Opposite of Key Listener - keyboard

I have worked with Keyboard Listeners before, but for this current program that I'm working on I am trying to do the exact opposite. I want to have a timer running in the background, and every thirty seconds the pc that it is running on thinks that a key has been pressed. I know that there is a way to do it, but I don't know what to research because I don't know what it is called. Can anyone give me some recommendations? or links?

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How do I Update the value of a Characteristic from a Homebridge Plugin?

I have a plugin for Homebridge that operates shades, i.e. WindowCovering Services. It basically imitates the remote for the shades. The remote has 16 channels and one of them, 0, operates all shades. Each shade/channel is an Accessory on a Dynamic Platform. As the shades move I am updating the CurrentPosition and PositionState Characteristics. This seems to work fine now. However, some updates never seem to reach Homekit.
When multiple shade/channels are moving at the same time, this shows in the Home app as "Opening" or "Closing". When the PositionState is updated to Stopped, the icons show the current %age open. However the updates on some shades will get lost.
I thought perhaps a delay between update calls is required, so I implemented a scheme that prevents calls being made close together with a configurable delay. That seemed to improve things, but updates are still lost and I don't really know if the delay is required.
All PositionState updates go through this code. I have been debugging this issue for quite a while and am convinced the code is executed, but I can't figure out why the Home app does not see the Stop.
updateStateCB() {
this.service.getCharacteristic(this.platform.Characteristic.PositionState).updateValue(this.positionState);
this.logTimeCh('Update state:' + this.positionState);
}
Where might I be going wrong here? Is the delay between calls required? Is there a bug in Homekit somewhere?
Thanks

JavaFX - How to wait without freezing the UI?

I know there are some questions about this topic but none of these helped me to find a solution.
I've got two Timeline Animations, I want to execute them after a delay of a few seconds. I'm gonna show you an example:
Every time I click my mouse, the Animation shall reset to its default delay time, let's say 5 seconds. If I'll do nothing the time's running away until it's zero. And when I reach the 0 seconds, the Animation has to start(). And so on.
Of course Thread.sleep() would make my UI freeze until the mission is done.
And I don't know whether I should use Thread, Task or other classes because the work is not that complex.
There are a bunch of ways to do it, but I'm not experienced in multithreading and I wanna learn to make it efficiently. Thank you guys a lot.
You can probably achieve what you want using
timeline.setDelay(...);
to specify a delay before the timeline starts,
timeline.setCycleCount(Animation.INDEFINITE);
to make it repeat indefinitely, and
timeline.playFromStart();
to make it start again from the beginning (after its specified delay).

Display a Chrome desktop notification every day at specific time

I'd like to write an extension that displays a desktop notification every day at a specified time. Having a quick look through the Chrome APIs, it seems like the only way to do this would be to:
create a background page for my extension,
use setInterval() with a sufficiently low resolution to not tax the CPU (even 5 min is fine),
when interval fires, check if the current time is after the desired time,
ensure that the user has not already been displayed the notification today.
(The details of the last step are irrelevant to my question, just put in to show I realize I need to prevent "flapping" of the notice).
This seems rather indirect and potentially expensive though; is there any way around this? Is the background page needed?
I suppose I could just call setTimeout() and only fire the event once (by calculating how long between now & desired time), then call it again after the notification is shown. For some reason that sounds more "brittle", though I'm not sure why...
I think you will want the background page to do this smoothly. You can't use a content script because you need to keep the "state"/timer.
So when background page first loads (browser start) you work out the current time and the offset to the next notification time and setInterval to that exact interval. That way you won't need to poll every five minutes and/or work out if you've shown the message. You simply show it at the exact time required. This has to be far more efficient, effective and cleaner than polling. At notification you just reset the interval again.
Some sample functions here:
setTimeout but for a given time
From reading the above post and from a quick search on the net it appears that you should have no problem calling setInterval for an interval such as once a day. Calvin suggests 25 days!
That is how I would approach it.
EDIT: Since posting one thing that has sprung to mind is what happens if a PC gets hibernated for n hours? I need to test this myself for a similar project so I will update once I've had a chance to test this out.

MonoTouch application is crashing when returning from the background

I have a MonoTouch application that has an annoying bug and I don't know how to go about resolving it. The problem seems to occur when the application has been in the background for a considerable amount of time (a couple of hours, for example) and then you return to the application. Upon returning from the background, the application will work for a short period (about 10 seconds) and then it freezes up completely and none of the tabs, buttons, etc respond. After another 10 seconds or so, the application is killed by iOS. In the crash log, I see the following reported:
<appname> failed to resume in time
The annoying thing with this bug is that it never seems to occur when I am testing with the debugger; I run the application in debug mode and test it for ages without any problem. I also send it to the background and return without any problem. So, so far it only seems to occur when the application has been in the background for a long time... and it happens at different points in the application, never the same point. Does anyone have any idea what could be happening and how I would go about debugging a problem like this? Thanks.
Your app is probably doing something that takes longer than 10 seconds when you come back from background. iOS forces you to return within that predetermined period, or it'll kill your app for "misbehaving".
Your computer is thousands of times faster than the device. That's why you only see the issue in the simulator.
I would check your AppDelegate class to see what's happening in the WillEnterForeground method, that could be taking so long.

How to monitor screen updates?

I am trying to write a program that monitors when the screen has been redrawn.
Meaning if any part of any window is redrawn, then the program is notified.
As far as I understand I should use a journal record hook like at
http://www.vbaccelerator.com/home/vb/code/libraries/Hooks/Journal_Record_Hooks/article.asp
However, I do not understand which MSG type would get me the WM_PAINT events (WH_CALLWNDPROC and WH_CALLWNDPROCRET do not seem to do the job). I'm not even sure that WM_PAINT is what I'm looking for...
Basically, if I knew when the DC associated with GetDesktopWindow() has changed then my problem would be solved.
Question is: How do you monitor screen updates?
I don't believe this is possible without hooking the display driver. I can imagine there would be some serious performance implications if it were possible in general...
You would be better taking a screenshot every second or whatever. Every version of Windows has the little network icon in the tray always changing when you transfer data over a network, meaning the screen will be changing pretty much constantly.

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