I'm working with flutter project. I use andriod emulator to test it. When I'm testing emulator is getting slow and get stuck. Sometimes cannot scroll lisviews for few minutes.
I tried hardware accelaration method like Set graphics in emulated performance as Hardware - GLES 2.0.
But It didn't gives much performance.
Is there any methods to speedup my emulator for flutter development?
Related
There are multiple Chromium Helper processes in my system. They eat up lots of resource and slow my MacBook significantly. So far I only know they are related to android studio and flutter application development.
I don't know what I've done so these process start to emerge. Can anyone tell me what do they do and how to turn them off?
Is it possible to use AndroidStudio (for Dart) withOUT running an emulator?
Context: I am a complete newbie and have started reading some intro books and following online tutorials. I am aiming to learn DART and FLUTTER and have successfully installed AndroidStudio and an emulator and ran some successful test projects like helloworld.
The thing is, these early example projects are VERY basic things, to teaches me about variables and syntax etc and outputs results to the console. At this point, i do not need to boot up an entire emulator (which adds a layer of clunkiness when running)... but AndroidStudio seems to insist on one being activated?
I could use "DartPad" (which i love) for simple stuff - but it's limited and i'd prefer to learn one dedicated IDE if possible.
It depends on what you are actually running. If you are using Dart alone, you should be able to run it. Personally, I do these kinds of projects within IntelliJ Idea - which Android Studio is based on anyway, but doesn't come with the Android "overhead". Microsoft Visual Studio Code is another valid option that many people use.
If your project is based on Flutter (i.e. it contains UI), you need a "device" to run on - it might be the Android emulator, iOS simulator, Chrome or native (experimental).
I totally beginner in regards to android apps and android studio and I am trying to learn Kotlin and for that I installed Android studio on Ubuntu 18.04 but when trying to install any sdk platform it takes very very long time to complete installing ( the window indicate "installing XXXX" ) is there any way to speed up the installing?
for example Installing Android SDK Platform 24 takes too long
My laptop specs:
core i7
8GB RAM
Getting set up with Android Studio can take a while, usually the download takes the longest time. Expect to download 1-2 GB. You definitely don't need all the SDK platforms, only the latest (currently 28), and you don't need the NDK platform either (unless you're writing in C/C++, which if you're new to Android development is unlikely). You can also avoid downloading an emulator image by just running your app on a real device.
Try going for the minimum amount of things you need to install to get a basic "Hello World!" app running, Android Studio will prompt you if you need to download anything else.
It could also be that your computer is struggling with its memory limits; 8GB of RAM can be tight if you have other programs running on your laptop as IDEs tend to be pretty heavy. Consider upgrading your RAM if you're serious about Android development, 16GB is usually plenty.
I'm just installing flutter into my android studio and doing the basic setup. I've done the instructions here: https://flutter.io/get-started/test-drive/
When I run the code on an AVD, I get the screen shown below. device is a Pixel 2 running api 24 (Android 7.0)
I'll try with the latest builds, but would like to get this to work on older apis. Any ideas? Bug?
Hardware acceleration with emulators may have some graphical issues at the moment. https://github.com/flutter/flutter/issues/13336. Running with --enable-software-rendering could solve this.
I'm on a Windows 7 PC. When I run the Android emulator from Android Studio on the command line, I get this error:
Failed on eglChooseConfig
Could not initialize emulated framebuffer
I can fix it by selecting software rendering, but that's really slow, and the GPU emulation was working a couple days before; it just suddenly stopped working.
I've tried changing it not to use multi-core CPU since it's labelled experimental, but I get the same problem.
Update: I just upgraded from AS 2.3.3 to 3.0.1. It installed a bunch of new emulator software, and I still get the same error.
Settings shown below:
It was not working because the display was set to 16-bit color. Set it to 32-bit color, and this particular issue may go away; there are other possible things that can cause the error.