Make few nodes in the datastax cluster slower than the others - cassandra

I'm trying to do a performance testing on datastax's ChainableLoadBalancingPolicy and looking for a way to pause few nodes for a while so that latency of those nodes are considered which would make my life easier to compare the results with the current situation when driver doesn't have that implementation. But apparently stop is the only one that comes as a part of DSE service which may be not be as comparing apple with apples.
Is there some obvious way I can achieve what I'm trying to do?

There are a few techniques to do this:
Emulate load on the system using something like cpuburn
Emulate large GC pauses by issuing alternating kill -STOP [pid] and kill
-CONT [pid] on the server process
Emulate network latencies using traffic control

Related

NodeJS Monitoring Website (Worker Threads?/Multi Process?)

I am doing small project of application that will monitor some servers.
It will base on telnet port check, ping, and also it will use libraries to connect directly to databases (MSSQL, Oracle, MySQL) to check their status.
I wonder what will be the best effective solution for this idea, currently with around 30 servers it works quite smooth, around 2.5sec to check status for all of them (running async). However I am worried that in the future with more servers it might get worse. Hence thinking about using some alternative like Worker Threads maybe? or some multi processing? Any ideas? Everything is happening in internal network so I do not expect huge latency.
Thank you in advance.
Have you ever tried the PM2 cluster mode:
https://pm2.keymetrics.io/docs/usage/cluster-mode/
The telnet stuff is TCP, which Node.js does very well using OS-level networking events. The connections to databases can vary. In the case of Oracle, you'll likely be using the node-oracledb. Those are SQL*Net connections that rely on the OCI libs and Node.js' thread pool. The thread pool defaults to four threads, but you can grow it up to 128 per Node.js process. See this doc for info:
https://oracle.github.io/node-oracledb/doc/api.html#-143-connections-threads-and-parallelism
Having said all that, other than increasing the size of the thread pool, I wouldn't recommend you make any changes. Why fight fires before they're burning? No need to over-engineer things. You're getting acceptable performance given the current number of servers you have.
How many servers do you plan to add in, say, 5 years? What's the difference in timing if you run the status checks for half of the servers vs all of them? Perhaps you could use that kind of data to make an educated guess as to where things would go.
As you add new ones, keep track of the total time to check the status. Is it slipping? If so, look into where the time is being spent and write the solution that will help.

Can you limit the number of processes N|Solid uses?

Is there is a way to limit the number of processes(in a single cluster on a single machine) that N|Solid can start?
Using cluster module generally should use one child process per core, though that depends external factors, such as what else the system is doing. A spin up of 20 processes sounds like an issue, looks like cluster code is failing the master check and start masters and children.
We can use all nsolid built-in tools to debug your implementation/configuration. Please let us know

Controlling the flow of requests without dropping them - NodeJS

I have a simple nodejs webserver running, it:
Accepts requests
Spawns separate thread to perform background processing
Background thread returns results
App responds to client
Using Apache benchmark "ab -r -n 100 -c 10", performing 100 requests with 10 at a time.
Average response time of 5.6 seconds.
My logic for using nodejs is that is typically quite resource efficient, especially when the bulk of the work is being done by another process. Seems like the most lightweight webserver option for this scenario.
The Problem
With 10 concurrent requests my CPU was maxed out, which is no surprise since there is CPU intensive work going on the background.
Scaling horizontally is an easy thing to, although I want to make the most out of each server for obvious reasons.
So how with nodejs, either raw or some framework, how can one keep that under control as to not go overkill on the CPU.
Potential Approach?
Could accepting the request storing it in a db or some persistent storage and having a separate process that uses an async library to process x at a time?
In your potential approach, you're basically describing a queue. You can store incoming messages (jobs) there and have each process get one job at the time, only getting the next one when processing the previous job has finished. You could spawn a number of processes working in parallel, like an amount equal to the number of cores in your system. Spawning more won't help performance, because multiple processes sharing a core will just run slower. Keeping one core free might be preferred to keep the system responsive for administrative tasks.
Many different queues exist. A node-based one using redis for persistence that seems to be well supported is Kue (I have no personal experience using it). I found a tutorial for building an implementation with Kue here. Depending on the software your environment is running in though, another choice might make more sense.
Good luck and have fun!

multiplayer cardgame - start child process or handle in one process

So Im learning node.js and making a random player vs player cardgame. I will be using sockets and sessions.
Theoreticall ill have lots of games running at the same time.
Whats the best practice here, do I spawn a child process of my node server for every game, or simply just keep data of ongoing games and 'boards' in the main server and just grab a given game every time there is an action?
Presuming there's no intensive CPU processing going on, you should do it all in a single process. Node is very good at doing a high volume of very small operations very quickly, all on a single thread, and it sounds like that fits your application.
If you were going to be doing CPU-intensive calculations you might want to hand off to worker processes, but you still wouldn't want a separate process per game.
More than likely, you'll want to load balance however many servers you need. If you're using socket.io, then you should look into socket.io-redis (briefly covered here) to see how you can have connections running across multiple servers still talk to each other. With an approach like this, you'll need to consider the fact that you can't store some info in memory, and instead will need to persist to redis or a similarly accessible medium for all servers to access.

worker queue for nodejs?

I am in the process of beginning to write a worker queue for node using node's cluster API and mongoose.
I noticed that a lot of libs exist that already do this but using redis and forking. Is there a good reason to fork versus using the cluster API?
edit and now i also find this: https://github.com/xk/node-threads-a-gogo -- too many options!
I would rather not add redis to the mix since I already use mongo. Also, my requirements are very loose, I would like persistence but could go without it for the first version.
Part two of the question:
What are the most stable/used nodejs worker queue libs out there today?
Wanted to follow up on this. My solution ended up being a roll your own cluster impl where some of my cluster workers are dedicated job workers (ie they just have code to work on jobs).
I use agenda for job scheduling.
Cron type jobs are scheduled by the cluster master. The rest of the jobs are created in the non-worker clusters as they are needed. (verification emails etc)
Before that I was using kue but dropped it because the rest of my app uses mongodb and I didnt like having to use redis just for job scheduling.
Have u tried https://github.com/rvagg/node-worker-farm?
It is very light weight and doesn't require a separate server.
I personally am partial to cluster-master.
https://github.com/isaacs/cluster-master
The reason I like cluster master is because it does very little besides add in logic for forking your process, and give you the ability to manage the number of process you're running, and a little bit of logging/recovery to boot! I find overly bloated process management libraries tend to be unstable, and sometimes even slow things down.
This library will be good for you if the following are true:
Your module is largely asynchronous
You don't have a huge amount of different types of events triggering
The events that fire have small amounts of work to do, but you have lots of similar events firing(things like web servers)
The reason for the above list, is the reason why threads-a-gogo may be good for you, for the opposite reasons. If you have a few spots in your code, where there is a lot of work to do within your event loop, something like threads-a-gogo that launches a "thread" specifically for this work is awesome, because you aren't determining ahead of time how many workers to spawn, but rather spawning them to do work when needed. Note: this can also be bad if there is the potential for a lot of them to spawn, if you start launching too many processes things can actually bog down, but I digress.
To summarize, if your module is largely asynchronous already, what you really want is a worker pool. To minimize the down time when your process is not listening for events, and to maximize the amount of processor you can use. Unless you have a very busy syncronous call, a single node event loop will have troubles taking advantage of even a single core of a processor. Under this circumstance, you are best off with cluster-master. What I recommend is doing a little benchmarking, and see how much of a single core your program can use under the "worst case scenario". Let's say this is 33% of one core. If you have a quad core machine, you then tell cluster master to launch you 12 workers.
Hope this helped!

Resources