Is there a way to launch a terminal window (or cmd on Windows) and pass/run a command? - node.js

Question
Is it possible to do the following?
open a new cmd.exe or terminal (on MacOS / Linux) window
pass / run a command, e.g. cd <path>
Problem
I can open cmd by running this command:
"$electron.shell.openItem('cmd.exe')"
But shell.openItem doesn't allow to pass the arguments / commands.
I tried using child_process but I couldn't make it work at all, it doesn't open a new terminal window:
const { spawn, exec } = require('child_process');
spawn('C:/Windows/System32/cmd.exe');
I also tried running the following command, but still nothing:
spawn( 'cmd.exe', [ '/c', 'echo ASDASD' ], { stdio: [0, 1, 2] } )
The only possible solution that I see is to create a command.bat:
start cmd.exe /K "cd /D C:\test"
And then use openItem:
"$electron.shell.openItem('command.bat')"
But that would only work on Windows

Solution
I finally found a way to do it on Windows:
var child_process = require('child_process');
child_process.exec("start cmd.exe /K cd /D C:/test");
Notes
You have to add the word start to open a new command window
Instead of cd /D C:/test you can specify any other command, e.g. python
/D is to make sure it will change the current drive automatically, depending on the path specified
/K removes the initial message
Don't use execSync it will lock the app until the terminal (command
prompt) window is closed
As for MacOS, looks like it's possible to do with osascript
osascript -e 'tell application "Terminal" to activate' -e 'tell application "System Events" to tell process "Terminal" to keystroke "t" using command down'

Here is a working example showing how to open a Terminal window at a specific path (~/Desktop for instance) on macOS, from a renderer script:
const { app } = require ('electron').remote;
const atPath = app.getPath ('desktop');
const { spawn } = require ('child_process');
let openTerminalAtPath = spawn ('open', [ '-a', 'Terminal', atPath ]);
openTerminalAtPath.on ('error', (err) => { console.log (err); });
It should be easy to adapt it to any selected atPath...
As for running other commands, I haven't found a way yet...
And here is the equivalent working code for Linux Mint Cinnamon or Ubuntu:
const { app } = require ('electron').remote;
const terminal = 'gnome-terminal';
const atPath = app.getPath ('desktop');
const { spawn } = require ('child_process');
let openTerminalAtPath = spawn (terminal, { cwd: atPath });
openTerminalAtPath.on ('error', (err) => { console.log (err); });
Please note that the name of the terminal application may be different, depending on the Linux flavor (for instance 'mate-terminal' on Linux Mint MATE), and also that the full path to the application can be explicitly defined, to be on the safe side:
const terminal = '/usr/bin/gnome-terminal';
HTH...

Related

How to execute the command NPM init in the nodejs file

How to execute the command npm init in the nodejs file? I want to use node. / index.js to execute the command. But what should I do if the command interacts with the user?
This code is directly stuck, and the subsequent question and answer cannot be carried out.I hope users can fill in the information normally
let exec = require('child_process').exec;
exec("npm init")
To allow users to fill in the questionnaire via the CLI, consider using the child_process module's spawn() method instead of exec().
*Nix (Linux, macOS, ... )
For example:
index.js
const spawn = require('child_process').spawn;
spawn('npm', ['init'], {
shell: true,
stdio: 'inherit'
});
Note: After the user has completed the questionnaire this example (above) creates the resultant package.json file in the current working directory, i.e. the same directory from where the node command invoked index.js.
However, If you want to ensure that package.json is always created in the same directory as where index.js resides then set the value of the cwd option to __dirname. For example:
const spawn = require('child_process').spawn;
spawn('npm', ['init'], {
cwd: __dirname, // <---
shell: true,
stdio: 'inherit'
});
Windows
If you are running node.js on Windows then you need to use the following variation instead:
script.js
const spawn = require('child_process').spawn;
spawn('cmd', ['/c', 'npm init'], { //<----
shell: true,
stdio: 'inherit'
});
This also utilizes the spawn() method, however it starts a new instance of Windows command shell (cmd). The /c option runs the npm init command and then terminates.
Cross-platform (Linux, macOS, Windows, ... )
For a cross platform solution, (i.e. one that runs on Windows, Linux, macOS), then consider combining the previous examples to produce the following variation:
script.js
const spawn = require('child_process').spawn;
const isWindows = process.platform === 'win32';
const cmd = isWindows ? 'cmd' : 'npm';
const args = isWindows ? ['/c', 'npm init'] : ['init'];
spawn(cmd, args, {
shell: true,
stdio: 'inherit'
});
Assuming there doesn't need to be any user input you could do:
let exec = require('child_process').exec;
exec("npm init -y")

Node.js - exec shell commands with .bashrc initialized

I'm writing a small utility tool for development to sync files over ssh. Normally I use ssh-agent set up in .bashrc file to connect to my dev server easily. I'd like to use exec in the script, but calling ssh-agent, every time I make a request sounds a bit inoptimal.
Is there a way I could execute the agent code once, and then have it working for all subsequent ssh requests I make? E.g. to spawn a shell process like a terminal emulator, and then use that process to execute a command, rather than invoking a new shell with each command.
The reason I want to do this, is I don't want to store the password in a config file.
You can create one ssh process, and then execute other commands using same process. Here is an example how to use it for bash. I'm creating a new bash shell and execugte the command ls -la and exit you can execute other commands.
const cp = require("child_process")
class MyShell {
constructor(command) {
this._spawned = cp.spawn(command, {
stdio: ["pipe", "pipe", "inherit"],
})
}
execute(command, callback) {
this._spawned.stdin.write(command + "\n")
this._spawned.stdout.on("data", (chunk) => {
if (callback) {
callback(chunk.toString())
}
})
}
}
var myShell = new MyShell("bash")
myShell.execute("ls -la", (result) => {
console.log(result)
})
myShell.execute("exit")

Open terminal and launch commands

In my electron/reactjs app, i'm trying to open a terminal and launch somes commands.
My code looks like this :
const terminal = 'x-terminal-emulator';
const { spawn } = require('child_process');
spawn(terminal);
My terminal opens but i don't know how to launch commands in this terminal like 'cd /my/custom/path && ls'
Can someone help me please ? :)
Node.js child_process.spawn command have an option to specify the shell you want to use.
So I would use the opposite logic and launch directly the command within a particular shell (for exemple bash):
const { spawn } = require('child_process');
const terminal = '/bin/bash';
let cmd = 'echo $SHELL';
spawn(cmd, { shell: terminal })
.stdout.on('data', (data) => {
console.log(`stdout: ${data}`); //-> stdout: /bin/bash
});

Error: spawn ENOENT on Windows

I'm on node v4.4.0 and on Windows 10. I'm using bunyan to log my node application.
try {
var fs = require('fs');
var path = require('path');
var spawn = require('child_process').spawn;
var through = require('through');
} catch (err) {
throw err;
}
var prettyStream = function () {
// get the binary directory of bunyan
var bin = path.resolve(path.dirname(require.resolve('bunyan')), '..', 'bin', 'bunyan');
console.log(bin); // this outputs C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan, the file does exist
var stream = through(function write(data) {
this.queue(data);
}, function end() {
this.queue(null);
});
// check if bin var is not empty and that the directory exists
if (bin && fs.existsSync(bin)) {
var formatter = spawn(bin, ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
// stream.pipe(formatter.stdin); // <- did this to debug
}
stream.pipe(process.stdout); // <- did this to debug
return stream;
}
The logging spits out in the console due to the fact I used stream.pipe(process.stdout);, i did this to debug the rest of the function.
I however receive the error:
Error: spawn C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan ENOENT
at exports._errnoException (util.js:870:11)
at Process.ChildProcess._handle.onexit (internal/child_process.js:178:32)
at onErrorNT (internal/child_process.js:344:16)
at nextTickCallbackWith2Args (node.js:442:9)
at process._tickCallback (node.js:356:17)
at Function.Module.runMain (module.js:443:11)
at startup (node.js:139:18)
at node.js:968:3
I'm guessing this is a Windows error. Anyone have any ideas?
Use {shell: true} in the options of spawn
I was hit with this problem recently so decided to add my findings here. I finally found the simplest solution in the Node.js documentation. It explains that:
child_process.exec() runs with shell
child_process.execFile() runs without shell
child_process.spawn() runs without shell (by default)
This is actually why the exec and spawn behave differently. So to get all the shell commands and any executable files available in spawn, like in your regular shell, it's enough to run:
const { spawn } = require('child_process')
const myChildProc = spawn('my-command', ['my', 'args'], {shell: true})
or to have a universal statement for different operating systems you can use
const myChildProc = spawn('my-command', ['my', 'args'], {shell: process.platform == 'win32'})
Side notes:
It migh make sense to use such a universal statement even if one primairly uses a non-Windows system in order to achieve full interoperability
For full consistence of the Node.js child_process commands it would be helpful to have spawn (with shell) and spawnFile (without shell) to reflect exec and execFile and avoid this kind of confusions.
I got it. On Windows bunyan isn't recognized in the console as a program but as a command. So to invoke it the use of cmd was needed. I also had to install bunyan globally so that the console could access it.
if (!/^win/.test(process.platform)) { // linux
var sp = spawn('bunyan', ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
} else { // windows
var sp = spawn('cmd', ['/s', '/c', 'bunyan', '-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
}
I solved same problem using cross-spawn. It allows me to spawn command on both windows and mac os as one common command.
I think you'll find that it simply can't find 'bunyun', but if you appended '.exe' it would work. Without using the shell, it is looking for an exact filename match to run the file itself.
When you use the shell option, it goes through matching executable extensions and finds a match that way. So, you can save some overhead by just appended the executable extension of your binary.
I was having this same problem when trying to execute a program in the current working directory in Windows. I solved it by passing the options { shell: true, cwd: __dirname } in the spawn() call. Then everything worked, with every argument passed as an array (not attached to the program name being run).
I think, the path of bin or something could be wrong. ENOENT = [E]rror [NO] [ENT]ry

How can I redirect a jsnode child process output to a cmd prompt?

I have an appjs application that is built to be a GUI which allows the user to run whole bunch of other .exe applications. These other .exe applications are created on a mouse click by the 'spawn()' command. Some of the .exe programs require output on the command line, however the main application doesn't use a command prompt.
So basically, I want my child processes to pipe their stdout into a command prompt window. The command prompt window is not running before hand. I am new to jsnode and I am having trouble getting this to work.
Here is the code. The name of the application is getting passed into the function and I am constructing the string and then spawning the process.
var appName = this.getAttribute('app');
processStr = './' + appName + '.exe';
var spawn = require('child_process').spawn;
cmd = spawn(processStr, [], { cwd: './', env: process.env} );
Note, even if I change it to below I cannot get the command prompt window to show up.
cmd = spawn('c:/windows/system32/cmd.exe', [], { cwd: './', env: process.env} );
var spawn = require('child_process').spawn;
var child = spawn('echo', ['Hello world!']);
child.stdout.pipe(process.stdout)

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