is the correct way to implement subsampling using this "probability"?
As an additional info, I have seen that in keras the function keras.preprocessing.sequence.make_sampling_table takes a different approach:
def make_sampling_table(size, sampling_factor=1e-5):
"""Generates a word rank-based probabilistic sampling table.
Used for generating the `sampling_table` argument for `skipgrams`.
`sampling_table[i]` is the probability of sampling
the i-th most common word in a dataset
(more common words should be sampled less frequently, for balance).
The sampling probabilities are generated according
to the sampling distribution used in word2vec:
```
p(word) = (min(1, sqrt(word_frequency / sampling_factor) /
(word_frequency / sampling_factor)))
```
We assume that the word frequencies follow Zipf's law (s=1) to derive
a numerical approximation of frequency(rank):
`frequency(rank) ~ 1/(rank * (log(rank) + gamma) + 1/2 - 1/(12*rank))`
where `gamma` is the Euler-Mascheroni constant.
# Arguments
size: Int, number of possible words to sample.
sampling_factor: The sampling factor in the word2vec formula.
# Returns
A 1D Numpy array of length `size` where the ith entry
is the probability that a word of rank i should be sampled.
"""
gamma = 0.577
rank = np.arange(size)
rank[0] = 1
inv_fq = rank * (np.log(rank) + gamma) + 0.5 - 1. / (12. * rank)
f = sampling_factor * inv_fq
return np.minimum(1., f / np.sqrt(f))
I tend to trust deployed code more than paper write-ups, especially in a case like word2vec, where the original authors' word2vec.c code released by the paper's authors has been widely used & served as the template for other implementations. If we look at its subsampling mechanism...
if (sample > 0) {
real ran = (sqrt(vocab[word].cn / (sample * train_words)) + 1) * (sample * train_words) / vocab[word].cn;
next_random = next_random * (unsigned long long)25214903917 + 11;
if (ran < (next_random & 0xFFFF) / (real)65536) continue;
}
...we see that those words with tiny counts (.cn) that could give negative values in the original formula instead here give values greater-than 1.0, and thus can never be less than the long-random-masked-and-scaled to never be more than 1.0 ((next_random & 0xFFFF) / (real)65536). So, it seems the authors' intent was for all negative-values of the original formula to mean "never discard".
As per the keras make_sampling_table() comment & implementation, they're not consulting the actual word-frequencies at all. Instead, they're assuming a Zipf-like distribution based on word-rank order to synthesize a simulated word-frequency.
If their assumptions were to hold – the related words are from a natural-language corpus with a Zipf-like frequency-distribution – then I'd expect their sampling probabilities to be close to down-sampling probabilities that would have been calculated from true frequency information. And that's probably "close enough" for most purposes.
I'm not sure why they chose this approximation. Perhaps other aspects of their usual processes have not maintained true frequencies through to this step, and they're expecting to always be working with natural-language texts, where the assumed frequencies will be generally true.
(As luck would have it, and because people often want to impute frequencies to public sets of word-vectors which have dropped the true counts but are still sorted from most- to least-frequent, just a few days ago I wrote an answer about simulating a fake-but-plausible distribution using Zipf's law – similar to what this keras code is doing.)
But, if you're working with data that doesn't match their assumptions (as with your synthetic or described datasets), their sampling-probabilities will be quite different than what you would calculate yourself, with any form of the original formula that uses true word frequencies.
In particular, imagine a distribution with one token a million times, then a hundred tokens all appearing just 10 times each. Those hundred tokens' order in the "rank" list is arbitrary – truly, they're all tied in frequency. But the simulation-based approach, by fitting a Zipfian distribution on that ordering, will in fact be sampling each of them very differently. The one 10-occurrence word lucky enough to be in the 2nd rank position will be far more downsampled, as if it were far more frequent. And the 1st-rank "tall head" value, by having its true frequency *under-*approximated, will be less down-sampled than otherwise. Neither of those effects seem beneficial, or in the spirit of the frequent-word-downsampling option - which should only "thin out" very-frequent words, and in all cases leave words of the same frequency as each other in the original corpus roughly equivalently present to each other in the down-sampled corpus.
So for your case, I would go with the original formula (probability-of-discarding-that-requires-special-handling-of-negative-values), or the word2vec.c practical/inverted implementation (probability-of-keeping-that-saturates-at-1.0), rather than the keras-style approximation.
(As a totally-separate note that nonetheless may be relevant for your dataset/purposes, if you're using negative-sampling: there's another parameter controlling the relative sampling of negative examples, often fixed at 0.75 in early implementations, that one paper has suggested can usefully vary for non-natural-language token distributions & recommendation-related end-uses. This parameter is named ns_exponent in the Python gensim implementation, but simply a fixed power value internal to a sampling-table pre-calculation in the original word2vec.c code.)

What are the parameters to the kernel function in an SVM?

I'm trying to understand kernel functions, particularly the gaussian/RBF function K(a,b) = exp(-gamma||a-b||**2).
As I understand, this is computing a similarity measure for vectors a and b in part using euclidean distance. My question isn't about the specifics of this kernel, though.
What I don't understand: what are vectors a and b when you use this kernel in an SVM?
SVM is a supervised learning algorithm, so there will be a training phase and a testing phase in which you use a sample of collected data.
A sample of data used for training is usually indicated with {x_i, y_i}, where x are real-valued attributes for each datum and y are the corresponding labels (See wikipedia SVM page, at section "Linear SVM" for example).
For each kernel K(a, b). the value "a" and "b" are the x_i and x_j of the data you have.
In the testing phase you will have only the set {x_i} and you want to estimate the corresponding y. Also in this case the "a" and "b" are the x_i and x_j of the data you have.
EDIT
K(a, b) is calculated for every pair (a, b) = (x_i, x_j), varying i and j. The kernel represents a dot product (Kernel trick), defined on the feature space by the so called function phi.
The SVM needs all the dot products of all the pairs because the hinge-loss comprehends a sum over i and j of all the dot products (that means of all the K(x_i, x_j)).
For example, if you have the set {x_i} = {x_1, x_2} you need
K(x_1, x_1), K(x_1, x_2), K(x_2, x_1), K(x_2, x_2)
(For each kernel K(a,b) = K(b,a), being a dot product, then symmetric. In the end you don't need K(x_2, x_1))

Rendering Fractals: The Mobius Transformation and The Newtonian Basin

I understand how to render (two dimensional) "Escape Time Group" fractals (Julia and Mandelbrot), but I can't seem to get a Mobius Transformation or a Newton Basin rendered.
I'm trying to render them using the same method (by recursively using the polynomial equation on each pixel 'n' times), but I have a feeling these fractals are rendered using totally different methods. Mobius 'Transformation' implies that an image must already exist, and then be transformed to produce the geometry, and the Newton Basin seems to plot each point, not just points that fall into a set.
How are these fractals graphed? Are they graphed using the same iterative methods as the Julia and Mandelbrot?
Equations I'm Using:
Julia: Zn+1 = Zn^2 + C
Where Z is a complex number representing a pixel, and C is a complex constant (Correct).
Mandelbrot: Cn+1 = Cn^2 + Z
Where Z is a complex number representing a pixel, and C is the complex number (0, 0), and is compounded each step (The reverse of the Julia, correct).
Newton Basin: Zn+1 = Zn - (Zn^x - a) / (Zn^y - a)
Where Z is a complex number representing a pixel, x and y are exponents of various degrees, and a is a complex constant (Incorrect - creating a centered, eight legged 'line star').
Mobius Transformation: Zn+1 = (aZn + b) / (cZn + d)
Where Z is a complex number representing a pixel, and a, b, c, and d are complex constants (Incorrect, everything falls into the set).
So how are the Newton Basin and Mobius Transformation plotted on the complex plane?
Update: Mobius Transformations are just that; transformations.
"Every Möbius transformation is
a composition of translations,
rotations, zooms (dilations) and
inversions."
To perform a Mobius Transformation, a shape, picture, smear, etc. must be present already in order to transform it.
Now how about those Newton Basins?
Update 2: My math was wrong for the Newton Basin. The denominator at the end of the equation is (supposed to be) the derivative of the original function. The function can be understood by studying 'NewtonRoot.m' from the MIT MatLab source-code. A search engine can find it quite easily. I'm still at a loss as to how to graph it on the complex plane, though...
Newton Basin:
f(x) = x - f(x) / f'(x)
In Mandelbrot and Julia sets you terminate the inner loop if it exceeds a certain threshold as a measurement how fast the orbit "reaches" infinity
if(|z| > 4) { stop }
For newton fractals it is the other way round: Since the newton method is usually converging towards a certain value we are interested how fast it reaches its limit, which can be done by checking when the difference of two consecutive values drops below a certain value (usually 10^-9 is a good value)
if(|z[n] - z[n-1]| < epsilon) { stop }

Is there a graph-drawing tool that will allow me to constrain x, and automatically lay out y?

I am looking for a tool similar to graphviz that can render graphs, but that will allow me to constrain just the x coordinate of each node. Then, the tool will automatically choose y coordinates to make the graph look neat.
Basically, I want to make a timeline.
Language / platform / rendering medium are not very important.
If you want a neat-looking graph a force-directed algorithm is going to be your best bet. One of the best ones is SFDP (developed by AT&T, included in graphviz) though I can't seem to find pseudocode or an easy implementation. I don't think there are any algorithms this specialized. Thankfully, it's easy to code your own. I'll present some pseudocode mostly lifted form Wikipedia, but with suitably one-dimensional modifications. I'll assume you have n vertices and the vector of x-positions is x, subscripted by x.i.
set all vertex velocities to (0,0)
set all vertex positions to (x.i, random)
while (KE > epsilon)
KE = 0
for each vertex v
force = (0,0)
for each vertex u != v
force = force + (0, coulomb(u, v).y)
if u is incident to v
force = force + (0, hooke(u, v).y)
v.velocity = (v.velocity + timestep * force) * damping
v.position = v.position + timestep * v.velocity
KE = KE + |v.velocity| ^ 2
here the .y denotes getting the y-component of the force. This ensures that the x-components of the positions of the vertices never change from what you set them to be. The epsilon parameter is to be set by you, and should be something small compared to what you expect KE (the kinetic energy) to be. Also, |v| denotes the magnitude of the vector v (all computations are of 2-vectors in the above, except the KE). Note I set the mass of all the nodes to be 1, but you can change that if you want.
The Hooke and Coulomb functions calculate the respective forces between nodes; the first is linear in distance between vertices, the second is quadratic, so there is a guaranteed equilibrium. These functions look something like
def hooke(u, v)
return -k * |u.position - v.position|
def coulomb(u, v)
return C * |u.position - v.position|
where again most computations are in vector form. C and k have real values but experiment to get the graph you want. This isn't usually necessary because the scaling factors will, in two dimensions, pretty much expand or contract the whole graph, but here the x-distances are set so to get a good-looking graph you will have to change the values a bit.

Is it possible to do an algebraic curve fit with just a single pass of the sample data?

I would like to do an algebraic curve fit of 2D data points, but for various reasons - it isn't really possible to have much of the sample data in memory at once, and iterating through all of it is an expensive process.
(The reason for this is that actually I need to fit thousands of curves simultaneously based on gigabytes of data which I'm reading off disk, and which is therefore sloooooow).
Note that the number of polynomial coefficients will be limited (perhaps 5-10), so an exact fit will be extremely unlikely, but this is ok as I'm trying to find an underlying pattern in data with a lot of random noise.
I understand how one can use a genetic algorithm to fit a curve to a dataset, but this requires many passes through the sample data, and thus isn't practical for my application.
Is there a way to fit a curve with a single pass of the data, where the state that must be maintained from sample to sample is minimal?
I should add that the nature of the data is that the points may lie anywhere on the X axis between 0.0 and 1.0, but the Y values will always be either 1.0 or 0.0.
So, in Java, I'm looking for a class with the following interface:
public interface CurveFit {
public void addData(double x, double y);
public List<Double> getBestFit(); // Returns the polynomial coefficients
}
The class that implements this must not need to keep much data in its instance fields, no more than a kilobyte even for millions of data points. This means that you can't just store the data as you get it to do multiple passes through it later.
edit: Some have suggested that finding an optimal curve in a single pass may be impossible, however an optimal fit is not required, just as close as we can get it in a single pass.
The bare bones of an approach might be if we have a way to start with a curve, and then a way to modify it to get it slightly closer to new data points as they come in - effectively a form of gradient descent. It is hoped that with sufficient data (and the data will be plentiful), we get a pretty good curve. Perhaps this inspires someone to a solution.
Yes, it is a projection. For
y = X beta + error
where lowercased terms are vectors, and X is a matrix, you have the solution vector
\hat{beta} = inverse(X'X) X' y
as per the OLS page. You almost never want to compute this directly but rather use LR, QR or SVD decompositions. References are plentiful in the statistics literature.
If your problem has only one parameter (and x is hence a vector as well) then this reduces to just summation of cross-products between y and x.
If you don't mind that you'll get a straight line "curve", then you only need six variables for any amount of data. Here's the source code that's going into my upcoming book; I'm sure that you can figure out how the DataPoint class works:
Interpolation.h:
#ifndef __INTERPOLATION_H
#define __INTERPOLATION_H
#include "DataPoint.h"
class Interpolation
{
private:
int m_count;
double m_sumX;
double m_sumXX; /* sum of X*X */
double m_sumXY; /* sum of X*Y */
double m_sumY;
double m_sumYY; /* sum of Y*Y */
public:
Interpolation();
void addData(const DataPoint& dp);
double slope() const;
double intercept() const;
double interpolate(double x) const;
double correlate() const;
};
#endif // __INTERPOLATION_H
Interpolation.cpp:
#include <cmath>
#include "Interpolation.h"
Interpolation::Interpolation()
{
m_count = 0;
m_sumX = 0.0;
m_sumXX = 0.0;
m_sumXY = 0.0;
m_sumY = 0.0;
m_sumYY = 0.0;
}
void Interpolation::addData(const DataPoint& dp)
{
m_count++;
m_sumX += dp.getX();
m_sumXX += dp.getX() * dp.getX();
m_sumXY += dp.getX() * dp.getY();
m_sumY += dp.getY();
m_sumYY += dp.getY() * dp.getY();
}
double Interpolation::slope() const
{
return (m_sumXY - (m_sumX * m_sumY / m_count)) /
(m_sumXX - (m_sumX * m_sumX / m_count));
}
double Interpolation::intercept() const
{
return (m_sumY / m_count) - slope() * (m_sumX / m_count);
}
double Interpolation::interpolate(double X) const
{
return intercept() + slope() * X;
}
double Interpolation::correlate() const
{
return m_sumXY / sqrt(m_sumXX * m_sumYY);
}
Why not use a ring buffer of some fixed size (say, the last 1000 points) and do a standard QR decomposition-based least squares fit to the buffered data? Once the buffer fills, each time you get a new point you replace the oldest and re-fit. That way you have a bounded working set that still has some data locality, without all the challenges of live stream (memoryless) processing.
Are you limiting the number of polynomial coefficients (i.e. fitting to a max power of x in your polynomial)?
If not, then you don't need a "best fit" algorithm - you can always fit N data points EXACTLY to a polynomial of N coefficients.
Just use matrices to solve N simultaneous equations for N unknowns (the N coefficients of the polynomial).
If you are limiting to a max number of coefficients, what is your max?
Following your comments and edit:
What you want is a low-pass filter to filter out noise, not fit a polynomial to the noise.
Given the nature of your data:
the points may lie anywhere on the X axis between 0.0 and 1.0, but the Y values will always be either 1.0 or 0.0.
Then you don't need even a single pass, as these two lines will pass exactly through every point:
X = [0.0 ... 1.0], Y = 0.0
X = [0.0 ... 1.0], Y = 1.0
Two short line segments, unit length, and every point falls on one line or the other.
Admittedly, an algorithm to find a good curve fit for arbitrary points in a single pass is interesting, but (based on your question), that's not what you need.
Assuming that you don't know which point should belong to which curve, something like a Hough Transform might provide what you need.
The Hough Transform is a technique that allows you to identify structure within a data set. One use is for computer vision, where it allows easy identification of lines and borders within the field of sight.
Advantages for this situation:
Each point need be considered only once
You don't need to keep a data structure for each candidate line, just one (complex, multi-dimensional) structure
Processing of each line is simple
You can stop at any point and output a set of good matches
You never discard any data, so it's not reliant on any accidental locality of references
You can trade off between accuracy and memory requirements
Isn't limited to exact matches, but will highlight partial matches too.
An approach
To find cubic fits, you'd construct a 4-dimensional Hough space, into which you'd project each of your data-points. Hotspots within Hough space would give you the parameters for the cubic through those points.
You need the solution to an overdetermined linear system. The popular methods are Normal Equations (not usually recommended), QR factorization, and singular value decomposition (SVD). Wikipedia has decent explanations, Trefethen and Bau is very good. Your options:
Out-of-core implementation via the normal equations. This requires the product A'A where A has many more rows than columns (so the result is very small). The matrix A is completely defined by the sample locations so you don't have to store it, thus computing A'A is reasonably cheap (very cheap if you don't need to hit memory for the node locations). Once A'A is computed, you get the solution in one pass through your input data, but the method can be unstable.
Implement an out-of-core QR factorization. Classical Gram-Schmidt will be fastest, but you have to be careful about stability.
Do it in-core with distributed memory (if you have the hardware available). Libraries like PLAPACK and SCALAPACK can do this, the performance should be much better than 1. The parallel scalability is not fantastic, but will be fine if it's a problem size that you would even think about doing in serial.
Use iterative methods to compute an SVD. Depending on the spectral properties of your system (maybe after preconditioning) this could converge very fast and does not require storage for the matrix (which in your case has 5-10 columns each of which are the size of your input data. A good library for this is SLEPc, you only have to find a the product of the Vandermonde matrix with a vector (so you only need to store the sample locations). This is very scalable in parallel.
I believe I found the answer to my own question based on a modified version of this code. For those interested, my Java code is here.

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