SoftHSM V2 lib file? - security

Using SoftHSM V2 for Windows which can be found at https://github.com/disig/SoftHSM2-for-Windows on Windows 10 for use with PKCS #11.
Installed and can run the softhsm2-util successfully, but I cannot find a .lib file.
I can only find a DLL, no .lib file in any of the folders.
Am I missing something? Should it include a .lib file?

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How to add libraries in Visual Studio in a Linux cross-compilation project?

I'm new to Linux (rpi 3) and trying to create a window application on it from my Windows PC with Visual Studio. Creating a console-application is no problem, since it doesn't require any libraries.
And the way I understood it is that there is no real standard Linux library for GUIs like Win32 on Windows, so you need to add external libraries.
I went for QT and downloaded already compiled files from qtrpi.com for the rpi3.
I added the lib path for the linker and the include path for the compiler on the projects properties page, but all I get is
1>/home/pi/projects/WindowProject/main.cpp:2:27: fatal error: QtGui\qwindow.h: No such file or directory
1>#include <QtGui\qwindow.h>
1> ^
What am I missing? This works without a problem on normal projects, only that it wouldn't run, since it is for Linux.

Where are the VS2015 UCRT Source files?

TL;DR: Where do I find the MS source files that are referenced as d:\th\minkernel\crts\ucrt\... when debugging in Visual Studio 2015.
I'm trying to debug into a CRT call to see what MS is actually doing, and unfortunately it seems the ucrt source files are not available with an installation of VS2015. At least I cannot find these files in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\crt\src at all.
Is the (mostly) full source set of the MS CRT still available somewhere as it used to be at least up to VS2010, or are some parts of the CRT now fully closed source?
Answered on MSDN by RLWA32:
The ucrt source can be found under the Windows Kits folder. For example, in a 32 bit VM with VS2015 installed the path to the ucrt source is -
C:\Program Files\Windows Kits\10\Source\10.0.10240.0\ucrt.
You can find the path by examining the VC++ directories property for any C+ project -
$(VC_SourcePath)
This folder is in fact on Program Files (x86) on my machine, but it's there.
I missed it, because there is another folder C:\Program Files (x86)\Microsoft SDKs\Windows Kits\10\... and this one doesn't contain any sources.

Using NuGet for Universal Windows Store App development

I'm trying to use precompiled NuGet packages, like zlib, for WinRT Universal App development. Everything installs and compiles just fine, but running app ends up with "Unable to locate DLL" exception. Apparently, zlib.dll ends up copied into AppX\bin\v120\Win32\Debug\dynamic\cdecl instead of just AppX. If I manually copy .dll to AppX folder, everything works as a charm. What am I doing wrong? How to make .exe load a library in the correct subfolder or make packager copy a .dll into application root folder?

mergJSON-GPL-1.0.8.zip missing windows .dll

I downloaded MergJSON from mergext.com to use with RunRev's Livecode, The .zip file mergJSON-GPL-1.0.8.zip doesn't contain a windows .dll file. Has support for windows been dropped?
Thanks

VS2012 project cannot find output dll of Typescript project in bin folder

I'm writing a game in TypeScript and just upgraded to TS 0.8.2 and now VS 2012 web express complains with an error like this:
The system cannot find the path specified.
game -> C:\Users\me\pr\game.dll
I can confirm that this file exists on the file system
The most likely file it cannot find is actually...
c:\Program Files\Microsoft SDKs\TypeScript\0.8.1.1\tsc
Which is probably now found under
c:\Program Files\Microsoft SDKs\TypeScript\tsc
As they removed the version folder in 0.8.2.0 to save us from constantly updating this path in the project file!
The error message may be misleading - so check this path instead.
If you are using a 64 bit version of Windows, look in Program Files (x86) instead of the plain Program Files.

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