Is using web requests more efficient than socket.io? - node.js

I have a Node.js project in which the front end needs to request some data from the back end. Since it only has to do so once per session, I was thinking of using web requests instead of socket.io because I don't need a continuous connection between the front end and the back end all the time.
So my question is: How much, if at all, will the efficiency of my project increase if I use web requests instead of socket.io?

If you're making a one-time request from client to server, there is no reason to use a continuous socket.io connection or to create a socket.io connection, use it for one message and then disconnect it.
It will certainly be simpler to just use a single http request to get your data.
How much, if at all, will the efficiency of my project increase?
The main difference would be at high scale your server wouldn't need to handle lots of simultaneous socket.io connections. At small scale, you probably won't notice much of difference either way. The main reason for choosing an http request is that it's the simpler and proper architecture for making a single request from client to server. A socket.io connection has it's uses for different circumstances.

Related

How to use socket.io properly with express app

I wonder how do I use socket.io properly with my express app.
I have a REST API written in express/node.js and I want to use socket.io to add real-time feature for my app. Consider that I want to do something I can do just by sending a request to my REST API. What should I do with socket.io? Should I send request to the REST API and send socket.io client the result of the process or handle the whole process within socket.io emitter and then send the result to socket.io client?
Thanks in advance.
Question is not that clear but from what I'm getting from it, is that you want to know what you would use it for that you cant already do with your current API?
The short answer is, well nothing really.. Websockets are just the natural progression of API's and the need for a more 'real-time' interface between systems.
Old methods (and still used and relevant for the right use case) is long polling where you keep checking back to the server for updated items and if so grab them.. This works but it can be expensive in terms of establishing a connection, performing a lookup, then closing a connection.
websockets keep that connection open, allowing both the client and server to communicate real time. So for example, lets say you make an update to your backend data and want users to get that update, using long polling you would rely on each client to ping back to the server, check if there is an update and if so grab it. This can cause lags between updates, some users have updated data while other do not etc.
Now, take the same scenario with websockets, you make an update to the backend data, hit submit, this then emits to your socket server. Socket server takes the call, performs the task ( grabs updated data ) and emits it to the users, each connected user instantly gets that update.
Socket servers are typically used for things like real time chats or polling where packets are smaller but they are also used for web games etc. Depending on the size of your payloads will determine how best to send data back and forth because the larger the payload the more resources / bandwidth it will take on the socket server so its something to consider.

Node.js design approach. Server polling periodically from clients

I'm trying to learn Node.js and adequate design approaches.
I've implemented a little API server (using express) that fetches a set of data from several remote sites, according to client requests that use the API.
This process can take some time (several fecth / await), so I want the user to know how is his request doing. I've read about socket.io / websockets but maybe that's somewhat an overkill solution for this case.
So what I did is:
For each client request, a requestID is generated and returned to the client.
With that ID, the client can query the API (via another endpoint) to know his request status at any time.
Using setTimeout() on the client page and some DOM manipulation, I can update and display the current request status every X, like a polling approach.
Although the solution works fine, even with several clients connecting concurrently, maybe there's a better solution?. Are there any caveats I'm not considering?
TL;DR The approach you're using is just fine, although it may not scale very well. Websockets are a different approach to solve the same problem, but again, may not scale very well.
You've identified what are basically the only two options for real-time (or close to it) updates on a web site:
polling the server - the client requests information periodically
using Websockets - the server can push updates to the client when something happens
There are a couple of things to consider.
How important are "real time" updates? If the user can wait several seconds (or longer), then go with polling.
What sort of load can the server handle? If load is a concern, then Websockets might be the way to go.
That last question is really the crux of the issue. If you're expecting a few or a few dozen clients to use this functionality, then either solution will work just fine.
If you're expecting thousands or more to be connecting, then polling starts to become a concern, because now we're talking about many repeated requests to the server. Of course, if the interval is longer, the load will be lower.
It is my understanding that the overhead for Websockets is lower, but still can be a concern when you're talking about large numbers of clients. Again, a lot of clients means the server is managing a lot of open connections.
The way large services handle this is to design their applications in such a way that they can be distributed over many identical servers and which server you connect to is managed by a load balancer. This is true for either polling or Websockets.

It is interesting to create a new node app to handle socket.io?

I want to add on an existing project some sockets with nodeJs and Socket.io.
I already have 2 servers :
An API RESTful web service, to storage and manage my datas.
A Public web service to return HTML, assets (js, css, images, ...)
On the first try, I create my socket server on the Public one. But I think it will be better if I create an other one to handle only socket query.
What do you think ? It's a good idea or just an useless who will add more problem than solve (maybe duplicate intern lib, ..)
Also, i'm using token to communicate between Public and API, do I have to create another to communication between socket and API ? Or I can use the same one ?
------[EDIT]------
As nobody didn't understand me well I have create a schema with the infrastructure I was thinking about.
It is a good way to proceed ?
The Public Server and Socket server have to be the same ? Or can be separate ?
Do I must create a socket connection between API and Socket server for each client connected ?
Thank you !
Thanks for explaining better.
First of all, while this seems reasonable, this way of using Socket.io is not the most common one. The biggest advantage of using Socket.io is that it keeps a channel open for 2-way communication. The main advantage of this is that the server itself can send messages to the client without the latter having to poll periodically.
Think, for example, of a mail client. Without sockets, the browser would have to poll periodically to check for new mail. With an open socket connection, instead, as soon as a new mail comes the server notifies the client immediately.
In your case, the benefits could be limited, and I'm not sure the additional complexity of a Socket.io server (and cost!) would really be worth the modest speed improvement on REST requests. However, at the end it's up to you.
In answer to your points
See above
If the "public server" is not written in Node.js they can't be the same application. Wether they reside on the same server, it's up to you and your budget. Ideally they should be separate, for bigger workloads.
If you just want the socket server to act as a real-time proxy, then yes, you'll have to create a socket connection for each request. How that will work is:
The client requests a resource to the Socket.io server.
The Socket.io server does the normal HTTP request to the API server (e.g. using request)
The response is returned to the client over the socket connection
The workflow represented in #3 is the reason why you should expect only moderate performance improvement. Indeed, you'll get some better latency, but most of the overhead for starting a HTTP request is still there!

Is RESTful server and use of socket.io contradictory?

I am developing a node/express RESTful server with normal routes and HTTP request and response. Now I am asked to extend the server to provide near real time data to clients using socket.io or some such thing.
I feel like the real time update requires a client and serve connection management and client state management on the server and that on its own is orthogonal to the RESTful aspects of my server. For a client, to get continuous data feed from a RESTful server, the client has to "poll" for it.
Is my statement correct? If not, is there a pattern for providing the two features?
Correct, RESTful services are contrary to the stateful client/server connection needed to give real time I/O. Without knowing how much data your talking about RESTful would be very expensive in I/O.
No, there's no contradiction. Each HTTP request takes a round-trip to set-up, and many more if you support SSL (which you should), or do most forms of authentication. Socket.io lets you minimize those setups, by leaving the connection open and authenticated, ready for the next request. You could do something fancy with the 100 Continue header, following section 8.2.3 of the spec: http://www.w3.org/Protocols/rfc2616/rfc2616-sec8.html
But, just doing normal RESTful https pull requests over socket.io should show a meaningful decrease in latency, by minimizing the need to re-establish connections. Of course, implementing full server push support will lower latency even more.
The tradeoff is increased complexity (though socket.io can be implemented in Express in a few lines), and increased memory consumption by leaving sockets open.

Socket.io vs AJAX Use cases

Background: I am building a web app using NodeJS + Express. Most of the communication between client and server is REST (GET and POST) calls. I would typically use AJAX XMLHttpRequest like mentioned in https://developers.google.com/appengine/articles/rpc. And I don't seem to understand how to make my RESTful service being used for Socket.io as well.
My questions are
What scenarios should I use Socket.io over AJAX RPC?
Is there a straight forward way to make them work together. At least for Expressjs style REST.
Do I have real benefits of using socket.io(if websockets are used -- TCP layer) on non real time web applications. Like a tinyurl site (where users post queries and server responds and forgets).
Also I was thinking a tricky but nonsense idea. What if I use RESTful for requests from clients and close connection from server side and do socket.emit().
Thanks in advance.
Your primary problem is that WebSockets are not request/response oriented like HTTP is. You mention REST and HTTP interchangeably, keep in mind that REST is a methodology behind designing and modeling your HTTP routes.
Your questions,
1. Socket.io would be a good scenario when you don't require a request/response format. For instance if you were building a multiplayer game in which whoever could click on more buttons won, you would send the server each click from each user, not needing a response back from the server that it registered each click. As long as the WebSocket connection is open, you can assume the message is making it to the server. Another use case is when you need a server to contact a client sporadically. An analytics page would be a good use case for WebSockets as there is no uniform pattern as to when data needs to be at the client, it could happen at anytime.
The WebSocket connection is an HTTP GET request with a special header requesting the server to upgrade it to a WebSocket connection. Distinguishing different events and message on the WebSocket connection is up to your application logic and likely won't match REST style URIs and methods (otherwise you are replication HTTP request/reply in a sense).
No.
Not sure what you mean on the last bit.
I'll just explain more about when you want to use Socket.IO and leave the in-depth explanation to Tj there.
Generally you will choose Socket.IO when performance and/or latency is a major concern and you have a site that involves users polling for data often. AJAX or long-polling is by far easier to implement, however, it can have serious performance problems in high load situations. By high-load, I mean like Facebook. Imagine millions of people loading their feed, and every minute each user is asking the server for new data. That could require some serious hardware and software to make that work well. With Socket.IO, each user could instead connect and just indefinitely wait for new data from the server as it arrives, resulting in far less overall server traffic.
Also, if you have a real-time application, Socket.IO would allow for a much better user experience while maintaining a reasonable server load. A common example is a chat room. You really don't want to have to constantly poll the server for new messages. It would be much better for the server to broadcast new messages as they are received. Although you can do it with long-polling, it can be pretty expensive in terms of server resources.

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