websocket creating new connection every second - node.js

I have an angular 5 application which uses a socket.io-client to connect to a websocket server which is hosted on google cloud platform. However instead of opening 1 connection, I see in the browser multiple connection being created, with a new connection opening every second. I added a debug breakpoint in the code where the connection is open and it is triggered only once when the page load. Not sure why it keeps on requesting for a new connection even though the initial connection was successful with 101 code.
private BASE_URL = 'wss://X.XXX.XX.XXX/';
private socket: any;
connectSocket(userId: string) {
this.socket = io(this.BASE_URL, { query: `userId=${userId}`, transports: ['websocket'] });
}

I'd need more information to answer this with certainty, but I could make an educated guess as to what's happening here.
I think the connection code might be placed in a bit of code that gets executed over and over again, causing it to show this behavior.
Additionally, if this is indeed a server problem, you can easily see what the server actually sent back, that caused the socket to close. In Chrome, click on the "name" of the request in the "Network" tab, and then click on "Frames" tab - that should show you exactly what kind of information travelled between the client and the server.

Related

socket.emit within collection.find.each problem [duplicate]

So, I am still in the experimental phase of Socket.io, but I just can't figure out why my code is doing this. So, I have the code below and when I console.log the code, it repeats the the connection even when there is only one connection. Do you know a solution?
io.on('connnection', (socket) => {
console.log("A new user is connected.")
})
Client side:
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io()
</script>
Node.js Console:
A new user is connected.
A new user is connected.
A new user is connected.
A new user is connected.
A new user is connected.
A new user is connected.
A new user is connected.
...
(Note: there is only one connection, and I have already cleared the browser cashe)
Here are some of the possible reasons for socket.io connecting over and over:
Your socket.io client and server versions do not match and this causes a connection failure and an immediate retry.
You are running with some infrastructure (like a proxy or load balancer) that is not configured properly to allow lasting webSocket connections.
You are running a clustered server without sticky webSocket connections.
You have put the server-side io.on('connnection', ...) code inside some other function that is called more than once causing you to register multiple event handlers for the same event so you think you're getting multiple events, but actually you just have multiple listeners for the one occurrence of the event.
Your client code is calling its var socket = io() more than once.
Your client page is reloading (and thus restarting the connection on each reload) either because of a form post or for some other reason.
FYI, you can sometimes learn something useful by installing listeners for all the possible error-related events on both client and server connections and then logging which ones occur and any parameters that they offer. You can see all the client-related error events you can listen to and log here.
To solve repetion problem write your code like that for socket:
io.off("connnection").on('connnection', (socket) => {
console.log("A new user is connected.")
})

Websocket server running fine but cannot connect from client (what url should I use?)

OK this is very simple to anyone who's used websocket and nodejs.
I have created a websocket server named ws_server.js and put it in C:\Program Files (x86)\nodejs where I have installed the nodejs framework. I started the server and it is running and it says it's listening on port 8080. So far so good, I have the server running.
Now I simply want to connect to it from client code so that I can do all that lovely stuff about capturing events using event listeners etc. The problem is, embarassingly, I cannot figure out what URL to use to connect to my websocket server.
function init() {
testWebSocket();
}
function testWebSocket() {
websocket = new WebSocket("ws://localhost:8080/"); // WHAT URL SHOULD BE USED HERE?
websocket.onopen = function(evt) { alert("OPEN") };
websocket.onclose = function(evt) { alert("CLOSE") };
websocket.onmessage = function(evt) { alert("MESSAGE") };
websocket.onerror = function(evt) { alert("ERROR") };
}
function doSend(message) {
// this would be called by user pressing a button somewhere
websocket.send(message);
alert("SENT");
}
window.addEventListener("load", init, false);
When I use ws://localhost:8080 the only events that trigger are CLOSE and ERROR. I cannot get the client to connect. I must be missing something very simple. Do I need to set up my nodejs folder in IIS for example and then use that as the URL?
Just to reiterate, the websocket server is running fine, I just don't know what URL to use to connect to it from the client.
EDIT: The websocket server reports the following error.
Specified protocol was not requested by the client.
I think I have got it working by doing the following.
var websocket = new WebSocket("ws://localhost:8080/","echo-protocol");
The problem being that I needed to specify a protocol. At least now I get the onopen event. ...if nothing much else
I was seeing the same error, the entire web server goes down. Adding the protocol fixes it but leaves me wondering why it was implemented this way. I mean, one bad request should not bring down your server.
You definitely have to encase it a try/catch, but the example code provided here https://www.npmjs.com/package/websocket (2019-08-07) does not. This issue can be easily avoided.
I just wanted to share a crazy issue that I had. I was able to connect to a websocket of an old version of a 3rd party app in one computer, but not to a newer version of the app in another.
Moreever, even in new computer with the new version of the app, The app was able to connect to the websocket, but no matter what I did, when I tried to connect with my own code, I kept getting the error message that the websocket connection failed
Long story short, They changed an apache configuration that allowed connecting to the websocket via a proxy.
In the old version, apache config was:
ProxyPass /socket/ ws://localhost:33015/ retry=10
ProxyPass /socket ws://localhost:33015/ retry=10
In the new version, apache config was changed to:
ProxyPass /socket/ ws://localhost:33015/ retry=10
By bad luck, I was trying to connect to ws://localhost/socket and not to ws://localhost/socket/. As a result, proxy was not found, and connection returned an error.
Moral of the story: Make sure that you are trying to connect to a websocket url that exists.
For me, the solution was to change the URL from ws:// to wss://. This is because the server I was connecting to had updated its security, and now only accepted wss.

Node.js Ignoring blacklisted event 'disconnect' [duplicate]

I have a socket.io connection using xhr as its only transport. When I load up the app in the browser (tested in chrome and ff), the socket connects and everything works well until I navigate away from the page. If I reload the browser, I can see the 'disconnect' event get sent out by the client, but the server disconnect event doesn't fire for a very long time (presumably when the client heartbeat times out). This is a problem because I do some cleanup work in the server when the client disconnects. If the client reloads, I get multiple connection events before disconnect is fired. I've tried manually emitting a disconnect message from the client in the window's 'beforeunload' event as well, but to no avail. Any ideas?
I debugged the socket.io server, and I can confirm that Manager.prototype.onClientDisconnect is only getting hit for "close timeout" reasons.
After some more debugging, I noticed the following configuration in the socket.io Manager object:
blacklist : ['disconnect']
That causes this branch from namespace.js to not process the event:
case 'event':
// check if the emitted event is not blacklisted
if (-~manager.get('blacklist').indexOf(packet.name)) {
this.log.debug('ignoring blacklisted event `' + packet.name + '`');
} else {
var params = [packet.name].concat(packet.args);
if (dataAck) {
params.push(ack);
}
socket.$emit.apply(socket, params);
}
The change is detailed in this pull request https://github.com/LearnBoost/socket.io/pull/569. I understand why this is in place for XHR, since anyone could send an HTTP request with random session IDs trying to disconnect other users from the server.
What I plan to do instead is to check each new connection for an existing session id in the server, and make sure to run my disconnect logic before continuing with the connection logic.

NodeJS + Socket.io connections dropping/reconnecting?

In production, I have a game which uses connection-local variables to hold game state. However I notice that if I idle for a certain time on the connection, it disconnects and reconnects which loses the current state. During my tests on a local host, I never noticed this behavior. Is this the norm behavior for socket connections or is something else causing the connections to drop.
If it is a normal behavior how is this typically handled? Should connection values be stored globally so they can be restored should a user drop/reconnect?
Your problem is around socket timeouts. If there's no activity on a certain socket, socket.io will close it automatically.
An easy (and hackish) fix is to send a heartbeat to the connected client to create activity and stop the socket from timing out.
Server:
function sendHeartbeat(){
setTimeout(sendHeartbeat, 8000);
io.sockets.emit('ping', { beat : 1 });
}
io.sockets.on('connection', function (socket) {
socket.on('pong', function(data){
console.log("Pong received from client");
});
}
setTimeout(sendHeartbeat, 8000);
Client:
socket.on('ping', function(data){
socket.emit('pong', {beat: 1});
});
More Information:
You can get more information on configuring socket.io here.
EDIT: Mark commented that if the user does lose the connection (connection drops on his end because of internet troubles), you should be able to restore the user to his last state.
To do that, the best way would be to use a already widely used method for storing user data, cookies and sessions.
An extremely well done tutorial on how to do this located here. Although he uses express to set cookies, you can do this using anything (I do it using rails). Using this method, you can store the user data in a cookie and fetch it during the handshake. From there you can just access the data using socket.handshake.data.
What you need to do is create or identify the session per (re-) connection. You may reduce the number of reconnections per Moox's answer above but it is still not failsafe - e.g. a user loses wifi connection for a bit, etc. In other words - maintain user metadata per session and not per socket, and expect occasional disconnects and reconnects.

node.js - push data to client - only one client can be connected?

I am trying to create a server-side solution which periodically pushes data to the client (no client-side polling) via node.js. The connection should be open permanently and whenever the server has new data, it pushes it down to the client.
Here is my simple sample script:
var sys = require('sys'),
http = require('http');
http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/html'});
sys.puts('Start sending...');
setInterval(function(){
res.write("<script type='text/javascript'>document.write('test<br>')</script>");
}, 10000);
}).listen(8010);
This basically works, but it seems that only one client at a time can be connected.
If I open http://127.0.0.1:8010/ with my browser I see every 10 seconds the new output written. But when I open another tab with the same url, it just loads forever. Only if I close the first tab, I get conent from the server.
What do I need to do in order to server multiple clients?
This is definitely a bug, what happens is that the Browser re-uses the same connection due to keep-alive and HTTP/1.1 and Node screws up.
You can see this at work in Opera11, open the page twice, it's the exact same page, using the exact same connection.
Curl and everything that doesn't set Connection: keep-alive works just fine, but Browsers fail to open the same page twice. Although you can open 'localhost:8010' and 'localhost:8010/foo' and it will work on both pages.
Note: This only affects GET requests, POST requests work just fine since there's no re-using of the connection.
I've filed an issue on this.
You should use socket.io. It handles all the heavy lifting for you and is a really cool library.
Be careful with this!
node.js is non-blocking but at the same time handles only 1 connection at a time. What you did is put the node into a dead state, that's why you see data on the second client when you close the first.

Resources