I am trying to include the Localize module in the online version of the Playground, but I got the below error:
Cannot find module 'nativescript-localize/angular'.
Is it possible to do this online?
The Playground still uses Nativescript 6. The playground is still being updated to be compatible with Nativescript 7.
You will get the following error when trying to add the Nativescript 7 package "#nativescript/localize/angular" on the Playground:
If you are using Nativescript 6, you can add the nativescript package "nativescript-localize" using this tutorial:
https://www.tjvantoll.com/2018/03/02/playground-plugins
Click the plus icon on the playground:
Add the package "nativescript-localize"
As you can see, no errors:
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I am trying to create an AR App for navigation, so i downloaded the templates suggested by arcgis for that, while there were no errors in xamarin.forms there are lot of namespace errors in xamarin.ios where i wanted to build my app, the errors are attached below[
There was some import bug in Esri Xamarin.iOS templates alone, to rectify that problem, we need to go to Tools->Package Manager-> Manage Nuget Packages for solution->Search for all ArcGIS Packages-> once the search results are out, go to a ESRI.ArcGISRuntime package-> click the checkbox on the right where you will see it unchecked(in project version installed format)-> after checking the box you will find the install button select install-> Do it for all Esri.ArcGISRuntime packages and the errors will disappear.
If there is one error for "using ArcGISRuntime" use "using ESRI.ArcGISRuntime"
I was following a tutorial of setting up a custom build for Android in Godot from this link. I am very sure that I have followed all the instructions, but godot engine always crash (white screen) without showing any error message, when i tried to use one-click deploy. The screen stuck at here:
I am using Godot 3.2.2. Anyone please help.
I also got the same problem first. In my case, the problem was with JDK version mismatch. Make sure you are using the jdk-8.0.265.01-hotspot version.
here is my screenshot: Editor Setting > Android
I am developing an Android App using Phonegap and trying to add the Push Notification.
I already added the plugin successfully using "phonegap plugin add phonegap-plugin-push". Config.xml was also updated and i can see the version of push plugin as 2.2.3.
Note: i created the project using the push-template. Cordova.js is also coded in index.html.
When i try to view my application on google browser. I get these errors.
Uncaught ReferenceError: module is not defined
at push.js:330
Uncaught TypeError: PushNotification.init is not a function.
I am not allowed yet to post pictures so here's the link for the section which is having an issue.
https://i.stack.imgur.com/ezw6U.png
I've been trying to fix this. Read all related problem on github and stackoverflow but to no avail.
These are the versions i'm using.
cordova 9.0.0
phonegap 8.2.2
Solved!
The browser will give you this error if you are previewing your app using the index.html from the root folder of your application.
It should be compiled first to a specific platform so you can preview the app from the compiled files. This is the path in case of Android: platforms\android\app\src\main\assets\www
I wanted to load some VS2013 NODEJS Console (Typescript) projects into the new version of VS2015. This was the error message..
"The Project Types may not be installed" indicates that VS2015, by default does not appear to be able to handle NODEJS console (Typescript) projects. Do I need to install NTVS for VS2015?
As it turns out the answer is yes, you must load the NTVS package (Manually) which you can find at CodePlex... Make sure you close all instances of VS first...
When I try to update or to install dialog support package I get the error:
Could not install package 'MvvmCross.HotTuna.Touch.Dialog 3.5.0'. You are trying to install this package into a project that targets 'MonoTouch,Version=v1.0', but the package does not contain any assembly references or content files that are compatible with that framework. For more information, contact the package author.
The issue is you are still targeting the old 32 bit only iOS api (the MonoTouch.dll). All apps being written for the store must support 64 bit and 32 bit (Xamarin.ios.dll).
You can I believe get a build of mvvmcross 3.5 that will support the old apis, but I'd look at upgrading your project to support the new iOS apis. Xamarin produce some good docs here: http://developer.xamarin.com/guides/cross-platform/macios/32-and-64/.
This goes without saying but make sure you have everything in source control first before upgrading just in case. Once you have upgraded you should upgrade all mvvmcross components to 3.5