I was following a tutorial of setting up a custom build for Android in Godot from this link. I am very sure that I have followed all the instructions, but godot engine always crash (white screen) without showing any error message, when i tried to use one-click deploy. The screen stuck at here:
I am using Godot 3.2.2. Anyone please help.
I also got the same problem first. In my case, the problem was with JDK version mismatch. Make sure you are using the jdk-8.0.265.01-hotspot version.
here is my screenshot: Editor Setting > Android
Related
I'm a new hololensdeveloper and I recently made a Hololensproject using net scripting backend just because there were way more information on how to set it up and get it working with Visual Studio.
Now when I feel somewhat confident I decided to change it up to il2cpp, but I have a major issue.
Everytime I put a c#script(even empty ones) into any folder within the application the Hololens won't even start it. The screen goes black for some seconds and then returns me to the mainpage.
This feels strange as all the scripts from the HolotoolKit works fine and they are written with c#.
Im currently using
.Unity 2018.3.4f1
.HolotoolKit 2017
.Visual Studio 2017
Thank you!
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SO after alot of time, I switched to Unity LTS and that fixed my problem. Feels bad that I have to rely on an older version.
If I remember correctly, using the HoloToolKit and not the mrtk v1 or v2, you should use Unity LTS 2017. Maybe thats the problem?
And I'm not sure if I understood you the right way. So you are building it in unity and than deploying it to the HoloLens without getting any errors in your console?
Also changing the scripting backend framework, means using a different build directory and If you are not doing that Unity should give you a message like "Build path contains project built with IL2CPP or .Net"
I had a preview build installed which would render my layouts fine but when I tried to load some sample projects there would be some issue about not finding the sdk (even though it was pointing to the right location). It's been a few months since I updated AS and so I installed the latest stable build. I now can load sample projects without any sdk location problems, but now I always get errors when trying to preview a layout.
Specifically, it's saying there are missing styles, in this case '?attr/actionBarPopupTheme (image below). This is a sample project (ListPopupMenu) and so it should be there somewhere, right? How can I resolve this?
I'm using Build #AI-143.2489090
Change your app theme(click the button called “AppCompat”) to any other theme like AppTheme with no actionbar(just try four to five theme)
If that doesn't work,turn down the API version,the green robot button right side of theme button
If that is still not working,restart andoid studio
When I run the command mvn spring-boot:run, I get no errors. The problem is when I localhost:8080, the site does not properly render. I can not post an image here, but Home, Account, and Language are all in bullet form. Now when I installed it, I did get the error MSBUILD : error MSB3428: Could not load the Visual C++ component "VCBuild.exe" which I believe is related to node.js. I downloaded Visual Studio Express 2013, but I still get the error. Could these two be related?
I had similar issues.
To resolve the issue, I had to recreate a new project and for the option to use the Compass CSS Authoring Framework, I chose "No".
That resolved it for me.
I am currently using the XSP starter kit from openntf. I didnt change the template at all i just wanted to try it first with the starter kit before i am going to change it.
I am following the documentation on notesin9 and everything works fine until i want to build the update site.
Whenever i try to build it i got the error message:
Error
Reason:
Problem during export
Details:
BUILD FAILED
java.lang.NullPointerException
As this message is not very useful has anybody experienced the same issue?
After a couple of days of testing i found out: The error doesnt go to the log. It happens from time to time if you have the same plugin installed on the client where you also build a newer version of the same plugin. The way to fix that is to manually uninstall the plugin from your client, restart, and then build it again. I can reproduce it after a couple of rebuilds
I have a problem that allegedly isn't possible, so I'm having a heck of a time finding an answer.
I have the latest version of NetBeans 7.4, running on fully-updated Fedora 20 x64. Officially, this can work with JavaFX. Period. I have both the JDK from the repo (1.7.something) and the very latest version I could find (1.8.0). Officially, these have JavaFX with them. Period.
If I try to create a new JavaFX project, it has this to say:
Failed to automatically set-up a JavaFX Platform.
Please go to Platform Manager, create a non-default Java SE platform, then go to the JavaFX tab,
enable JavaFX and fill in the paths to valid JavaFX SDK and JavaFX Runtime.
Note: JavaFX SDK can be downloaded from JavaFX website.
Well alright, I'm used to things getting confused, I think I can fix this. Go create a new platform, and... there's no "JavaFX" tab. It took a bit of research to even find out what it was talking about, and in the process I discovered that the tab has actually been removed from 7.4. Because NetBeans 7.4 will absolutely, definitely recognize JavaFX automatically. Period.
Going to the actual JavaFX site tells me, as expected, that it's bundled with the Java SE 7 JDK I already have. Period.
Since the end result I'm after could technically be achieved by integrating one JavaFX component into my Swing application, I attempted that, but NetBeans still can not find anything related to JavaFX and therefore yells at me if I try to import such a thing.
So, given that things that are supposed to just plain work just plain aren't... where can I go from here?
Currently in Debian and Ubuntu (probably others) JavaFX is a separate package from the OpenJDK (openjdk-8-jdk) and so needs to be installed:
sudo apt-get install libopenjfx-java libopenjfx-java-doc
Notable issue (this issue does not impact a Maven, JavaFX application so if that is your preferred build method then ignore the following issue):
If you try to create a new project:
Categories > JavaFX
Project > JavaFXApplication
You'll get:
Internal error. Missing resources [/resources/web-files/javafx-loading-100x100.gif]
/home/ken/NetBeansProjects/vestFxReports/nbproject/jfx-impl.xml:1465: The following error occurred while executing this line:
/home/ken/NetBeansProjects/vestFxReports/nbproject/jfx-impl.xml:3093: The following error occurred while executing this line:
/home/ken/NetBeansProjects/vestFxReports/nbproject/jfx-impl.xml:2055: Error: -includedt requires the java deployment toolkit, which is not included in this distribution
BUILD FAILED (total time: 1 second)
To fix the above error [following steps are derived from here: http://hongouru.blogspot.com.uy/2015/09/solved-error-building-new-project-using.html]:
Switch to the files tab (usually you're on the Project tab).
Expand the node for your project >
expand the nbproject node > open the "project.properties" file.
Find the line javafx.deploy.includeDT=true and change true to false.
Now you can create and run a JavaFX application, on OpenJDK.
Next steps, although beyond the issue at hand you'll probably at some point want to download the JavaFX scene builder: http://www.oracle.com/technetwork/java/javafxscenebuilder-1x-archive-2199384.html
Apparently, the issue is indeed a discrepancy between the open-source OpenJDK provided by most Linux distributions, and the proprietary Oracle JDK. Ironically, this is a well-known issue, but you have to specifically search for it to find it, and by then you already know.
The solution is to download the official Oracle JDK, and if necessary create the matching platform in NetBeans (located under /usr/java/jdk... at this moment). It should work perfectly fine after that.
Perhaps the official documentation
https://netbeans.org/kb/docs/java/nb_fx_screencast.html
https://netbeans.org/kb/72/java/javafx-setup.html
may help you to set it up