Warning message in capsule.bxb - bixby

I have created a sample bixby capsule and it was working fine till last week. I have opened the capsule today to find a warning message in my capsule.bxb file and my capsule stopped working.
Here is the warning message : WARN_DEPRECATED Add 'support-halt-effect-in-computed-inputs' to 'runtime-flags' and adjust to new behaviour: encountered halt effects during computed inputs will halt.
Below is the code in capsule.bxb file
capsule{
id (vobo.roqos_support)
version (0.1.0)
format (3)
targets {
target (bixby-mobile-en-US)
}
marketplace-constraints {
country-constraints {
allowed-list {
allow (US)
allow (CA)
}
}
device-model-constraints {
allowed-list {
allow (SM-G965N) // S9+ Korean version
allow (SM-G960[A-Z]?) // any variant of S9
}
}
}
}

The warning will go away if you add this to your capsule.bxb file.
runtime-flags {
support-halt-effect-in-computed-inputs
}
As for the "capsule stopped working", please update your question to provide more details on what that means.

Related

Input-view navigation-mode does not read list

I've tried implementing an input-view with navigation-mode so that the user can verbally select an option. The goal is to have my capsule completely usable without physical interaction.
The issue is that I tried to follow the example from the Developer Center, but it doesn't seem to work properly. https://bixbydevelopers.com/dev/docs/dev-guide/developers/enhancing-UX.list-navigation
input-view {
match: SpaceResort (result)
message ("Which space resort would you like?")
render {
if (size(result) > 1) {
selection-of (result) {
navigation-mode {
read-one {
list-summary ("I found #{size(result)} resorts.")
page-content {
underflow-statement (This is the first resort.)
item-selection-question (Do you want to book this resort?)
overflow-statement (Those are all the resorts that meet your search.)
overflow-question (What would you like to do?)
}
}
}
has-details (true)
select-button-text ("Book")
where-each (item) {
layout-macro (space-resort-summary) {
param (spaceResort) {
expression (item)
}
}
}
}
}
}
}
On my capsule, it would repeat the 'item-selection-question', 'list-summary', or the message template twice, and it will not read out loud the list of items.
The online DOC example is not very clear.
You need to add child-key spoken-summary in where-each (item). Please check more here
And in IDE testing, you need enable the "hands free" mode button.
Currently on-device testing this feature is not enabled, yet.
Again, the repeat twice message is a bug, and will be fixed soon.

How to remove the warning "this might be empty" from result view in bixby

I am showing few information to the user on card and structure has min(Optional) and I don't want to change that. There is possibility that it might be blank. But how to put it in condition in result-view. I tried like if(this.name) but then yellow line appears on condition and template both.
Using an if statement is the correct way.
For example, here is how a capsule I have written will handle an optional gameTitle property when displaying my Character structure.
if(exists(character.gameTitle)) {
cell-card {
slot2 {
content {
order (PrimarySecondary)
primary ("#{value(character.gameTitle)}")
}
}
}
}

How to use Pinpoint to send a text message from a long code in python?

I am currently using boto3 to send text messages to my audience. The problem is that the text message always comes from a short code regardless of whether I put one of my valid long codes in the OriginationNumber field.
client.send_messages(
ApplicationId='appID',
MessageRequest={
'Context': {},
'Addresses': {
event['phone_number']: {
"ChannelType": "SMS"
}
},
'MessageConfiguration': {
'SMSMessage': {
'Body': 'hello world',
'OriginationNumber': "+15405551234",
'MessageType': 'TRANSACTIONAL'
}
}
}
)
If anyone else runs into this. I have to open a support ticket with aws and provide them with a use case describing my application. So, sign-in into the console and head to the support section.

Buildfire: Private Portal plugin

I am having a very specific issue with a gateway plugin I am trying to finish.
I am trying to navigate to a different plugin using
'buildfire.pluginInstance.get($scope.deepLinnk,function (err, plugin) {
if (err) {
$scope.status = 'error!';
}
else {
console.log(plugin);
$scope.navigateSignIn(plugin);}
});
$scope.navigateSignIn = function (plugin) {
buildfire.navigation.navigateTo({
pluginId: plugin.token,
instanceId: plugin.instanceId,
title: plugin.title,
folderName: plugin.pluginTypeId
});
};
The navigateTo object is the only way I can get buildfire.navigate.navigateTo to work for buildfire made plugins.
However, when I try to navigate to plugins that I have created, the debugger shows and an alert saying "cannot load config file" then the entire platform crashes and makes me sign in again.
How can I navigate to plugins that I have created?
How are you getting the pluginId, instanceId and folderName? You cant simply save them or hard code them in. You need to initiate a dynamic data lookup see https://github.com/BuildFire/sdk/wiki/How-to-use-the-Datastore-Dynamic-Data
also you can look at an example such as the folder plugin https://github.com/BuildFire/folderPlugin/blob/d84551feb06cfc304c325480ca96d87795a66929/widget/widget.controller.js#L163
Basically every time a plugin is updated the plugin identifiers like folderName or title may change. So you need to keep your reference data fresh using dynamic data.
Here is a simple example that may draw a better picture. If you are referencing a plugin titled "Holiday Sales" so you save to your datastore collection {title: "Holiday Sales"} and hence forth refer to it by that title. This may work for a short period of time. However, if the app owner changes the title to "Summer Sale" now your copy is out-of-date. In traditional databases you would have 2 tables one with the source of truth and the other would have a foreign key referencing the first table. This way you join and always display the latest data.
Dynamic data is sort of an assisted lookup for you. You simply give it a key and what that key references. Then at run time when you make the call it will make the lookup you need server side and return to you the latest data you are looking for.
sample:
buildfire.datastore.save("MyData",{
_buildfire: { /// key identifier
myPluginsToNavTo: {
data:["123123-123123","asdasda-asdasd"] /// plugin instances
,dataType: "pluginInstance"
}
}
});
======
buildfire.datastore.getWithDynamicData("MyData",function(err,data){
// data would be:
/*
_buildfire: { /// key identifier
myPluginsToNavTo: {
data:["55f71347d06b61b4010351dc","asdasda-asdasd"]
,dataType: "pluginInstance"
,result: [ /// <=============new property added dynamically
{
"id": "55f71347d06b61b4010351dc",
"data": {
"pluginTypeId": 3212,
"token": "6372b101-addf-45da-bb0a-9208a09e7b6b",
"title": "YouTube Plugin",
"iconUrl": "http://s3-us-west-2.amazonaws.com/pluginserver/plugins/6372b101-addf-45da-bb0a-9208a09e7b6b/resources/image.png",
}
,{
"id": "asdasda-asdasd",
"data": {
"pluginTypeId": 123123,
"token": "1223123123-addf-45da-bb0a-9208a09e7b6b",
"title": "Plugin 2",
"iconUrl": "...",
}
}
}
]
}
}
*/
});
hope this helps

Why the command button is not being displayed in my emulator?

I have already added 5 cammands in a form and I want to add a sixth but It does not display the sixth?
I am posting my codes below.
public Command getOk_Lastjourney() {
if (Ok_Lastjourney == null) {
// write pre-init user code here
Ok_Lastjourney = new Command("Last Journey", Command.OK, 0);
// write post-init user code here
}
return Ok_Lastjourney;
}
public Form getFrm_planjourney() {
if (frm_planjourney == null) {
// write pre-init user code here
frm_planjourney = new Form("Plan journey", new Item[] { getTxt_From(), getTxt_To(), getCg_usertype(), getCg_userpref(), getCg_searchalgo() });
frm_planjourney.addCommand(getExt_planjourney());
frm_planjourney.addCommand(getOk_planjourney());
frm_planjourney.addCommand(getOk_planFare());
frm_planjourney.addCommand(getOk_planDistance());
frm_planjourney.addCommand(getOk_planTime());
frm_planjourney.addCommand(getOk_planRoute());
frm_planjourney.setCommandListener(this);
// write post-init user code here
System.out.println("Appending.....");
System.out.println("Append completed...");
System.out.println(frm_planjourney.size());
frm_planjourney.setItemStateListener(this);
}
return frm_planjourney;
}
Given System.out.println I assume you were debugging with emulator, right? in that case it would be really helpful to provide a screen shot showing how exactly does not display the sixth looks like.
Most likely you just got too many commands to fit to area allocated so that some of them are not shown until scrolled. There is also a chance that sixth command was reassigned to some other soft-button and you didn't notice that. Or there's something else - hard to tell with details you provided.
A general note - handling six actions with commands might be not the best choice in MIDP UI. For stuff like that, consider using lcdui List API instead. IMPLICIT kind of lists allow for more reliable and user friendly design than commands.

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