Godot IDE debug display resolution change - godot

Please excuse the highly noob question. Within the Godot IDE project settings, how do I decrease the size/resolution of the debug screen within the IDE without changing my project layout size? My computer has a 1920 x 1080 resolution, the mobile resolution I am targeting is 720 x 1280. This causes the bottom of the screen to appear out of sight when running a test. Thanks for any help!

First, go to project settings and enter the display>window>size>width and height.

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Window becomes black when there are multi QOpenGLWIdget

I am developing application with QT5.11 and VTK8.2. There are 2 sub windows in the qmdiarea. Each of the windows has a QOpenGLWidget. First it behaves very well.
enter image description here
When I try to scroll the mdi area, one of the window becomes black.
enter image description here
I have spent a lot of time on it. However there is no progress. Can someone give me some tip about the issue?
Any help is appreciate.
Thanks
I have done a lot of research about the issue. First I suspect that the margin of the layout which holds the widget is not set 0. But it's the cause because the issue is still there even after I set the margin to 0. Then I search about the QOpenGLWidget and did some research about QOffscreenSurface and QSurfaceFormat. But I feel very frustrated because I can't figure out what causes the issue.

Windows 11 Explorer Crashing When Hovering Over Snap Layout

After upgrading windows 10 to windows 11 whenever I hover over the snap layout (maximize button) windows explorer would crash and restart and I wouldn't be able to use the snap layout. I've updated my drivers and look around but no luck.
Any suggestions?
What fixed it for me is changing the scale to 100% apparently, I had it set to 110%.
Here are few other things to try.
https://www.thewindowsclub.com/windows-file-explorer-crashes-after-resizing-or-snapping-in-windows-10
Changing the scale to 100% worked for me also.
Head to Settings > System > Display
I just made a nice discovery that might make this solution a little more palatable. I had my scaling set to 128%. If I changed it to 100% it would make it very difficult to see some things on my 4K screen.
I thought maybe I could try a number a little less odd than 128, so I tried 125% and it worked! So play around with it a bit if you don't want to use 100%. There might be other values that work as well.

Android Studio emulator screen collapse

I'm using the emulator with Android Studio, and I'm experiencing the phenomenon shown in the image below.
The problem occurs only when the screen is turned sideways.
It does not happen in the default screen.
I don't know how to solve this problem, and I was wondering if you could tell me something that would help me.
Thank you very much!
You can solve this in three ways:
disable screen rotation - add this to the manifest XML under the relevant activity
android:screenOrientation="portrait"
If you want to go the long and better route it seems to me that you are using a layout that is not constraint layout, the latter supports rotation better, and when constraint correctly what is shown here should not happen.
If all else fails you can use special layout when the screen is in landscape mode, you can read more here:
Android Studio: Creating landscape layouts

Hide icons in Android Studio and set Layout zoom to be 25% by default

Is there a way to hide icons highlighted below in Android Studio? Also, is there a way to set layout Design view zoom to a specific value, say 25% by default. I did search the forum as usual but couldn't find specific answers. If there are already, would appreciate the link. Thank you.
Please note the second part of the image is rotated left by 90 degrees to minimize space. Android Studio 3.6.1 on Windows 7 Ultimate.
PS: I did try distraction free mode, even then some of these icons wouldn't go away.
Raised an enhancement request with Google, apparently they thought well of it. Seems its fixed per the tracker here. Hopefully it will roll out in next release.

Android Responsive design using android studio

Hi all !!
I'm newbie to android, Can i get any solutions to make my android app layout that fits in all screens.
If there is any tutorial on it, that would be appreciated !!
Thanks,
Create the following folders in res and add the xml in that
res/layout-small
res/layout-normal
res/layout-large
res/layout-xlarge
And open it from studio layout and make changes.
this link helps you.
The Android resource system gives you the tools to provide alternate resources based on the available width, height, or smallest width — important measurements that serve as the basis for choosing when to change our UI based on the space available.
Width and Breakpoints
Width is perhaps the most important dimension when it comes to choosing when to change your UI. This is because width is the basis for the breakpoint system.
A very good example is here

Resources