Haskell Data.Unique - haskell

I need to rename variables for an application where I am unifying terms, and the way I have done it in the past has been to use (gensym)-like features, and replace the name of the var with the gensym-ed name, usually mangled to a string. I also need to compare the names of variables.
so (rename (logvar1 "foo")) would return (logvar1 "#:23322) - or whatever, and I can get hold of the "#:23322" and check it against any other logical vars in the terms.
In haskell, I am not sure how to do that. I have found Data.Unique, which returns a IO Unique.
Unique is part of Eq, but of course IO Unique isn't.
What is the best way to write this function
m = newUnique
n = newUnique
test :: (Monad m, Eq a) => m a -> m a -> m Bool
test u1 u2 = do
v1 <- u1
v2 <- u2
if v1 == v2 then return True else return False
I would like True of False back, not IO True or IO False.
Of course, you can't always get what you want.....
I'm grateful for any help. I understand why the IO is there, I'm just not sure how best do deal with it in the rest of my program where I just want to compare

The idea of this library is that in the part of your program where you need to generate unique labels, you use IO. Later, when you only need to compare unique labels, no IO is needed
main :: IO ()
main = do
x <- newUnique
y <- newUnique
print $ same x y
same :: Eq a => a -> a -> Bool
same = (==)
I've defined an alias for (==) just to make it clear that there is no IO involved in comparisons, only in label creation.
You could do the same thing using State instead of IO, and implementing your own gensym with that. The advantage of that approach would be that you could get more transparent gensyms, e.g. giving them a name and a unique number instead of just an opaque unique identifier.

I don't think your test signature makes sense. You shouldn't compare monadic values – that would be comparing generators of unique values, not unique values themselves.
You do need a monad for generating the unique keys, because a non-monadic generator could not know about other ones that have already been generated; however doing this in IO is a bit overkill, a dedicated special monad would be better.
prim-uniq offers such generators: they can be used either in IO like Data.Unique.newUnique, but also locally in the ST monad.
type VarId s = Uniq s
data Expr s = LogVar (VarIs s)
| ...
deriving (Eq)
rename :: (PrimMonad m, s ~ PrimState m)
=> Expr s -> m (Expr s)
rename (LogVar _) = LogVar <$> getUniq
rename ... = ...

Related

How and when to use State functor and State applicative?

I've seen the Maybe and Either functor (and applicative) used in code and that made sense, but I have a hard time coming up with an example of the State functor and applicative. Maybe they are not very useful and only exist because the State monad requires a functor and an applicative? There are plenty of explanations of their implementations out there but not any examples when they are used in code, so I'm looking for illustrations of how they might be useful on their own.
I can think of a couple of examples off the top of my head.
First, one common use for State is to manage a counter for the purpose of making some set of "identifiers" unique. So, the state itself is an Int, and the main primitive state operation is to retrieve the current value of the counter and increment it:
-- the state
type S = Int
newInt :: State S Int
newInt = state (\s -> (s, s+1))
The functor instance is then a succinct way of using the same counter for different types of identifiers, such as term- and type-level variables in some language:
type Prefix = String
data Var = Var Prefix Int
data TypeVar = TypeVar Prefix Int
where you generate fresh identifiers like so:
newVar :: Prefix -> State S Var
newVar s = Var s <$> newInt
newTypeVar :: Prefix -> State S TypeVar
newTypeVar s = TypeVar s <$> newInt
The applicative instance is helpful for writing expressions constructed from such unique identifiers. For example, I've used this approach pretty frequently when writing type checkers, which will often construct types with fresh variables, like so:
typeCheckAFunction = ...
let freshFunctionType = ArrowType <$> newTypeVar <*> newTypeVar
...
Here, freshFunctionType is a new a -> b style type with fresh type variables a and b that can be passed along to a unification step.
Second, another use of State is to manage a seed for random number generation. For example, if you want a low-quality but ultra-fast LCG generator for something, you can write:
lcg :: Word32 -> Word32
lcg x = (a * x + c)
where a = 1664525
c = 1013904223
-- monad for random numbers
type L = State Word32
randWord32 :: L Word32
randWord32 = state $ \s -> let s' = lcg s in (s', s')
The functor instance can be used to modify the Word32 output using a pure conversion function:
randUniform :: L Double
randUniform = toUnit <$> randWord32
where toUnit w = fromIntegral w / fromIntegral (maxBound `asTypeOf` w)
while the applicative instance can be used to write primitives that depend on multiple Word32 outputs:
randUniform2 :: L (Double, Double)
randUniform2 = (,) <$> randUniform <*> randUniform
and expressions that use your random numbers in a reasonably natural way:
-- area of a random triangle, say
a = areaOf <$> (Triangle <$> randUniform2 <*> randUniform2 <$> randUniform2)

Parsing to Free Monads

Say I have the following free monad:
data ExampleF a
= Foo Int a
| Bar String (Int -> a)
deriving Functor
type Example = Free ExampleF -- this is the free monad want to discuss
I know how I can work with this monad, eg. I could write some nice helpers:
foo :: Int -> Example ()
foo i = liftF $ Foo i ()
bar :: String -> Example Int
bar s = liftF $ Bar s id
So I can write programs in haskell like:
fooThenBar :: Example Int
fooThenBar =
do
foo 10
bar "nice"
I know how to print it, interpret it, etc. But what about parsing it?
Would it be possible to write a parser that could parse arbitrary
programs like:
foo 12
bar nice
foo 11
foo 42
So I can store them, serialize them, use them in cli programs etc.
The problem I keep running into is that the type of the program depends on which program is being parsed. If the program ends with a foo it's of
type Example () if it ends with a bar it's of type Example Int.
I do not feel like writing parsers for every possible permutation (it's simple here because there are only two possibilities, but imagine we add
Baz Int (String -> a), Doo (Int -> a), Moz Int a, Foz String a, .... This get's tedious and error-prone).
Perhaps I'm solving the wrong problem?
Boilerplate
To run the above examples, you need to add this to the beginning of the file:
{-# LANGUAGE DeriveFunctor #-}
import Control.Monad.Free
import Text.ParserCombinators.Parsec
Note: I put up a gist containing this code.
Not every Example value can be represented on the page without reimplementing some portion of Haskell. For example, return putStrLn has a type of Example (String -> IO ()), but I don't think it makes sense to attempt to parse that sort of Example value out of a file.
So let's restrict ourselves to parsing the examples you've given, which consist only of calls to foo and bar sequenced with >> (that is, no variable bindings and no arbitrary computations)*. The Backus-Naur form for our grammar looks approximately like this:
<program> ::= "" | <expr> "\n" <program>
<expr> ::= "foo " <integer> | "bar " <string>
It's straightforward enough to parse our two types of expression...
type Parser = Parsec String ()
int :: Parser Int
int = fmap read (many1 digit)
parseFoo :: Parser (Example ())
parseFoo = string "foo " *> fmap foo int
parseBar :: Parser (Example Int)
parseBar = string "bar " *> fmap bar (many1 alphaNum)
... but how can we give a type to the composition of these two parsers?
parseExpr :: Parser (Example ???)
parseExpr = parseFoo <|> parseBar
parseFoo and parseBar have different types, so we can't compose them with <|> :: Alternative f => f a -> f a -> f a. Moreover, there's no way to know ahead of time which type the program we're given will be: as you point out, the type of the parsed program depends on the value of the input string. "Types depending on values" is called dependent types; Haskell doesn't feature a proper dependent type system, but it comes close enough for us to have a stab at making this example work.
Let's start by forcing the expressions on either side of <|> to have the same type. This involves erasing Example's type parameter using existential quantification.†
data Ex a = forall i. Wrap (a i)
parseExpr :: Parser (Ex Example)
parseExpr = fmap Wrap parseFoo <|> fmap Wrap parseBar
This typechecks, but the parser now returns an Example containing a value of an unknown type. A value of unknown type is of course useless - but we do know something about Example's parameter: it must be either () or Int because those are the return types of parseFoo and parseBar. Programming is about getting knowledge out of your brain and onto the page, so we're going to wrap up the Example value with a bit of GADT evidence which, when unwrapped, will tell you whether a was Int or ().
data Ty a where
IntTy :: Ty Int
UnitTy :: Ty ()
data (a :*: b) i = a i :&: b i
type Sig a b = Ex (a :*: b)
pattern Sig x y = Wrap (x :&: y)
parseExpr :: Parser (Sig Ty Example)
parseExpr = fmap (\x -> Sig UnitTy x) parseFoo <|>
fmap (\x -> Sig IntTy x) parseBar
Ty is (something like) a runtime "singleton" representative of Example's type parameter. When you pattern match on IntTy, you learn that a ~ Int; when you pattern match on UnitTy you learn that a ~ (). (Information can be made to flow the other way, from types to values, using classes.) :*:, the functor product, pairs up two type constructors ensuring that their parameters are equal; thus, pattern matching on the Ty tells you about its accompanying Example.
Sig is therefore called a dependent pair or sigma type - the type of the second component of the pair depends on the value of the first. This is a common technique: when you erase a type parameter by existential quantification, it usually pays to make it recoverable by bundling up a runtime representative of that parameter.
Note that this use of Sig is equivalent to Either (Example Int) (Example ()) - a sigma type is a sum, after all - but this version scales better when you're summing over a large (or possibly infinite) set.
Now it's easy to build our expression parser into a program parser. We just have to repeatedly apply the expression parser, and then manipulate the dependent pairs in the list.
parseProgram :: Parser (Sig Ty Example)
parseProgram = fmap (foldr1 combine) $ parseExpr `sepBy1` (char '\n')
where combine (Sig _ val) (Sig ty acc) = Sig ty (val >> acc)
The code I've shown you is not exemplary. It doesn't separate the concerns of parsing and typechecking. In production code I would modularise this design by first parsing the data into an untyped syntax tree - a separate data type which doesn't enforce the typing invariant - then transform that into a typed version by type-checking it. The dependent pair technique would still be necessary to give a type to the output of the type-checker, but it wouldn't be tangled up in the parser.
*If binding is not a requirement, have you thought about using a free applicative to represent your data?
†Ex and :*: are reusable bits of machinery which I lifted from the Hasochism paper
So, I worry that this is the same sort of premature abstraction that you see in object-oriented languages, getting in the way of things. For example, I am not 100% sure that you are using the structure of the free monad -- your helpers for example simply seem to use id and () in a rather boring way, in fact I'm not sure if your Int -> x is ever anything other than either Pure :: Int -> Free ExampleF Int or const (something :: Free ExampleF Int).
The free monad for a functor F can basically be described as a tree whose data is stored in leaves and whose branching factor is controlled by the recursion in each constructor of the functor F. So for example Free Identity has no branching, hence only one leaf, and thus has the same structure as the monad:
data MonoidalFree m x = MF m x deriving (Functor)
instance Monoid m => Monad (MonoidalFree m) where
return x = MF mempty x
MF m x >>= my_x = case my_x x of MF n y -> MF (mappend m n) y
In fact Free Identity is isomorphic to MonoidalFree (Sum Integer), the difference is just that instead of MF (Sum 3) "Hello" you see Free . Identity . Free . Identity . Free . Identity $ Pure "Hello" as the means of tracking this integer. On the other hand if you have data E x = L x | R x deriving (Functor) then you get a sort of "path" of Ls and Rs before you hit this one leaf, Free E is going to be isomorphic to MonoidalFree [Bool].
The reason I'm going through this is that when you combine Free with an Integer -> x functor, you get an infinitely branching tree, and when I'm looking through your code to figure out how you're actually using this tree, all I see is that you use the id function with it. As far as I can tell, that restricts the recursion to either have the form Free (Bar "string" Pure) or else Free (Bar "string" (const subExpression)), in which case the system would seem to reduce completely to the MonoidalFree [Either Int String] monad.
(At this point I should pause to ask: Is that correct as far as you know? Was this what was intended?)
Anyway. Aside from my problems with your premature abstraction, the specific problem that you're citing with your monad (you can't tell the difference between () and Int has a bunch of really complicated solutions, but one really easy one. The really easy solution is to yield a value of type Example (Either () Int) and if you have a () you can fmap Left onto it and if you have an Int you can fmap Right onto it.
Without a much better understanding of how you're using this thing over TCP/IP we can't recommend a better structure for you than the generic free monads that you seem to be finding -- in particular we'd need to know how you're planning on using the infinite-branching of Int -> x options in practice.

Why does bind (>>=) exist? What are typical cases where a solution without bind is ugly?

This is a type declaration of a bind method:
(>>=) :: (Monad m) => m a -> (a -> m b) -> m b
I read this as follows: apply a function that returns a wrapped value, to a wrapped value.
This method was included to Prelude as part of Monad typeclass. That means there are a lot of cases where it's needed.
OK, but I don't understand why it's a typical solution of a typical case at all.
If you already created a function which returns a wrapped value, why that function doesn't already take a wrapped value?
In other words, what are typical cases where there are many functions which take a normal value, but return a wrapped value? (instead of taking a wrapped value and return a wrapped value)
The 'unwrapping' of values is exactly what you want to keep hidden when dealing with monads, since it is this that causes a lot of boilerplate.
For example, if you have a sequence of operations which return Maybe values that you want to combine, you have to manually propagate Nothing if you receive one:
nested :: a -> Maybe b
nested x = case f x of
Nothing -> Nothing
Just r ->
case g r of
Nothing -> Nothing
Just r' ->
case h r' of
Nothing -> Nothing
r'' -> i r''
This is what bind does for you:
Nothing >>= _ = Nothing
Just a >>= f = f a
so you can just write:
nested x = f x >>= g >>= h >>= i
Some monads don't allow you to manually unpack the values at all - the most common example is IO. The only way to get the value from an IO is to map or >>= and both of these require you to propagate IO in the output.
Everyone focuses on IO monad and inability to "unwrap".
But a Monad is not always a container, so you can't unwrap.
Reader r a == r->a such that (Reader r) is a Monad
to my mind is the simplest best example of a Monad that is not a container.
You can easily write a function that can produce m b given a: a->(r->b). But you can't easily "unwrap" the value from m a, because a is not wrapped in it. Monad is a type-level concept.
Also, notice that if you have m a->m b, you don't have a Monad. What Monad gives you, is a way to build a function m a->m b from a->m b (compare: Functor gives you a way to build a function m a->m b from a->b; ApplicativeFunctor gives you a way to build a function m a->m b from m (a->b))
If you already created a function which returns a wrapped value, why that function doesn't already take a wrapped value?
Because that function would have to unwrap its argument in order to do something with it.
But for many choices of m, you can only unwrap a value if you will eventually rewrap your own result. This idea of "unwrap, do something, then rewrap" is embodied in the (>>=) function which unwraps for you, let's you do something, and forces you to rewrap by the type a -> m b.
To understand why you cannot unwrap without eventually rewrapping, we can look at some examples:
If m a = Maybe a, unwrapping for Just x would be easy: just return x. But how can we unwrap Nothing? We cannot. But if we know that we will eventually rewrap, we can skip the "do something" step and return Nothing for the overall operation.
If m a = [a], unwrapping for [x] would be easy: just return x. But for unwrapping [], we need the same trick as for Maybe a. And what about unwrapping [x, y, z]? If we know that we will eventually rewrap, we can execute the "do something" three times, for x, y and z and concat the results into a single list.
If m a = IO a, no unwrapping is easy because we only know the result sometimes in the future, when we actually run the IO action. But if we know that we will eventually rewrap, we can store the "do something" inside the IO action and perform it later, when we execute the IO action.
I hope these examples make it clear that for many interesting choices of m, we can only implement unwrapping if we know that we are going to rewrap. The type of (>>=) allows precisely this assumption, so it is cleverly chosen to make things work.
While (>>=) can sometimes be useful when used directly, its main purpose is to implement the <- bind syntax in do notation. It has the type m a -> (a -> m b) -> m b mainly because, when used in a do notation block, the right hand side of the <- is of type m a, the left hand side "binds" an a to the given identifier and, when combined with remainder of the do block, is of type a -> m b, the resulting monadic action is of type m b, and this is the only type it possibly could have to make this work.
For example:
echo = do
input <- getLine
putStrLn input
The right hand side of the <- is of type IO String
The left hands side of the <- with the remainder of the do block are of type String -> IO (). Compare with the desugared version using >>=:
echo = getLine >>= (\input -> putStrLn input)
The left hand side of the >>= is of type IO String. The right hand side is of type String -> IO (). Now, by applying an eta reduction to the lambda we can instead get:
echo = getLine >>= putStrLn
which shows why >>= is sometimes used directly rather than as the "engine" that powers do notation along with >>.
I'd also like to provide what I think is an important correction to the concept of "unwrapping" a monadic value, which is that it doesn't happen. The Monad class does not provide a generic function of type Monad m => m a -> a. Some particular instances do but this is not a feature of monads in general. Monads, generally speaking, cannot be "unwrapped".
Remember that m >>= k = join (fmap k m) is a law that must be true for any monad. Any particular implementation of >>= must satisfy this law and so must be equivalent to this general implementation.
What this means is that what really happens is that the monadic "computation" a -> m b is "lifted" to become an m a -> m (m b) using fmap and then applied the m a, giving an m (m b); and then join :: m (m a) -> m a is used to squish the two ms together to yield a m b. So the a never gets "out" of the monad. The monad is never "unwrapped". This is an incorrect way to think about monads and I would strongly recommend that you not get in the habit.
I will focus on your point
If you already created a function which returns a wrapped value, why
that function doesn't already take a wrapped value?
and the IO monad. Suppose you had
getLine :: IO String
putStrLn :: IO String -> IO () -- "already takes a wrapped value"
how one could write a program which reads a line and print it twice? An attempt would be
let line = getLine
in putStrLn line >> putStrLn line
but equational reasoning dictates that this is equivalent to
putStrLn getLine >> putStrLn getLine
which reads two lines instead.
What we lack is a way to "unwrap" the getLine once, and use it twice. The same issue would apply to reading a line, printing "hello", and then printing a line:
let line = getLine in putStrLn "hello" >> putStrLn line
-- equivalent to
putStrLn "hello" >> putStrLn getLine
So, we also lack a way to specify "when to unwrap" the getLine. The bind >>= operator provides a way to do this.
A more advanced theoretical note
If you swap the arguments around the (>>=) bind operator becomes (=<<)
(=<<) :: (a -> m b) -> (m a -> m b)
which turns any function f taking an unwrapped value into a function g taking a wrapped
value. Such g is known as the Kleisli extension of f. The bind operator guarantees
such an extension always exists, and provides a convenient way to use it.
Because we like to be able to apply functions like a -> b to our m as. Lifting such a function to m a -> m b is trivial (liftM, liftA, >>= return ., fmap) but the opposite is not necessarily possible.
You want some typical examples? How about putStrLn :: String -> IO ()? It would make no sense for this function to have the type IO String -> IO () because the origin of the string doesn't matter.
Anyway: You might have the wrong idea because of your "wrapped value" metaphor; I use it myself quite often, but it has its limitations. There isn't necessarily a pure way to get an a out of an m a - for example, if you have a getLine :: IO String, there's not a great deal of interesting things you can do with it - you can put it in a list, chain it in a row and other neat things, but you can't get any useful information out of it because you can't look inside an IO action. What you can do is use >>= which gives you a way to use the result of the action.
Similar things apply to monads where the "wrapping" metaphor applies too; For example the point Maybe monad is to avoid manually wrapping and unwrapping values with and from Just all the time.
My two most common examples:
1) I have a series of functions that generate a list of lists, but I finally need a flat list:
f :: a -> [a]
fAppliedThrice :: [a] -> [a]
fAppliedThrice aList = concat (map f (concat (map f (concat (map f a)))))
fAppliedThrice' :: [a] -> [a]
fAppliedThrice' aList = aList >>= f >>= f >>= f
A practical example of using this was when my functions fetched attributes of a foreign key relationship. I could just chain them together to finally obtain a flat list of attributes. Eg: Product hasMany Review hasMany Tag type relationship, and I finally want a list of all the tag names for a product. (I added some template-haskell and got a very good generic attribute fetcher for my purposes).
2) Say you have a series of filter-like functions to apply to some data. And they return Maybe values.
case (val >>= filter >>= filter2 >>= filter3) of
Nothing -> putStrLn "Bad data"
Just x -> putStrLn "Good data"

Haskell data serialization of some data implementing a common type class

Let's start with the following
data A = A String deriving Show
data B = B String deriving Show
class X a where
spooge :: a -> Q
[ Some implementations of X for A and B ]
Now let's say we have custom implementations of show and read, named show' and read' respectively which utilize Show as a serialization mechanism. I want show' and read' to have types
show' :: X a => a -> String
read' :: X a => String -> a
So I can do things like
f :: String -> [Q]
f d = map (\x -> spooge $ read' x) d
Where data could have been
[show' (A "foo"), show' (B "bar")]
In summary, I wanna serialize stuff of various types which share a common typeclass so I can call their separate implementations on the deserialized stuff automatically.
Now, I realize you could write some template haskell which would generate a wrapper type, like
data XWrap = AWrap A | BWrap B deriving (Show)
and serialize the wrapped type which would guarantee that the type info would be stored with it, and that we'd be able to get ourselves back at least an XWrap... but is there a better way using haskell ninja-ery?
EDIT
Okay I need to be more application specific. This is an API. Users will define their As, and Bs and fs as they see fit. I don't ever want them hacking through the rest of the code updating their XWraps, or switches or anything. The most i'm willing to compromise is one list somewhere of all the A, B, etc. in some format. Why?
Here's the application. A is "Download a file from an FTP server." B is "convert from flac to mp3". A contains username, password, port, etc. information. B contains file path information. There could be MANY As and Bs. Hundreds. As many as people are willing to compile into the program. Two was just an example. A and B are Xs, and Xs shall be called "Tickets." Q is IO (). Spooge is runTicket. I want to read the tickets off into their relevant data types and then write generic code that will runTicket on the stuff read' from the stuff on disk. At some point I have to jam type information into the serialized data.
I'd first like to stress for all our happy listeners out there that XWrap is a very good way, and a lot of the time you can write one yourself faster than writing it using Template Haskell.
You say you can get back "at least an XWrap", as if that meant you couldn't recover the types A and B from XWrap or you couldn't use your typeclass on them. Not true! You can even define
separateAB :: [XWrap] -> ([A],[B])
If you didn't want them mixed together, you should serialise them seperately!
This is nicer than haskell ninja-ery; maybe you don't need to handle arbitrary instances, maybe just the ones you made.
Do you really need your original types back? If you feel like using existential types because you just want to spooge your deserialised data, why not either serialise the Q itself, or have some intermediate data type PoisedToSpooge that you serialise, which can deserialise to give you all the data you need for a really good spooging. Why not make it an instance of X too?
You could add a method to your X class that converts to PoisedToSpooge.
You could call it something fun like toPoisedToSpooge, which trips nicely off the tongue, don't you think? :)
Anyway this would remove your typesystem complexity at the same time as resolving the annoying ambiguous type in
f d = map (\x -> spooge $ read' x) d -- oops, the type of read' x depends on the String
You can replace read' with
stringToPoisedToSpoogeToDeserialise :: String -> PoisedToSpooge -- use to deserialise
and define
f d = map (\x -> spooge $ stringToPoisedToSpoogeToDeserialise x) -- no ambiguous type
which we could of course write more succincly as
f = map (spooge.stringToPoisedToSpoogeToDeserialise)
although I recognise the irony here in suggesting making your code more succinct. :)
If what you really want is a heterogeneous list then use existential types. If you want serialization then use Cereal + ByteString. If you want dynamic typing, which is what I think your actual goal is, then use Data.Dynamic. If none of this is what you want, or you want me to expand please press the pound key.
Based on your edit, I don't see any reason a list of thunks won't work. In what way does IO () fail to represent both the operations of "Download a file from an FTP server" and "convert from flac to MP3"?
I'll assume you want to do more things with deserialised Tickets
than run them, because if not you may as well ask the user to supply a bunch of String -> IO()
or similar, nothing clever needed at all.
If so, hooray! It's not often I feel it's appropriate to recommend advanced language features like this.
class Ticketable a where
show' :: a -> String
read' :: String -> Maybe a
runTicket :: a -> IO ()
-- other useful things to do with tickets
This all hinges on the type of read'. read' :: Ticket a => String -> a isn't very useful,
because the only thing it can do with invalid data is crash.
If we change the type to read' :: Ticket a => String -> Maybe a this can allow us to read from disk and
try all the possibilities or fail altogether.
(Alternatively you could use a parser: parse :: Ticket a => String -> Maybe (a,String).)
Let's use a GADT to give us ExistentialQuantification without the syntax and with nicer error messages:
{-# LANGUAGE GADTs #-}
data Ticket where
MkTicket :: Ticketable a => a -> Ticket
showT :: Ticket -> String
showT (MkTicket a) = show' a
runT :: Ticket -> IO()
runT (MkTicket a) = runTicket a
Notice how the MkTicket contstuctor supplies the context Ticketable a for free! GADTs are great.
It would be nice to make Ticket and instance of Ticketable, but that won't work, because there would be
an ambiguous type a hidden in it. Let's take functions that read Ticketable types and make them read
Tickets.
ticketize :: Ticketable a => (String -> Maybe a) -> (String -> Maybe Ticket)
ticketize = ((.).fmap) MkTicket -- a little pointfree fun
You could use some unusual sentinel string such as
"\n-+-+-+-+-+-Ticket-+-+-+-Border-+-+-+-+-+-+-+-\n" to separate your serialised data or better, use separate files
altogether. For this example, I'll just use "\n" as the separator.
readTickets :: [String -> Maybe Ticket] -> String -> [Maybe Ticket]
readTickets readers xs = map (foldr orelse (const Nothing) readers) (lines xs)
orelse :: (a -> Maybe b) -> (a -> Maybe b) -> (a -> Maybe b)
(f `orelse` g) x = case f x of
Nothing -> g x
just_y -> just_y
Now let's get rid of the Justs and ignore the Nothings:
runAll :: [String -> Maybe Ticket] -> String -> IO ()
runAll ps xs = mapM_ runT . catMaybes $ readTickets ps xs
Let's make a trivial ticket that just prints the contents of some directory
newtype Dir = Dir {unDir :: FilePath} deriving Show
readDir xs = let (front,back) = splitAt 4 xs in
if front == "dir:" then Just $ Dir back else Nothing
instance Ticketable Dir where
show' (Dir p) = "dir:"++show p
read' = readDir
runTicket (Dir p) = doesDirectoryExist p >>= flip when
(getDirectoryContents >=> mapM_ putStrLn $ p)
and an even more trivial ticket
data HelloWorld = HelloWorld deriving Show
readHW "HelloWorld" = Just HelloWorld
readHW _ = Nothing
instance Ticketable HelloWorld where
show' HelloWorld = "HelloWorld"
read' = readHW
runTicket HelloWorld = putStrLn "Hello World!"
and then put it all together:
myreaders = [ticketize readDir,ticketize readHW]
main = runAll myreaders $ unlines ["HelloWorld",".","HelloWorld","..",",HelloWorld"]
Just use Either. Your users don't even have to wrap it themselves. You have your deserializer wrap it in the Either for you. I don't know exactly what your serialization protocol is, but I assume that you have some way to detect which kind of request, and the following example assumes the first byte distinguishes the two requests:
deserializeRequest :: IO (Either A B)
deserializeRequest = do
byte <- get1stByte
case byte of
0 -> do
...
return $ Left $ A <A's fields>
1 -> do
...
return $ Right $ B <B's fields>
Then you don't even need to type-class spooge. Just make it a function of Either A B:
spooge :: Either A B -> Q

Why monads? How does it resolve side-effects?

I am learning Haskell and trying to understand Monads. I have two questions:
From what I understand, Monad is just another typeclass that declares ways to interact with data inside "containers", including Maybe, List, and IO. It seems clever and clean to implement these 3 things with one concept, but really, the point is so there can be clean error handling in a chain of functions, containers, and side effects. Is this a correct interpretation?
How exactly is the problem of side-effects solved? With this concept of containers, the language essentially says anything inside the containers is non-deterministic (such as i/o). Because lists and IOs are both containers, lists are equivalence-classed with IO, even though values inside lists seem pretty deterministic to me. So what is deterministic and what has side-effects? I can't wrap my head around the idea that a basic value is deterministic, until you stick it in a container (which is no special than the same value with some other values next to it, e.g. Nothing) and it can now be random.
Can someone explain how, intuitively, Haskell gets away with changing state with inputs and output? I'm not seeing the magic here.
The point is so there can be clean error handling in a chain of functions, containers, and side effects. Is this a correct interpretation?
Not really. You've mentioned a lot of concepts that people cite when trying to explain monads, including side effects, error handling and non-determinism, but it sounds like you've gotten the incorrect sense that all of these concepts apply to all monads. But there's one concept you mentioned that does: chaining.
There are two different flavors of this, so I'll explain it two different ways: one without side effects, and one with side effects.
No Side Effects:
Take the following example:
addM :: (Monad m, Num a) => m a -> m a -> m a
addM ma mb = do
a <- ma
b <- mb
return (a + b)
This function adds two numbers, with the twist that they are wrapped in some monad. Which monad? Doesn't matter! In all cases, that special do syntax de-sugars to the following:
addM ma mb =
ma >>= \a ->
mb >>= \b ->
return (a + b)
... or, with operator precedence made explicit:
ma >>= (\a -> mb >>= (\b -> return (a + b)))
Now you can really see that this is a chain of little functions, all composed together, and its behavior will depend on how >>= and return are defined for each monad. If you're familiar with polymorphism in object-oriented languages, this is essentially the same thing: one common interface with multiple implementations. It's slightly more mind-bending than your average OOP interface, since the interface represents a computation policy rather than, say, an animal or a shape or something.
Okay, let's see some examples of how addM behaves across different monads. The Identity monad is a decent place to start, since its definition is trivial:
instance Monad Identity where
return a = Identity a -- create an Identity value
(Identity a) >>= f = f a -- apply f to a
So what happens when we say:
addM (Identity 1) (Identity 2)
Expanding this, step by step:
(Identity 1) >>= (\a -> (Identity 2) >>= (\b -> return (a + b)))
(\a -> (Identity 2) >>= (\b -> return (a + b)) 1
(Identity 2) >>= (\b -> return (1 + b))
(\b -> return (1 + b)) 2
return (1 + 2)
Identity 3
Great. Now, since you mentioned clean error handling, let's look at the Maybe monad. Its definition is only slightly trickier than Identity:
instance Monad Maybe where
return a = Just a -- same as Identity monad!
(Just a) >>= f = f a -- same as Identity monad again!
Nothing >>= _ = Nothing -- the only real difference from Identity
So you can imagine that if we say addM (Just 1) (Just 2) we'll get Just 3. But for grins, let's expand addM Nothing (Just 1) instead:
Nothing >>= (\a -> (Just 1) >>= (\b -> return (a + b)))
Nothing
Or the other way around, addM (Just 1) Nothing:
(Just 1) >>= (\a -> Nothing >>= (\b -> return (a + b)))
(\a -> Nothing >>= (\b -> return (a + b)) 1
Nothing >>= (\b -> return (1 + b))
Nothing
So the Maybe monad's definition of >>= was tweaked to account for failure. When a function is applied to a Maybe value using >>=, you get what you'd expect.
Okay, so you mentioned non-determinism. Yes, the list monad can be thought of as modeling non-determinism in a sense... It's a little weird, but think of the list as representing alternative possible values: [1, 2, 3] is not a collection, it's a single non-deterministic number that could be either one, two or three. That sounds dumb, but it starts to make some sense when you think about how >>= is defined for lists: it applies the given function to each possible value. So addM [1, 2] [3, 4] is actually going to compute all possible sums of those two non-deterministic values: [4, 5, 5, 6].
Okay, now to address your second question...
Side Effects:
Let's say you apply addM to two values in the IO monad, like:
addM (return 1 :: IO Int) (return 2 :: IO Int)
You don't get anything special, just 3 in the IO monad. addM does not read or write any mutable state, so it's kind of no fun. Same goes for the State or ST monads. No fun. So let's use a different function:
fireTheMissiles :: IO Int -- returns the number of casualties
Clearly the world will be different each time missiles are fired. Clearly. Now let's say you're trying to write some totally innocuous, side effect free, non-missile-firing code. Perhaps you're trying once again to add two numbers, but this time without any monads flying around:
add :: Num a => a -> a -> a
add a b = a + b
and all of a sudden your hand slips, and you accidentally typo:
add a b = a + b + fireTheMissiles
An honest mistake, really. The keys were so close together. Fortunately, because fireTheMissiles was of type IO Int rather than simply Int, the compiler is able to avert disaster.
Okay, totally contrived example, but the point is that in the case of IO, ST and friends, the type system keeps effects isolated to some specific context. It doesn't magically eliminate side effects, making code referentially transparent that shouldn't be, but it does make it clear at compile time what scope the effects are limited to.
So getting back to the original point: what does this have to do with chaining or composition of functions? Well, in this case, it's just a handy way of expressing a sequence of effects:
fireTheMissilesTwice :: IO ()
fireTheMissilesTwice = do
a <- fireTheMissiles
print a
b <- fireTheMissiles
print b
Summary:
A monad represents some policy for chaining computations. Identity's policy is pure function composition, Maybe's policy is function composition with failure propogation, IO's policy is impure function composition and so on.
Let me start by pointing at the excellent "You could have invented monads" article. It illustrates how the Monad structure can naturally manifest while you are writing programs. But the tutorial doesn't mention IO, so I will have a stab here at extending the approach.
Let us start with what you probably have already seen - the container monad. Let's say we have:
f, g :: Int -> [Int]
One way of looking at this is that it gives us a number of possible outputs for every possible input. What if we want all possible outputs for the composition of both functions? Giving all possibilities we could get by applying the functions one after the other?
Well, there's a function for that:
fg x = concatMap g $ f x
If we put this more general, we get
fg x = f x >>= g
xs >>= f = concatMap f xs
return x = [x]
Why would we want to wrap it like this? Well, writing our programs primarily using >>= and return gives us some nice properties - for example, we can be sure that it's relatively hard to "forget" solutions. We'd explicitly have to reintroduce it, say by adding another function skip. And also we now have a monad and can use all combinators from the monad library!
Now, let us jump to your trickier example. Let's say the two functions are "side-effecting". That's not non-deterministic, it just means that in theory the whole world is both their input (as it can influence them) as well as their output (as the function can influence it). So we get something like:
f, g :: Int -> RealWorld# -> (Int, RealWorld#)
If we now want f to get the world that g left behind, we'd write:
fg x rw = let (y, rw') = f x rw
(r, rw'') = g y rw'
in (r, rw'')
Or generalized:
fg x = f x >>= g
x >>= f = \rw -> let (y, rw') = x rw
(r, rw'') = f y rw'
in (r, rw'')
return x = \rw -> (x, rw)
Now if the user can only use >>=, return and a few pre-defined IO values we get a nice property again: The user will never actually see the RealWorld# getting passed around! And that is a very good thing, as you aren't really interested in the details of where getLine gets its data from. And again we get all the nice high-level functions from the monad libraries.
So the important things to take away:
The monad captures common patterns in your code, like "always pass all elements of container A to container B" or "pass this real-world-tag through". Often, once you realize that there is a monad in your program, complicated things become simply applications of the right monad combinator.
The monad allows you to completely hide the implementation from the user. It is an excellent encapsulation mechanism, be it for your own internal state or for how IO manages to squeeze non-purity into a pure program in a relatively safe way.
Appendix
In case someone is still scratching his head over RealWorld# as much as I did when I started: There's obviously more magic going on after all the monad abstraction has been removed. Then the compiler will make use of the fact that there can only ever be one "real world". That's good news and bad news:
It follows that the compiler must guarantuee execution ordering between functions (which is what we were after!)
But it also means that actually passing the real world isn't necessary as there is only one we could possibly mean: The one that is current when the function gets executed!
Bottom line is that once execution order is fixed, RealWorld# simply gets optimized out. Therefore programs using the IO monad actually have zero runtime overhead. Also note that using RealWorld# is obviously only one possible way to put IO - but it happens to be the one GHC uses internally. The good thing about monads is that, again, the user really doesn't need to know.
You could see a given monad m as a set/family (or realm, domain, etc.) of actions (think of a C statement). The monad m defines the kind of (side-)effects that its actions may have:
with [] you can define actions which can fork their executions in different "independent parallel worlds";
with Either Foo you can define actions which can fail with errors of type Foo;
with IO you can define actions which can have side-effects on the "outside world" (access files, network, launch processes, do a HTTP GET ...);
you can have a monad whose effect is "randomness" (see package MonadRandom);
you can define a monad whose actions can make a move in a game (say chess, Go…) and receive move from an opponent but are not able to write to your filesystem or anything else.
Summary
If m is a monad, m a is an action which produces a result/output of type a.
The >> and >>= operators are used to create more complex actions out of simpler ones:
a >> b is a macro-action which does action a and then action b;
a >> a does action a and then action a again;
with >>= the second action can depend on the output of the first one.
The exact meaning of what an action is and what doing an action and then another one is depends on the monad: each monad defines an imperative sublanguage with some features/effects.
Simple sequencing (>>)
Let's say with have a given monad M and some actions incrementCounter, decrementCounter, readCounter:
instance M Monad where ...
-- Modify the counter and do not produce any result:
incrementCounter :: M ()
decrementCounter :: M ()
-- Get the current value of the counter
readCounter :: M Integer
Now we would like to do something interesting with those actions. The first thing we would like to do with those actions is to sequence them. As in say C, we would like to be able to do:
// This is C:
counter++;
counter++;
We define an "sequencing operator" >>. Using this operator we can write:
incrementCounter >> incrementCounter
What is the type of "incrementCounter >> incrementCounter"?
It is an action made of two smaller actions like in C you can write composed-statements from atomic statements :
// This is a macro statement made of several statements
{
counter++;
counter++;
}
// and we can use it anywhere we may use a statement:
if (condition) {
counter++;
counter++;
}
it can have the same kind of effects as its subactions;
it does not produce any output/result.
So we would like incrementCounter >> incrementCounter to be of type M (): an (macro-)action with the same kind of possible effects but without any output.
More generally, given two actions:
action1 :: M a
action2 :: M b
we define a a >> b as the macro-action which is obtained by doing (whatever that means in our domain of action) a then b and produces as output the result of the execution of the second action. The type of >> is:
(>>) :: M a -> M b -> M b
or more generally:
(>>) :: (Monad m) => m a -> m b -> m b
We can define bigger sequence of actions from simpler ones:
action1 >> action2 >> action3 >> action4
Input and outputs (>>=)
We would like to be able to increment by something else that 1 at a time:
incrementBy 5
We want to provide some input in our actions, in order to do this we define a function incrementBy taking an Int and producing an action:
incrementBy :: Int -> M ()
Now we can write things like:
incrementCounter >> readCounter >> incrementBy 5
But we have no way to feed the output of readCounter into incrementBy. In order to do this, a slightly more powerful version of our sequencing operator is needed. The >>= operator can feed the output of a given action as input to the next action. We can write:
readCounter >>= incrementBy
It is an action which executes the readCounter action, feeds its output in the incrementBy function and then execute the resulting action.
The type of >>= is:
(>>=) :: Monad m => m a -> (a -> m b) -> m b
A (partial) example
Let's say I have a Prompt monad which can only display informations (text) to the user and ask informations to the user:
-- We don't have access to the internal structure of the Prompt monad
module Prompt (Prompt(), echo, prompt) where
-- Opaque
data Prompt a = ...
instance Monad Prompt where ...
-- Display a line to the CLI:
echo :: String -> Prompt ()
-- Ask a question to the user:
prompt :: String -> Prompt String
Let's try to define a promptBoolean message actions which asks for a question and produces a boolean value.
We use the prompt (message ++ "[y/n]") action and feed its output to a function f:
f "y" should be an action which does nothing but produce True as output;
f "n" should be an action which does nothing but produce False as output;
anything else should restart the action (do the action again);
promptBoolean would look like this:
-- Incomplete version, some bits are missing:
promptBoolean :: String -> M Boolean
promptBoolean message = prompt (message ++ "[y/n]") >>= f
where f result = if result == "y"
then ???? -- We need here an action which does nothing but produce `True` as output
else if result=="n"
then ???? -- We need here an action which does nothing but produce `False` as output
else echo "Input not recognised, try again." >> promptBoolean
Producing a value without effect (return)
In order to fill the missing bits in our promptBoolean function, we need a way to represent dummy actions without any side effect but which only outputs a given value:
-- "return 5" is an action which does nothing but outputs 5
return :: (Monad m) => a -> m a
and we can now write out promptBoolean function:
promptBoolean :: String -> Prompt Boolean
promptBoolean message :: prompt (message ++ "[y/n]") >>= f
where f result = if result=="y"
then return True
else if result=="n"
then return False
else echo "Input not recognised, try again." >> promptBoolean message
By composing those two simple actions (promptBoolean, echo) we can define any kind of dialogue between the user and your program (the actions of the program are deterministic as our monad does not have a "randomness effect").
promptInt :: String -> M Int
promptInt = ... -- similar
-- Classic "guess a number game/dialogue"
guess :: Int -> m()
guess n = promptInt "Guess:" m -> f
where f m = if m == n
then echo "Found"
else (if m > n
then echo "Too big"
then echo "Too small") >> guess n
The operations of a monad
A Monad is a set of actions which can be composed with the return and >>= operators:
>>= for action composition;
return for producing a value without any (side-)effect.
These two operators are the minimal operators needed to define a Monad.
In Haskell, the >> operator is needed as well but it can in fact be derived from >>=:
(>>): Monad m => m a -> m b -> m b
a >> b = a >>= f
where f x = b
In Haskell, an extra fail operator is need as well but this is really a hack (and it might be removed from Monad in the future).
This is the Haskell definition of a Monad:
class Monad m where
return :: m a
(>>=) :: m a -> (a -> m b) -> m b
(>>) :: m a -> m b -> m b -- can be derived from (>>=)
fail :: String -> m a -- mostly a hack
Actions are first-class
One great thing about monads is that actions are first-class. You can take them in a variable, you can define function which take actions as input and produce some other actions as output. For example, we can define a while operator:
-- while x y : does action y while action x output True
while :: (Monad m) => m Boolean -> m a -> m ()
while x y = x >>= f
where f True = y >> while x y
f False = return ()
Summary
A Monad is a set of actions in some domain. The monad/domain define the kind of "effects" which are possible. The >> and >>= operators represent sequencing of actions and monadic expression may be used to represent any kind of "imperative (sub)program" in your (functional) Haskell program.
The great things are that:
you can design your own Monad which supports the features and effects that you want
see Prompt for an example of a "dialogue only subprogram",
see Rand for an example of "sampling only subprogram";
you can write your own control structures (while, throw, catch or more exotic ones) as functions taking actions and composing them in some way to produce a bigger macro-actions.
MonadRandom
A good way of understanding monads, is the MonadRandom package. The Rand monad is made of actions whose output can be random (the effect is randomness). An action in this monad is some kind of random variable (or more exactly a sampling process):
-- Sample an Int from some distribution
action :: Rand Int
Using Rand to do some sampling/random algorithms is quite interesting because you have random variables as first class values:
-- Estimate mean by sampling nsamples times the random variable x
sampleMean :: Real a => Int -> m a -> m a
sampleMean n x = ...
In this setting, the sequence function from Prelude,
sequence :: Monad m => [m a] -> m [a]
becomes
sequence :: [Rand a] -> Rand [a]
It creates a random variable obtained by sampling independently from a list of random variables.
There are three main observations concerning the IO monad:
1) You can't get values out of it. Other types like Maybe might allow to extract values, but neither the monad class interface itself nor the IO data type allow it.
2) "Inside" IO is not only the real value but also that "RealWorld" thing. This dummy value is used to enforce the chaining of actions by the type system: If you have two independent calculations, the use of >>= makes the second calculation dependent on the first.
3) Assume a non-deterministic thing like random :: () -> Int, which isn't allowed in Haskell. If you change the signature to random :: Blubb -> (Blubb, Int), it is allowed, if you make sure that nobody ever can use a Blubb twice: Because in that case all inputs are "different", it is no problem that the outputs are different as well.
Now we can use the fact 1): Nobody can get something out of IO, so we can use the RealWord dummy hidden in IO to serve as a Blubb. There is only one IOin the whole application (the one we get from main), and it takes care of proper sequentiation, as we have seen in 2). Problem solved.
One thing that often helps me to understand the nature of something is to examine it in the most trivial way possible. That way, I'm not getting distracted by potentially unrelated concepts. With that in mind, I think it may be helpful to understand the nature of the Identity Monad, as it's the most trivial implementation of a Monad possible (I think).
What is interesting about the Identity Monad? I think it is that it allows me to express the idea of evaluating expressions in a context defined by other expressions. And to me, that is the essence of every Monad I've encountered (so far).
If you already had a lot of exposure to 'mainstream' programming languages before learning Haskell (like I did), then this doesn't seem very interesting at all. After all, in a mainstream programming language, statements are executed in sequence, one after the other (excepting control-flow constructs, of course). And naturally, we can assume that every statement is evaluated in the context of all previously executed statements and that those previously executed statements may alter the environment and the behavior of the currently executing statement.
All of that is pretty much a foreign concept in a functional, lazy language like Haskell. The order in which computations are evaluated in Haskell is well-defined, but sometimes hard to predict, and even harder to control. And for many kinds of problems, that's just fine. But other sorts of problems (e.g. IO) are hard to solve without some convenient way to establish an implicit order and context between the computations in your program.
As far as side-effects go, specifically, often they can be transformed (via a Monad) in to simple state-passing, which is perfectly legal in a pure functional language. Some Monads don't seem to be of that nature, however. Monads such as the IO Monad or the ST monad literally perform side-effecting actions. There are many ways to think about this, but one way that I think about it is that just because my computations must exist in a world without side-effects, the Monad may not. As such, the Monad is free to establish a context for my computation to execute that is based on side-effects defined by other computations.
Finally, I must disclaim that I am definitely not a Haskell expert. As such, please understand that everything I've said is pretty much my own thoughts on this subject and I may very well disown them later when I understand Monads more fully.
the point is so there can be clean error handling in a chain of functions, containers, and side effects
More or less.
how exactly is the problem of side-effects solved?
A value in the I/O monad, i.e. one of type IO a, should be interpreted as a program. p >> q on IO values can then be interpreted as the operator that combines two programs into one that first executes p, then q. The other monad operators have similar interpretations. By assigning a program to the name main, you declare to the compiler that that is the program that has to be executed by its output object code.
As for the list monad, it's not really related to the I/O monad except in a very abstract mathematical sense. The IO monad gives deterministic computation with side effects, while the list monad gives non-deterministic (but not random!) backtracking search, somewhat similar to Prolog's modus operandi.
With this concept of containers, the language essentially says anything inside the containers is non-deterministic
No. Haskell is deterministic. If you ask for integer addition 2+2 you will always get 4.
"Nondeterministic" is only a metaphor, a way of thinking. Everything is deterministic under the hood. If you have this code:
do x <- [4,5]
y <- [0,1]
return (x+y)
it is roughly equivalent to Python code
l = []
for x in [4,5]:
for y in [0,1]:
l.append(x+y)
You see nondeterminism here? No, it's deterministic construction of a list. Run it twice, you'll get the same numbers in the same order.
You can describe it this way: Choose arbitrary x from [4,5]. Choose arbitrary y from [0,1]. Return x+y. Collect all possible results.
That way seems to involve nondeterminism, but it's only a nested loop (list comprehension). There is no "real" nondeterminism here, it's simulated by checking all possibilities. Nondeterminism is an illusion. The code only appears to be nondeterministic.
This code using State monad:
do put 0
x <- get
put (x+2)
y <- get
return (y+3)
gives 5 and seems to involve changing state. As with lists it's an illusion. There are no "variables" that change (as in imperative languages). Everything is nonmutable under the hood.
You can describe the code this way: put 0 to a variable. Read the value of a variable to x. Put (x+2) to the variable. Read the variable to y, and return y+3.
That way seems to involve state, but it's only composing functions passing additional parameter. There is no "real" mutability here, it's simulated by composition. Mutability is an illusion. The code only appears to be using it.
Haskell does it this way: you've got functions
a -> s -> (b,s)
This function takes and old value of state and returns new value. It does not involve mutability or change variables. It's a function in mathematical sense.
For example the function "put" takes new value of state, ignores current state and returns new state:
put x _ = ((), x)
Just like you can compose two normal functions
a -> b
b -> c
into
a -> c
using (.) operator you can compose "state" transformers
a -> s -> (b,s)
b -> s -> (c,s)
into a single function
a -> s -> (c,s)
Try writing the composition operator yourself. This is what really happens, there are no "side effects" only passing arguments to functions.
From what I understand, Monad is just another typeclass that declares ways to interact with data [...]
...providing an interface common to all those types which have an instance. This can then be used to provide generic definitions which work across all monadic types.
It seems clever and clean to implement these 3 things with one concept [...]
...the only three things that are implemented are the instances for those three types (list, Maybe and IO) - the types themselves are defined independently elsewhere.
[...] but really, the point is so there can be clean error handling in a chain of functions, containers, and side effects.
Not just error handling e.g. consider ST - without the monadic interface, you would have to pass the encapsulated-state directly and correctly...a tiresome task.
How exactly is the problem of side-effects solved?
Short answer: Haskell solves manages them by using types to indicate their presence.
Can someone explain how, intuitively, Haskell gets away with changing state with inputs and output?
"Intuitively"...like what's available over here? Let's try a simple direct comparison instead:
From How to Declare an Imperative by Philip Wadler:
(* page 26 *)
type 'a io = unit -> 'a
infix >>=
val >>= : 'a io * ('a -> 'b io) -> 'b io
fun m >>= k = fn () => let
val x = m ()
val y = k x ()
in
y
end
val return : 'a -> 'a io
fun return x = fn () => x
val putc : char -> unit io
fun putc c = fn () => putcML c
val getc : char io
val getc = fn () => getcML ()
fun getcML () =
valOf(TextIO.input1(TextIO.stdIn))
(* page 25 *)
fun putcML c =
TextIO.output1(TextIO.stdOut,c)
Based on these two answers of mine, this is my Haskell translation:
type IO a = OI -> a
(>>=) :: IO a -> (a -> IO b) -> IO b
m >>= k = \ u -> let !(u1, u2) = part u in
let !x = m u1 in
let !y = k x u2 in
y
return :: a -> IO a
return x = \ u -> let !_ = part u in x
putc :: Char -> IO ()
putc c = \ u -> putcOI c u
getc :: IO Char
getc = \ u -> getcOI u
-- primitives
data OI
partOI :: OI -> (OI, OI)
putcOI :: Char -> OI -> ()
getcOI :: OI -> Char
Now remember that short answer about side-effects?
Haskell manages them by using types to indicate their presence.
Data.Char.chr :: Int -> Char -- no side effects
getChar :: IO Char -- side effects at
{- :: OI -> Char -} -- work: beware!

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