Actually, I'm using Flutter for my app development. But to run the app, I need to be connected to the internet (first-time). But when I use USB tethering, the MTP connection is cut to use the internet, and my PC doesnt have a wifi-card. So, will a WiFi reciever help me with this so that I could use Mobile hotspot and simultaneously use MTP for running the application purposes?
Related
I want to connect my flutter app to node server locally through my real device.I have seen many solution but still didn't get any clear picture.can anyone elaborate the steps to connect
you have two ways to do that:
1- if your mobile and computer - which contain (node.ja and database) - connected at same wifi, so, you should just go to CMD in your computer and type (ipconfig) and try to find the ipv4 for (wireless) or wifi, after that just in your mobile you can access the api by just replace (localhost) or (127.0.0.1) with your local ip which your found in cmd.....
or if you don't using wifi, you can just run your mobile hotspot, and connect your laptop with it by wifi, and also follow same steps as above...
Device must be able to connect to localhost:<port> but to make this happen connect your mobile to computer via usb or connect over same wifi connection.
After this hit chrome://inspect/#devices and port forward localhost: to so now you can easily connect to localhost:<port> on your mobile phone.
Refer to image below and for more details check out the insightful medium blog by Neeraj Moudgil
https://medium.com/#neerajmoudgil/how-to-test-localhost-node-apis-on-android-device-253fcdd32c18
I'm working on Bluetooth on the embedded Linux. I'm using BlueZ and D-Bus. I have a server taken from the example https://git.kernel.org/pub/scm/bluetooth/bluez.git/tree/test/example-gatt-server.
I have the app such as nRF installed in 2 iPhones. I'm able to connect to my Linux Bluetooth server at the same time. I'm able to modify the characteristic from either of the iPhone app. But this is a problem because we don't want it. We'd like to have only 1 phone connected to the Linux device. That way, the same characteristic won't be modified by more than 1 phone app at the same time.
Is there a way to allow only 1 connection to the Linux Bluetooth GATT server at any given time?
Thanks.
Yes, the way to do this is to disable/stop advertisements on your Linux device as soon as a connection is established. This way, upon a connection, your Linux device will no longer be advertising and remote devices will no longer be able to connect to it.
I have an Android tablet and A Raspberry Pi and I want to established a connection between them automatically when the tablet sends a request to the Pi.
I followed an Android application example here and start discovering any nearby devices. (https://www.youtube.com/watch?v=qnY97iBxp30)
At the same time i run sudo wpa_cli and p2p_find 20. The Android application detects the Pi, and I try to establish connection with the Pi which will display
<3>P2P-GO-NEG-REQUEST TABLET_MAC_ADDRESS dev_passwd_id=4
Normally I would just p2p_connect TABLET_MAC_ADDRESS pbc to successfully connect them together but I find it inefficient if I were to swap to another mobile device.
Are there any other ways to connect the tablet without writing the tablet mac address? For example connecting to that specific device ssid when they send a P2P-GO-NEG-REQUEST to the pi?
TL;DR Nope.
If we look at the OSI ISO 7 layer model for network communication we can see that the Media Access Control (MAC) address is vital for identifying which device is which within a wifi network.
You could try setting up a bluetooth connection or a token-ring, but I suspect that would be more effort than you are looking for.
With IPv6 your devices could use neighbour discovery to automate past the MAC entry to the Internet Protocol, and its possible to connect between devices using their link-local address (fe80::some:thing)
Wifi carries packets of data, that have addresses. By analogy, if I tell you which town I live in, but don't write my building address on the packet, you are going to have a hard time delivering it.
I am using an RPi3 to control a machine which will be able to communicate with android and other bluetooth devices. I used the Rfcomm Bluetooth chat example to establish bluetooth communication. The issue that I am facing right now is that my android app cannot connect to windows app until the two devices pair and I need to go on the windows device portal to accept the pairing request for the RPi. Is there a way to automate this programmatically so that the windows app can accept all inbound pairing requests?
You could programmatically pair/unpair request on RPi3 running with windows IoT. Please refer to scenarios 8 and 9 in this uwp sample: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/DeviceEnumerationAndPairing.
It seems that windows 10/ Windows 10 IoT Core does not support DevicePairingKinds.None.I have tested to pair with parameter as DevicePairingKinds.None,it is failed. You can set as DevicePairingKinds.ConfirmOnly to work around.
deviceInfoDisp.DeviceInformation.Pairing.Custom.PairAsync(DevicePairingKinds.ConfirmOnly);
I am using Sample App of Bluetooth Chat.I Have one problem I want to search only those devices on which "BluetoothChat" is installed. Please help I am new in android.
It can't be done. All you can do is try connecting them all, if the connection is refused, you will know that this device is not running your app.
That is not possible.because you did not check package name of your application in another device before connectivity via bluetooth.If you want to connect only tab or mobile device then this can easily possible.