How to pass Child Component state to Store without interacting with parent component using Ngxs-store? - store

I want to pass a child component state to Store without interacting with a parent component in NGXS-Store?
previous I have pass child state to parent using EventEmmiter, Inside parent component Html take and then parent component pass child component state to Store ......But now I need to pass child component state to directly Store not Interacting with parent component

You dispatch an action to update state. You can do that from the child component exactly as you would in the parent component. If you're asking something else then an example of what you are trying to do would be helpful.

Related

Trouble extending an AEM component

I'm trying to extend a component, but my new marquee.html updates aren't rendering on the page. The dialog updates are okay. Here's what I have:
Parent component
marquee
> _cq_dialog
> clientlibs
_cq_editConfig.xml
.content.xml
marquee.html
Child component
marquee2
> _cq_dialog (All these updates are working.)
.content.xml
marquee.html (None of these updates are rendering.)
Shouldn't any changes in the child component's marquee.html file override the parent file? I've been researching to see if I missed a step and everything seems to be in order, but apparently I'm missing something.
In the child component, the "marquee.html" file should be renamed to "marquee2.html" since the component node is named "marquee2".

Implement self-modification in the fork()

In fork, the parent and child share the code, so if I modify the code content in the child (for example, by self-modifying), can the parent execute the modified content when it reaches the corresponding part?

How do I add a parent entity to a scene in Bevy?

I'm trying to attach a ComponentFoo to a whole scene coming from a gltf file. From what I understand I need to put the scene entities under a parent entity possessing that ComponentFoo.
commands
.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf"));
.with(ComponentFoo {})
gives the following error:
panicked at 'Cannot add component because the 'current entity' is not set.
and as expected, that doesn't work either:
commands
.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf"));
.current_entity()
.unwrap()
How do I get a parent Entity of the scene? Or at list iterate over all entities of that scene? The gltf loader seems to add a parent entity containing a Transform at the root of the loaded scenes, how could I pinpoint it?

I register object in parent class but subscribe events in child class, yet it still works why?

So this is exactly how I want it to work but I'm just confused on why it works. I register the object in parent class but subscribe events in child class.
By registering the object in the parent class, wouldn't EventBus be seeing type parent class(only events subscribed in parent class)?
If that's the case, how is it able to see the events that are subscribed in child class then?
If someone can clarify this that would be awesome thanks!
"No, the child classes inherit the parent's methods. But the type when register(class) is called at runtime will be the type of the child, not the parent (class instanceOf Child). Hence EventBus only discovers the #Subscribed methods in the child class."

How can you access the second level parent composite component in a hierarchy of nested CCs?

In jsf difference between implicit objects cc and component it says:
cc refers to the top level composite component that is being processed at the time of evaluation.
In a hierarchy of nested composite components, how would I access say the second level parent?
Composite components are inherently naming containers. You can get the namingcontainer's parent as follows:
#{cc.namingContainer.parent}
And its namingcontainer parent as follows:
#{cc.namingContainer.parent.namingContainer.parent}
Etc.

Resources