Type only interfaces - programming-languages

Does anyone happen to know if a program concept exits in a language that allows for the construction of interfaces that only specify the required data types needed to satisfy it's implementation?
In other words, the naming conventions of the object/class implementing it are irrelevant. Successful implementation is based on whether or not, the property types comprise to satisfy the interface's type definition requirements.
For example, suppose I had a program that created a bunch of type aliases. I'd like to potentially do this:
# Revenue of the transaction
type Revenue = Float
# Id of the Transaction
type TransactionId = String
interface Transaction {
Revenue
TransactionId
}
# This compiles...
type MyCustomTransaction implements Transaction {
saleAmount: Revenue
id: TransactionId
myCustomProperty: Boolean
}

What you are describing is a less useful version of protocols or abstract classes which define a required interface. By just defining the type and not requiring the name be defined the interface is useless.
Think about it like this. I tell you that some object complies with the Transaction interface. You only know that the object contains a property that is a Revenue and a TransactionId. However you do not know how to access them and what they mean. So can you even use the interface?
There is an idea similar to what you are saying like typed-tuples, which are groups of elements that are not necessarily named like (5,5,"Hello") which is of type (Int,Int,String). However since a tuple is ordered, knowing the type provides an "implicit" interface in that you know the amount and types of elements contained.
Here is some more reading on protocols and abstract classes if you are interested:
https://en.wikipedia.org/wiki/Abstract_type
https://en.wikipedia.org/wiki/Concept_(generic_programming)
https://en.wikipedia.org/wiki/Protocol_(object-oriented_programming)

Related

attribute having multiple types in class diagram

In UML class diagram, is it possible to represent an attribute that can have multiple types? For example, MyClass has an attribute named MyAttribute. How can I specify in class diagram that MyAttribute can assume float or string type value? An alternate option is to write MyAttribute: (https://learn.microsoft.com/en-us/visualstudio/modeling/uml-class-diagrams-guidelines?view=vs-2015), i.e. not specifying the type, but not specifying the type may create problems if people start to use their own types.
Thanks in advance.
One way to do this is to model a union of two different data types. You would define a data type that has two specializations, create a generalization set that is {complete, disjoint}, make the general data type abstract, and use the general data type as the attribute’s type.
You may have trouble convincing a code generator to map this correctly to a programming language, such as C++ or XSD, which can both represent this construct, but the UML would be perfectly clear to any reader.
A UML Attribut or Property can only have one type.
So if you want, for example, to allow both String and Float values you have to type your attribute with an Interface common to both of them like Object for example.
But of course, it will less precise because you allow other kind of values....
When you're dealing with untyped languages (like e.g. Python), none of your attributes have a specific type. In any typed language you decide at compile time which type an attribute can take. I don't know of any language that allows a set of types to be assigned to any attribute.
Assuming you're talking about untyped languages, you would add a constraint to your generally untyped attributes telling something like { must take either type A or B }. Of course, the compiler/interpreter will not help you in checking that constraints.

How to modelize smart contracts in UML?

I am looking for a way to modelize ethereum smart contracts interaction using a modeling language like UML.
I have the following serivce Contract:
contract ServiceContract {
constructor (address _storeC, address _quizC, address _signC) {
StorageContract storeC = StoreContract(_storeC);
QuizContract quizC = QuizContract(_quizC);
SignatureContract signC = SignatureContract(_signC);
}
function storeData (bytes32 data) public {
storeC.save(data);
}
function getAnswer( bytes32 question) public constant returns (bytes32) {
return quizC.get(question);
}
function sign (bytes32 data) public returns (bytes32) {
return signC.sign(data);
}
}
I modelized it with this class diagram, is it correct?
[Edited for extra clarification]
Modelling a system is describing it in a formal way using a modelling language, and in some cases following some common guidelines. In this case you suggest the use of UML (See UML Specification).
UML diagrams can be divided into three categories:
Structural: The common structure, the values, the classifiers and the packages are in this category
Behavioral: The common behavior, the actions, state machines, the activities and the interactions are in this category.
Suplemental: The use cases, the deployments and the information flows are in this category.
As a modeler you decide which diagrams do you you need for what target you want to apply.
In your question you say that you are looking for a way to modelize an interaction. That is within the behavioral category. However you provide a sample code and a proposed class diagram, which is within the structural category.
That being said, is it your proposed diagram correct? I would say that it is inaccurate and incomplete (but not necessarily incorrect). Let me explain this a bit further.
In your proposed diagram you have four classes: ServiceContract, StorageContract, QuizContract and SignatureContract. You have drawn a relationship between the classes that is known as a dependency. And this dependency is of a specific type: usage (represented by the «use» keyword). What does this mean in UML?
A dependency in UML is defined as a relation where "the semantics of the clients are not complete without the suppliers" (Section 7.7.3.1 of the UML specification). Moreover, a usage dependency is defined as a relation where "one NamedElement requires another NamedElement (or set of NamedElements) for its full implementation or operation" (Section 7.7.3.2).
Hence, if we apply those defintions to your proposed diagram, you may read the relation between the ServiceContract and the StorageContract as "ServiceContract uses StorageContract". But nothing else. With this diagram you don't know how ServiceContract uses StorageContract, if it uses more than one instance of StorageContract, and so on.
Since you know how those classes are related, you should use a more accurate and complete diagram.
The first step is to use an association instead of a dependency. In UML an association is defined as "a semantic relationship that can occur between typed instances". And you know the semantic relationship between the classes that you are modelling in your class diagram. Therefore it makes more sense to use an association.
An association is represented with a solid line (indeed the UML specification says that it may be drawn as a diamond, but for binary associations it says that normally it is drawn just with a solid line). So let's start changing your diagram to the new one. In the next figure you can see the four classes with the association relationship (still incomplete):
Now that we have the association, we need to define it further. Has the association a name? Can the association be read in both ways? Do we know the multiplicity values for each end of the association? Do the ends of the associations have contraints?
In this example we don't need a name for the association, it seems that it can be read in both ways, and also that the multiplicity values are exactly 1 for all the ends. Then we do not to add anything to the diagram related to these questions. But what about the constraints?
Let's take a look at the source code. When you put this:
contract ServiceContract {
constructor (address _storeC, address _quizC, address _signC) {
StorageContract storeC = StoreContract(_storeC);
QuizContract quizC = QuizContract(_quizC);
SignatureContract signC = SignatureContract(_signC);
}
}
you can express it as "the ServiceContract has (owns) a property named storeC that is of a type of StoreContract", and so on. An ownership in an association is represented by a small filled circle (called a dot), at the point where the line meets the Classifer that is owned. Also you can add the name of the property that holds the ownership (Section 11.5.4). At this point the diagram is like this:
(See the answer from Thomas Kilian)
Since we cannot infer the visibility of the properties from the source, we can just let it as undefined (otherwise we can use a + sign before the name of the property for a public property, a - sign for a private property, a # for a protected property, and a ~ for a package).
Also we can show the properties within the Classifier for ServiceContract instead of at the end of the owned Classifier in the association. This will look like this:
Both styles are allowed by the UML specification (Section 9.5.3), and it also does not enforce any convention. However it mentions the convention for general modelling scenarios "that a Property whose type is a kind of Class is an Association end, while a property whose type is a kind of DataType is not".
This diagram is correct in the sense that it complies with the UML specification, and that it describes a system in which you have:
A Classifier named ServiceContract that owns three properties:
A Property named storeC whose type is a Classifier named StorageContract.
A Property named quizC whose type is a Classifier named QuizContract.
A Property named signC whose type is a Classifier named SignatureContract.
And remember, it is your choice, as a modeler, if this is enough for your target or not.
From the source I can say that the previous diagram is still incomplete and inaccurate. Why?
Because the source includes three Operations (the functions) that are not represented in the diagram. This can be improved in terms of completeness.
Because you cannot say from the diagram if the Classifiers that are owned by the ServiceContract are owned to group together a set of instances of the owned Classifiers or not. And given the case, if the owned Classifiers share the same scope or not. This can be improved in terms of accuracy.
First we are going to add the operations (the functions) to the diagram:
[NOTE: You may also add the _constructor_ to the operations.]
I guess that the functions are public, so I have included the + modifier at the beginning of each operation name.
Now for the accuracy, it seems to me that the ServiceContract groups together the StorageContract, the QuizContract and the SignatureContract in order to provide a common Classifier to access to certain operations (functions). If that is the case, then we are talking about aggregation. In UML aggregation is defined as an association where "one instance is used to group together a set of instances" (Section 9.5.3).
An aggregation can be of two types: shared (or just commonly known as aggregation from previous versions of the specification), and composite (or just commonly known as composition from previous versions of the specification).
The UML specification provides a more or less specific semantics for what it means for an aggregation to be of the type composite: "the composite object has responsibility for the existence and storage of the composed objects".
Let's say that in your case the existence and storage of the StorageContract, the QuizContract and the SignatureContract is responsability of the ServiceContract. Then in that case you have a composite aggregation, that is represented by a black diamond:
And it is read as "ServiceContract is composed by an owned property of classifier type StorageContract called storeC", and so on.
Keep in mind that using a composite type of aggregation you are saying that the ServiceContract object is responsible for the existence and storage. That means that whenever an instance of the ServiceContract is removed/destroyed, the associated StorageContract, QuizContract and SignatureContract must be destroyed also.
If that is not the case, and given that still the assocation matches the aggregation definition, then the only other option available is that the aggregation must be shared. The UML specification explictly does not provide a precise semantics of what a shared aggregation is, leaving the application area and the modeler with the responsability of giving those semantics.
So, if the StorageContract, the QuizContract, and the SignatureContract exist independently of the ServiceContract, and if you agree that the ServiceContract aggregates those objects according to definition given in the UML specification, you must use a shared aggregation.
A shared aggregation is represented by a hollow diamond at the end of the association of the Classifier that aggregates other Classifiers. And this it's how it looks:
And this diagram can be read as:
There are four Classifiers: ServiceContract, StorageContract, QuizContract and SignatureContract.
ServiceContract aggregates three owned properties:
storeC, of type StorageContract.
quizC, of type QuizContract.
signC, of type SignatureContract.
ServiceContract has one constructor that requires three arguments:
_storeC of type address.
_quizC of type address.
_signC of type address.
ServiceContract has three public functions:
storeData, that requires one argument of type bytes32 called data and returns nothing.
getAnswer, that requires one argument of type bytes32 called question and returns a bytes32 data type.
sign, that requires one argument of type bytes32 called data and returns a bytes32 data type.
Keep in mind that maybe for your desired target this final diagram is too detailed. It is your responsability as modeler to decide wether to include some details or not into the diagram.
You simply have associations to these three classes:
(I just drew a single relation)
The role name to the right tells in conjunction with the dot that it's a owned property of the class to the left. Not sure about the visibility (if that's private per default replace the + with a -).
While it may be goodness to spend some time to learn what exact arrow should used for particular Solidity relationship in UML (inheritance, composition etc), general trend is to let standard tool to care about this.
There is sol2uml UML generator https://github.com/naddison36/sol2uml
that is already used on https://etherscan.io
e.g. for USDT
https://etherscan.io/viewsvg?t=1&a=0xdAC17F958D2ee523a2206206994597C13D831ec7
(See image below)
So don't spend time manually drawing lines, use wiser tools to do it quicker for you.

Using interfaces directly in C#

I recently read in "Professional C# 4 and .NET 4" that:
You can never instantiate an interface.
But periodically I see things like this:
IQuadrilateral myQuad;
What are the limitations in using interfaces directly (without having a class inherit from the interface)? How could I use such objects (if they can even be called objects)?
For example instead of using a Square class that derives from IQuadrilateral, to what extent could I get away with creating an interface like IQuadrilateral myQuad?
Since interfaces don't implement methods, I don't think I could use any methods with them. I thought interfaces didn't have fields to them (only properties), so I'm not sure how I could store data with them.
The answer is simple, you can't instantiate an interface.
The example you provided is not an example of instantiating an interface, you are just defining a local variable of the type IQuadrilateral
To instantiate the interface, you would have to do this:
IQuadrilateral myQuad = new IQuadrilateral();
And that isn't possible since IQuadrilateral does not have a constructor.
This is perfectly valid:
IQuadrilateral myQuad = new Square();
But you aren't initiating IQuadrilateral, you are initiating Square and assigning it to a variable with the type IQuadrilateral.
The methods available in myQuad would be the methods defined in the interface, but the implementation would be based on the implementation in Square. And any additional methods in Square that are not part of the IQuadrilateral interface would not be available unless you cast myQuad to a Square variable.
You can't create an instance of an interface.
The code you showed defines a variable of type IQuadrilateral. The actual instance this variable points to will always be of a concrete class implementing this interface.
Background Knowledge
Think of an interface as a contract. In a contract between two people, it defines what is capable, what is expected from the parties involved. In programming, it works the same way. The interface defines what to expect, what must exist for you to conform to that interface. Therefore, since it only defines what to expect, it itself, doesn't provide the implementation, the "code under the covers" so to speak, does.
A property behaves like a field, but allows you to intercept when someone assigns a value to it or reads the value. You can also deny reading or writing to it, your choice when you define the property. Interfaces work with properties instead of fields because of this. Since the "contract" is just defining what property should be there (name and type), and if it should allow a read or write capabilities, it leaves it up to the implementer to provide this.
Take for example the IEnumerator interface from the .NET framework. This interface was designed to allow iteration over a collection of objects. The purpose is not to change items, or randomly access them, it's just for getting object A and moving to the next, and the next, and the next, as many times as needed. Many collection type classes implement this: Queue, ArrayList, SortedList, Stack, etc. All these types of objects store many objects and now they all share the common "contract": the ability to iterate one-by-one over them.
However, you can see that the IEnumerator interface has a MoveNext() method declared. Why? This is because the items may not be served in the same manner. For example, people will generally access the ArrayList from the first item to the last. But a Stack was designed opposite, for people to access the last object down to the first.
Questions Answered
With all this knowledge, the limitation of declaring a variable as the interface type as opposed to the class type that implemented the interface is that you only get access to what the interface (the contract) says should be there. The benefit though is that you can assign to this variable any class type that implements the interface.

UML association and dependency

What is the difference between association and dependency? Can you give code examples?
What is the relationship between class A and B?
class A
{
B *b;
void f ()
{
b = new B ();
b->f();
delete b;
}
}
The short answer is: how any specific source language construct should be represented in UML is not strictly defined. This would be part of a standardized UML profile for the language in question, but these are sadly few and far between. Long answer follows.
In your example, I'm afraid I would have to say "neither", just to be difficult. A has a member variable of type B, so the relationship is actually an aggregation or a composition... Or a directed association. In UML, a directed association with a named target role is semantically equivalent to an attribute with the corresponding name.
As a rule of thumb, it's an aggregation if b gets initialized in A's constructor; it's a composition if it also gets destroyed in B's destructor (shared lifecycle). If neither applies, it's an attribute / directed association.
If b was not a member variable in A, and the local variable b was not operatoed on (no methods were called on it), then I would represent that as a dependency: A needs B, but it doesn't have an attribute of that type.
But f() actually calls a method defined in B. This to me makes the correct relationship a <<use>>, which is a more specialized form of dependency.
Finally, an (undirected) association is the weakest form of link between two classes, and for that very reason I tend not to use them when describing source constructs. When I do, I usually use them when there are no direct source code relationships, but the two classes are still somehow related. An example of this might be a situation where the two are responsible for different parts of the same larger algorithm, but a third class uses them both.
It may be useful to see this question I asked: does an association imply a dependency in UML
My understanding is:
Association
public class SchoolClass{
/** This field, of type Bar, represents an association, a conceptual link
* between SchoolClass and Student. (Yes, this should probably be
* a List<Student>, but the array notation is clearer for the explanation)
*/
private Student[] students;
}
Dependency
public class SchoolClass{
private Timetable classTimetable;
public void generateTimetable(){
/*
* Here, SchoolClass depends on TimetableGenerator to function,
* but this doesn't represent a conceptual relationship. It's more of
* a logical implementation detail.
*/
TimetableGenerator timetableGen = new TimetableGenerator();
/*
* Timetable, however, is an association, as it is a conceptual
* relationship that describes some aspect of the data that the
* class holds (Remember OOP101? Objects consist of data and operations
* upon that data, associations are UMLs way or representing that data)
*/
classTimetable = timetableGen.generateTimetable();
}
}
If you want to see the difference at the "code level", in an association between A and B, the implementation of A (or B or both depending on cardinalities, navigability,...) in an OO lang would include an attribute of type B.
Instead in a dependency, A would probably have a method where one of the parameters is of type B. So A and B are not linked but changing B would affect the dependant class A since maybe the way the A method manipulates the object B is no longer valid (e.g. B has changed the signature of a method and this induces a compile error in the class A)
Get it from Wiki: Dependency is a weaker form of relationship which indicates that one class depends on another because it uses it at some point of time. One class depends on another if the latter is a parameter variable or local variable of a method of the former. This is different from an association, where an attribute of the former is an instance of the latter.
So I think the case here is association, if B is a parameter variable or local variable of a method of the A, then they are dependency.
A dependency really is very loosely defined. So there would be no code representation.
Wiki: A dependency is a semantic relationship where a change to the influent or independent modeling element may affect the semantics of the dependent modeling element.[1]
From the OMG Spec: A dependency is a relationship that signifies that a single or a set of model elements requires other model elements for their specification or implementation. This means that the complete semantics of the depending elements is either semantically or structurally dependent on the definition of the supplier element(s).

Shared Domain Logic?

Take for example:
CreateOrderTicket(ByVal items As List(Of OrderItems)) As String
Where would you put this sort of logic given:
CreateOrder should generate a simple list ( i.e. Item Name - Item Price )
PizzaOrderItem
SaladBarOrderItem
BarOrderItem
Would you recommend:
Refactoring common to an abstract class/interface with shared properties a method called CreateOrderTicket
Or,
Creating a common service that exposes a CreateOrderTicket
We obviously would not want three createOrderTicket methods, but adding methods, inheriting, overloading and using generics seem like a high cost just to abstract one behaviour..
Assume for the sake of a simple example that (currently) there is no OrderItem baseclass or interface..
Help!! :)
p.s. Is there a way to overload without forcing all inheriting objects to use the same name?
Abstract base class sounds like the best option in this situation. Of course it all depends on what kind of shared behaviour these items have. Without knowing more, I'd guess all of these order items have Name and Price for example - and in future you might add more common stuff.
Without a shared base class which contains the Name and Price properties, you'll probably have troubles implementing a CreateOrderTicket method which takes a list containing more than 1 kind of orders.
Also I don't think inheriting from an abstract base class would be that high cost as technically the objects already derive from the Object base class. (Though I don't think this is completely equal to a custom base class.)
VB.Net can implement methods from an interface using a different name than the one specified in the interface but don't think the same goes for overriding abstract functionality.

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