I'm attempting to play Mabinogi by Nexon on Linux Mint 20 (Ulyana) using Lutris. I've previously used Lutris to play Heroes of the Storm but otherwise don't have much experience with it (or with gaming on Linux, in general). There's no installer on the Lutris website for Mabinogi like there was for Heroes of the Storm, so I was on my own to try and figure everything out.
What I've tried
I started by downloading the Nexon Launcher Installer from their website. I configured Lutris to launch this executable using Wine within a simulated Windows environment. When it first launched I noticed several files were created ("drive_c", "Program Files", "Users", etc -- mimicking a Windows file system). The launcher installer ran without issue and I installed the launcher to "C:\Program Files (x86)\Nexon"
I then re-configured Lutris to try and launch the Nexon Launcher instead of the Nexon Launcher Installer. When I hit "Play" in Lutris, nothing happened. Running ps -ax | grep "Nexon" showed that it was theoretically running, but there was no window or visible UI even after several minutes of waiting. I checked the Lutris logs and noticed a message about a file missing (something like "10000.manifest.hash"). I Google'd this error and found plenty of people in Windows who had trouble running the Nexon Launcher with the same error, and the solution was to just install Mabinogi through Steam.
So next I downloaded the "Wine Steam" runner in Lutris and set this as the runner for Mabinogi, plugging in the app ID (212200). After Steam installed, launched, logged in, and downloaded Mabinogi I tried to launch the game. This time I saw a window pop up saying "Mabinogi is launching" and in the bottom-right the Nexon Game Security icon popped up, but then everything closed and the game never started.
Finally out of desperation I tried setting up a virtual computer using VirtualBox to play the game in its native Windows environment. I installed Windows 7 (the minimum required version according to the Nexon website). I downloaded Mabinogi through Steam on the virtual box. Upon trying to launch Mabinogi, I received the error error: "api-ms-win-crt-runtime-l1-1-0.dll is missing". I'm curious if this error is related to why I couldn't get Mabinogi working in Lutris.
Looking at a game that I had previously played in Lutris (Heroes of the Storm), I noticed a very similar DLL was listed in the "DLL overrides" section: "api-ms-win-crt-private-l1-1-0.dll". So I tried adding the runtime DLL to the overrides in Mabinogi with the same value ("n,b") - but this didn't work.
Looking at the Lutris logs when I try to launch Mabinogi through Wine Steam, there are several errors from \main\game-launch.js:109. I'm not sure if this JS script is part of Lutris of part of the Nexon Launcher, but it could provide some hints. Among the logs the following lines stand out as potentially meaningful:
...
ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
...
fixme:d3d12_get_vk_physical_device: Could not find Vulkan physical device for DXGI adapter.
fixme:d3d12_device_caps_init_feature_options1: TotalLaneCount = 2560, may be inaccurate.
...
warn: OpenVR: Failed to locate module
...
What I don't know
I'm not familiar with using Wine and I've never written a Lutris installer. Up until now I've only ever run Linux binaries on Linux and Windows binaries on Windows. So there's a lot I don't understand, like: What's Vulkan? What's DXVK? How do "override DLLs" work? Do I need to provide alternative DLLs for anything I want to override? What does the value "n,b" mean in the DLL override?
I'm welcome to any help
After a lot of work and research, I've gotten as far as I can and figured out where the major road block lies. The simple answer is: You cannot run Mabinogi in Lutris
Mabinogi uses an anti-cheat system that runs in kernel mode (ring 0). Wine runs in user mode (ring 3) and therefore cannot run this anti-cheat program.
The only solution is to play Mabinogi within a virtual machine (e.g. VirtualBox), since VMs run on a hypervisor (which from my understanding is kind of like a "negative" ring number, but effectively ring 0)
If you want to try some other Nexon games, I got the Nexon Launcher working in Lutris / Wine fairly easily. The trick was to download the latest Nexon Launcher since the older one (linked on the Mabinogi website) isn't sending a valid request to download the manifest file so it gets a 403. The latest launcher can be downloaded here: https://games.nexon.net/nexonlauncher
Related
I have a game that I've built with Javascript and I'm using Electron 5.06 to package it. Both the mac and windows builds work without any issues. I need it to run as an arcade machine for an exhibit, so I wanted to build a Linux machine to run it off of. I installed Mint 19.1 and built the Linux release, but I can't figure out how to run it. When I click on what should be the executable, it says:
"The file "game" has no known programs associated with it. Use the Open With dialog to pick a program to open it with."
I've been searching but I can't seem to find a way to run it. Has anyone come across this before?
Thanks
I've built LGSVL in the appropriate version of Unity for both Windows and Linux and on both a Windows and Linux machine. Two shaders always seem to get nixed in the Linux build that are not nixed in the Windows build. I can fix one of them (Particles/Additive) by including it in the Graphics Settings "Always Include Shaders" list (which seems odd I should have to do), but the other, Skybox2CubeBlend refuses to work. My sky forever remains pink. I've thrown it (and the Day, Night, and RiseSet Cubemaps it uses) into a Resources folder as well with no greater results. It kinda seems like the shader is just not welcome within Linux but if I download and run a pre-compiled Linux version of the software, it works just fine. This would indicate that the shader itself must be okay and is just not making it into my build or something. Perhaps this is an LGSVL-specific build process issue. Any ideas? Again, it all works perfectly fine in Windows builds.
It appears that within the LGSVL Project, in the Prefabs folder, there is an AssetBundleManager. This prefab has a special button in the Inspector Window to create the asset bundles for you dependent upon which target you are building for. Selecting the one for Linux x64 made it include all the necessary things within the asset bundle. No more pink sky!
I've just downloaded Eclipse on elementary OS and attempted to launch it. After doing so, I saw the loading screen for a few seconds before it disappeared and left me with the desktop. Since then, my computer (an old Dell with 4GB of RAM and an Intel Core Duo) has been very unresponsive and the disk activity indicator is almost constantly lit up. I've been looking at the desktop for around 30 minutes now! How can I solve this problem and launch Eclipse?
EDIT: Running eclipse -clean from the command line produces the following error: The org.eclipse.m2e.logback.configuration bundle was activated before the state location was initialized. Will retry after the state location is initialized.
First, you might review your installation steps. If nothing is obviously wrong, check the following:
check for any error logs
check that you're using the proper Java version
make sure that there's enough memory allocated for Eclipse (see the eclipse.ini file)
as a last resort, try reinstalling it
See also the following guide for installing on Elementary OS: how to install
If that's not working submit more details of your specific problems.
NOTE: You may have to find the right Java and install it "by hand" rather than relying upon the distribution's package manager. You can "point" Eclipse at the right Java by editing the .ini file.
Some related links are as follows:
a similar symptom related to multiple screens and/or corrupt workspace
General trouble-shooting related to your issue and symptoms
First off, I think I've been to every website and forum there is that's discussing this issue and I've tried many different things. I'm at my wits end. This is the dumbest thing and I just want to start coding again!
I'm using Visual Studio Express 2012 for Windows Desktop. I have a x64 project I'm trying to run in Debug mode using the local windows debugger. The only external library I'm using is that of which is required to run DX11.
I attempt to run my program and it freezes. A window pops up saying "A remote operation is taking longer than expected."
I click Terminate and another window pops up asking if I'd like to terminate the remote session. Why yes, I would.
Then it says, "Unable to start program (my path leading to my .exe). The network connection to the Visual Studio Remote Debugger has been closed."
To my understanding, because Visual Studio itself is a 32 bit application, it needs to use the Remote Debugger to compile to x64. Is that correct?
Regardless, I'm still failing to see where that would break down. I've ran several repairs on VS and upgraded to Service Pack 2 (or 1, whichever is the latest).
I've ran a windows repair and uninstalled any VMWare type stuff on my computer. I'm not using a VPN.
I've even copied msvsmon.exe from my laptop (working instance of the project) over to this computer and still no luck.
I'm about ready to Nuke my OS and do a clean install on everything. sigh
Found the problem. It wasn't Windows Firewall like other threads describe. It was my internet filter. I guess it decided to try and block msvsmon.exe because it was using the network. Adding it, along with WDExpress.exe to the application exceptions list did the trick.
When I run the program in j2me the emulator is not run and show that code what is mean? here the code.
C:\Documents and Settings\admintrator\My Documents\JavaMESDKProjects\MobileApplication4\nbproject\build-impl.xml:629: Execution failed with error code 1.
BUILD FAILED (total time: 2 minutes 1 second)
Seems that you do not have J2ME SDK installed on your computer.
Download it and install on your computer.
After that specify the location of installed J2ME SDK in your Netbeans project "Platform" settings.
Also make sure that Java/bin folder, where javac.exe located is specified in the system PATH environment variable.
I also experiencing this problem using sun wirless toolkit but my solution to this problem is somewhat irrational. When I'm going to run the application I disabling all my network adapter, LAN, WLAN even Bluetooth if you have but still I don't think that it will solve everything. You can try to do this if you wish but not suggesting the best way to do.