Immutable variables in RUST can be reassigned using destructuring? [duplicate] - rust

This question already has an answer here:
In Rust, what's the difference between "shadowing" and "mutability"?
(1 answer)
Closed 2 years ago.
I was quite surprised to find that the following program will happily compile and run (using "cargo 1.42.0 (86334295e 2020-01-31)."), outputting:
5
k
The variable x which is not declared as mut is not only reassigned but reassigned with a different type.
Is there some reason why you are allowed to do this?
fn main() {
let x = 5;
println!("{}", x);
let t: (i32, f64, char) = (2, 3.14, 'k');
let (_,_,x) = t;
println!("{}", x);
}

This is called "shadowing a variable"
(https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#shadowing)
It can also been shown as simply as so:
let x = 5;
let x = 'k';
It actually comes in handy often. For instance, you can reuse an identifier after you are done using its initially assigned value:
let two_times_five = 2 * 5; // type i32
let two_times_five = two_times_five.to_string(); // type String
The compiler will still enforce strong typing; accesses to two_times_five before its redefinition will be accessing an i32, accesses afterward will be accessing a String.
There are also times when you don't want a variable to be mutable, but at some point you want to assign it a different value. Using variable shadowing rather than let mut means you know the variable is not changed in between its definitions, regardless of what functions it's passed into or methods are called on it.

Related

what happens to a rust mutable value after each assignment [duplicate]

This question already has answers here:
Does Rust free up the memory of overwritten variables?
(3 answers)
When does Rust drop the value in case of reassignment? [duplicate]
(1 answer)
Closed 15 days ago.
Here are two examples of dynamic mutable value.
pub fn main() {
let mut x = String::from("Hello");
println!("{}", x);
x = format!("{x}, world!");
println!("{}", x);
}
So as you can see, we have a mutable variable x. x gets borrowed by format! & turns to a new value that is then assigned back to x.
pub fn main() {
let mut x = String::from("Hello, world!");
println!("{}", x);
x = String::from("Lorem, ipsum!");
println!("{}", x);
}
My real problem is this code, where the value assigned to x has no connection with it's initial value. Variables can only take owner-ship over a single value, so how does Rust keep track of "Hello, world!" & "Lorem, ipsum!"? Exactly what happens to mutable values after assignments?
My guess is that it checks if the value getting assigned to depends on the first one, if yes, it won't drop it.

Rust - Are slices objects mutables by default? [duplicate]

This question already has an answer here:
Why Rust allows declaring same variable name twice in a scope? [duplicate]
(1 answer)
Closed 1 year ago.
Hello fellow Rustaceans!
How it is possible that i can write that in Rust:
let mut v : Vec<u8> = Vec::new();
v.push(0);
v.push(1);
v.push(2);
let s = &v;
print!("{:?} - ", s); // will output "[0, 1, 2]"
let s = &v[1..];
println!("{:?}", s); // will screen "[1, 2]"
Normaly variables are immutable by default, no ?
And here i can change the value of the slice (s)
but normaly s is declared than variable with "let" ?
what's wrong ?
As pointed out in the comments, you're making a new variable called s. Up to renaming, your code is equivalent to
let mut v : Vec<u8> = Vec::new();
v.push(0);
v.push(1);
v.push(2);
let s = &v;
print!("{:?} - ", s); // will output "[0, 1, 2]"
let my_unrelated_s_variable = &v[1..];
println!("{:?}", my_unrelated_s_variable); // will screen "[1, 2]"
The two s you declared are, as far as the Rust compiler is concerned, unrelated variables. In fact, we could even give the second one a different type.
let s = &v;
let s = 42; // This one's an integer, but it's fine
This sort of shadowing is very common in Rust when we want to augment a particular value but want to respect immutability, as it guarantees we aren't actually changing anything in memory while allowing us the convenience of reusing variable names. For example, I often find myself doing things like this.
fn example(input: &str) {
let input = some_complicated_parsing_step(input)?;
...
}
The argument input is a string, and I want to convert it to something (maybe parse it as JSON, maybe read an integer from it, etc.). Once I do that, I have no use for the original string anymore, and it's reasonable to call the result of parsing input, as it is still the input I was given, just in a different form now.

Rust mutable value vs mutable reference [duplicate]

This question already has answers here:
What's the difference between placing "mut" before a variable name and after the ":"?
(4 answers)
Closed 6 years ago.
What is the difference between
let y = &mut 5;
*y += 1;
let x = *y + 1;
and
let mut y = 5;
y += 1;
let x = y + 1;
They return the same result via println!, but I can't decide which one is preferable.
Given your simple example of binding a variable to one or the other, then calling println! locally, there really isn't much difference in the result (as you've noted).
A mutable value vs a mutable reference becomes more clear when you cross function boundaries. Have a look at this code:
fn main() {
let mut x = &mut 5;
do_work(x);
println!("{}", x);
}
fn do_work(n: &mut u32) {
*n += 5;
}
What do you think it prints? Here it is on the playground
Now look at this code:
fn main() {
let mut x = 5;
do_work(x);
println!("{}", x);
}
fn do_work(mut n: u32) {
n += 5;
}
What do you think this prints? Here it is on the playground
The answers are:
The top code block prints 10. The bottom code block prints 5.
Using the mutable reference means you're referencing the place in memory where the variable x is stored. Across function boundaries, you're able to change the value stored in memory there. When the method returns and println! hits.. the value of x is updated.
In this specific example, x is a u32, which implements the Copy trait. When you pass x into the do_work method, a copy of x is made. In the body of the do_work method, n += 5 adds 5 to the copy .. and does not reference the original block of memory at all.
...can't decide which one is preferable.
That depends entirely on use-case. Do you need to reference the original memory when crossing a function boundary? If you have marked your variable as mutable, there is a high chance that you do want to reference the original memory in the hopes of updating it. In that case, you would use a mutable reference. If you're just mutating a variable locally within a function.. then you won't require a reference.

Understanding bindings and borrows

I have the following simple program
fn main() {
let a = 10;
let b: i32;
let r: &i32;
b = a; // move?
r = &a; // borrow?
println!("{}", a);
println!("{}", b);
println!("{}", r);
println!("{}", &r);
println!("{}", *r);
}
The output is
10
10
10
10
10
The first print does not fail even when the value is moved. Is this because of primitive type or am I missing something?
The second print seems ok.
The third one prints a reference directly - shouldn't we get the memory address as this is a reference?
The fourth print is a reference to a reference, which should print a memory address, I think?
The fifth print seems reasonable as (I think) * is the value at operator that de-references the reference.
It seems I am not quite getting the whole thing.
Please explain in detail what's going on.
Related:
Move vs Copy in Rust
1, 2 => You are working with i32, which is Copy, so in practice b = a.clone()
3, 4, 5 => You're confused with the Deref trait. I find it easier to reason about ownership/borrowing than references in rust. r = &a means r borrows a so I can access its value later on, someone else will own it and take care of dropping it
Regarding 1: Yes, because it's a primitive variable, more specifically a type that implements the Copy trait. All those Copy-types work with copy semantics instead of move semantics.
Regarding 3: println! automatically dereferences it's arguments -- this is what the user wants in 99% of all cases.
Regarding 4: Again, automatically dereferences arguments... until it's a non-reference type.
The other answers are mostly right, but have some small errors.
1. i32 implements Copy, so when you assign it to a second variable binding, the first binding does not need to be invalidated. Any type that implements Copy will have this property.
3. You have asked to format the value with {} which corresponds to the Display trait. There is an implementation of this trait for references to types that implement Display:
impl<'a, T> Display for &'a T where T: Display + ?Sized {
fn fmt(&self, f: &mut Formatter) -> Result { Display::fmt(&**self, f) }
}
This simply delegates to the implementation of the referred-to type.
4. The same as #3 - a reference to a reference to a type that implements Display will just delegate twice. Deref does not come into play.
Here's the sneaky thing that no one else has mentioned. println! is a macro, which means it has more power than a regular function call. One of the things that it does is automatically take a reference to any arguments. That's what allows you to print out a value that doesn't implement Copy without losing ownership.
With this code:
let a = 10;
println!("{}", a);
The expanded version is actually something like this (slightly cleaned up):
let a = 10;
static __STATIC_FMTSTR: &'static [&'static str] = &["", "\n"];
::std::io::_print(::std::fmt::Arguments::new_v1(__STATIC_FMTSTR, &match (&a,) {
(__arg0,) => [::std::fmt::ArgumentV1::new(__arg0, ::std::fmt::Display::fmt)],
}));
Therefore, everything passed to println! is a reference. It wouldn't be very useful if references printed out memory addresses.
Besides the usefulness, Rust focuses more on value semantics as opposed to reference semantics. When you have values moving and changing addresses frequently, the location of the value isn't very consistent or useful.
See also
Auto-dereference when printing a pointer, or did I miss something?
Reference to a vector still prints as a vector?

Why doesn't this compile - use of undeclared type name `thread::scoped`

I'm trying to get my head around Rust. I've got an alpha version of 1.
Here's the problem I'm trying to program: I have a vector of floats. I want to set up some threads asynchronously. Each thread should wait for the number of seconds specified by each element of the vector, and return the value of the element, plus 10. The results need to be in input order.
It's an artificial example, to be sure, but I wanted to see if I could implement something simple before moving onto more complex code. Here is my code so far:
use std::thread;
use std::old_io::timer;
use std::time::duration::Duration;
fn main() {
let mut vin = vec![1.4f64, 1.2f64, 1.5f64];
let mut guards: Vec<thread::scoped> = Vec::with_capacity(3);
let mut answers: Vec<f64> = Vec::with_capacity(3);
for i in 0..3 {
guards[i] = thread::scoped( move || {
let ms = (1000.0f64 * vin[i]) as i64;
let d = Duration::milliseconds(ms);
timer::sleep(d);
println!("Waited {}", vin[i]);
answers[i] = 10.0f64 + (vin[i] as f64);
})};
for i in 0..3 {guards[i].join(); };
for i in 0..3 {println!("{}", vin[i]); }
}
So the input vector is [1.4, 1.2, 1.5], and I'm expecting the output vector to be [11.4, 11.2, 11.5].
There appear to be a number of problems with my code, but the first one is that I get a compilation error:
threads.rs:7:25: 7:39 error: use of undeclared type name `thread::scoped`
threads.rs:7 let mut guards: Vec<thread::scoped> = Vec::with_capacity(3);
^~~~~~~~~~~~~~
error: aborting due to previous error
There also seem to be a number of other problems, including using vin within a closure. Also, I have no idea what move does, other than the fact that every example I've seen seems to use it.
Your error is due to the fact that thread::scoped is a function, not a type. What you want is a Vec<T> where T is the result type of the function. Rust has a neat feature that helps you here: It automatically detects the correct type of your variables in many situations.
If you use
let mut guards = Vec::with_capacity(3);
the type of guards will be chosen when you use .push() the first time.
There also seem to be a number of other problems.
you are accessing guards[i] in the first for loop, but the length of the guards vector is 0. Its capacity is 3, which means that you won't have any unnecessary allocations as long as the vector never contains more than 3 elements. use guards.push(x) instead of guards[i] = x.
thread::scoped expects a Fn() -> T, so your closure can return an object. You get that object when you call .join(), so you don't need an answer-vector.
vin is moved to the closure. Therefore in the second iteration of the loop that creates your guards, vin isn't available anymore to be moved to the "second" closure. Every loop iteration creates a new closure.
i is moved to the closure. I have no idea what's going on there. But the solution is to let inval = vin[i]; outside the closure, and then use inval inside the closure. This also solves Point 3.
vin is mutable. Yet you never mutate it. Don't bind variables mutably if you don't need to.
vin is an array of f64. Therefore (vin[i] as f64) does nothing. Therefore you can simply use vin[i] directly.
join moves out of the guard. Since you cannot move out of an array, your cannot index into an array of guards and join the element at the specified index. What you can do is loop over the elements of the array and join each guard.
Basically this means: don't iterate over indices (for i in 1..3), but iterate over elements (for element in vector) whenever possible.
All of the above implemented:
use std::thread;
use std::old_io::timer;
use std::time::duration::Duration;
fn main() {
let vin = vec![1.4f64, 1.2f64, 1.5f64];
let mut guards = Vec::with_capacity(3);
for inval in vin {
guards.push(thread::scoped( move || {
let ms = (1000.0f64 * inval) as i64;
let d = Duration::milliseconds(ms);
timer::sleep(d);
println!("Waited {}", inval);
10.0f64 + inval
}));
}
for guard in guards {
let answer = guard.join();
println!("{}", answer);
};
}
In supplement of Ker's answer: if you really need to mutate arrays within a thread, I suppose the most closest valid solution for your task will be something like this:
use std::thread::spawn;
use std::old_io::timer;
use std::sync::{Arc, Mutex};
use std::time::duration::Duration;
fn main() {
let vin = Arc::new(vec![1.4f64, 1.2f64, 1.5f64]);
let answers = Arc::new(Mutex::new(vec![0f64, 0f64, 0f64]));
let mut workers = Vec::new();
for i in 0..3 {
let worker_vin = vin.clone();
let worker_answers = answers.clone();
let worker = spawn( move || {
let ms = (1000.0f64 * worker_vin[i]) as i64;
let d = Duration::milliseconds(ms);
timer::sleep(d);
println!("Waited {}", worker_vin[i]);
let mut answers = worker_answers.lock().unwrap();
answers[i] = 10.0f64 + (worker_vin[i] as f64);
});
workers.push(worker);
}
for worker in workers { worker.join().unwrap(); }
for answer in answers.lock().unwrap().iter() {
println!("{}", answer);
}
}
In order to share vectors between several threads, I have to prove, that these vectors outlive all of my threads. I cannot use just Vec, because it will be destroyed at the end of main block, and another thread could live longer, possibly accessing freed memory. So I took Arc reference counter, which guarantees, that my vectors will be destroyed only when the counter downs to zero.
Arc allows me to share read-only data. In order to mutate answers array, I should use some synchronize tools, like Mutex. That is how Rust prevents me to make data races.

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