I'm trying to add a search feature to this flutter app since the json file it pulls data from has 7000 results.
Mainly I'm trying to do search for "ctry" and "peopnameincountry". This was ripped from https://www.youtube.com/watch?v=EwHMSxSWIvQ
As is .. it works fine in fetching the json list and the tap to show detail page works as well.
I just need to implement the search on the main page so I don't have to scroll through the thousands of results.
Appreciate any help .. thank you all.
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:http/http.dart' as http;
import 'dart:convert';
void main() => runApp(new UnReached());
class UnReached extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Unreached'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Future<List<User>> _getUsers() async {
var data = await http.get("https://cmfiflutterapp.s3-ap-southeast-2.amazonaws.com/UnreachedPeoplesGroup.json");
var jsonData = json.decode(data.body);
List<User> users = [];
for(var u in jsonData){
User user = User(u["ctry"], u["peopnameincountry"], u["population"], u["primarylanguagename"], u["biblestatus"], u["primaryreligion"], u["continent"]);
users.add(user);
}
print(users.length);
return users;
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: Text(widget.title),
),
body: Container(
child: FutureBuilder(
future: _getUsers(),
builder: (BuildContext context, AsyncSnapshot snapshot){
print(snapshot.data);
if(snapshot.data == null){
return Container(
child: Center(
child: Text("Loading...")
)
);
} else {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
leading: Icon(Icons.arrow_forward_ios),
// leading: CircleAvatar(
// backgroundImage: NetworkImage(
// snapshot.data[index].picture
// ),
// ),
title: Text(snapshot.data[index].peopnameincountry),
subtitle: Text(snapshot.data[index].ctry),
onTap: (){
Navigator.push(context,
new MaterialPageRoute(builder: (context) => DetailPage(snapshot.data[index]))
);
},
);
},
);
}
},
),
),
);
}
}
Try adding these function in your code:
import 'package:flutter/material.dart';
import 'dart:core';
class HomeScreen1 extends StatefulWidget {
#override
HomeScreenState createState() => HomeScreenState();
}
class HomeScreenState extends State<HomeScreen1> {
var searchController = new TextEditingController();
String search;
List<String> _filterList;
String _query = "";
bool _firstSearch = true;
#override
void initState() {
super.initState();
}
HomeScreenState() {
searchController.addListener(() {
if (searchController.text.isEmpty) {
setState(() {
_firstSearch = true;
_query = "";
});
} else {
setState(() {
_firstSearch = false;
_query = searchController.text;
});
}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: new Container(
margin: EdgeInsets.only(left: 10.0, right: 10.0, top: 10.0),
child: new Column(
children: <Widget>[
_createSearchView(),
new Expanded(
child: _firstSearch ? _createListView() : _performSearch(),
),
],
),
),
);
}
Widget _createSearchView() {
return new Container(
decoration: BoxDecoration(border: Border.all(width: 1.0)),
child: new TextField(
controller: searchController,
decoration: InputDecoration(
icon: Icon(Icons.search),
hintText: "Search",
hintStyle: new TextStyle(color: Colors.grey[300]),
),
//textAlign: TextAlign.center,
),
);
}
Widget _createListView() {
return FutureBuilder(
future: _getUsers(),
builder: (BuildContext context, AsyncSnapshot snapshot){
print(snapshot.data);
if(snapshot.data == null){
return Container(
child: Center(
child: Text("Loading...")
)
);
} else {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
leading: Icon(Icons.arrow_forward_ios),
// leading: CircleAvatar(
// backgroundImage: NetworkImage(
// snapshot.data[index].picture
// ),
// ),
title: Text(snapshot.data[index].peopnameincountry),
subtitle: Text(snapshot.data[index].ctry),
onTap: (){
Navigator.push(context,
new MaterialPageRoute(builder: (context) => DetailPage(snapshot.data[index]))
);
},
);
},
);
}
},
),
}
Widget _performSearch() {
return FutureBuilder<List>(builder: (context, snapshot) {
_filterList = new List<String>();
for (int i = 0; i < snapshot.data.length; i++) {
var item = snapshot.data[i];
if ((item.toString().toLowerCase()).contains(_query.toLowerCase())) {
_filterList.add(item.toString());
}
}
return _createFilteredListView();
});
}
Widget _createFilteredListView() {
return ListView.builder(
itemCount: _filterList.length,
itemBuilder: (BuildContext context, int index) {
return new Card(
color: Colors.white,
elevation: 5.0,
child: new Container(
margin: EdgeInsets.all(15.0),
child: new Text("${_filterList[index]}"),
),
);
});
}
}
The concept of a FutureBuilder widget is to be build as soon as it is received, but meanwhile, the snapshot contains no data at all. So when you're calling :
for (int i = 0; i < snapshot.data.length; i++) {
you're, at least at first, calling length on null since the data is not yet received.
The solution is to create a switch and call `snapshot.data when the status is completed:
switch (snapshot.connectionState) {
case ConnectionState.none:
return DefaultWidget(); // For instance a CircularProgress
case ConnectionState.active:
return DefaultWidget(); // For instance a CircularProgress
case ConnectionState.waiting:
return DefaultWidget(); // For instance a CircularProgress
case ConnectionState.done:
if (snapshot.hasError)
return ErrorWidget('Error: ${snapshot.error}'); //For example a Text Widget
// Your code here:
_filterList = new List<String>();
for (int i = 0; i < snapshot.data.length; i++) {
var item = snapshot.data[i];
if ((item.toString().toLowerCase()).contains(_query.toLowerCase())) {
_filterList.add(item.toString());
}
}
return _createFilteredListView();
}
return null; // unreachable
More on this here
My apologies guys...I ended up taking a slightly different approach which I thought was slightly faster in response than the FutureBuilder approach. Maybe it's just my internet. Not sure.
import 'package:flutter/material.dart';
import 'dart:core';
import 'package:http/http.dart' as http;
import 'dart:convert';
import 'dart:async';
import 'package:progress_indicators/progress_indicators.dart';
class IslandWaves extends StatefulWidget {
#override
HomeScreenState createState() => HomeScreenState();
}
class HomeScreenState extends State<IslandWaves> {
List<User> _list = [];
List<User> _search = [];
var loading = false;
Future<Null> fetchData() async {
setState(() {
loading = true;
});
_list.clear();
final response = await http.get(
"https://cmfiflutterapp.s3-ap-southeast-2.amazonaws.com/UnreachedPeoplesGroup.json");
if (response.statusCode == 200) {
final data = jsonDecode(response.body);
setState(() {
for (Map i in data) {
_list.add(User.formJson(i));
loading = false;
}
});
}
}
TextEditingController controller = new TextEditingController();
onSearch(String text) async {
_search.clear();
if (text.isEmpty) {
setState(() {});
return;
}
_list.forEach((f) {
if (f.ctry.contains(text) ||
f.peopnameincountry.toString().contains(text)) _search.add(f);
});
setState(() {});
}
#override
void initState() {
// TODO: implement initState
super.initState();
fetchData();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(
child: Column(
children: <Widget>[
Container(
padding: EdgeInsets.all(10.0),
color: Colors.blue,
child: Card(
child: ListTile(
leading: Icon(Icons.search),
title: TextField(
controller: controller,
onChanged: onSearch,
decoration: InputDecoration(
hintText: "Search", border: InputBorder.none),
),
trailing: IconButton(
onPressed: () {
controller.clear();
onSearch('');
},
icon: Icon(Icons.cancel),
),
),
),
),
loading
? Center(
heightFactor: 20.0,
child: FadingText('Loading...'),
)
: Expanded(
child: _search.length != 0 || controller.text.isNotEmpty
? ListView.builder(
itemCount: _search.length,
itemBuilder: (context, i) {
final b = _search[i];
return GestureDetector(
onTap: () {
Navigator.push(
context,
new MaterialPageRoute(
builder: (context) =>
DetailPage(_search[i])));
debugPrint('TopNav');
},
child: Container(
padding: EdgeInsets.all(10.0),
child: Column(
crossAxisAlignment:
CrossAxisAlignment.start,
children: <Widget>[
Text(
b.ctry,
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 18.0),
),
SizedBox(
height: 4.0,
),
Text(b.peopnameincountry),
],
)),
);
},
)
: ListView.builder(
itemCount: _list.length,
itemBuilder: (context, i) {
final a = _list[i];
return GestureDetector(
onTap: () {
Navigator.push(
context,
new MaterialPageRoute(
builder: (context) =>
DetailPage(_list[i])));
debugPrint('BottomNav');
},
child: Container(
padding: EdgeInsets.all(10.0),
child: Column(
crossAxisAlignment:
CrossAxisAlignment.start,
children: <Widget>[
Text(
a.ctry,
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 18.0),
),
SizedBox(
height: 4.0,
),
Text(a.peopnameincountry),
],
)
),
);
},
),
),
],
),
),
);
}
}
class DetailPage extends StatelessWidget{....etc.}
Related
I'm relatively new to Flutter and have tried to find similar postings to help me but haven't had any luck in getting them to work for me unfortunately. I have an Android Studio program that's basically a game which involves a grid of flip cards. I have the flip cards in one dart file and the app bar in another. I have an iconbutton on the app bar which currently reduces the point count to zero, but I would also like for it to flip all of the flip cards back to their original positions when pressed. I have a global variable called resetBool that I've been trying to use, something like if resetBool == true then toggleCard() maybe. I think I might need to use a key but am having trouble implementing one properly.
Here is the code in the file which contains my appbar:
import 'package:flip_card/flip_card.dart';
import 'package:flutter/material.dart';
import 'gridone.dart' as gridone;
import 'globalVariables.dart';
import 'statenames.dart';
int count;
StateNames stateObject = new StateNames();
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>with SingleTickerProviderStateMixin {
TabController controller;
#override
void initState() {
controller = new TabController(length: 1, vsync: this);
super.initState();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
void changeCount() {
setState(() {
counter += 1;
});
}
void decreaseCount() {
setState(() {
counter -= 1;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title:new Text("License plate game"),
backgroundColor: Colors.greenAccent,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.autorenew,
color: Colors.white,
),
onPressed: () {
setState(() {
counter = 0;
resetBool = true;
});
},
),
Center(
child: Container(
padding: EdgeInsets.fromLTRB(20, 20, 20, 20),
child: Text('points: $counter', textAlign: TextAlign.center, style: TextStyle(fontSize: 15),
)
),
),
],
bottom: new TabBar(
controller: controller,
indicatorWeight: 5.0,
indicatorColor: Colors.green,
tabs: <Widget> [
new Tab(icon: new Icon(Icons.image),),
],
),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new gridone.GridOne(changeCount, decreaseCount),
],
)
);
}
}
And here is the code in the file which contains my flip cards:
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flip_card/flip_card.dart';
import 'package:fluttertoast/fluttertoast.dart';
import 'statenames.dart';
import 'globalVariables.dart';
import 'Home.dart';
import 'gridtwo.dart' as gridTwo;
StateNames stateObject = new StateNames();
Home homeObject = new Home();
class GridOne extends StatefulWidget {
final Function updateCounter;
final Function decreaseCount;
GridOne(this.updateCounter, this.decreaseCount);
#override
_GridOneState createState() => _GridOneState();
}
class _GridOneState extends State<GridOne>
with AutomaticKeepAliveClientMixin {
#override
bool get wantKeepAlive => true;
int points = 0;
#override
Widget build(BuildContext context) {
super.build(context);
return new Scaffold(
body: new Column(
children: <Widget> [
new Expanded(
child: GridView.count(
crossAxisCount: 5,
children: List.generate(52, (index){
return Card(
elevation: 0.0,
margin: EdgeInsets.only(left: 3.0, right: 3.0, top: 9.0, bottom: 0.0),
color: Color(0x00000000),
child: FlipCard(
direction: FlipDirection.HORIZONTAL,
speed: 1000,
//(resetBool == true) ? cardKey.currentState.toggleCard() : null,
onFlipDone: (status) {
setState(() {
(status)
? widget.decreaseCount()
: widget.updateCounter();
});
if (counter == 25) {
Fluttertoast.showToast(
msg: "You've got 25 states! Wow!",
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.BOTTOM_LEFT,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
};
print(counter);
},
front: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
FittedBox(fit:BoxFit.fitWidth,
child: Text(stateObject.stateNames[index], style: TextStyle(fontFamily: 'Architects Daughter', color: Colors.white), )
//Theme.of(context).textTheme.headline
),
Text('',
style: Theme.of(context).textTheme.body1),
],
),
),
back: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Image(image: AssetImage(stateObject.licensePlatePaths[index])),
//Text('',
//style: Theme.of(context).textTheme.body1),
],
),
),
),
);
})
)
)
]
),
);
}
}
The solution is to use currentState.toggleCard(); for the cards that are facing Back when the IconButton is clicked.
Basically, what I did is I gave keys to each card at initState method.
List<GlobalKey<FlipCardState>> cardKeys = [];
#override
void initState() {
List.generate(52, (index) {
cardKeys.add(GlobalKey<FlipCardState>());
});
super.initState();
}
Don't forget to put the key to widget
FlipCard(key: cardKeys[index], ... )
Then, call resetCards method below when the button is clicked. If the card is facing back then toggle logic.
void resetCards() {
cardKeys.forEach((element) {
if (!element.currentState.isFront) {
element.currentState.toggleCard();
}
});
setState(() {});
}
You need to call a method on the parent widget, that would be triggered in the child widget. For that, please check this stackoverflow link
Full working code:
import 'package:flutter/material.dart';
import 'package:flip_card/flip_card.dart';
import 'package:fluttertoast/fluttertoast.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
// This makes the visual density adapt to the platform that you run
// the app on. For desktop platforms, the controls will be smaller and
// closer together (more dense) than on mobile platforms.
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Home(),
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> with SingleTickerProviderStateMixin {
TabController controller;
int counter = 0;
final GridOneController myController = GridOneController();
#override
void initState() {
controller = new TabController(length: 1, vsync: this);
super.initState();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
void changeCount() {
setState(() {
counter += 1;
});
}
void decreaseCount() {
setState(() {
counter -= 1;
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("License plate game"),
backgroundColor: Colors.greenAccent,
actions: <Widget>[
IconButton(
icon: Icon(
Icons.autorenew,
color: Colors.white,
),
onPressed: () {
setState(() {
counter = 0;
myController.resetCards();
});
},
),
Center(
child: Container(
padding: EdgeInsets.fromLTRB(20, 20, 20, 20),
child: Text(
'points: $counter',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 15),
)),
),
],
bottom: new TabBar(
controller: controller,
indicatorWeight: 5.0,
indicatorColor: Colors.green,
tabs: <Widget>[
new Tab(
icon: new Icon(Icons.image),
),
],
),
),
body: new TabBarView(
controller: controller,
children: <Widget>[
new GridOne(counter, myController),
],
));
}
}
class GridOneController {
void Function() resetCards;
}
class GridOne extends StatefulWidget {
int counter;
final GridOneController controller;
GridOne(this.counter, this.controller);
#override
_GridOneState createState() => _GridOneState(controller);
}
class _GridOneState extends State<GridOne> {
_GridOneState(GridOneController _controller) {
_controller.resetCards = resetCards;
}
int points = 0;
void increaseCounter() {
widget.counter += 1;
}
void decreaseCounter() {
widget.counter -= 1;
}
void resetCards() {
cardKeys.forEach((element) {
if (!element.currentState.isFront) {
element.currentState.toggleCard();
}
});
setState(() {});
}
List<GlobalKey<FlipCardState>> cardKeys = [];
#override
void initState() {
List.generate(52, (index) {
cardKeys.add(GlobalKey<FlipCardState>());
});
super.initState();
}
#override
Widget build(BuildContext context) {
print(cardKeys.length);
return new Scaffold(
body: new Column(children: <Widget>[
new Expanded(
child: GridView.count(
crossAxisCount: 5,
children: List.generate(52, (index) {
return Card(
elevation: 0.0,
margin: EdgeInsets.only(
left: 3.0, right: 3.0, top: 9.0, bottom: 0.0),
color: Color(0x00000000),
child: new FlipCard(
key: cardKeys[index],
direction: FlipDirection.HORIZONTAL,
speed: 1000,
onFlipDone: (status) {
setState(() {
(status) ? decreaseCounter() : increaseCounter();
});
if (widget.counter == 25) {
Fluttertoast.showToast(
msg: "You've got 25 states! Wow!",
toastLength: Toast.LENGTH_SHORT,
gravity: ToastGravity.BOTTOM_LEFT,
timeInSecForIosWeb: 1,
backgroundColor: Colors.red,
textColor: Colors.white,
fontSize: 16.0);
}
;
print(widget.counter);
},
front: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
FittedBox(
fit: BoxFit.fitWidth,
child: Text(
'FRONT',
style: TextStyle(color: Colors.white),
)
//Theme.of(context).textTheme.headline
),
Text(
'',
),
],
),
),
back: Container(
decoration: BoxDecoration(
color: Color(0xFF006666),
borderRadius: BorderRadius.all(Radius.circular(8.0)),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[Text('BACK')],
),
),
),
);
})))
]),
);
}
}
I am attempting to build a weather app as part of a Flutter course I am taking, and a message stating:
Reducing the number of considered missed Gc histogram windows from 101 to 100
appears in my console, when I would expect weather data instead. Is anyone familiar with this message?
I am pasting the code from the screens involved below, for reference.
location_screen.dart
import 'package:flutter/material.dart';
import 'package:clima/utilities/constants.dart';
class LocationScreen extends StatefulWidget {
LocationScreen({this.locationWeather});
final locationWeather;
#override
_LocationScreenState createState() => _LocationScreenState();
}
class _LocationScreenState extends State<LocationScreen> {
#override
void initState() {
super.initState();
print(widget.locationWeather);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('images/location_background.jpg'),
fit: BoxFit.cover,
colorFilter: ColorFilter.mode(
Colors.white.withOpacity(0.8), BlendMode.dstATop),
),
),
constraints: BoxConstraints.expand(),
child: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
FlatButton(
onPressed: () {},
child: Icon(
Icons.near_me,
size: 50.0,
),
),
FlatButton(
onPressed: () {},
child: Icon(
Icons.location_city,
size: 50.0,
),
),
],
),
Padding(
padding: EdgeInsets.only(left: 15.0),
child: Row(
children: <Widget>[
Text(
'32°',
style: kTempTextStyle,
),
Text(
'☀️',
style: kConditionTextStyle,
),
],
),
),
Padding(
padding: EdgeInsets.only(right: 15.0),
child: Text(
"It's 🍦 time in San Francisco!",
textAlign: TextAlign.right,
style: kMessageTextStyle,
),
),
],
),
),
),
);
}
}
/*
double temperature = decodedData['main']['temp'];
int condition = decodedData['weather'][0]['id'];
String cityName = decodedData['name'];
*/
loading_screen.dart
import 'package:clima/screens/location_screen.dart';
import 'package:clima/services/networking.dart';
import 'package:flutter/material.dart';
import 'package:clima/services/location.dart';
import 'package:clima/services/networking.dart';
import 'package:flutter_spinkit/flutter_spinkit.dart';
import 'location_screen.dart';
const apiKey = 'APIKEY';
class LoadingScreen extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _LoadingScreenState();
}
}
class _LoadingScreenState extends State<LoadingScreen> {
double latitude;
double longitude;
#override
void initState() {
super.initState();
getLocation();
}
void getLocationData() async {
Location location = Location();
await location.getCurrentLocation();
latitude = location.latitude;
longitude = location.longitude;
NetworkHelper networkHelper = NetworkHelper(
'https://api.openweathermap.org/data/2.5/weather?lat=$latitude&lon=$longitude&appid=$apiKey');
var weatherData = await networkHelper.getData();
Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return LocationScreen(
locationWeather: weatherData,
);
},
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: SpinKitDoubleBounce(
color: Colors.white,
size: 100.0,
),
),
);
}
}
networking.dart
import 'package:http/http.dart' as http;
import 'dart:convert';
class NetworkHelper {
NetworkHelper(this.url);
final String url;
Future getData() async {
http.Response response = await http.get(url);
if (response.statusCode == 200) {
String data = response.body;
return jsonDecode(data);
} else {
print(response.statusCode);
}
}
}
You should disconnect your app. Delete it from the device or emulator if you're using one, then cold restart your app again. It will work just fine.
It worked for me on my device.
This is my code so far. I dont know whats wrong, I tried a lots of youtube turolial and other things as well, but its looks like the pop wont give back the correct data. I really need help, i spend 2 days already
void main() {
List<String> names = [];
List<String> mgs = [];
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(names, mgs),
));
}
class HomeScreen extends StatelessWidget {
List<String> names = [];
List<String> mgs = [];
HomeScreen(this.names, this.mgs);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("Project_Drink"),
),
body: Container(
child: Column(
children: <Widget>[
new Expanded(
child: ListView.builder
(
itemCount: mgs.length,
itemBuilder: (context, Index) {
return Text("Name: " + names[Index]
+" "+ "Mg: " + mgs[Index]);
}
)
)
],
),
),
bottomNavigationBar :BottomAppBar (
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
children: <Widget>[
const Expanded(child: Text("TOTAL : 200")),
FloatingActionButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => AddProduct()),
);
},
child: Icon(Icons.add),
),
],
),
),
),
);
}
}
This is the AddProduct i want this to send back the data and then i should be able to put in into a list.Lika a not pad
class AddProduct extends StatefulWidget {
#override
State createState() => new _AddProductState();
}
class _AddProductState extends State<AddProduct> {
List<String> names = [];
List<String> mgs = [];
//final TextEditingController eCtrl = new TextEditingController();
final nameController = TextEditingController();
final mgController = TextEditingController();
#override
Widget build (BuildContext ctxt) {
return new Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("New Drink"),
),
body: new Column(
children: <Widget>[
new TextField(
decoration: InputDecoration(
hintText: "Name",
),
controller: nameController,
),
new TextField(
decoration: InputDecoration(
hintText: "Mg",
suffixText: "Mg",
),
controller: mgController,
),
RaisedButton(
onPressed: (){
names.add(nameController.text);
mgs.add(mgController.text);
setState(() {});
nameController.clear();
mgController.clear();
Navigator.pop(context, names + mgs);
},
child: Text("ADD"),
),
],
)
);
}
}
I moved your lists to HomeScreen widget instead of main function. Your main function should just run the app
void main() {
runApp(
MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
),
);
}
And I convert your HomeScreen widget to StatefulWidget insted of StatelessWidget because when you add new items and display it screen your state will change and StatelessWidget is not able to do that. It will be something like that
Navigator.push returns a future value so if you want to declare a variable with the data comes from that, you need to await for it. After you get the data you can add them into your lists but it needs to be inside setState function to update UI
class HomeScreen extends StatefulWidget {
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
List<String> names = [];
List<String> mgs = [];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("Project_Drink"),
),
body: Container(
child: Column(
children: <Widget>[
new Expanded(
child: ListView.builder(
itemCount: mgs.length,
itemBuilder: (context, index) {
return Text("Name: " + names[index] + " " + "Mg: " + mgs[index]);
}
),
),
],
),
),
bottomNavigationBar: BottomAppBar(
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
children: <Widget>[
Expanded(child: Text("TOTAL : 200")),
FloatingActionButton(
onPressed: () async {
// Navigator.push returns a future value so you need to await for it
var data = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => AddProduct()),
);
// After you get the data from the other page you need to add them into your lists inside setState function to update UI
setState(() {
names.add(data[0]);
mgs.add(data[1]);
});
},
child: Icon(Icons.add),
),
],
),
),
),
);
}
}
I didn't change anything in your AddProduct widget.
class AddProduct extends StatefulWidget {
#override
State createState() => new _AddProductState();
}
class _AddProductState extends State<AddProduct> {
List<String> names = [];
List<String> mgs = [];
//final TextEditingController eCtrl = new TextEditingController();
final nameController = TextEditingController();
final mgController = TextEditingController();
#override
Widget build (BuildContext ctxt) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.blue,
title: Text("New Drink"),
),
body: Column(
children: <Widget>[
TextField(
decoration: InputDecoration(
hintText: "Name",
),
controller: nameController,
),
TextField(
decoration: InputDecoration(
hintText: "Mg",
suffixText: "Mg",
),
controller: mgController,
),
RaisedButton(
onPressed: (){
names.add(nameController.text);
mgs.add(mgController.text);
setState(() {});
nameController.clear();
mgController.clear();
Navigator.pop(context, names + mgs);
},
child: Text("ADD"),
),
],
)
);
}
}
Although this code should work as you want, I would suggest you to have a look at some State Management methods such as Provider, Bloc and etc. It will be more effective to create what you want to do.
try this one with simple way , when press then call this method
goToView() async {
bool data=await Navigator.push(context, new CupertinoPageRoute(builder: (BuildContext context) {
return new CoolForgot();
}));
print(data);
}
My Next View is Forgot Screen so i have used CoolForgot(), you can use as per your requirement.
then when press on back button in Next View(In my case CoolForgot()) called this
Navigator.pop(context,true);
I have pass bool value and get bool value , you can pass any type of object and get from it.
I'm trying to make a template for a filter that takes in one parameter (the tag name) and gets highlighted when tapped. But the problem with this is when one filter is tapped all of them change color because they all use the same boolean value. Sorry, I'm a beginner and I think I'm going about this the wrong way
class _HomeState extends State<Home> {
bool filterTap = true;
GestureDetector filterTemplate(String tag) {
return GestureDetector(
onTap: () {
setState(() {
filterTap = !filterTap;
});
},
child: Center(
child: Container(
margin: const EdgeInsets.only(right: 20.0),
padding: const EdgeInsets.symmetric(vertical: 5.0, horizontal: 10.0),
decoration: BoxDecoration(
border: Border.all(color: Colors.grey),
borderRadius: BorderRadius.all(Radius.circular(4.0)),
color: filterTap ? Colors.grey : Colors.transparent,
),
child: Text(
tag,
style: TextStyle(
color: filterTap ? Colors.grey[900] : Colors.grey,
letterSpacing: 2.0,
),
),
),
),
);
}
first of all define a StructFilter class with its properties, For example here is an option:
class StructFilter {
StructFilter(this.tag,this.filterTap);
String tag;
bool filterTap;
}
Then collect all of your filter information into a list of StructFilter(i.e List<StructFilter> filterList).
For example you can try:
Listview(
children: filterList.map((item){
return filterTemplate(item);
}).toList();
)
GestureDetector filterTemplate(StructFilter structFilter) {
return GestureDetector(
onTap: () {
setState(() {
structFilter.filterTap = !structFilter.filterTap;
});
},
),
);
}
Use List or Map or List<YourClass> to maintain status of each button.
And try ChoiceChip,
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(home: Home()));
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
Map<String, bool> tagsList = {
"Tag1": false,
"Tag2": false,
"Tag3": false,
"Tag4": false,
};
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Row(
children: tagsList.entries.map((entry) {
return Padding(
padding: const EdgeInsets.all(8.0),
child: ChoiceChip(
label: Text(entry.key),
selected: entry.value,
onSelected: (value) {
setState(() {
tagsList[entry.key] = value;
});
},
),
);
}).toList(),
),
),
);
}
}
How can I make a Card in Flutter that overlaps the AppBar? Negative margins are not possible as far as I know.
See the image for clarity.
For one card it could be easily done with Stack widget
E.g.
import 'package:flutter/material.dart';
class Home extends StatefulWidget {
Home({Key key}) : super(key: key);
#override
HomeState createState() {
return new HomeState();
}
}
class HomeState extends State<Home> {
bool _hasCard;
#override
void initState() {
super.initState();
_hasCard = false;
}
#override
Widget build(BuildContext context) {
List<Widget> children = new List();
children.add(_buildBackground());
if (_hasCard) children.add(_buildCard());
return MaterialApp(
home: Stack(
children: children,
),
);
}
void _showCard() {
setState(() => _hasCard = true);
}
void _hideCard() {
setState(() => _hasCard = false);
}
Widget _buildCard() => new Container(
child: new Center(
child: new Container(
height: 700.0,
width: 200.0,
color: Colors.lightBlue,
child: new Center(
child: new Text("Card"),
),
),
),
);
Widget _buildBackground() => new Scaffold(
appBar: new AppBar(
title: new Text("AppBar"),
),
body: new Container(
child: _hasCard
? new FlatButton(
onPressed: _hideCard, child: new Text("Hide card"))
: new FlatButton(
onPressed: _showCard, child: new Text("Show card")),
),
);
}
void main() {
runApp(
new Home(),
);
}
If there are many cards, you can wrap them into ListView.
class Sample2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return SafeArea(
child: Material(
child: CustomScrollView(
slivers: [
SliverPersistentHeader(
delegate: MySliverAppBar(expandedHeight: 200),
pinned: true,
),
SliverList(
delegate: SliverChildBuilderDelegate(
(_, index) => ListTile(
title: Text("Index: $index"),
),
),
)
],
),
),
);
}
}
class MySliverAppBar extends SliverPersistentHeaderDelegate {
final double expandedHeight;
MySliverAppBar({#required this.expandedHeight});
#override
Widget build(
BuildContext context, double shrinkOffset, bool overlapsContent) {
return Stack(
fit: StackFit.expand,
overflow: Overflow.visible,
children: [
Image.network(
"https://images.pexels.com/photos/396547/pexels-photo-396547.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
fit: BoxFit.cover,
),
Center(
child: Opacity(
opacity: shrinkOffset / expandedHeight,
child: Text(
"MySliverAppBar",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.w700,
fontSize: 23,
),
),
),
),
Positioned(
top: expandedHeight / 2 - shrinkOffset,
left: MediaQuery.of(context).size.width / 4,
child: Opacity(
opacity: (1 - shrinkOffset / expandedHeight),
child: Card(
elevation: 10,
child: SizedBox(
height: expandedHeight,
width: MediaQuery.of(context).size.width / 2,
child: FlutterLogo(),
),
),
),
),
],
);
}
#override
double get maxExtent => expandedHeight;
#override
double get minExtent => kToolbarHeight;
#override
bool shouldRebuild(SliverPersistentHeaderDelegate oldDelegate) => true;
}