Whenever I run this is get:
Traceback (most recent call last):
File "main.py", line 130, in <module>
while is_playing_cg:
NameError: name 'is_playing_cg' is not defined
I want the user to be able to press 1 or 2 to select which game mode to use and then once pressed it starts. I don't know why it's doing this. Whenever it's fixed it should run through just fine.
New edit
Now it just loops and says 1 or 2 over and over again.
import random
is_playing_cg = False
is_playing_hg = False
def game_select_screen():
#Game Select Screen
print("""
._________________________________.
| |
| ~ Welcome To Guess-A-Number ~ |
| ~~~ |
| ~ Press 1 OR Press 2 ~ |
| You ^ Guess | PC ^ Guess |
|_________________________________|""")
selecting = True
while selecting:
print()
game_mode = input("1 OR 2: ")
try:
int(game_mode)
except ValueError:
print("This is not a Number.")
else:
game_mode = int(game_mode)
if game_mode == 1:
is_playing_hg = True
elif game_mode == 2:
is_playing_cg = True
#Defining Random Number for human guess
def play_human_guess():
num = random.randint (1,10)
print()
print("Im Thinking of a Number 1 Through 10.")
print("You Have 3 Chances.")
chances = 3
game_fisnished = False
#Game is playing (Human Guesses)
while not game_fisnished:
guess = input("> Take A Guess: ")
#Accept only numbers
try:
int(guess)
except ValueError:
print("This is not a Number.")
else:
guess = int(guess)
if guess < num:
chances -=1
if chances == 0:
print()
print("Sorry You Guessed Too Many Times.")
game_fisnished = True
elif chances !=0:
print()
print("You Guessed Too Low. ("+str(chances)+") Chance(s) Remaining.")
elif guess > num:
chances -=1
if chances == 0:
print()
print("Sorry You Guessed Too Many Times.")
game_fisnished = True
elif chances !=0:
print()
print("You Guessed Too High. ("+str(chances)+") Chance(s) Remaining.")
else:
print()
print("Congradulations, You Won!")
game_fisnished = True
#Game Ended
def end():
print()
print("Thanks For Playing!")
#Setting up for computer guess
def play_computer_guess():
print()
print("Pick a Number 1 Through 10")
print("I Have 3 Chances to Guess Your Number.")
chances = 3
game_fisnished = False
#Game is playing (Computer Guess)
while not game_fisnished:
guess1 = input("Is your number 5?")
#Show Game Select Screen
game_select_screen()
while is_playing_cg:
#Start Game
selecting = False
play_computer_guess()
answer = input("""
Do You Want to Play Again? (y/n) : """)
if answer == "n":
is_playing_cg = False
while is_playing_hg:
#Start Game
selecting = False
play_human_guess()
answer = input("""
Do You Want to Play Again? (y/n) : """)
if answer == "n":
is_playing_hg = False
end()
The variable is_playing_cg is only available in the "block" that creates it.
Block is function / loop / if statement / etc.
In your program you need to initialize the variable globally so you can call them in multiple functions.
Good luck!
You are defining is_playing_cg inside of a conditional statement at the top of your code. So if that option is not selected, then when you get to the latter conditional statement, it has never heard of that variable.... and it is not defined in the namespace. So you could either define it at the top and give it a default (False) or more better, because you only have 2 options, just use one variable to control the computer / human.
Here is a toy example:
selection = int(input('enter 1 for human, 2 for computer: '))
if selection == 1:
human_play = True
elif selection == 2:
human_play = False
else:
# make some loop that asks for input again or such...
pass
# later on...
if human_play:
# ask human for input...
else:
# have AI make turn
#if needed, you can also handle special cases like this:
if not human_play:
# do something unique to computer turn ...
Additional info...
So you got bit by the scope of the variables in your update. You are defining these variables inside of a function and when you put the defaults outside of the function, they are not in the same scope, so whatever you do inside the function is lost. So, you need to change your function into something that returns the mode you want, and catch that in the function call like such:
def ... :
# input ...
if game_mode == 1:
human_playing = True
selecting = False
elif game_mode == 2:
human_playing = False
selecting = False
return human_playing # this will return T/F back to the function call
And then later:
#Show Game Select Screen
human_playing = game_select_screen()
while not human_playing:
#Start Game
selecting = False
play_computer_guess()
answer = input("""
Do You Want to Play Again? (y/n) : """)
if answer == "n":
is_playing_cg = False
while human_playing:
#Start Game
This (above) works for me, but there are still other logic errors popping up! :) Have fun
This particular error is probably there because you have not defined is_playing_cg as global before using it in your function game_select_screen. Simply put global is_playing_cg at the start of your game_select_screen function to tell python you want to use the global variable instead of creating a scoped variable.
Related
I'm new in coding and recently I've been practicing Python to use in a script in uni lab.
Basically I'm trying to do a loop over a input loop it self. See:
U_Ant = []
while True:
Sample_ID = input("Sample ID: >>" )
print('Assign the halo diameter according to the previous order, then type "done" when finished')
Ant_Halo = input(">", )
if Ant_Halo == 'done':
break
try:
fAnt_Halo = float(Ant_Halo)
except:
print('Invalid input')
continue
try:
U_Ant.append(int(Ant_Halo))
except:
U_Ant.append(float(Ant_Halo))
But the real thing starts right after that. This single code above allows user to input values for only one sample (halo diameter given to a specific sample), what I want to do is:
print("All fields are correct?")
check_1 = input("Y/N: >")
if check_1 == "Y" or 'y':
pass
else:
return self.mo_antimicrobial()
print("Do you wish to add more samples?")
check_1
if check_1 == "Y" or 'y':
return self.mo_antimicrobial()
else:
pass
And be able to add more samples and inputs without fearing lose them. The point of the whole script is to gather multiple sample data (halo diameters) and plot as a table (where the columns are variable as well), so I must have a way to make every entry unique.
I tried to use dictionaries but I'm not being able to neither add int or str to it. I though of using:
def pilot():
sample_number = int(input("Please, set the number of samples for this experiment:" ))
for i in range(0, sample_number):
while True:
U_Ant = []
Sample_ID = input("Sample ID: >>" )
print('Assign the halo diameter according to the previous order, then type "done" when finished')
Ant_Halo = input(">", )
if Ant_Halo == 'done':
break
try:
fAnt_Halo = float(Ant_Halo)
except:
print('Invalid input')
continue
try:
U_Ant.append(int(Ant_Halo))
except:
U_Ant.append(float(Ant_Halo))
cache_data += {'ID': [Sample_ID], 'Halo': [U_Ant]}
print("Do you wish to add more samples?")
check_1 = input()
if check_1 == "Y" or 'y':
pilot()
else:
pass
but things won't work, since the output is just:
Sample_ID = input("Sample ID: >>" )
print('Assign the halo diameter according to the previous order, then type "done" when finished')
Ant_Halo = input(">", )
Sorry If I was too much vague, it's my first time posting on stack and this is also a reflex of my ignorance in this programming language. Thanks in advance.
Could you, please, help me to understand how should I use try/except block and count tries at the same time.
Here is the code without try/except block (it seems it's working fine):
import random
number = random.randint(1, 10)
tries = 3
name = input('Hi! What is your name?\n')
answer = input(f'{name}, let\'s play a game! Yes or No?\n')
if answer == 'Yes':
print(f'But be aware: you have only {tries} tries!\nReady?')
chat = input('')
print('Ok, guess a number from 1 to 10!')
while tries != 0:
choice = int(input('Your choice: '))
tries -= 1
if choice > number:
print('My number is less!')
elif choice < number:
print('My number is higher!')
else:
print('Wow! You won!')
break
print(f'You have {tries} tries left.')
if tries == 0 and choice != number:
print(f'Sorry, {name}, you lost... It was {number}. Try next time. Good luck!')
else:
print('No problem! Let\'s make it another time...')
This one is with try/except block.. Not sure where should I place 'choice' variable and where count 'tries', it keeps looping and looping:
import random
number = random.randint(1, 10)
tries = 3
name = input('Hi! What is your name?\n')
answer = input(f'{name}, let\'s play a game! Yes or No?\n')
if answer == 'Yes':
print(f'But be aware: you have only {tries} tries!\nReady?')
chat = input('')
print('Ok, guess a number from 1 to 10!')
while True:
try:
choice = int(input('Your choice: '))
if 0 < choice < 11:
while tries != 0:
tries -= 1
if choice > number:
print(f'My number is less!')
elif choice < number:
print(f'My number is higher!')
else:
print('Wow! You won!')
break
print(f'You have {tries} tries left.')
if tries == 0 and choice != number:
print(f'Sorry, {name}, you lost... It was {number}. Try next time. Good luck!')
else:
print(f'Hey {name}, I said, print a number from 1 to 10!')
except ValueError:
print('Please, enter a number!')
else:
print('No problem! Let\'s make it another time...')
Thanks!
I have been trying to get out of this nested loop I coded....please forgive me if the code is a bit too long but the actual important part has been commented at the last but one area of the code please help.
import random
import time
import math
# main
while True:
print('Only a maximum of three players are allowed in this game. A single player plays
with cpu')
print('1. Single Player\n2. Double Players\n3. Triple players')
print("Let's Start")
player_select = input('How many players will be playing ths game?: ')
single_score = [] # keep scores of player
cpu_score = [] # keep scores of CPU
while True:
lst = ['Rock', 'Paper', 'Scissors'] # holding the random three words
if player_select == '1' or player_select.lower() == 'single player':
randomize = random.choice(lst) # create a random choice out of the list
for i in last:
print(i) # display rock paper scissors
time.sleep(1)
print(randomize)
guess = input('guess rock, paper or scissors: ') # demanding for a guess
if guess.lower() == randomize.lower(): # what should happen if guess is right
single_score.append(1) # add 1 to the single_score list
print(f"Scores Player1 {single_score} \nScores Player CPU {cpu_score}")
elif guess.lower() != randomize.lower():
cpu_score.append(1)
print(f"Scores Player1 {single_score} \nScores Player CPU {cpu_score}")
print("Press 'Enter to continue'\n1. Change number of players(p)\n2. Exit(e) ")
question = input('Enter your choice: ')
if question == '':
continue
elif question.lower() in ['change number of players', 'p'] or question == '2':
print('Lets start all over')
#how do i get out of this to the intitial while loop?
elif question.lower() in ['exit', 'e'] or question == '3':
print('Total score of Player1', sum(single_score), '\n Total score of Player CPU',
sum(cpu_score))
The best way to do this is to use boolean check in your while loop :
check1 = True
check2 = True
while check1:
...
while check2:
if some_stop_condition_for_the_iner_loop:
check2 = False
if some_stop_condition_for_the_outer_loop:
check1 = False
check2 = False
In this way you can easily control your execution flow.
You can also use the keyword break that will allow you to stop the current loop you're in, but if there is neested loop, it will only break the deeper one, so boolean check are often the best solution.
I found this code, and I'm having trouble understanding the lines 'user_hand = rps[int(user_input) - 1]' , 'com_hand = choice(rps)' , ' if rps_dict[user_hand]['strong'] == com_hand:' , 'print_result(**game_result)' , '
Why should I subtract 1 from user_input? Why put rps inside brackets next to choice? Why do you win 'if rps_dict[user_hand]['strong'] == com_hand ? Why if user_hand equal to com_hand? It doesnt make sense to me.. I know '**game_result' means it's a kwark, but I dont know why I need to declare it as a kwarg. I'm sorry if these questions seem stupid, but I'm frustrated.
from random import choice
rps = ('rock', 'paper', 'scissors')
rps_dict = {
'rock': {'strong': 'scissors', 'weak': 'paper'},
'paper': {'strong': 'rock', 'weak': 'scissors'},
'scissors': {'strong': 'paper', 'weak': 'rock'}
}
def print_result(user_score, com_score, win, lose, tie):
print('Result:', end=' ')
if user_score > com_score:
print('You win!')
elif user_score < com_score:
print('You lose...')
else:
print('Draw.')
print('--------------------')
# Print scores
print(f'Your score: {user_score}')
print(f'Computer score: {com_score}')
print('--------------------')
# Print statistics
print(f'Win: {win}')
print(f'Lose: {lose}')
print(f'Tie: {tie}')
def play(rounds):
game_result = {
'user_score': 0,
'com_score': 0,
'win': 0,
'lose': 0,
'tie': 0
}
while rounds > 0:
user_input = input(
'Enter your choice (1: Rock, 2: Paper, 3: Scissors, 0: Quit): ')
# Check whether the input is in the options
if user_input in ('1', '2', '3'):
rounds -= 1
user_hand = rps[int(user_input) - 1]
com_hand = choice(rps)
# user_hand is strong against com_hand
if rps_dict[user_hand]['strong'] == com_hand:
game_result['user_score'] += 1
game_result['win'] += 1
result = 'You win!'
# user_hand is weak against com_hand
elif rps_dict[user_hand]['weak'] == com_hand:
game_result['com_score'] += 1
game_result['lose'] += 1
result = 'You lose...'
# Tie
else:
game_result['tie'] += 1
result = 'Tie.'
print(
f'You -> {user_hand}. Computer -> {com_hand}. {result}')
elif user_input == '0':
break
else:
print('Invalid input!')
print()
print_result(**game_result)
if __name__ == "__main__":
print('Welcome to Rock-Paper-Scissors Game!')
try:
rounds = int(input('How many rounds you want to play? '))
play(rounds)
except ValueError:
print('Please input a valid number!')
This is an interesting question, and I'll do my best to discuss the lines that you said you have trouble with:
user_hand = rps[int(user_input) - 1]
The user_hand variable is used to store the choice the user inputs. user_input is the text the user directley entered. This will be saved as a string, so the code stransforms it into an integer with the int class. Next, it subtracts one from the user input (computers count from zero rather than 1). Then, it grabs the element from the list that has that index. For example, if I entered one, it would grab the list item at index 0 ("rock").
com_hand = choice(rps)
This line here is used to gather the computer's choice. As you can see from the first line, the choice function from the random module is imported directly. This allows you to use the function without specifying the module it came from. The choice function selects a random item from the specified list, which is the same rps list as before.
if rps_dict[user_hand]['strong'] == com_hand:
The if statement here gathers data from the rps_dict and compares it to the computer's hand. The rps_dict is a dictionary that contains data on which hand beats or loses to another. To translate the if statement into simpler english, it means if the hand the user's hand would beat (which can be found with rps_dict[user_hand]["strong"]), is the computer's hand, the user will win. In addition, to avoid confusion, the == operator check's for equality, and doesn't assign the variable to com_hand.
print_result(**game_result)
Here you said that you don't understand why the parameters are passed in this way. You don't really need to do it in this format, but the person who created the script decided to (possibly as it is simpler to read).
Thank you, and if you have any other questions, please comment and I'll do my best to answer them!
Working on Python 3.4.3
Let's say I have created three fuctions:
def choosing(mylist=[]):
print("We will have to make a list of choices")
appending(mylist)
done = False
while(done == "False"):
confirm = input("Is your list complete?[Y/N]")
if(confirm == "Y"):
print("Yaay! Choices creation complete."
"{} choices have been added successfully".format(len(mylist)))
done = True
elif(confirm == "N"):
action = input("What do you want to do? [Append/Delete]")
if(action == "Append"):
appending(mylist)
done = False
elif(action == "Delete"):
removing(mylist)
done = False
def appending(mylist1 = []):
print("Please type EOF when you want to stop!")
while True:
c = input("Please enter EOF to stop adding. Please enter a choice: ")
if(c=="EOF"):
break
else:
mylist1.append(c)
print("You have inserted {} choices".format(len(mylist1)))
print("Please verify them below: ")
for x in range(0, len(mylist1)):
print(mylist1[x])
def removing(mylist2 = []):
print("Following are choices: ")
r = input("What do you want to remove? ")
mylist2.remove(r)
print("{} successfully removed!".format(r))
Now problem is I can't just call choices() in append or remove function as choices() function will call append again and again infinitely.
So how do I get back in choices after appending or removing data in list?
As suggested by tobias_k, you should add the contents of choices() into a while loop.
I also found
some other problems:
False does not equal "False", so your while loop never runs.
You use terms like mylist, mylist1, and mylist2 - it's better to rename these to choosing_list, appending_list, and removing_list, so it's clearer.
You also shouldn't use False to define a while loop - instead, make a variable, then set it to True. When you have to stop, set it to False.
Here is the code with those problems fixed:
def appending(appending_list = []):
print("Please type EOF when you want to stop!")
while True:
c = input("Please enter EOF to stop adding. Please enter a choice: ")
if(c=="EOF"):
break
else:
appending_list.append(c)
print("You have inserted {} choices".format(len(appending_list)))
print("Please verify them below: ")
for x in range(0, len(appending_list)):
print(appending_list[x])
return appending_list
def removing(removing_list = []):
print("Following are choices: ")
r = input("What do you want to remove? ")
removing_list.remove(r)
print("{} successfully removed!".format(r))
return removing_list
print("We will have to make a list of choices")
choosing_list = appending()
list_incomplete = True
while list_incomplete:
confirm = input("Is your list complete?[Y/N]")
if(confirm == "Y"):
print("Yaay! Choices creation complete."
"{} choices have been added successfully".format(len(choosing_list)))
list_incomplete = False
elif(confirm == "N"):
action = input("What do you want to do? [Append/Delete]")
if(action == "Append"):
choosing_list = appending(choosing_list)
elif(action == "Delete"):
choosing_list = removing(choosing_list)
Let me know if there's any problems with this code.