With SMT, what do we call a "hardware thread"? - multithreading

These days we have a CPU which may comprise several Cores, and each Core may support SMT... so when the OS allocates a "processing resource" to a (software) thread (so that it can run), the question is: what do we call that "processing resource" ?
I guess Hardware-Thread is unambiguous, but a bit of a mouthful. SMT-Thread is less pencil, but not very beautiful.
I think one still talks about a thread having CPU and RAM (not Core, not recently !). But in that case, what does one call the device which comprises several Cores ?
Perhaps Processor is the right word, but that already has a more general meaning ? Or Processing-Element, still a mouthful, but at least doesn't overload Thread ?
Anyway... is there a good word for Hardware-Thread ? [Where "generally accepted" and "readily understood" are more important than "pretty".]
Hopefully this does not cross the line into a matter of opinion.

Related

Thread detection and assignment to CPU, who does the work? compiler? OS? CPU?

I want to know when you have multi-core processor, does any one detect the independent chunk of code and create a new thread and assign it to an idle CPU?
I know that newer CPUs tries to do that. but I don't know enough about compiler and OS.
so can someone please explain to me, how much work will be done by compiler, OS and CPU?
Thanks
Update:
Sorry if my question was so vague, lets assume we have a code that translate to below instruction set.
add $1,$2,$3
nand $3,$2,$4
lw $2,$5,imm
10000 more instruction
......
add $65,$66,$67
add $67,$65,$68
10000 more instruction
and I assume instructions between lower and upper set are independent of each other.
now the below instructions can be send to another core for execution instead of waiting on the upper set to finish.
my question is who try to identify this independent blocks and send them to different cores.
thanks again.
In ye olde days, threads were managed by libraries and in some case with the compiler as well. Ada compilers of the 80's vintage were a good example of that.
Now, in the days of multi-processors and operating systems that support them, threads tend to be managed by the operating system. The operating system picks the processor to use.
There are few programming languages that have real threading support (e.g., Ada) so compilers tend to have little involvement in multithreading.

Understanding cpu frequency, thread selection and more

With a 1270v3 and a single thread app I'm at the end of performance but when I watch monitoring tools like atop I don't understand how this whole stuff works. I tried to find a nice article about this sort of topic but they either have been explained in a language I don't understand or are not about the stuff I would like to know. I hope it is alright to ask this kind of stuff here.
From my understanding a single-thread app does only use one thread for all/most of the work. So the performance is defined by the single-thread power of the CPU.
A moment before I wrote this question I played around with CPU-frequency and noticed that although there are only two instances of the app running the usage is shared across all cores.
So I assume that the thread jumps around between these cores.
So I set the CPU scaling to performance with cpufreq-set -g performance. The result was that all CPU cores/threads stayed at about 2GHz like it was before besides one that is permanently on 3.5GHz (100%). As I only changed the scaling for one core, why is the usage still shared across all cores? I mean the app is running at about 300%, why doesn't it stick to the CPU core with the 100%?
Furthermore as I noticed that only one of the CPU's got scaled up I looked into the help page and found -r which should scale all cores with the performance settings. Unfortunately nothing does change. (Is this a bug in Ubuntu 1404?) So I used -c with the number 8 (8 threads) -> didn't work. 4 -> works but only scales 2 cores out of 8. 7 -> scaled 4 cores. So I'm wondering, does this not support hyper-threading or is the whole program that buggy?
However as I understand it, the CPU's with the max frequency together with the thread jump around in the monitoring tools as they display the average the usage, which than looks like shared. Did I figure this right?
Would forcing one cpu to 3.5GHz and forcing the app to this core improve performance or is all the stuff I'm wondering about only about avg calculation between the data they show each second.
If so am I right that I should run best with cpufreq-set -c 7 -g performance if power consumption doesn't matter?
Thanks for reading so far, I hope you have a moment to help me understand the whole thing.
Atop example screenshots:
http://i.imgur.com/VFEBvLx.png
http://i.imgur.com/cBKOnJM.png
http://i.imgur.com/bgQfwfU.png
I believe a lot of your confusion has to do with the fuzzy mapping of the capabilities of cpufreq to the actual capabilities of the hardware.
Here’s a description of what is taking place on the HW and in the OS.
A processor is a collection of cores on the same silicon substrate. The cores are what we used to call CPUs with some enhancements. CPUs now have the capability of running multiple HW threads (hyperthreading), each hardware thread being equivalent to one of the old type CPUs. Putting this all together, the 1270v3 is a quad core (if I recall correctly), meaning it has 4 cores on the same silicon substrate. Each core can support two HW threads, each HW thread being equivalent to what the OS calls a CPU (and I’ll call a virtual CPU). So from the OS perspective, the 1270v3 has 8 (virtual) CPUs.
The OS doesn’t see packages, cores or HW threads. It sees CPUs, and to it there appear to be 8 of them.
To further complicate the issue, modern processors have various HW supporting power saving states called P-states, C-states and package C-states. Why do I mention these? It’s because they are intimately associated with the frequency of the processor. And cpufreq professes to provide the user with control over the processor’s frequency.
Now, I’m not familiar with cpufreq outside of reading the manpage and other material on the web. From my reading, it has a lot of idiosyncrasies, so I’ll talk about what it is doing from a broad perspective.
In a general sense, cpufreq has a lot of generic capability that may or may not be supported by the HW or the kernel. This is confusing because it looks like the functionality is there but then things don’t happen as you would expect. For example, cpufreq gives the impression that you can set each CPU’s frequency independently. In reality, on a hyperthreaded system, two “CPUs” are associated with each core and must have the same frequency.
A lot of the functionality that cpufreq is supposed to control is associated with the power efficiency characteristics of the processor, but again, its mapping to the processor’s actual hardware capabilities is incomplete and misleading. Though cpufreq seems to allow you to set max and min frequencies, the processor hardware doesn’t work this way. In modern Intel processors, such as the 1270v3, there are something called P-states. These P-states are frequency-voltage pairs that slow down a processor’s frequency (and drop its voltage) to reduce the processor’s power consumption at the cost of the application taking longer to run. These frequency-voltage pairings aren’t arbitrary though cpufreq gives the impression that they are.
What does this all mean? In addition to the thread migration issues that the commenter mentioned, cpufreq isn’t going to behave the way you expect because it appears to have capability that it actually doesn’t, and the capability that it does actually have maps only roughly to the actual capabilities of the HW and OS.
I embedded some further comments in your text.
With a 1270v3 and a single thread app I'm at the end of performance but when I watch monitoring tools like atop I don't understand how this whole stuff works. I tried to find a nice article about this sort of topic but they either have been explained in a language I don't understand or are not about the stuff I would like to know. I hope it is alright to ask this kind of stuff here.
From my understanding a single-thread app does only use one thread for all/most of the work. [Yes, but this doesn’t mean that the thread is locked to a specific virtual CPU or core.] So the performance is defined by the single-thread power of the CPU. [It’s not that simple. The OS migrates threads around, it has its own maintenance processes, etc] A moment before I wrote this question I played around with CPU-frequency and noticed that although there are only two instances of the app running the usage is shared across all cores. So I assume that the thread jumps around between these cores. So I set the CPU scaling to performance with cpufreq-set -g performance. The result was that all CPU cores/threads stayed at about 2GHz like it was before besides one that is permanently on 3.5GHz (100%). As I only changed the scaling for one core, why is the usage still shared across all cores? I mean the app is running at about 300%, why doesn't it stick to the CPU core with the 100%? [Since I can’t see what you are observing, I don’t really understand what you are asking.]
Furthermore as I noticed that only one of the CPU's got scaled up I looked into the help page and found -r which should scale all cores with the performance settings. Unfortunately nothing does change. (Is this a bug in Ubuntu 1404?) So I used -c with the number 8 (8 threads) -> didn't work. 4 -> works but only scales 2 cores out of 8. 7 -> scaled 4 cores. [I haven’t used cpufreq so can’t directly speak to its behavior, but the manpage implies that “-c ” refers to a specific virtual CPU and not the number of virtual CPUs.] So I'm wondering, does this not support hyper-threading or is the whole program that buggy? [Again, I’m not sure from your explanation what you are doing, but the n->n/2 behavior makes sense to me. You can change the frequency of a core but since each core has two hyperthreads/virtual CPUs, two of those virtual CPUs must scale together.]
However as I understand it, the CPU's with the max frequency together with the thread jump around in the monitoring tools as they display the average the usage, which than looks like shared. Did I figure this right? [Again, I’m not sure what you are observing. Both physically and in atop, the CPU designation should not change, meaning CPU001 will always refer to the same virtual CPU. The core with the max frequency shouldn’t physically jump around, though the user thread may. Something to note is that monitoring tools can be pretty heavy users of the CPU. This heavy usage can make figuring out your processor usage difficult if it causes threads to jump around to different virtual CPUs.]
Would forcing one cpu to 3.5GHz and forcing the app to this core improve performance or is all the stuff I'm wondering about only about avg calculation between the data they show each second. [I found a pretty good explanation of atop with a lot of helpful screen shots: http://www.unixmen.com/linux-basics-monitor-system-resources-processes-using-atop/] If so am I right that I should run best with cpufreq-set -c 7 -g performance if power consumption doesn't matter? [It all depends upon what other processes are running on your system. If your system is mostly idle except for your processes, then forcing a core to a certain frequency won’t make a difference. [I’m suspicious of what a “governor” does. The language appears to refer to power-efficiency/performance (“balanced”, “powersave”, “performance”, etc) but the details don’t match the capability of today’s hardware.]
Thanks for reading so far, I hope you have a moment to help me

Moving threads across CPUs with clock_gettime(CLOCK_MONOTONIC)

I've heard people complain that the WinAPI functions QueryPerformanceFrequency() and QueryPerforamnceCounter() can behave erratically and unstably when the OS decides to move the calling thread to a new physical CPU.
Does anybody know if clock_gettime(CLOCK_MONOTONIC) suffers from similar issues? Or is it more guaranteed to be stable?
Also, are the worries about QPF/QPC on WinAPI just a thing of the past? Or are they still concerns even today?
OP:
I've heard people complain that the WinAPI functions QueryPerformanceFrequency() and QueryPerforamnceCounter() can behave erratically and unstably when the OS decides to move the calling thread to a new physical CPU.
I'm not sure what you mean by "erratic" or "unstable." If you mean drift, or variance between cores, these concerns are probably based on computers that shipped 12-15 years ago (XP and Win2000-based OS). From Microsoft:
QPC is available on Windows XP and Windows 2000 and works well on most systems. However, some hardware systems' BIOS didn't indicate the hardware CPU characteristics correctly (a non-invariant TSC), and some multi-core or multi-processor systems used processors with TSCs that couldn't be synchronized across cores. Systems with flawed firmware that run these versions of Windows might not provide the same QPC reading on different cores if they used the TSC as the basis for QPC.
That has pretty much become a non-issue for most current hardware (see link, below).
OP:
Does anybody know if clock_gettime(CLOCK_MONOTONIC) suffers from similar issues? Or is it more guaranteed to be stable?
Well, any high-frequency clock has to come from somewhere. On a Windows box (since you asked about QPC), where is that value going to come from? Adding an additional layer to any call to QueryPerformanceCounter essentially guarantees less precision, as there will be more CPU instructions in the mix between "now" and "now as reported back to you by the OS" (and, although extremely unlikely, there would be a small increase in the possibility of preemption, contributing further loss of precision).
This applies equally to any Intel-based Linux/BSD/whatever boxes, as they have to run with the same hardware characteristics. In the Intel-architecture world, the highest frequency you'll be able to get is going to be a value based on RDTSC and the operating system's best effort to keep any TSC values as close as possible across cores or processors (at least in the absence of specialized hardware).
This is why any benchmarking should be an average performance expectation based on a large number of data points.
Microsoft actually has a pretty good document outlining the implementation characteristics of high-frequency timers, including HPET and ACPI power management times, and touches briefly on multi-clock and virtualization: http://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx.
OP:
Also, are the worries about QPF/QPC on WinAPI just a thing of the past? Or are they still concerns even today?
For most of the world, yes. I work on server-based code where microseconds count (high frequency market data), but most people who think a few hundred microseconds are going to make or break their program are kidding themselves. Do you know how long it takes to serve a web page? The CPU itself gets bored with all that waiting, even with thousands of users.

Do you expect that future CPU generations are not cache coherent?

I'm designing a program and i found that assuming implicit cache coherency make the design much much easier. For example my single writer (always the same thread) multiple reader (always other threads) scenarios are not using any mutexes.
It's not a problem for current Intel CPU's. But i want this program to generate income for at least the next ten years (a short time for software) so i wonder if you think this could be a problem for future cpu architectures.
I suspect that future CPU generations will still handle cache coherence for you. Without this, most mainstream programming methodologies would fail. I doubt any CPU architecture that will be used widely in the next ten years will invalidate the current programming model - it may extend it, but it's difficult to drop something so widely assumed.
That being said, programming with the assumption of implicit cache coherency is not always a good idea. There are many issues with false sharing that can easily be avoided if you purposefully try to isolate your data. Handling this properly can lead to huge performance boosts (rather, a lack of huge performance losses) on current generation CPUs. Granted, it's more work in the design, but it is often required.
We are already there. Computers claim cache coherency but at the same time they have a temporary store buffer for writes, reads can be completed via this buffer instead of the cache (ie the store buffer has just become a incoherent cache) and invalidate requests are also queued allowing the processor to temporarily use cache lines it knows are stale.
X86 doesn't use many of these techniques, but it does use some. As long as memory stays significantly slower than the CPU, expect to see more of these techniques and others yet devised to be used. Even itanium, failed as it is, uses many of these ideas, so expect intel to migrate them into x86 over time.
As for avoiding locks, etc: it is always hard to guage people's level of expertise over the Internet so either you are misguided with what you think might work, or you are on the cutting edge of lockfree programming. Hard to tell.
Do you understand the MESI protocol, memory barriers and visibility? Have you read stuff from Paul McKenney, etc?
I don't know per se. But I'd like to see a trend toward non-cache coherent modes.
The conceptual mind shift is significant (can't just pass data in a method call, must pass it through a queue to an async method), but it's required as we move more and more into a multicore world anyway. The closer we get to one processor per memory bank the better. Because then we're working in a world of network message routing, where data is just not available rather than having threads that can silently stomp on data.
However, as Reed Copsey points out, the whole x86 world of computing is built on the assumption of cache coherency (which is even bigger than Microsoft's market share!). So it won't go away any time soon!
Here is a paper from reputed authors in computer architecture area which argues that cache coherence is here to stay.
http://acg.cis.upenn.edu/papers/cacm12_why_coherence.pdf
"Why On-Chip Cache Coherence Is Here to Stay" -By Martin, Hill and Sorin
You are making a strange request. You are asking for our (the SO community) assumptions about future CPU architectures - a very dangerous proposition. Are you willing to put your money where our mouth is? Because if we're wrong and your application will fail it will be you who's not making any money..
Anyway, I would suspect things are not going to change that dramatically because of all the legacy code that was written for single threaded execution but that's just my opinion.
The question seems misleading to me. The CPU architecture is not that important, what is important is the memory model of the platform you are working for.
You are developing the application is some environment, with some defined memory model. E.g. if you are currently targeting x86, you can be pretty sure any future platform will implement the same memory model when it is running x86 code. The same is true for Java or .NET VMs and other execution platforms.
If you expect to port your current application at some other platforms, if the platform memory model will be different, you will have to adjust for it, but in such case you are the one doing the port and you have the complete control over how you do it. This is however true even for current platforms, e.g. PowerPC memory model allows much more reorderings to happen than the x86 one.

Kernel Scheduling for 1024 CPUs

Azul Systems has an appliance that supports thousands of cache coherent CPUs. I would love insight into what changes would need to occur to an operating system in order to schedule thousands of simultaneously running threads.
Scheduling thousands of threads is not a big deal, but scheduling them on hundreds of CPUs is. What you need, first and foremost, is very fine-grained locking, or, better yet, lock-free data structures and algorithms. You just can't afford to let 200 CPUs waiting while one CPU executes a critical section.
You're asking for possible changes to the OS, so I presume there's a significant engineering team behind this effort.
There are also a few pieces of clarififying info that would help define the problem parameters:
How much IPC (inter process communication) do you need?
Do they really have to be threads, or can they be processes?
If they're processes, is it okay if the have to talk to each other through sockets, and not by using shared memory?
What is the memory architecture? Are you straight SMP with 1024 cores, or is there some other NUMA (Non-Uniform Memory Architecture) or MMP going on here? What are your page tables like?
Knowing only the very smallest of info about Azul systems, I would guess that you have very little IPC, and that a simple "run one kernel per core" model might actually work out just fine. If processes need to talk to each other, then they can create sockets and transfer data that way. Does your hardware support this model? (You would likely end up needing one IP address per core as well, and at 1024 IP addrs, this might be troublesome, although they could all be NAT'd, and maybe it's not such a big deal). If course, this model would lead to some inefficiencies, like extra page tables, and a fair bit of RAM overhead, and may even not be supported by your hardware system.
Even if "1 kernel per core" doesn't work, you could likely run 1024/8 kernels, and be just fine, letting each kernel control 8 physical CPUs.
That said, if you wanted to run 1 thread per core in a traditional SMP machine with 1024 cores (and only a few physical CPUs) then I would expect that the old fashioned O(1) scheduler is what you'd want. It's likely that your CPU[0] will end up nearly 100% in kernel and doing interrupt handling, but that's just fine for this use case, unless you need more than 1 core to handle your workload.
Making Linux scale has been a long and ongoing project. The first multiprocessor capable Linux kernel had a single lock protecting the entire kernel (the Big Kernel Lock, BKL), which was simple, but limited scalability.
Subsequently the locking has been made more fine-grained, i.e. there are many locks (thousands?), each covering only a small portion of data. However, there are limits to how far this can be taken, as fine-grained locking tends to be complicated, and the locking overhead starts to eat up the performance benefit, especially considering that most multi-CPU Linux systems have relatively few CPU's.
Another thing, is that as far as possible the kernel uses per-cpu data structures. This is very important, as it avoids the cache coherency performance issues with shared data, and of course there is no locking overhead. E.g. every CPU runs its own process scheduler, requiring only occasional global synchronization.
Also, some algorithms are chosen with scalability in mind. E.g. some read-mostly data is protected by Read-Copy-Update (RCU) instead of traditional mutexes; this allows readers to proceed during a concurrent update.
As for memory, Linux tries hard to allocate memory from the same NUMA node as where the process is running. This provides better memory bandwidth and latency for the applications.
My uneducated guess would be that there is a run-queue per processor and a work-stealing algorithm when a processor is idle. I could see this working in an M:N model, where there is a single process per cpu and light-weight processes as the work items. This would then feel similar to a work-stealing threadpool, such as the one in Java-7's fork-join library.
If you really want to know, go pick up Solaris Internals or dig into the Solaris kernel code. I'm still reading Design & Impl of FreeBSD, with Solaris Internals being the next on my list, so all I can do is make wild guesses atm.
I am pretty sure that the SGI Altix we have at work, (which does ccNUMA) uses special hardware for cache coherency.
There is a huge overhead connected to hold 4mb cache per core coherent. It's unlikely to happen in software only.
in an array of 256 cpus you would need 768mb ram just to hold the cache-invalidation bits.
12mb cache / 128 bytes per cache line * 256² cores.
Modifying the OS is one thing, but using unchanged application code is a waste of hardware. When going over some limit (depending on the hardware), the effort to keep coherency and synchronization in order to execute generic code is simply too much. You can do it, but it will be very expensive.
From the OS side you'll need complex affinity model, i.e. not to jump CPUs just because yours is busy. Scheduling threads based on hardware topology - cooperating threads on CPUs that are "close" to minimize penalties. Simple work stealing is not a good solution, you must consider topology. One solution is hierarchical work stealing - steal work by distance, divide topology to sectors and try to steal from closest first.
Touching a bit the lock issue; you'll still use spin-locks nd such, but using totally different implementations. This is probably the most patented field in CS these days.
But, again, you will need to program specifically for such massive scale. Or you'll simply under-use it. No automatic "parallelizers" will do it for you.
The easiest way to do this is to bind each process/thread to a few CPUS, and then only those CPUs would have to compete for a lock on that thread. Obviously, there would need to be some way to move threads around to even out the load, but on a NUMA architecture, you have to minimize this as much as possible.
Even on dual-core intel systems, I'm pretty sure that Linux can already handle "Thousands" of threads with native posix threads.
(Glibc and the kernel both need to be configured to support this, however, but I believe most systems these days have that by default now).

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