I am facing issue with react native-af-video-player 0.2.1 and internally it's using react-native-video and by this I am getting crash on while using with audio but same thing is working with video in android.
React native version - 0.59.5
React-Native-Video - 5.0.2, 4.4.2 and also using 4.2.0
IOS - audio & video both are working fine
ANDROID - audio is not working & video is working fine
I am struggling with this issue after upgrading react native version from 0.56.0 to 0.59.5 last three days I am facing the same.
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My goal is to develop a VS Code extension with speech recognition, ideally via google's API.
When attempting to import and use #google-cloud/speech, the following error is thrown at runtime:
Error: #grpc/grpc-js only works on Node ^8.13.0 || >=10.10.0
VS Code (as of 6/20/2019) is running electron 3.18 and node.js 10.2.0. Does this mean there is no way to work around this issue?
I'm following this tutorial: https://cloud.google.com/speech-to-text/docs/streaming-recognize
Sounds like it should work starting with the next release then. From the preliminary 1.36 release notes:
The Electron version that VS Code runs on has been updated and brings with it an update to Node.js from 10.2.0 to 10.11.0. All extensions will now run on this newer version of Node.js.
To make sure, you can try an Insider's build.
Generally speaking though, there's no way to control what Node version VSCode extension run on (see here), so I guess you got lucky here. :)
When deploying an existing Xamarin forms proj from Visual Studio I was getting errors like "Failed to load AOT module ‘System.Net.Http’ while running in aot-only mode". This had worked in the past, it seemed Xcode had recently updated before I hit the problem. I found I was able to get the project deploying by changing the csproj entry 10.0 to 10.3. It looks like I could change this setting and everyone would be ok if they also had updated xcode.
My concern is: Does this change what versions of iOS the application can support? Would it have any other surprises when deployed to the apple store?
One thing I don't understand is I am the only person seeing this issue. Another developer is able to deploy to an iOS device (iPad instead of an iPhone) that also has the latest version of iOS without problems. Running “xcodebuild -version” shows we have the same version of xcode installed (8.3.1) and running “xcodebuild -showsdks” shows we have the same iOS sdk available (iOS 10.3).
There is some good documentation on the iOS SDK version: https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/cross_development/Overview/overview.html#//apple_ref/doc/uid/20002001-BABEBGCF
You can build against a higher version of the SDK and run against lower versions of iOS.
Building against different versions of the iOS SDK can cause differences in behavior, these may show as regressions in your application.
I am searching for a solution to record audio and save the file on the device. I am building my app with Nativescript for IOS and Android, but i can not seem to find any documentation about recording audio only. Does Nativescript have this? Or would it be wise to build native apps for IOS and Android?
This plugin was recently finished to include iOS support: https://www.npmjs.com/package/nativescript-audio
If you have any issues the repo is here: https://github.com/bradmartin/nativescript-audio
You can record audio and play back audio files via URL or locally.
I'm looking to install the the phonegap barcode scanner plugin but I'm not quite sure where to start. I have already coded an app on the android using the same plugin so I'm looking to port this same app over to iOS. I was following a very easy tutorial for the android version so it was all straightforward and most of the hard work was done for me. But for the iOS version, it's not quite the same case.
Can I get some help confirming if my steps are correct? Also, since this plugin supports both android and iOS, my app should have no problem being ported correct?
right now, I'm thinking of doing the following:
1.http://wiki.phonegap.com/w/page/39991939/Getting%20Started%20with%20PhoneGap%20iOS%20using%20Xcode%204
this would get a template app running for the iOS
2.follow the install plugins direction on the github page
3.import main.js and index.html from my android code
4.success
is it as simple as I've described it? Am I missing something?
Hi I have an app that supports iOS 3 however I've only ever tested it on an iPhone 4 (very bad practice I know). Lately in my updates people have been emailing me that my app is crashing on their older device, still running iOS 3. I am clearly including features only available in iOS 4 SDK but I can't find where they are in my code.
So to fix this I bought a first generation iPod touch from ebay (which I haven't received yet). Will I be able to build and run my app on this iPod touch or do I need to locate an older version of Xcode and the iPhone sdk (i.e Xcode 3.2.2) and build it using that?
If you haven't used any iOS 4+ specific APIs, you can test your apps on the iPod touch using Xcode 4.