I am having a very weird issue. I am able to build my C++/CLR Win Forms project with visual studio 2017 only once. Every next time I am getting “LNK1104 cannot open file ….\Debug\….exe” error.
What I have noticed is that after stopping debugging the program is still visible in Task Manager which is I believe the reason of getting the above message.
When I try to kill it am getting “access denied”.
The only way to compile the project is to restart visual studio. The process shuts down immediately together with visual studio. Once the visual studio is back on I can do a single build again.
I have tried to run "clean" project and solution.
I have also created new project and moved my files in it. What I have noticed is that before having my form filled with controls the problem was not appearing. It started happening after adding few textBoxes, ListView and buttons.
Any ideas how to fix it?
I figured out what was causing the issue. I have tried with switching off multiple Windows security features and finally I found the right one. The problem appeared to be a Windows 10 built in "Real-time protection" against malware. It can be disabled under "Virus & threat protection settings".
My Flutter project was working just fine. I lost my Internet connection for a bit and when it came back I got a pop up talking about an Android Configuration found for the project, I clicked Add, then it started showing me two Device slots on the Upper tab where it shows what devices are connected.
Now if I need to run my app on my device, Flutter simply tries to run the project, then stops without any output in the Run Tab of Android Studio. This is really giving me a headache... I wish it gave an error or something. Someone please help me so i can resume development.
if you have not changed anything in the android directory the easiest thing to do is to delete it, then run in the terminal
flutter create .
if you have changed a lot of things in the android you can copy your changes and do the same or can go an revert the gradle configurations manually.
I have read at least 5 responses to this but none has worked so far... In windows 10, Android studio 3.1.1 (the latestest version, april 2018) I have an app which I have made some changes in but that changes do not deploy in the AVD. The bugs listed that it's supposed to have been corrected for this version persist, and none of the solutions for this problem I have found worked. Could anyone Help me solve this somehow? I have spent days in this... Thanks.
By the way, the app I have to modify is in react-native.
Firstly, please try cleaning your project and building the app. To achieve this, please click in menu bar Build and choose Clean project. Then go to Build tab again and click Rebuild project.
Also, please try to restart your AVD.
Optionally, go into settings of your AVD and uninstall your app manually. Then click play button and choose your AVD to run your app on this AVD.
If the problem persist please provide more info. Especially please give us more info if you are using gradle build tools, if yes then what info does the gradle console give you, etc.
Ok, if you are sure none of above work, please tell me if your changes are reflected on another, possibly new AVD?
Do you have a chance to try your app on real device connected to your computer in debug mode (Developer Tools active, computer trusted and usb debugging allowed)? Do you see changes in your app on device?
Let's give another try to something like this: please open build.gradle file, then make some slight change in it (like add some space). Android Studio should notice change in gradle file so it will prompt you with yellow bar above with option: Sync Now. Does your app reflect changes after that?
And lastly, are you sure your changes are not reflected? Can you add something logging to Logcat (i.e. Log.d("test", "this should print in logcat debug level.."); ).
Another edit, have you tried this?
Open MainApplication.java in the android/app/src/main/java/{packagename} directory, delete the following code if exist:
import com.facebook.react.BuildConfig;
I am developing an Android app using Android Studio (0.89 Build #AI-135.1404660, Built on Sept 3,2014) using both emulator and Nexus 4 device.
I had the same issue with a version prior to that.
The problem is that after I changed my code and resource files, I still get the old apk installed on the device or emulator.
What do I need to do to get it to run current code? Is it a building config?
Is it a known issue with Android Studio?
Or with a Nexus 4 device?
This is the second time it has happened, and I resolved it(then) after trying one of the steps below. They have not worked for me again.
Here is what I've tried
Build > Clean Project > Restart Android Studio > Run
Build > Rebuild Project > Run
Step 1 plus Uninstalling of apk on device
Step 2 plus Unistalling of apk on device
Adding erroneous resource entry then running.
I have read the following:
Android apk install: How to clear files from old version?
adb - How to reinstall an app, without retaining the data?
Device still has the old apk
Android build doesn't update code base or resources for target .apk on device
None has worked so far.
I had the same problem. After trying numerous methods that didn't work, I realized that I had accidentally changed an option in my "Run Configuration". Here's exactly what I did to fix the issue.
Run --> Edit Configurations
With your configuration selected on the left panel (mine says "app"), in the General tab on the right panel, there is a section called "Before launch". This section should have an option added called "Gradle-aware Make", but I had accidentally removed it.
I re-added it by pressing the "+", then clicking OK in the popup (leave the input box in the popup blank).
Click apply.
This fixed the problem immediately. Hope this helps someone!
Run / Debug Configurations / Miscellaneous TAB
[] Uncheck: Skip installation if APK has not changed
Android Studio doesn't always detect small changes in code.
The behaviour is erratic. I solved it by reviewing my code.It turned out that there was a resource file that was invalid. Try reverting back to the last working version of your code before the current changes... Probably a known issue that will be/was resolved out of Beta
Google thinks it is a feature, not a bug
https://code.google.com/p/android/issues/detail?id=156263
Their proposed solution is to copy the apk(s) instead of manipulating the filename, as in e.g.
Copying APK file in Android Gradle project
I've spent way too many hours to keep this to myself. The way I fixed it was that I noticed some hours later that I was using different layout version in res/ .... I have actually two versions of layout (layout-v26) and (layout). All this time I was modifying the other one and uploading different one. Maybe its just a newbie mistake but I hope somebody will find it useful.
The reason why there are 2 version was because of " autofillHints="" -> quickfix -> create new version of layout "
image of my tree
I am using android studio for building flutter app, I was facing the same issue untill I did the following:
From Android Studio, go to Tools-Flutter-FlutterClean
It resolved my problem as of now.
Check Your Layout Files.
I ran into the same problem and I realized, it gives some problem if you have same layout in multiple orientations(portrait and landscape). If one is changed other remains unchanged and then it creates a conflict. So android studio installs the one with the previous layout
PS: This was happening in my case.
The problem occurred on my Android 11 devices. I guess ART ran old code dex2oated.
Solution:
Run / Debug Configurations - General - Always install with package manager (disable deploy optimization on Android 11 and later), and check the option.
I was also facing this issue and get solution by deleting build folder manually because some time ide cannot be able to delete this. So go to the app folder and find build folder delete this and after clean and build project and run again.
projectname->app->build
You should select "Deploy default APK" option in Run/Debug Configurations. After that Android Studio will upload and install new apk to your emulator/device when you run application.
In android studio. at right side. see gradle option. click it. and then press circular arrows button shown in red square.
Same problem, none of the solutions mentioned here had any effect. I had to disable the "Allow parallel run" in "Menu > Run > Edit configurations...".
You can read more about this option here: How to run the same project multiple times in IntelliJ IDEA?
The solution to this issue is actually very simple.
Android studio is actually not detecting some small changes that you have made to the application. That is why it is installing the previous builds.
The solution is easy -> Remove the previous builds.
In the right side, go to gradle tab.
Expand Tasks. Find "clean" or "cleanCache" task or any task that starts with "clean". Double click to run that task.
Expand "app". and do the same.
Then File> Invalidate cache and restart.
Enjoy!! Your problem is solved...
My devices also ran old states - dont know from where in my git it has taken these.
I created a new configuration (default is "app") and it worked.
I followed the directions (OSX, Eclipse Juno) and created the new android sample project.
Project got created, but the R wasn't generated and I wasn't able to build and run the application due to errors in the code. I tried to clean and build but no success. Every other aspect of the instructions worked well. DDMS perspective detected the glass device and the build target is Glass Development Kit Sneak Peek.
I also tried to open the project in Android Studio 0.3.6 but no luck.
Any help generating the R would be greatly appreciated.
No idea whether this will work well, but worked for me.
Delete all the Glassware projects with errors. Close Eclipse and restart it. Now create a new project with a "new name" which is not similar to the previous projects. While creating, make sure the Minimum and Target SDK are android 4.0.3. "Compile with" should be "Glass Development Kit". Now insert you code, import any missing packages and save it.
I did the same and it worked.
I did the same steps on my Windows work computer, and the R generated just fine.
So, guessing this is a Mac+Eclipse issue.