Discord.py Auto-assigned Roles - bots

I have been looking over this bit for a few hours now and I can't seem to put my hands on it, I'm trying to create a bot that's sole purpose is replacing roles on during a sepcific time frame of my choice.
To understand it more, the server is a learning one designed for my school, what I want is to enter quiz times, during these times students are listed on a role that puts them all on mute to avoid cheating, etc..
I was hoping someone here had an idea or two...

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Queue users in a web (MERN) application?

I am trying to make an online teacher-doubt solving MERN application.
The workflow is as follows:
A user of the app clicks on the "Ask Doubt" button associated with the teacher.
The user makes the payment.
The user is then added to the queue where he/she waits for the doubts of the people ahead of of him/her to be resolved by that teacher. (Edit: The user and the teacher go into a chat room then and the others will wait in the queue)
I also want to display the number of people in the queue already in the queue so that the user can only pay if they have enough time.
I cannot guarantee the average time for each doubt session so I cannot ask the user to come in after some x amount of time.
Also, feel free to suggest some other implementation if u feel my approach isn't good.
Although there might be other ways to solve the problem too, I think using Cassandra as your database might be one of the solutions for you.
You can design the use the teacher id (or name) as your Partition Key and use the timestamp as your clustering column.
When you want to get the details of the person who is next in the queue, u can simply query the first student under that partition (teacher id).
When you are done asking, you can delete then delete the first row.
As I said before, there might be other ways, but this is certainly one of the simpler solutions if scalability is what you want.
Edit: Since you dont have a Doubt Model, you could create a queue model. Which consist of an Array with the user ids.
Then you can do queue.array.length to get the amount of people in the queue. And when they are in the chatroom or finished. You update the array by removing the user from the array.

Key and lock code [game programming]?

Metaphorically speaking, I'm learning python in a community college for game programming; and our second assignment is to make a text based game. I'm stuck trying to figure out how to get the code to run if the player has something in their inventory, then display these options or print these options if they don't have that certain item in their inventory.
What you describe is what was a very popular type of game a long time ago. The most difficult portion of this type of game is interpreting user input. You can start with a list of possible commands, iterating through each token of the user's input. If I type
look left
the game can begin by calling a method or function which interprets the available visual data. You will want to look into your database implementation for what is left in relation to the current player's position. The game can respond with
You see a wooden box on the floor. It is locked.
You get the idea. As the user, I will probably want to check my inventory for a key. You can implement a subroutine in your parser for searching, categorizing, and using your inventory. The key to writing anything like the described program is spending at least twice as much time testing and debugging the game over how much time you spent coding the first working version. The second key is to make sure you are thinking ahead. Example: "How can I modularize the navigation subroutine so that maps can be modified or expanded easily?"
Comment if you have any questions. Good luck coding!

Online test security measures

I'm developing a feature for a client in which users voluntarily take an important test online. The test is difficult and the users will be highly motivated to do well (think SATs or GRE, etc)... so there's also a high incentive to cheat. Apparently there are 3rd party services in which a human virtually monitors the test taker via a webcam, but they're really expensive and we don't quite have the budget. We still need to make it as hard as possible for a user to game the system. Some of the things we suspect they might try are:
Getting someone else to take the test for them (a pinch hitter).
Taking the test multiple times with different profiles to practice
and gain an unfair advantage.
Taking the test alongside friends or while in contact with a friends
to tell them the answers.
The question order will change, as well as the order of the answers. The test will be timed, and an "open book" format, so we're not really worried about the user looking things up online, but we can't have them sharing their screen and having others assist them. So the main concern at this point is ensuring that the user is, in fact, who they say they are (and not someone else).
Here are a few of the security measures we're considering:
Requiring the user's device to have a webcam, which we'll activate and either record/photograph the user during the test (with the user's consent of course).
Asking users to verify an arbitrary bank deposit amount (presumably via PayPal). There's nothing to stop them from opening up multiple bank accounts, but at least it's a big hassle.
Really scary terms of use that threaten legal action if the user is caught cheating.
QUESTION: Are there any other measure we can/should take to make sure our test is secure and the results are reliable?
CLARIFICATION: We realize that with enough resources and determination, any security system can eventually be beaten. The goal of this question is not to find a magically unbeatable solution, but to find ways to raise the stakes enough so that it won't be worth it for most users to cheat. In this spirit, I'd much prefer answers that focus on what can be done as opposed to what can't.
As you know there are many ways of cheating. Your goal is limit the possibility of cheating as much as possible. Cheating in online courses has been a hot topic.
A pinch hitter:
This type of attack can be conducted a number of ways. Even if you have a cam looking at the person, the video that the test taker is seeing could be mirrored on another screen. A pinch hitter could see the question and just read him the answers or otherwise feed answers the test taker in a covert channel.
Possible counters to this attack is to also enable the mic to see if they are talking to anyone. You can also record the screen while they take the test. This could prevent them from opening a chat window or viewing other unauthorized content. (Kind of like the Elance tracker)
user verification:
In order to register the person should attach a scanned copy of their photo-id. This way you are linking a photo of the person to a unique identifier, such as a drivers license number. Before the person starts taking the test, ask the user to look directly at the camera and make sure you get a good image of them that can be verified against their photo id.
A simple attack against this system is to use photoshop to modify the id. To make this attack more difficult you could verify their name against a credit/debit card transaction. The names should match on both cards.
An evercookie could be used to track machines to see if the same computer is being used. This could happen though legitimate reasons, but it could also be used to flag tests for further review. A variant on the evercookie is to drop a file with a random value or set a registry key with a random value to "mark" that machine.

How to deal with clients and iterations in Agile team? [closed]

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This thread is a follow up to my previous one. It's in fact 2 questions, so I hope no one minds, as they are dependent on each other.
We are starting a new project at work and we consider it as a great opportunity to try Agile techniques in action. We had a brainstorming about ideas we read in several books and articles, and came up with concept that would suit us the best: 2 weeks iteration, followed by call with clients who would choose what stuff they want to have in next iteration. I just have few more questions, which we couldn't figure out ourselves.
What to do in the first iteration?
What to, generally, do in the first few iterations if we start from the scratch? Just give it a month of development to code core of the application or start with simple wire-frames with limited pre-coded functionality? What usually clients want to see? Shiny stuff that doesn't work or ugly stuff that does work?
How to communicate with clients?
Our initial thought it to set the process to something like this:
alt text http://img690.imageshack.us/img690/2553/communication.png
Is it a good idea to have a Focal Point on client side or is it better to communicate straight with all the clients to prevent miscommunication?
Any thoughts are welcome! Thanks in advance.
In my opinion, a key success factor for agile development is to focus on delivering value for the customer in each iteration. I would definitely pick "ugly stuff that does work" over "shiny stuff that doesn't work". Doing shiny UIs and trying to get the client to understand hat business logic takes a lot of time to implement is always risky which Joel Spolsky has written a good article about.
If the client wants enhancements to the UI, they can always put that as a requirement for the next iteration.
Regarding communication with clients I think that your scetch should be slightly adjusted. Talking in scrum terms your "focal point" is called "product owner". Having one person coordinating with the clients is good, as it can take quite a lot of time to get the different stakeholders agree on the needs. However the product owner (or focal point) should be in direct contact with the developer, without going through the project manager. In fact, the product owner and the project manager has quite distinct roles that gain a lot by being split on two people.
The product owner is the stakeholders' voice to the development team. The project manager on the other hand is responsible for the wellbeing of the project team and often keeps track of budget etc. These roles sometimes has opposing agendas, and having them split on two people gives a healthy opportunity for negotiation between conflicting interests. If one person has both roles, that person often tend to favour one of them, automatically reducing the other one. You don't want to work on a team where the project manager always puts the client before the team's needs. On the other hand no customer wants a product owner that always puts the team's needs first, neglegting the customer. Splitting the responsibilities on two people helps to remedy that situation.
I'd agree with Anders answer. My one extra observation is that many clients find it impossible to ignoire the Ugly. They get concerned about presentation rather than function. Hence you may need to bite the bullet and do at least one "Nice" screen to show that you will pay attention to presentation details.
What to, generally, do in the first few iterations if we start from the scratch?
Many teams use an Iteration Zero to:
setup the development infrastructure (source control, development machines, the automated build, a continuous integration process, a testing environment, etc),
educated the customer and agree with him on the methodology,
create an initial list of features, identify the most important and do an initial estimation,
define time of meetings (planning meeting, demo, retrospective), choose the the iteration length.
Iteration Zero is very special because it doesn't deliver any functionality to the customer but focus on what is necessary to run the next iterations in an agile way. But subsequent iterations should start to deliver value to the customer.
Just give it a month of development to code core of the application or start with simple wire-frames with limited pre-coded functionality?
No, don't develop the core of your application during one month. Instead, start delivering vertical slice of the application (from the UI to the database) immediately, not horizontal slices. This doesn't mean that a screen has to be complete (e.g. implement only one search field in a search screen) but it should ideally be representative of the final look & feel (unless you agreed with the customer on an intermediate step). The important part is to build things that provide immediate value to the customer incrementally.
What usually clients want to see? Shiny stuff that doesn't work or ugly stuff that does work?
To my experience, they want to see demonstrable progresses and you want to get feedback as soon as possible.
Is it a good idea to have a Focal Point on client side or is it better to communicate straight with all the clients to prevent miscommunication?
You need one person to represent the clients (who is called the Product Owner in Scrum):
he provides a single authoritative voice
he has a perfect knowledge of the business (i.e. he can answer questions)
he knows how to maximize the ROI (i.e. how to prioritize functionalities)
Agile generally wants to provide the client something valuable, quickly.
So I certainly would not spend "month of development to code core of the application". To me, that smells of the "big up front design" anti-pattern. Also, see YAGNI.
Get as much information from the clients about what they need soonest, and implement that in your first iteration. "Valuable" is in the eye of the client. Thet will know if they want to see slick UI (maybe they want to give a slide show about the product at a trade show, so functionality can be fake) or simple working features (maybe you're developing something that they need to start using ASAP). Business Value is what they say will help them do their job.
I'd make my iterations as short as I can (your 2 weeks could work, I suggest considering 1 week) If you absolutely can't have your dev team and your clients co-located, instead of having a call with the clients, I suggest a meeting. Demo what you've done over the previous iteration and solicit feedback about what should stay, what should change, and what should be added.
As others have said, your "Focal point" sounds like a Product Owner. What worries me about your drawing is if it is meant to imply that devs don't interact with the PO or the clients. One thing that makes Agile work is when there is lots of communication. Having communication to/from the dev team always filtered through the Project Manager is almost certainly bound to result in miscommunication, unnecessary work, and missed details.
I agree with the two answers given but I would just add one thing from personal experience. Are your customers bought in to the change towards quick iterations? As well as providing feedback after each iteration which is going to require the customer performing usability tests on each feature.
Now I don't know what your groups relationship is with your customer but its not unusual for customers to take a "Put request in - get working system out" attitude in that they are enthusiastic when giving requirements but not so forthoming with time when it comes to testing the feature.
Now this may be totally inappropriate to your situation but its always worth considering how your customer workflow will have to change as well as your groups.
Cheers

Developing Online multiplayer management game

I wish to create a college project on a simple online multiplayer management game which will involve players setting orders for the day/week and then obtaining profits. Being a relative beginner I am unable to figure out the architecture required for this task.
As far as I am concerned I would be needing the following things:
A text interface to display the status of ongoing events and to set orders in a web browser.
A certain application that would calculate the results every minute and update the database.
A database
Sorry for being so newbish, but any advice or links or books on how to proceed will do.
Please comment if any more information is required.
Any programming language would be fine. Pick a lang / arch you or someone in your group are familiar with. I'm mostly a PHP/ZF, Linux, Postgres guy. So I would...
Write a little ZendFramework app to collect your user's data and save to postgres database. I'd host it on a little Linux server. I like slicehost.com $20/mon, but there are cheaper. Or make friends with someone with a server.
Then for the update of the orders, use a cron job to run every minute. If the update process is complex, use another PHP script, else just straight SQL.
Why do you need to run updates every minute? Are people going to be updating it that often, if they are making orders for a day or week?
I would start with deciding on the equations that will be used in your model.
Then, that will help decide what you need in the database, to give the parameters to the model.
Then, once you have the database, you need to get information from the user, so decide what you need from the user.
For example you should have some random event that will make certain items go up or down in demand, or have resources become more common.
So, you may want to have information in the database that lists what each product is composed of.
If the model will have external information, or, if it is based on what others make, so, for example, last week shoes were not produced, so those that made shoes made a profit. This week everyone is making shoes, so there is too many, so the price went down.
This is why I think starting with your model, and testing your assumptions is the first step.
Any language, system, database will work well, just do what you feel comfy with. When you design the UI, do you want it to look fine on iphones and the Blackberry Razor? Then that will have a big impact on how you design the UI.

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