In order to practice writing on Vala I decided to make a virtual keyboard. Everything works, except Backspace(SIGSEG if press).
https://developer.gnome.org/pygtk/stable/class-gtktextbuffer.html#method-gtktextbuffer--end-user-action
I have not found any example of using this function in Vala.
source
I don't know why, but it works if you replace
Sas.end.backward_chars (Sas.input.buffer.cursor_position);
with
Sas.input.buffer.get_iter_at_offset(out Sas.end,Sas.input.buffer.cursor_position);
SIGSEG was on line:
Sas.input.buffer.backspace(Sas.end,true,true);
P.S. input - TextView, end - TextIter.
Related
I have set up a simple line of code, and I would like to try to press a key, for example "w", down whenever a integer between 1 and 10 is detected. I am relatively new to node-red and dont have much knowledge. i've searched around a bit but cannot find any answers to my question, any help would be greatly apreciated!
There looks to be 2 nodes in the library (on https://flows.nodered.org) that might be able to do what you want.
https://flows.nodered.org/node/node-red-contrib-autokey
https://flows.nodered.org/node/node-red-contrib-sendkeys
Unfortunately there doesn't seem to be any documentation for either.
After quick look at code the first (node-red-contrib-autokey) it looks to use robotjs and if you include /key in the msg.topic it will then "press" the key found in msg.payload.key
Details of key names can be found here https://robotjs.io/docs/syntax#keys
I've recently started Coding a program that will replace sound effects from a default directory, in the Source-Engine Game, Garry's Mod.
This is the current code:
function GM:PlayerFootstep( ply, pos, foot, sound, volume, rf )
ply:EmitSound("gear1")
return true
end
I want to emit multiple .wav Sound effects, without them overlapping, and being selected at random.
I have not found any Source helpful enough on the Internet to assist, so i resorted to Stack Overflow.
I would appreciate assistance with the topic.
You'll want to look at the file.Find function for this.
I'd recommend having a custom folder such as sound/customsteps/ where you can put all your custom sounds. I would also recommend using the .wav format for the sound files, but some others do work (.mp3 and .ogg if I recall correctly).
In your code, simply call local snds=file.Find( "sound/customsteps/*", "GAME" ) which gives you a table, then you can simply choose a random one from the list using local snd=snds[math.random(1,#snds)] and play it as you do in your above code - ply:EmitSound(snd).
Make sure you create the table of sounds outside of the GM:PlayerFootstep function, so that it only runs once. I would also recommend precaching all the sounds. You can do this by looping through the table and calling util.PrecacheSound(path) on them, like so:
for k,v in pairs(snds) do
util.PrecacheSound(v)
end
So, with all that in mind - your final code should look something like this:
local snds=file.Find( "sound/customsteps/*", "GAME" )
for k,v in pairs(snds) do
util.PrecacheSound(v)
end
function GM:PlayerFootstep( ply, pos, foot, sound, volume, rf )
ply:EmitSound(snds[math.random(1,#snds)])
return true
end
Source: personal experience
I made a simple window, using C and glade, with only a gtk textview and a gtk text entry, and at this moment my textview receives buffer/data from UDP socket, and it prints perfectly with the following command:
gtk_text_buffer_get_end_iter (buffer, & iter);
gtk_text_buffer_insert (buffer, & iter, getbuf, -1);
And now I want a similar command to make my text entry to get the buffer/data that I receive from the socket. I've found this gtk_entry_buffer_insert_text which may be the right one, but I think that I'm missing something else, and I guess that I've to use the guint, but I don't know exactly how.
well, actually i solved the problem using only:
gtk_entry_set_text (GTK_ENTRY(message_entry), getbuf);
I only had to put my message_entry in global to work :D
I need my [[+idx]] tv to start at 0 instead of 1 so I tried this:
[[+idx:decr]] or [[+idx:substract=1]] but it gives me -1 (minus one).
Does anyone know another way to obtain 0?
Thank you
Using this in chunk for getImageList works (at least for me):
[[+idx:decr]]
It gives: 0,1,2,3 ....
P.S. using modx revo 2.3.1
set your template variable default to 0 when you create the variable.
What are you trying to do, your question is vague at best.
UPDATE
ok - what I think will work for you is to write a snippet to do the math... where ever you call the [[+idx]] instead write a snippet
[[!FixIDX? &itemindex=`[[+idx]]`]]
then in your FixIDX snippet just do the math with php and return the corrected index. Though perhaps a custom output modifier would be the better way to go: http://rtfm.modx.com/display/revolution20/Input+and+Output+Filters+(Output+Modifiers)
Though looking at the docs, your code should certainly work - I see no reason for it not to.
This feels like it should be pretty easy but I can't find documentation on how to do this:
I just want Sikuli to type Ctrl+C to copy text to the clipboard.
type(KEY_CTRL+'c') doesn't work and neither does type(KEY_CTRL,'c').
Any suggestions?
Try using type("c",KEY_CTRL) instead.
I wrote a simple script which types a line in notepad, double clicks it to mark it and then ctrl+x ctrl+v it into the document again. Works great.
openApp("notepad.exe")
find("textfield.png" )
type("Some text")
doubleClick("theText.png")
type("x", KEY_CTRL)
click("theTextField.png" )
type("v",KEY_CTRL)
The following works in 0.9 and newer versions of sikuli
type('x', KeyModifier.CTRL)
Key objects are defined for pretty much all the modifier keys and num pad keys. Anyways, it should look something like this
keyDown(Key.CTRL)
type('c')
keyUp(Key.CTRL)
The usage of type() and the possible key names are documented here:
http://doc.sikuli.org/region.html#Region.type
http://doc.sikuli.org/keys.html#key-constants
As others have mentioned, use the following:
type('c', Key.CTRL) # Copy command
One point worth mentioning - do not use upper-case characters, i.e.:
type('C', Key.CTRL) # Does not copy, avoid this
I haven't looked into the Sikuli source code, but my best guess is that it implicitly sends this as Shift+C, which results in a different command entirely.
type('x', Key.CTRL) also works.
Also, make sure that NUM_LOCK is off. If NUM_LOCK is on, it can make anything with KeyModifier.CTRL or KeyModifier.SHIFT misbehave.
You can try next code:
keyDown(Key.CTRL)
type("c")
keyUp(Key.CTRL)
I had a requirement to automate a flash content. The following code worked for me.
These were the following steps I ahd to perform as a part of the automation:
Enter Username and Password
Click on Login Button
Click on the button which will navigate to the application
The challenge I faced was to focus on the Username and password which had no placeholders . Hence the focusing was difficult. So I used the CTRL keys to do this .
Pattern appLogo = new Pattern("C:\\images\\appLogo.png");
StringSelection userNameText = new StringSelection("username");
Toolkit.getDefaultToolkit().getSystemClipboard().setContents(userNameText, null);//Copy the text into the memory
Screen s = new Screen();
s.find(appLogo);
s.click(appLogo);
s.type(Key.TAB);//I had to enter tab twice to focus on user name textbox
s.type(Key.TAB);
s.type("V",KeyModifier.CTRL);
StringSelection password = new StringSelection("password");
Toolkit.getDefaultToolkit().getSystemClipboard().setContents(password, null);
s.type(Key.TAB);//I had to enter tab twice to focus on user name textbox
s.type("V",KeyModifier.CTRL);
Pattern loginButton = new Pattern("C:\\images\\Login.png");
s.find(loginButton);
s.doubleClick(loginButton);
The scenario is like i need to press say key E in my keyboard after finishing the test how to add this in the script in Sikuli IDE.