I have a PyQt5 GUI class that I want to be able to create multiple instances of either from an interactive console or normal run. I need these GUIs to be non-blocking so that they can be used while subsequent code runs.
I've tried calling app.exec__() in separate threads for each GUI like this answer, but the program sometimes crashes as the comment on the answer warned it would:
Run pyQT GUI main app in seperate Thread
And now I'm trying to get the code below working which I made based on this answer:
Run Pyqt GUI main app as a separate, non-blocking process
But when I run it the windows pop and and immediately disappear
import sys
from PyQt5 import QtWidgets, QtGui, QtCore
import time
class MainWindow(QtWidgets.QWidget):
def __init__(self):
# call super class constructor
super(MainWindow, self).__init__()
# build the objects one by one
layout = QtWidgets.QVBoxLayout(self)
self.pb_load = QtWidgets.QPushButton('Load')
self.pb_clear= QtWidgets.QPushButton('Clear')
self.edit = QtWidgets.QTextEdit()
layout.addWidget(self.edit)
layout.addWidget(self.pb_load)
layout.addWidget(self.pb_clear)
# connect the callbacks to the push-buttons
self.pb_load.clicked.connect(self.callback_pb_load)
self.pb_clear.clicked.connect(self.callback_pb_clear)
def callback_pb_load(self):
self.edit.append('hello world')
def callback_pb_clear(self):
self.edit.clear()
def show():
app = QtWidgets.QApplication.instance()
if not app:
app = QtWidgets.QApplication(sys.argv)
win = MainWindow()
win.show()
if __name__ == '__main__':
show()
show()
EDIT - I don't see how this question is a duplicate. The 'duplicate' questions are only slightly related and don't provide solutions to my problem at all.
I want to be able to create multiple instances of a GUI (MainWindow in my example) by calling the show() function from either an interactive session or script, and I want those windows to stay on my screen while subsequent code is running.
EDIT2 - When I run the code as a script I can do what I want by using multiprocessing, see this demo:
https://www.screencast.com/t/5WvJNVSLm9OR
However I still need help because I want it to also work in interactive Python console sessions, and multiprocessing does not work in that case.
It isn't necessary to use separate threads or processes for this. You just need a way to maintain a reference to each new window when importing the script in a python interactive session. A simple list can be used for this. It is only necessary to explictly start an event-loop when running the script from the command-line; in an interactive session, it will be handled automatically by PyQt.
Here is an implementation of this approach:
...
_cache = []
def show(title=''):
if QtWidgets.QApplication.instance() is None:
_cache.append(QtWidgets.QApplication(sys.argv))
win = MainWindow()
win.setWindowTitle(title)
win.setAttribute(QtCore.Qt.WA_DeleteOnClose)
win.destroyed.connect(lambda: _cache.remove(win))
_cache.append(win)
win.show()
if __name__ == '__main__':
show('Foo')
show('Bar')
sys.exit(QtWidgets.QApplication.instance().exec_())
This is a minor addendum to #ekhumoro's answer. I don't have enough reputation to only add a comment so I had to write this as an answer.
#ekhumoro's answer almost fully answers #Esostack's question, but doesn't work in the Ipython console. After many hours of searching for the answer to this question myself, I came across a comment from #titusjan in a three year old thread (here) also responding to a good answer from #ekhumoro.
The missing part to #ekhumoro's answer which results in the gui windows freezing for Ipython specifically is that Ipython should be set to use the qt gui at launch or once running.
To make this work with Ipython:
Launch Ipython with ipython --gui=qt5
In a running Ipython console run the magic command %gui qt5
To fix it from a Python script you can run this function
def fix_ipython():
from IPython import get_ipython
ipython = get_ipython()
if ipython is not None:
ipython.magic("gui qt5")
Related
Coming from Arduino to python I am use to everything running in a loop more or less.
I am trying to understand how python interacts with kivy.
I understand that in order to make a segment of code run over and over I need a while statement for example. However if I use code that loops before it gets to the kivy code it will never get to the kivy code. But if I make a loop after the kivy code it will not run till I close the program.
I have google around and I see examples of simple projects of python/kivy projects that all the code pertains to the UI glue logic to make it actually do something. But I have not seen anything show python code running independent of the kivy project.
In other words if I made a project in Arduino I would have a main loop and I could call out to functions and then return from them. However I don't understand what is the best way to do this with kivy/python.
The sample code I have posted below is not a loop however I would expect it to run everything in one go. But It will run the first print statements and then when I close the app the last print statement will run.
I understand that loops are not recommended with object oriented programing, this is just a simple example as reference of what I'm use to.
For those that will say I don't understand what your asking and what are you trying to do or ask?
I am trying to ask where do I put python code that dose not pertain immediately to the kivy code but needs to run in loops or whatever while kivy is running. So that I can make things happen on the python side while not blocking kivy.
Dose this require multiple python programs? And leave the kivy program by itself almost like a .kv file.
Or dose it require everything to be put in classes?
Thanks for any clarification, best practices or examples.
from kivy.app import App
from kivy.uix.button import Button
print("test")
class FirstKivy(App):
def build(self):
return Button(text="Test text")
print("test2")
FirstKivy().run()
print("test3")
You would need to add Threading to your code
from kivy.app import App
from kivy.uix.button import Button
import threading
print("test")
class FirstKivy(App):
def build(self):
return Button(text="Test text")
print("test2")
def run():
FirstKivy().run()
def print_stuff():
print("test3")
kivy_thread = threading.Thread(target=run)
print_thread = threading.Thread(target=print_stuff)
kivy_thread.start()
print_thread.start()
I am currently working on a project that contains many system tray utilities on mac osx, one of these utilities is a 'fake friend soundboard' where I am to enable the user to click on the module then select as example "Discord Ping x1" and the program playback a soundfile of the ping.
Im using RUMPS which enables me to add menus to the system tray however when trying to use libraries to play sounds directly through upon the #rumps.clicked, nothing seems to happen
Instead I've programmed it to run another script that can easily play the sound inside another folder containing all the sounds.
When running the script and clicking a sound, it plays the sound exactly as intended,
but then the program stops responding...
Is this something I'm doing wrong with my code or is there another way i could play the sound using this library?
Heres the code:
import rumps
import subprocess
class sound(rumps.App):
def __init__(self):
super(sound, self).__init__("🔊")
self.menu = ["Fake friend soundboard",
None,
"Discord Sounds:",
"Ping x1",
"Incoming Call",
"Enter Call",
"Leave Call",
"Mute",
"Deafen",
None,
"Skype Sounds:",
"Incoming Call",
None,
"Random:",
"okbuddyretard",
None]
#rumps.clicked("Ping x1")
def about(sender):
subprocess.run("python3 soundboard/discord_pingx1.py", shell=True)
if __name__ == "__main__":
sound().run()
In the soundboard folder there is the sounds folder containing the discord folder containing **
discord_ping.wav
The soundboard folder also hold the discordd_pingx1.py script which is below.
import pyglet
def sound():
sound = pyglet.resource.media('sounds/discord/discord_ping.wav', streaming=False)
sound.play()
pyglet.app.run()
sound()
after running my main.py (opens all the modules)
and clicking the sound tab and then clicking the button set to make the sound,
it plays, but then stops responding.
Any help at all would be much appreciated.
I highly recommend avoiding the insert of subprocess or sys-calls inside of a Python script that executes Objective-C code. This leads to Aborts and Traps. Instead, refer to Apple's APIs and utilize AppleScript (osascript).
Here is a better implementation that calls a script to call your script from osascript:
exec.py
import platform
import subprocess, sys, os
applescript = '''\
do shell script "bash /path/to/file/myShellScript.sh"\
'''
# parse and stdout
args = [item for x in [("-e",l.strip()) for l in applescript.split('\n') if l.strip() != ''] for item in x]
proc = subprocess.Popen(["osascript"] + args ,stdout=subprocess.PIPE )
progname = proc.stdout.read().strip()
sys.stdout.write(str(progname))
The parser takes the string with the osascript in it and parses it for a stdout write. Stdout writes are very safe, considering they are handling data from the same thread.
/path/to/file/myShellScript.sh (add the shebang on line 1 as well)
#!/bin/bash
python3 soundboard/discord_pingx1.py
This 100% handles your problem without causing subprocess errors. If you get hung with subprocess, your computer will continue running Python3. If the Application doesn't stop freezing, exit the app by cmd+Space and typing Activity Monitor. Then, find Python3 by cmd+f and typing python3. Click it and press Quit in the top left corner (the X or stop-light symbol).
I am making a text editor and want to add a feature of IDLE in my app. So i want an frame with python IDLE embedded in it with all menus and features which original python IDLE gives.
I looked in source of idle lib but cannot find a solution.
try:
import idlelib.pyshell
except ImportError:
# IDLE is not installed, but maybe pyshell is on sys.path:
from . import pyshell
import os
idledir = os.path.dirname(os.path.abspath(pyshell.__file__))
if idledir != os.getcwd():
# We're not in the IDLE directory, help the subprocess find run.py
pypath = os.environ.get('PYTHONPATH', '')
if pypath:
os.environ['PYTHONPATH'] = pypath + ':' + idledir
else:
os.environ['PYTHONPATH'] = idledir
pyshell.main()
else:
idlelib.pyshell.main()
This code is of pyshell.pyw found under idlelib folder in all python install
I searched the idle.pyw and found that it uses a program pyshell which is real shell. So how can i embed it.
I want a Tkinter frame with python IDLE shell embedded in it.Please give the code. Thanks in advance.
idlelib implements IDLE. While you are free to use it otherwise, it is private in the sense that code and interfaces can change in any release without the usual back-compatibility constraints. Import and use idlelib modules at your own rish.
Currently, a Shell window is a Toplevel with a Menu and a Frame. The latter has a Text and vertical Scrollbar. It is not possible to visually embed a Toplevel within a frame (or within another Toplevel or root = Tk()). top = Toplevel(myframe) works, but top cannot be placed, packed, or gridded within myframe.
I hope in the future to refactor editor.py and pyshell.py so as to separate the window with menu from the frame with scrollable text. The result should include embeddable EditorFrame and ShellFrame classes that have parent as an arguments. But that is in the future.
Currently, one can run IDLE from within python with import idlelib.idle. However, because this runs mainloop() (on its own root), it blocks and does not finish until all IDLE windows are closed. This may not be what one wants.
If having Shell run in a separate window is acceptable, one could extract from python.main the 10-20 lines needed to just run Shell. Some experimentation would be needed. If the main app uses tkinter, this function should take the app's root as an argument and not call mainloop().
Tcl having Tkcon.tcl . when each thread source (means run/exec) the Tkcon.tcl
each thread will pop up a Tk shell/Tk console/tkcon.tcl very good idea for debug. and print message individually by thread.
Python having idle.py ... and how to use it ? still finding out the example .
The are same Tk base . why can't find an suitable example? so far ... keep finding...
Long-time lurker, first time asker.
Is there a way to automatically clear the terminal in Python 3 regardless of what platform the app is being used in?
I've come across the following (from this answer) which utilises ANSI escape codes:
import sys
sys.stderr.write("\x1b[2J\x1b[H")
But for it to work cross-platform it requires the colorama module which appears to only work on python 2.7.
For context I'm learning Python by building a game of battleships, but after each guess I want to be able to clear the screen and re-print the board.
Any help is appreciated!
Cheers
I use a single snippet for all the platforms:
import subprocess
clear = lambda: subprocess.call('cls' if os.name=='nt' else 'clear')
clear()
Same idea but with a spoon of syntactic sugar:
import subprocess
clear = lambda: subprocess.call('cls||clear', shell=True)
clear()
I know of this method
import os
clear = lambda: os.system('cls')
clear()
I'm not sure if it works with other platforms, but it's working in windows python 3.x
import os
clear = lambda: os.system('clear')
clear()
That might work for linux and OS X, but I can't test.
When Windows focus-follows-mouse-without-raising-the-window is enabled by either of the two methods linked to below, I consistently get PyQt5 GUI 'freezes' where you have to type any character in the terminal that you ran python from in order to unfreeze the GUI; complete description and test case (Windows 10, Python 3.6.1, PyQt5) is here: pyqt5 click in terminal causes GUI freeze
To enable the focus-follows-mouse-without-raise behavior, try either of these - they both work in Windows 10:
downloadable program ('X-Mouse' though that name is used by other programs):
https://joelpurra.com/projects/X-Mouse_Controls/
registry hack description:
https://sinewalker.wordpress.com/2010/03/10/ms-windows-focus-follows-mouse-registry-hacks/
So - a few questions:
can anyone reproduce the issue? It seems 100% reproducible for me, but it would be great to hear the same from someone else.
is there a way to change the python code to detect-and-circumvent focus-follows-mouse, or just to be immune to it, i.e. maybe by ensuring the GUI application always takes focus back again when you - for example - click in a dialog or qmessagebox owned by the main GUI window, or by some other means? (Is the object hierarchy set up optimally, and if not, maybe this could all be resolved by correcting the ownership structure?)
The brute-force solution seems to work, though I'd like to leave this question open to see if someone knows of a more optimal solution; it took a fair amount of searching to figure out the right way; mainly by taking a look a the open-source code for X-Mouse. Basically, this method takes effect immediately, whereas the registry hack doesn't take effect until reboot.
New version of pyqt_freeze_testcase.py (the file from the referenced stackoverflow question); the changes are only additions, noted between lines of hash marks:
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
import sys
####################### added begin:
import win32gui
import win32con
####################### added end
# import the UI file created with pyuic5
from minimal_ui import Ui_Dialog
class MyWindow(QDialog,Ui_Dialog):
def __init__(self,parent):
QDialog.__init__(self)
self.parent=parent
self.ui=Ui_Dialog()
self.ui.setupUi(self)
################################# added begin:
self.initialWindowTracking=False
try:
self.initialWindowTracking=win32gui.SystemParametersInfo(win32con.SPI_GETACTIVEWINDOWTRACKING)
except:
pass
if self.initialWindowTracking:
print("Window Tracking was initially enabled. Disabling it for now; will re-enable on exit.")
win32gui.SystemParametersInfo(win32con.SPI_SETACTIVEWINDOWTRACKING,False)
################################# added end
def showMsg(self):
self.really1=QMessageBox(QMessageBox.Warning,"Really?","Really do stuff?",
QMessageBox.Yes|QMessageBox.No,self,Qt.WindowTitleHint|Qt.WindowCloseButtonHint|Qt.Dialog|Qt.MSWindowsFixedSizeDialogHint|Qt.WindowStaysOnTopHint)
self.really1.show()
self.really1.raise_()
if self.really1.exec_()==QMessageBox.No:
print("nope")
return
print("yep")
################################## added begin:
def closeEvent(self,event):
if self.initialWindowTracking:
print("restoring initial window tracking behavior ("+str(self.initialWindowTracking)+")")
win32gui.SystemParametersInfo(win32con.SPI_SETACTIVEWINDOWTRACKING,self.initialWindowTracking)
################################## added end
def main():
app = QApplication(sys.argv)
w = MyWindow(app)
w.show()
sys.exit(app.exec_())
if __name__ == "__main__":
main()