Can Dialogflow response time limit be modified? - dialogflow-es

I am making a bot on dialogflow with a webhook. I get an error : DEADLINE_EXCEEDED. My webhook takes a bit over 5 seconds to return a response. Is there a way to allow a longer time than 5 seconds ?

This is not possible. One possibility is to (if you have for example a background task which takes some time) is to send back (before the 5 sec timeout) an Event. This triggers again a call to the Webhook, so you get another 5 sec to finish your background process.

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Node send text after X amount of time?

Let's say you have a parking meter app. User selects an amount of time and pays. 20 minutes before their time is up you want to send them a text via Twilio that their time is almost up. I'm not concerned about the payment or text part. What's the best way to do the timing aspect in Node that triggers the function that sends the text 20min before their time is up? Im aware of setTimeout, but is this a scalable method of handling this? IIRC, setTimeout doesn't execute at exactly the end of it's timer, but is dependant on when it can execute within the event loop. Let's assume you may need a couple hundred timers running at once and your server is realtively busy with other users triggering other callbacks and async functions. Also, the text doesn't necessarily have to be sent at exactly 20min before their time is up, a couple minutes margin of error would be acceptable. Thanks for any help!

Delay the execution of an expressJS method for 30 days or more

Can the execution of an expressJS method be delayed for 30 days or more just by using setTimeout ?
Let's say I want to create an endpoint /sendMessage that send a message to my other app after a timeout of 30 days. Will my expressJS method execution will last long time enough to fire this message after this delay ?
If your server runs continuously for 30 days or more, then setTimeout() will work for that. But, it is probably not smart to rely on that fact that your server never, ever has to restart.
There are 3rd party programs/modules designed explicitly for this. If you don't want to use one of them, then what I have done in the past is I write each future firing time into a JSON file and I set a timer for it with setTimeout(). If the timer successfully fires, then I remove that time from the JSON file.
So, at any point in time, the JSON file always contains a list of times in the future that I want timers to fire for. Any timer that fires is immediately removed from the JSON file.
Anytime my server starts up, I read the times from the JSON file and reconfigure the setTimeout() for each one.
This way, even if my server restarts, I won't lose any of the timers.
In case you were wondering, the way nodejs creates timers, it does not cost you anything to have a bunch of future timers configured. Nodejs keeps the timers in a sorted linked list and the event loop just checks the time for the next timer to fire - the one at the front of the sorted list (the rest of the timers are not looked at until they get to the front of the sorted list). This means the only time it costs anything to have lots of future timers is when inserting a new timer into the sorted list and there is no regular cost in the event loop to having lots of pending timers present.

The polling time is not recorded in response time

The polling time is not recorded in response time how can I do that below is my scenario
I send a request every 500ms to a server to see if the result for the query is available( this is known by status as completed) when the status is completed I send another request to fetch result
Problem: the pooling time is not captured as part of the response time. so If I waited for 5 min(polled for 5 min) to get the result then this should be added to response time as the user will to see this added response time when he uses the system from a UI
you need to put your request and polling in a group and set useGroupDurationMetric in gatling.conf to true
It will be if you start your timer before the looping structure and end it when you have your final result.
We have been doing this is LoadRunner for the better part of a two decades while a web client polls every n seconds for a report to complete.
PCODE
start_timer(timer name)
do
{
sleep ( some seconds or milliseconds)
Check Report Status for done
} while (not done)
stop_timer(timer name)

How to use browser.wait() in zombie.js?

I've got a Web application that continuously polls for data from the server using Ajax requests. I would like to implement an integration test for it using zombie.js.
What I am trying to do is to wait until the Ajax poll loop receives data from the server. The data should be received after 20 seconds, so I use browser.wait(done, callback) to check if the data is there, and set waitFor to a maximum timeout of one minute.
However, browser.wait() always returns almost immediately, even if my done callback returns false.
In the zombie API documentation, I read the following about browser.wait():
... it can't wait forever, especially not for timers that may fire repeatedly (e.g. checking page state, long polling).
I guess that's the reason for the behavior I see, but I don't really understand what's going on. Why can't I wait for one minute until my poll loop receives data from the server? Why can't browser.wait() wait for timers that may fire repeatedly? What do I need to do to implement my test?
Zombie.js will by default wait untill all the scripts on your page have loaded and executed if they are waiting for document ready.
If I understand you correctly, your script will not execute til after 20 seconds of document ready. In that case Zombie has a function which will let you evaluate javascript in the context of the browser, so you can kick off your ajax code quicker if it is on a timer, and you do not want to wait for it.
Look at browser.evaluate(expr)
Another option would be to simply use a normal JavaScript timeout to wait 20 seconds, and then look at the DOM for the changes you are expecting.
setTimeout(function(){
browser.document.query("#interestingElement")
}, 20*1000);

Making User Wait for 30 Seconds in Compact Framework

I have a application in which i am sending a SMS to the Server which will return the result as an SMS. So i have put a Message Intercepter with the Event Handler. The Problem is that Once i send the request i have to wait for 30 seconds before i go ahead with the operation. How do i make my application wait till that. if i use the Thread.sleep it is making the whole application sleep and i am not getting any response out there.
Any idea how to tackle this
Thanks in Advance
Regards
Biju
What I assume you are trying to do is prevent the user from advancing until they receive a valid response from SMS, as some kind of authentication with a timeout of 30 seconds if the response was not received.
To do this, you could display a modal dialog that just displays the "Waiting for SMS Response.." message and close the dialog once 30 seconds have elapsed (using a Timer) or a response is received from SMS.
The event should fire asynchronously, so your program continues. You can have the event handler set a flag to continue on whatever path your program is taking.
also, as a side note, if you ever find yourself thinking "gee, Thread.Sleep(1000) would work great here" take a step back and examine the situation. Most of the time, you can do it asynchronously with events.
It sounds like you could use a timer of some kind. If you need to execute your code within the UI thread, you could use a System.Windows.Forms.Timer; if you're happy with it executing in a thread pool thread you could use System.Threading.Timer or System.Timers.Timer.
I don't know offhand which of these are available in the Compact Framework, but I'd expect at least one of them to be.
If they're really not available, one option which is kinda hacky but would work is to create a new thread which just sleeps for 30 seconds and then either executes the code you need or marshals to the UI thread (using Control.Invoke/BeginInvoke) to execute there if necessary. It's about as crude a timer as you can get, but it should work.

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