How does SCons build content signature about a function? - signature

Recently I used SCons to build project. But it rebuild everytime.. After reading .sconsign.dblite file, I found that SCons will create a content signature for a function. Like this:
TargetA.txt: 99bb021f789f7bb1c23935daffecfb8e 1598528466 22769
31aada685dfb3c4e5d1e474ba5cc251d [buildfunction(target, source, env)]
It create a signature for function buildfunction(target, source, env) which created file TargetA.txt. But I couldn't find the relative code. I think it's offered by SCons. Can anyone give me a help?

You'll have to go look at the source code.
It's fairly complicated.
Starts here:
https://github.com/SCons/scons/blob/master/SCons/Action.py#L1210
Also subject to change.
We may revamp in the not to distant future as python 3.5+ has features which may simplify the logic.

Related

How to create haskell cabal package as output of haskell code?

The Haskell project I am working on generates code(and tests for it) that is intended to be used as an independent Haskell library. I want to wrap it in a cabal project, so it can be included as a dependency.
I searched for a library interface for the cabal, so I can create a cabal project at a given directory by calling some functions, but found none.
I could, of course, just run bash commands from Haskell, but it looks ugly to me.
Is there any tool that will solve my problem in a nice way?
You want the Cabal package. You can parse an existing cabal file, change stuff in the data structures, and regenerate the text representation.
Edit in answer to comment:
I don't know of any tutorials. The links I gave are for the Haddock docs, and the mapping between data types and Cabal file text is pretty straightforward. So you should probably start by writing the code to produce a PackageDescription value and then call writePackageDescription on it.
Note the existence of emptyPackageDescription, which lets you just specify the fields you want.
(Removed link to pretty printer class because PackageDescription isn't a member.)

Read and operate on a TS file using node js

I am creating a npm library where I need to read the files of the folder from where my library function were invoked from command line and then operate on those files.
By operation I mean to check if a variable exist, if a function exists, modifying variable, function,etc.
The files will be a Typescript files.
Any help on how to proceed will be great.
Seems like you need some kind of AST parser like Esprima or babel-parser. These tools can parse the content of JS/TS files, build the abstract syntax tree that can be traversed, modified and converted back to the source code.
There's a lot of useful tools available in Babel toolset that simplifies these operations. For example, babel-traverse simplifies searching the target statement or expression, babel-types that helps to match the type of the AST nodes and babel-generator that generates the source code from the AST.
It's going to be very difficult to get these answers without running the files.
So the best approach is probably to just import the files as usual and see what side-effects running the files had. For example, you can check if a file exported anything.
If this doesn't solve your problem, you will have to parse the files. The best way to do that might be to use the typescript compiler itself:
https://github.com/microsoft/TypeScript/wiki/Using-the-Compiler-API

Need to change source code of an installed library

I am using Python3.4. I have installed a certain "itunespy" library from GitHub with pip, to work with iTunes API.
(https://github.com/spaceisstrange/itunespy)
I can now access it from console by
import itunespy
Except the library is only searching the US store through iTunes Api, whereas I need to access the UK store. I looked into the code and found I only need to change two lines to fix my problem.
Please can you tell me how I can access and change the source code of an already installed library.
Thank you.
Fork the repository
Clone the forked repository
Make changes and push to your remote (origin, usually)
You may pip install from your fork
I took a look at source code, and:
a) you may obviously change your source code in locally-copied file
b) you may patch these constants in run-time, like adding this type of code to your main:
import itunespy
itunespy.base_search_url = "NEW_VALUE"
itunespy.base_lookup_url = "NEW_VALUE"
c) library API seems to provide country keyword argument, so you do not have to do any of these hacks mentioned above. Simply do:
itunespy.search_track('something', country='UK')
With this keyword argument, searches should work as expected without any modifications of source code.
you really want to change the sourcecode?
How about just change your implementation?
inherit from the class
override/overload their methods with your own
work with your inherited class and their methods
pro: if there are changes in the original library you will take them with you when you update (secure-patches etc.) but your overridden/overloaded methods are still the one you use.
otherwise if you really want to change the source code, take a branch from github and change the sourcecode as you need it like mentioned by dolftax

Scons command/explicit dependency

I have a code snippet similar to this:
# Compile protobuf headers
env.Protoc(...)
# Move headers to 'include' (compiled via protobuf)
env.Command([include headers...], [headers...], move_func)
# Compile program (depends on 'include' files)
out2 = SConscript('src/SConscript')
Depends(out2, [include headers...])
Basically, I have Protoc() compiling protobuf files, then the headers are moved to the 'include' directory by env.Command() and finally the program is compiled through a SConscript file in the 'src'.
Since these are header files that are being moved (that the src compilation depends on), they are not explicitly defined as a dependency by scons (as far as I understand). Thus, the compilation runs, but the header files haven't been moved so it fails. I have tried exposing the dependency via Depends() and Requires() without success.
I understand that in the usual case, scons should "figure-out" dependencies, but I don't know how it could do that here.
Thanks!
You seem to be thinking in "make" ways about your build process, which is the wrong approach when using SCons. You can't order single build steps by putting them in different SConscripts, and then including those in a special order. You have to define proper dependencies between your actual sources (C/CPP files for example) and a target like a program or PDF file. Then SCons is able to figure out the correct build order, and will traverse through the folder structure of your project automatically. If required, it will enter subfolders more than once when the dependency graph (DAG) dictates this. Defining this kind of dependencies between inputs and outputs is usually done, using a Builder...and in your case the Install() builder would be a good fit. Please also regard the hints for #2 in the list of "most frequently-asked FAQs" ( https://bitbucket.org/scons/scons/wiki/FrequentlyAskedQuestions).
Further, I can only recommend to read a little more in the UserGuide ( http://www.scons.org/doc/production/HTML/scons-user.html ) to get a better feeling for how to do things in a more "SConsy" way. If you get stuck, feel free to ask further questions on our mailing list at scons-users#scons.org (see http://www.scons.org/lists.php ).
Finally, if you have a lot of steps that you want to execute in serial, and that don't require any special input/output files, SCons is probably not the right tool for your current task. It's designed as a file-oriented build system with automatic parallelization in mind, a simple (Python?) script might be better at the mere serial stuff...

Config file in haskell

I would like to be able to provide to my Haskell app and config file written in Haskell. The reason why is because I would like the user to be able to provide a few custom functions.
Is it possible to load a haskell file at runtime, even though it might depend on some type provided by the app itself.
At the moment, I have a super main function, and I build a new executable per config file. The file basically, declares some hooks and call super main with them. The problem with that is, at the moment I have to define a new target for each config in my cabal file (I use a sandbox, and I don't want to have to install any library part of my package). I thought using runghc instead but I do I make it works with the sandbox ? I've seen there is a 'plugin' package on hackage but it does't seem to be up to date. What is the common way to deal with this type of problem ?
dyre looks like it fits the bill.

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