Flutter bottomSheet to change main app State - android-studio

My main.dart has become quite lengthy, so I'm splitting it up into various other .dart files for maintainability.
My main app uses a Google Map object and I place various red location markers on it. Now, I have various FloatingActionButton() along the bottom - each one opens a Bottom Sheet, using showBottomSheet() or showModalBottomSheet().
The only way I can currently think to split the main app into various files (to keep tidy) is to have the contents of these various bottom sheets in different .dart files which then are called from the main.dart - probably the wrong way.
Main.dart
...
import 'package:flutter_app/db_manager.dart' as db_manager;
import 'package:flutter_app/section_about.dart';
import 'package:flutter_app/section_settings.dart';
void main() => runApp(MyApp());
SectionAbout sectionAbout = SectionAbout();
SectionSettings sectionSettings = SectionSettings();
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
GoogleMapController mapController;
static const LatLng _center = const LatLng(xxxxxxx, xxxxxxx);
void _onMapCreated(GoogleMapController controller) {
mapController = controller;
}
void _onCameraMove(CameraPosition position) {
_lastMapPosition = position.target;
}
final Set<Marker> _markers = {};
MapType _currentMapType = MapType.normal;
LatLng _lastMapPosition = _center;
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('My Map'),
backgroundColor: Colors.green[700],
),
//Put in a stack widget so can layer other widgets on top of map widget
body: Stack(
children: <Widget>[
GoogleMap(
mapType: _currentMapType,
markers: _markers,
onMapCreated: _onMapCreated,
onCameraMove: _onCameraMove,
initialCameraPosition: CameraPosition(
target: _center,
zoom: 11.0,
),
),
Padding(
padding: const EdgeInsets.all(16.0),
child: Align(
alignment: Alignment.bottomCenter,
child: Row(mainAxisSize: MainAxisSize.min, children: <Widget>[
SizedBox(width: 16.0),
Builder(
builder: (context) => FloatingActionButton(
child: Icon(Icons.settings, size: 36.0),
backgroundColor: Colors.green,
onPressed: () {
sectionSettings.onSheetShowContents(context); <------
}),
),
SizedBox(width: 16.0),
FloatingActionButton(
onPressed: _onDownloadTestPressed,
materialTapTargetSize: MaterialTapTargetSize.padded,
backgroundColor: Colors.green,
child: const Icon(Icons.autorenew, size: 36.0),
),
SizedBox(width: 16.0),
Builder(
builder: (context) => FloatingActionButton(
child: Icon(Icons.help, size: 36.0),
backgroundColor: Colors.green,
onPressed: () {
sectionAbout.onSheetShowContents(context); <------
}),
),
SizedBox(width: 16.0),
FloatingActionButton(
onPressed: _onDBActions,
materialTapTargetSize: MaterialTapTargetSize.padded,
backgroundColor: Colors.green,
child: const Icon(Icons.change_history, size: 36.0),
),
])),
),
],
),
),
);
}
}
Settings.dart
import 'package:flutter/material.dart';
import 'package:flutter_app/db_manager.dart' as db_manager;
class SectionSettings {
int mapTypeView = 0;
void onSheetShowContents(Context context) {
showModalBottomSheet(
//showBottomSheet(
context: context,
builder: (context) {
return ListView(
padding: EdgeInsets.all(15.0),
children: <Widget>[
ListTile(
title: Text("Map Settings"),
selected: true,
),
Divider(),
Row(
mainAxisAlignment:
MainAxisAlignment.spaceEvenly,
children: [
Column(
children: <Widget>[
Text("Map View"),
],
),
Column(
children: <Widget>[
Row(
children: <Widget>[
ChoiceChip(
label: Text("Normal Map"),
selected: mapTypeView == 0,
onSelected: (value) {
setState(() {
mapTypeView = 0;
_currentMapType =
MapType.normal;
});
},
),
SizedBox(width: 8),
ChoiceChip(
label: Text("Satelite Map"),
selected: mapTypeView == 1,
onSelected: (value) {
setState(() {
mapTypeView = 1;
_currentMapType =
MapType.satellite;
});
},
),
],
),
],
)
],
),
],
// ),
);
});
}
}
Notice how I use <OtherDartFileName>.onSheetShowContents(); and that code is moved to <OtherDartFileName> rather than have a huge section here in the main dart file.
This has introduced a problem, where I cannot modify the State of the Google Map from within this Bottom Sheet as it has no reference (and I can't seem to pass one along) of the main app state.
I want to have a Bottom Sheet that contains a button that toggles Normal View and Satellite View on the main Map (and eventually other options)
Have I structured this project completely incorrectly, or can I just reference the Map state somehow?
I also have separate .dart files for one SQFlite instance and managing all DB operations. Coding for android and will be pushing to iOS eventually.
Many thanks

Related

Button styling in flutter

Executed program picture I need help. I want to make the button click circular instead of rectangular.
This is the flutter dart code that I've provided, I want to know what attribute I should change or insert for making my question possible.
import 'package:flutter/material.dart';
import 'dart:math';
void main() {
runApp(MaterialApp(
title: 'Ask me anything',
home: Scaffold(
appBar: AppBar(
title: Text('Ask me anything'),
centerTitle: true,
backgroundColor: Colors.blue[700],
),
backgroundColor: Colors.blue[800],
body: MyApp(),
),
));
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
int ballNumber = 1;
#override
Widget build(BuildContext context) {
return Center(
child: Expanded(
child: TextButton(
style: ButtonStyle(enableFeedback: true,shape: ),
onPressed: () => setState(() {
ballNumber = Random().nextInt(5) + 1;
}),
child: Image.asset(
'images/ball$ballNumber.png',
width: 400,
// height: 200,
),
),
));
}
}
You can either change button style, or just wrap the image with GestureDetector.
Round Button
ElevatedButton(
style: ElevatedButton.styleFrom(
shape: const CircleBorder(),
padding: const EdgeInsets.all(50),
),
onPressed: () {},
child: const FittedBox(
child: Text('Round Button'),
),
),
ElevatedButton(
style: ButtonStyle(
shape: MaterialStateProperty.all<CircleBorder>(
const CircleBorder(),
),
padding: MaterialStateProperty.all<EdgeInsets>(
const EdgeInsets.all(50),
),
),
onPressed: () {},
child: const FittedBox(
child: Text('Round Button'),
),
),
GestureDetector
GestureDetector(
onTap: () {
setState(() {
ballNumber = Random().nextInt(5) + 1;
});
},
child: Image.asset('images/ball$ballNumber.png'),
),

How to return flip cards to their original position from a widget in another dart file?

I'm relatively new to Flutter and have tried to find similar postings to help me but haven't had any luck in getting them to work for me unfortunately. I have an Android Studio program that's basically a game which involves a grid of flip cards. I have the flip cards in one dart file and the app bar in another. I have an iconbutton on the app bar which currently reduces the point count to zero, but I would also like for it to flip all of the flip cards back to their original positions when pressed. I have a global variable called resetBool that I've been trying to use, something like if resetBool == true then toggleCard() maybe. I think I might need to use a key but am having trouble implementing one properly.
Here is the code in the file which contains my appbar:
import 'package:flip_card/flip_card.dart';
import 'package:flutter/material.dart';
import 'gridone.dart' as gridone;
import 'globalVariables.dart';
import 'statenames.dart';
int count;
StateNames stateObject = new StateNames();
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>with SingleTickerProviderStateMixin {
TabController controller;
#override
void initState() {
controller = new TabController(length: 1, vsync: this);
super.initState();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
void changeCount() {
setState(() {
counter += 1;
});
}
void decreaseCount() {
setState(() {
counter -= 1;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title:new Text("License plate game"),
backgroundColor: Colors.greenAccent,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.autorenew,
color: Colors.white,
),
onPressed: () {
setState(() {
counter = 0;
resetBool = true;
});
},
),
Center(
child: Container(
padding: EdgeInsets.fromLTRB(20, 20, 20, 20),
child: Text('points: $counter', textAlign: TextAlign.center, style: TextStyle(fontSize: 15),
)
),
),
],
bottom: new TabBar(
controller: controller,
indicatorWeight: 5.0,
indicatorColor: Colors.green,
tabs: <Widget> [
new Tab(icon: new Icon(Icons.image),),
],
),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new gridone.GridOne(changeCount, decreaseCount),
],
)
);
}
}
And here is the code in the file which contains my flip cards:
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flip_card/flip_card.dart';
import 'package:fluttertoast/fluttertoast.dart';
import 'statenames.dart';
import 'globalVariables.dart';
import 'Home.dart';
import 'gridtwo.dart' as gridTwo;
StateNames stateObject = new StateNames();
Home homeObject = new Home();
class GridOne extends StatefulWidget {
final Function updateCounter;
final Function decreaseCount;
GridOne(this.updateCounter, this.decreaseCount);
#override
_GridOneState createState() => _GridOneState();
}
class _GridOneState extends State<GridOne>
with AutomaticKeepAliveClientMixin {
#override
bool get wantKeepAlive => true;
int points = 0;
#override
Widget build(BuildContext context) {
super.build(context);
return new Scaffold(
body: new Column(
children: <Widget> [
new Expanded(
child: GridView.count(
crossAxisCount: 5,
children: List.generate(52, (index){
return Card(
elevation: 0.0,
margin: EdgeInsets.only(left: 3.0, right: 3.0, top: 9.0, bottom: 0.0),
color: Color(0x00000000),
child: FlipCard(
direction: FlipDirection.HORIZONTAL,
speed: 1000,
//(resetBool == true) ? cardKey.currentState.toggleCard() : null,
onFlipDone: (status) {
setState(() {
(status)
? widget.decreaseCount()
: widget.updateCounter();
});
if (counter == 25) {
Fluttertoast.showToast(
msg: "You've got 25 states! Wow!",
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.BOTTOM_LEFT,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
};
print(counter);
},
front: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
FittedBox(fit:BoxFit.fitWidth,
child: Text(stateObject.stateNames[index], style: TextStyle(fontFamily: 'Architects Daughter', color: Colors.white), )
//Theme.of(context).textTheme.headline
),
Text('',
style: Theme.of(context).textTheme.body1),
],
),
),
back: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Image(image: AssetImage(stateObject.licensePlatePaths[index])),
//Text('',
//style: Theme.of(context).textTheme.body1),
],
),
),
),
);
})
)
)
]
),
);
}
}
The solution is to use currentState.toggleCard(); for the cards that are facing Back when the IconButton is clicked.
Basically, what I did is I gave keys to each card at initState method.
List<GlobalKey<FlipCardState>> cardKeys = [];
#override
void initState() {
List.generate(52, (index) {
cardKeys.add(GlobalKey<FlipCardState>());
});
super.initState();
}
Don't forget to put the key to widget
FlipCard(key: cardKeys[index], ... )
Then, call resetCards method below when the button is clicked. If the card is facing back then toggle logic.
void resetCards() {
cardKeys.forEach((element) {
if (!element.currentState.isFront) {
element.currentState.toggleCard();
}
});
setState(() {});
}
You need to call a method on the parent widget, that would be triggered in the child widget. For that, please check this stackoverflow link
Full working code:
import 'package:flutter/material.dart';
import 'package:flip_card/flip_card.dart';
import 'package:fluttertoast/fluttertoast.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Home(),
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> with SingleTickerProviderStateMixin {
TabController controller;
int counter = 0;
final GridOneController myController = GridOneController();
#override
void initState() {
controller = new TabController(length: 1, vsync: this);
super.initState();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
void changeCount() {
setState(() {
counter += 1;
});
}
void decreaseCount() {
setState(() {
counter -= 1;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("License plate game"),
backgroundColor: Colors.greenAccent,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.autorenew,
color: Colors.white,
),
onPressed: () {
setState(() {
counter = 0;
myController.resetCards();
});
},
),
Center(
child: Container(
padding: EdgeInsets.fromLTRB(20, 20, 20, 20),
child: Text(
'points: $counter',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 15),
)),
),
],
bottom: new TabBar(
controller: controller,
indicatorWeight: 5.0,
indicatorColor: Colors.green,
tabs: <Widget>[
new Tab(
icon: new Icon(Icons.image),
),
],
),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new GridOne(counter, myController),
],
));
}
}
class GridOneController {
void Function() resetCards;
}
class GridOne extends StatefulWidget {
int counter;
final GridOneController controller;
GridOne(this.counter, this.controller);
#override
_GridOneState createState() => _GridOneState(controller);
}
class _GridOneState extends State<GridOne> {
_GridOneState(GridOneController _controller) {
_controller.resetCards = resetCards;
}
int points = 0;
void increaseCounter() {
widget.counter += 1;
}
void decreaseCounter() {
widget.counter -= 1;
}
void resetCards() {
cardKeys.forEach((element) {
if (!element.currentState.isFront) {
element.currentState.toggleCard();
}
});
setState(() {});
}
List<GlobalKey<FlipCardState>> cardKeys = [];
#override
void initState() {
List.generate(52, (index) {
cardKeys.add(GlobalKey<FlipCardState>());
});
super.initState();
}
#override
Widget build(BuildContext context) {
print(cardKeys.length);
return new Scaffold(
body: new Column(children: <Widget>[
new Expanded(
child: GridView.count(
crossAxisCount: 5,
children: List.generate(52, (index) {
return Card(
elevation: 0.0,
margin: EdgeInsets.only(
left: 3.0, right: 3.0, top: 9.0, bottom: 0.0),
color: Color(0x00000000),
child: new FlipCard(
key: cardKeys[index],
direction: FlipDirection.HORIZONTAL,
speed: 1000,
onFlipDone: (status) {
setState(() {
(status) ? decreaseCounter() : increaseCounter();
});
if (widget.counter == 25) {
Fluttertoast.showToast(
msg: "You've got 25 states! Wow!",
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.BOTTOM_LEFT,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
}
;
print(widget.counter);
},
front: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
FittedBox(
fit: BoxFit.fitWidth,
child: Text(
'FRONT',
style: TextStyle(color: Colors.white),
)
//Theme.of(context).textTheme.headline
),
Text(
'',
),
],
),
),
back: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[Text('BACK')],
),
),
),
);
})))
]),
);
}
}

Flutter listview not updating after data update

I have a ListView inside a bottomSheet, that is built using an array of elements. Currently I have one item in there "empty" which is then .clear()ed and populated after an async DB call.
The variable update is correct, and I try to use setState((){}) but the ListView isn't updated at all. I need to close the bottomSheet, reopen it, and the ListView then has the correct items.
Do I need to just call setState or does the bottomSheet builder need to be flagged to update?
Main ListView section:
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('My Map'),
backgroundColor: Colors.green[700],
),
//Put in a stack widget so can layer other widgets on top of map widget
body: Stack(
children: <Widget>[
GoogleMap(
mapType: _currentMapType,
markers: _markers,
onMapCreated: _onMapCreated,
onCameraMove: _onCameraMove,
initialCameraPosition: CameraPosition(
target: _center,
zoom: 11.0,
),
),
Padding(
padding: const EdgeInsets.all(16.0),
child: Align(
alignment: Alignment.bottomCenter,
child: Row(mainAxisSize: MainAxisSize.min, children: <Widget>[
SizedBox(width: 16.0),
Builder(
builder: (context) => FloatingActionButton(
...
),
),
SizedBox(width: 16.0),
FloatingActionButton(
...
),
SizedBox(width: 16.0),
Builder(
builder: (context) => FloatingActionButton(
child: Icon(Icons.file_download, size: 36.0),
backgroundColor: Colors.green,
onPressed: () {
showBottomSheet(
context: context,
builder: (context) {
return ListView(
padding: EdgeInsets.all(15.0),
children: <Widget>[
...
Divider(),
ListTile(
title: Text("Remote JSON Download"),
trailing:
Icon(Icons.refresh),
selected: true,
onTap: _OnPressedReloadJSON, <-------------
),
Divider(),
Container(
height: 150.0,
child: ListView.builder( <-------------
scrollDirection: Axis.horizontal,
itemCount : testList.length,
itemBuilder: (BuildContext context, int index) {
return Container(
padding: EdgeInsets.all(5.0),
margin: EdgeInsets.all(5.0),
width: 150.0,
color: Colors.red,
child: Text(testList[index]),
);
},
),
),
Async Get:
class _MyAppState extends State<MyApp> {
...
_OnPressedReloadJSON() {
fetchJSONAndMakeListTile();
}
...
List<String> testList= ["empty"];
Future<http.Response> fetchJSONAndMakeListTile() async {
final response = await http.get('https://..... file.json');
// If the server did return a 200 OK response, then parse the JSON.
if (response.statusCode == 200) {
List<db_manager.MyObject> myObjects = (json.decode(response.body) as List)
.map((e) => db_manager.MyObject.fromJson(e))
.toList();
testList.clear();
myObjects.forEach((db_manager.MyObject al) {
testList.add(al.code);
print("debug:"+al.code+" - "+al.name); <------------- prints correctly
});
//TODO Does this even work?
//Trigger update of state - ie redraw/reload UI elements
setState(() {});
} else {
// If the server did not return a 200 OK response, then throw an exception.
print(response);
throw Exception('Failed to load json');
}
}
UPDATE:
I've abstracted the BottomSheet builder into another class (as per another answer) as its own StatefulWidget but I can't seem to access the void onPress() method from my main dart file. If the BottomSheet creation/builder is in this separate dart file, how do I call it to build and then update its state with the async call updating the listview contents List?
BottomSheetWidget.dart
class BottomSheetDatabases extends StatefulWidget {
#override
_BottomSheetDatabases createState() => _BottomSheetDatabases();
}
class _BottomSheetDatabases extends State<BottomSheetDatabases> {
void _onpress() {
}
void loadMe() {
}
List<String> testList= ["empty"];
#override
Widget build(BuildContext context) {
return BottomSheet(
builder: (context) {
return ListView(
padding: EdgeInsets.all(15.0),
children: <Widget>[
ListTile(
...
),
Divider(),
Container(
height: 150.0,
child: ListView.builder(
scrollDirection: Axis.horizontal,
itemCount: testList.length,
itemBuilder: (BuildContext context, int index) {
return Container(
key: UniqueKey(),
//TODO ??
padding: EdgeInsets.all(5.0),
margin: EdgeInsets.all(5.0),
width: 150.0,
color: Colors.red,
child: Text(testList[index]),
);
},
),
//),
//),
),
...
Main.dart:
void _loadSheetDatabases() {
BottomSheetWidget bottomSheetwidget = BottomSheetWidget();
bottomSheetwidget.loadMe();
}
Seems to me that a Key are missing into widget that ListView.Builder returns, try to put a UniqueKey() or ValueKey into Container or Text:
Container(
key: UniqueKey(),
padding: EdgeInsets.all(5.0),
margin: EdgeInsets.all(5.0),
width: 150.0,
color: Colors.red,
child: Text(testList[index]),
);
Your ListView is only built when onPressed is called on your FloatingActionButton.
I assume that's why it doesn't get built again when the state changes.
You could wrap the code to build the ListView in a new StatefulWidget with its own state and then update it when testList changes.

Flutter Navigator.pop won't send data back

This is my code so far. I dont know whats wrong, I tried a lots of youtube turolial and other things as well, but its looks like the pop wont give back the correct data. I really need help, i spend 2 days already
void main() {
List<String> names = [];
List<String> mgs = [];
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(names, mgs),
));
}
class HomeScreen extends StatelessWidget {
List<String> names = [];
List<String> mgs = [];
HomeScreen(this.names, this.mgs);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("Project_Drink"),
),
body: Container(
child: Column(
children: <Widget>[
new Expanded(
child: ListView.builder
(
itemCount: mgs.length,
itemBuilder: (context, Index) {
return Text("Name: " + names[Index]
+" "+ "Mg: " + mgs[Index]);
}
)
)
],
),
),
bottomNavigationBar :BottomAppBar (
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
children: <Widget>[
const Expanded(child: Text("TOTAL : 200")),
FloatingActionButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => AddProduct()),
);
},
child: Icon(Icons.add),
),
],
),
),
),
);
}
}
This is the AddProduct i want this to send back the data and then i should be able to put in into a list.Lika a not pad
class AddProduct extends StatefulWidget {
#override
State createState() => new _AddProductState();
}
class _AddProductState extends State<AddProduct> {
List<String> names = [];
List<String> mgs = [];
//final TextEditingController eCtrl = new TextEditingController();
final nameController = TextEditingController();
final mgController = TextEditingController();
#override
Widget build (BuildContext ctxt) {
return new Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("New Drink"),
),
body: new Column(
children: <Widget>[
new TextField(
decoration: InputDecoration(
hintText: "Name",
),
controller: nameController,
),
new TextField(
decoration: InputDecoration(
hintText: "Mg",
suffixText: "Mg",
),
controller: mgController,
),
RaisedButton(
onPressed: (){
names.add(nameController.text);
mgs.add(mgController.text);
setState(() {});
nameController.clear();
mgController.clear();
Navigator.pop(context, names + mgs);
},
child: Text("ADD"),
),
],
)
);
}
}
I moved your lists to HomeScreen widget instead of main function. Your main function should just run the app
void main() {
runApp(
MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
),
);
}
And I convert your HomeScreen widget to StatefulWidget insted of StatelessWidget because when you add new items and display it screen your state will change and StatelessWidget is not able to do that. It will be something like that
Navigator.push returns a future value so if you want to declare a variable with the data comes from that, you need to await for it. After you get the data you can add them into your lists but it needs to be inside setState function to update UI
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
List<String> names = [];
List<String> mgs = [];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("Project_Drink"),
),
body: Container(
child: Column(
children: <Widget>[
new Expanded(
child: ListView.builder(
itemCount: mgs.length,
itemBuilder: (context, index) {
return Text("Name: " + names[index] + " " + "Mg: " + mgs[index]);
}
),
),
],
),
),
bottomNavigationBar: BottomAppBar(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
children: <Widget>[
Expanded(child: Text("TOTAL : 200")),
FloatingActionButton(
onPressed: () async {
// Navigator.push returns a future value so you need to await for it
var data = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => AddProduct()),
);
// After you get the data from the other page you need to add them into your lists inside setState function to update UI
setState(() {
names.add(data[0]);
mgs.add(data[1]);
});
},
child: Icon(Icons.add),
),
],
),
),
),
);
}
}
I didn't change anything in your AddProduct widget.
class AddProduct extends StatefulWidget {
#override
State createState() => new _AddProductState();
}
class _AddProductState extends State<AddProduct> {
List<String> names = [];
List<String> mgs = [];
//final TextEditingController eCtrl = new TextEditingController();
final nameController = TextEditingController();
final mgController = TextEditingController();
#override
Widget build (BuildContext ctxt) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("New Drink"),
),
body: Column(
children: <Widget>[
TextField(
decoration: InputDecoration(
hintText: "Name",
),
controller: nameController,
),
TextField(
decoration: InputDecoration(
hintText: "Mg",
suffixText: "Mg",
),
controller: mgController,
),
RaisedButton(
onPressed: (){
names.add(nameController.text);
mgs.add(mgController.text);
setState(() {});
nameController.clear();
mgController.clear();
Navigator.pop(context, names + mgs);
},
child: Text("ADD"),
),
],
)
);
}
}
Although this code should work as you want, I would suggest you to have a look at some State Management methods such as Provider, Bloc and etc. It will be more effective to create what you want to do.
try this one with simple way , when press then call this method
goToView() async {
bool data=await Navigator.push(context, new CupertinoPageRoute(builder: (BuildContext context) {
return new CoolForgot();
}));
print(data);
}
My Next View is Forgot Screen so i have used CoolForgot(), you can use as per your requirement.
then when press on back button in Next View(In my case CoolForgot()) called this
Navigator.pop(context,true);
I have pass bool value and get bool value , you can pass any type of object and get from it.

Flutter layout issue about Flexible

I am developing a flutter app, but it show error when I run the app.
I don't understand what is the problem. I think I mix up the logic of how the widget expand in layout.
Please kindly help to solve this issue.
error message:
flutter: The following assertion was thrown during performResize():
flutter: Vertical viewport was given unbounded height.
Viewports expand in the scrolling direction to fill their container.In this case, a vertical
viewport was given an unlimited amount of vertical space in which to expand. This situation
typically happens when a scrollable widget is nested inside another scrollable widget.
Here with my code:
body: Container(
child: Flexible(
child: FirebaseAnimatedList(
query: databaseReference,
itemBuilder: (_, DataSnapshot snapshot,
Animation<double> animation,
int index) {
return new Card(
color: Colors.black38,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ListTile(
leading: IconButton(
icon: Icon(Icons.format_list_bulleted),
color: Colors.blueAccent,
splashColor: Colors.greenAccent,
onPressed: () {
// Perform some action
debugPrint('button ok');
},
),
title: Text(shopList[index].shopName),
subtitle: Text(shopList[index].address),
),
Container(
child: Flexible(
child: Form(
key: formShopKey,
child: ListView(
children: <Widget>[
ListTile(
leading: Icon(
Icons.money_off,
color: Colors.white,
),
title: TextFormField(
maxLength: 100,
initialValue: "",
maxLines: 3,
//onSaved: (val) => booking.seafoodRequest = val,
//validator: (val) => val == "" ? val : null,
decoration: new InputDecoration(
),
),
),
],
),
),
),
),
ButtonTheme.bar(
// make buttons use the appropriate styles for cards
child: new ButtonBar(
children: <Widget>[
new FlatButton(
child: const Text('BUY TICKETS'),
onPressed: () {
/* ... */
},
),
new FlatButton(
child: const Text('LISTEN'),
onPressed: () {
/* ... */
},
),
],
),
),
],
),
);
},
),
),
);
[1]: https://i.stack.imgur.com/5vAsv.png
[2]: https://i.stack.imgur.com/LuZEl.png
I had to fill in a few gaps but the below should build for you. I also swapped FirebaseAnimatedList with a regular AnimatedList to get it to build. You can compare and adjust the layout.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return new Scaffold(
body: Column(
mainAxisSize: MainAxisSize.max,
children: <Widget>[
Expanded(
child: AnimatedList(
initialItemCount: 10,
itemBuilder: (BuildContext context, int index,
Animation<double> animation) {
return new Card(
color: Colors.black38,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ListTile(
leading: IconButton(
icon: Icon(Icons.format_list_bulleted),
color: Colors.blueAccent,
splashColor: Colors.greenAccent,
onPressed: () {
// Perform some action
debugPrint('button ok');
},
),
title: Text('Name'),
subtitle: Text('Address'),
),
Container(
constraints: BoxConstraints(
minHeight: 100.0,
maxHeight: 200.0,
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Expanded(
child: Form(
child: ListView(
children: <Widget>[
ListTile(
leading: Icon(
Icons.money_off,
color: Colors.white,
),
title: TextFormField(
maxLength: 100,
initialValue: "",
maxLines: 3,
//onSaved: (val) => booking.seafoodRequest = val,
//validator: (val) => val == "" ? val : null,
decoration: new InputDecoration(),
),
),
],
),
),
),
],
),
),
ButtonTheme.bar(
// make buttons use the appropriate styles for cards
child: new ButtonBar(
children: <Widget>[
new FlatButton(
child: const Text('BUY TICKETS'),
onPressed: () {
/* ... */
},
),
new FlatButton(
child: const Text('LISTEN'),
onPressed: () {
/* ... */
},
),
],
),
),
],
),
);
},
),
),
],
),
);
}
}

Resources